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- Short: 16 Replacement levels for AB3DII Dec 98
- Uploader: mike@mikech.demon.co.uk
- Type: game/data
- Requires: Original floppy disks or HD installation of AB3DII-The Killing Grounds
-
-
- INTRODUCTION
-
- This archive contains a complete set of 16 levels for Alien Breed 3d2. The
- levels and the intro-text story take the form of a (loose) sequel to Alien
- Breed 3d2. Most of the aliens and textures from the original game are used,
- but I have also resurrected some aliens from Alien Breed 3d1, created some
- new ones from the graphics released along with the source code files, and
- modified / designed some new weapons. (Fancy a mini-rocket launcher?)
-
- I have also used Jason Frecknall's minigun. Thanks to him.
-
- INSTALLATION
-
- This archive requires many of the original files from AB3d2-TKG, including
- the executable itself, the original graphic files and the original aliens.
- However, it does not require all of them.
-
- To install, unpack the archive to your hard drive wherever you want the game
- to live.
-
- The archive unpacks as a directory called AB3d2-XeniumCore.
-
- Open this drawer and double click the "Install_Files" icon.
-
- This runs a simple DOS script to copy the required files, and only the
- required files, into the AB3d2-XeniumCore directory, from either the
- original AB3d2-TKG floppy disks or from an existing hard drive installation
- of AB3d2-TKG.
-
- The script opens a requester to choose installation from floppy or hard
- drive.
-
- If you choose to copy the files from an existing installation a requester
- will then open for you to select the existing AB3d2-TKG directory on your
- hard drive. Please note that the script clears the assigns to TKG1: TKG2:
- SFX: and AB3: (which may have been set in your user-startup) so you cannot
- use these assigns to find the directory.
-
- The script will then copy all the required files into the AB3d2-XeniumCore
- directory. If Aki Laukkanen's TKGPatch is present in your original
- installation it will also be copied. This patch is recommended, but you
- should not use the ENGINE option as it spoils the textures in some levels of
- the game (introducing a solid line between wall tiles that prevents them
- from blending together). The ENGINE option in itself does not make much
- difference to the speed and is off by default. The patch is available on
- Aminet if you do not have it.
-
- If you chose to install from the original floppy disks, you will have to
- insert the relevant disks at the "Please insert volume TKG1/TKG2/SFX"
- requesters.
-
- You can now run the game by double clicking the "Start" icon. This assigns
- TKG1: TKG2: AB3: and SFX: all to the AB3d2-XeniumCore directory and opens a
- shell window in which you should type either "tkg" or "tkgpatch C2P" to run
- the game. Its probably a good idea to wait for the first window to close
- before running the game.
-
- It is possible to install this game by copying your AB3d2-TKG directory,
- renaming it as Ab3d2-XeniumCore and dumping the extracted archive over it,
- but this will result in redundant files and a bigger-than-necessary game
- directory.
-
- The file CompleteFileList.txt is a full list of what you should end up with
- after installation.
-
- SAVE GAME MANAGER
-
- I always thought that five save game slots was not enough. Having triumphed
- over the game you deserve the reward of then being able to play any level
- any time. That's why I wrote Save Game Manager.
-
- Save Game Manager does the following:
- * Lists the saved levels currently available in the game.
- * Allows you to archive these saved levels to the directory
- "SaveGameArchive".
- * Lists the saved levels in each of the files in the archive.
- * Allows you to copy an archived set of saved levels into the game, backing
- up the game's existing saved levels in an archive file called "LAST_SET".
- * Allows you to launch the game (via a CLI window) or exit.
-
- It is fairly self-explanatory to use, just double click the icon. Should the
- start game option do nothing, it is probably because the Start script's 's'
- bit has been reset by LhA. Set it with "Protect Start +s" (Install_Files
- does this anyway, so you should have no problem).
-
- Save Game Manager does not use any assigns, just looking for "boot.dat" and
- a directory "SaveGameArchive" in the same directory as it is itself. To use
- it with the original TKG you can just put it in the TKG directory and make a
- new directory "SaveGameArchive". If you want the start game function to work
- you will also need to copy the "Start" script to that directory.
-
- GAME
-
- I have tried to remain faithful to the gameplay of the original alien breed
- games. Each level is designed to look impossible at first sight
- (hopefully!), but by experimentation and discovery to be completable. (Well
- *I* can do it anyway!). The emphasis is more on trying to figure out how to
- do a level, rather than just running around like a maniac and hoping for the
- best (of course trying that tactic is still worthwhile!). Where there is a
- choice of routes: experiment! Where something looks impossible, don't give
- up without trying the least likely strategy!
-
- Level A is a simple intro level, later levels are far more sophisticated.
- Level F is a bit of a nightmare, because its so big. Takes me something like
- an hour even knowing everything - but its after this level that most of the
- new stuff is waiting for you, so persevere! You DON'T need to do a "perfect
- level" every level to get through to the end of the game, in fact if you do
- it gets a bit too easy! (hmm. actually I've played too much to know.)
-
- I have an A1200 030@50 and tend to play in small screen 1x1, reduced
- rendering quality, switching down to 2x1 when I have to. So there you go.
- Don't turn the lighting effects off or the flare laser will be almost
- useless!
-
- The story picks up after the destruction of the alien planet at the end of
- TKG (of course you got to the end didn't you? NB. there are no "level Os" in
- this game!). You have escaped with your life but little else, and your only
- course of action is to return to the central populated systems of the
- galaxy. There are remote outposts dotted among the fringe systems and you
- journey from one to the next - only to find them lifeless, for the Breed
- have passed before you...
-
- If you do play through to the end of this game you will be rewarded with the
- end scrolly from TKG which doesn't make sense to my story. Unfortunately
- this text seems to be packed away in the executable somewhere so there's not
- much I can do about it.
-
- Oh and yes - my intro texts ARE completely deranged, I know!
-
- CREDITS
- me
- Andy Clitheroe & Team 17 (I would love you to play this!)
- Jason Frecknall for the Minigun (Apologies for doubling it up as a
- mini-rocket launcher)
- Jens Vang Petersen for his work on the Editor
-
- CONTACT
-
- You can mail me with comments etc. at mike@mikech.demon.co.uk
-
- Have fun. Mike Child, December 1998.
-
-
-