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Text File  |  1995-06-30  |  4.3 KB  |  161 lines

  1. no_final_move
  2.  
  3. jitter 8
  4.  
  5. load_object "../Objects/82_porsche_911sc.obj"
  6.  
  7. global.background_color = 0.3 0.3 0.3
  8. global.deferral_mode = asti
  9. global.double_buffered = on
  10. global.center = center
  11. global.scale = full_screen
  12. motion.num_frames = 5
  13. motion.x_rotate = 0
  14. motion.y_rotate = 0
  15. motion.z_rotate = 0
  16. position.local_x_translate = 0
  17. position.local_y_translate = 0
  18. position.local_z_translate = 0
  19. position.local_x_rotate = 0
  20. position.local_y_rotate = 0
  21. position.local_z_rotate = 0
  22. position.global_x_translate = 0
  23. position.global_y_translate = 0
  24. position.global_z_translate = 0
  25. position.global_x_rotate = 0
  26. position.global_y_rotate = 0
  27. position.global_z_rotate = 0
  28. render.prim_type = solid
  29. render.face_culling = off
  30. render.face_dist = on
  31. render.raster_op = copy
  32. render.hlhsr_mode = on
  33. markers.marker_type = dot
  34. markers.marker_color = 1 0 0
  35. markers.antialiasing = constant_bg
  36. markers.scale_factor = 10
  37. markers.color_selector = context
  38. lines.line_color = 1 0 0
  39. lines.antialiasing = constant_bg
  40. lines.line_width = 1
  41. lines.endpoint_style = butt
  42. lines.join_style = bevel
  43. lines.miter_limit = 0.5
  44. lines.line_style = solid
  45. lines.line_pattern = dotted
  46. lines.alt_line_color = 1 1 1
  47. lines.color_selector = context
  48. lines.color_interp = off
  49. front_surf.color = 1 0 0
  50. front_surf.fill_style = solid
  51. front_surf.stipple_pattern = horizontal
  52. front_surf.color_selector = context
  53. front_surf.illum = per_vertex
  54. front_surf.light_component = ambient diffuse specular
  55. front_surf.ambient = 0.2
  56. front_surf.diffuse = 0.8
  57. front_surf.specular = 1
  58. front_surf.specular_color = 1 1 1
  59. front_surf.specular_power = 20
  60. front_surf.transp_method = none
  61. front_surf.transp_blend_eq = none
  62. front_surf.transparency = 0
  63. back_surf.color = .1 .1 .1
  64. back_surf.fill_style = solid
  65. back_surf.stipple_pattern = horizontal
  66. back_surf.color_selector = context
  67. back_surf.illum = per_vertex
  68. back_surf.light_component = ambient diffuse
  69. back_surf.ambient = 0.2
  70. back_surf.diffuse = 0.8
  71. back_surf.specular = 1
  72. back_surf.specular_color = 1 1 1
  73. back_surf.specular_power = 20
  74. edges.show_edges = off
  75. edges.edge_color = 0 0 0
  76. edges.antialiasing = arbitrary_bg
  77. edges.edge_width = 1
  78. edges.edge_style = solid
  79. edges.edge_pattern = dotted
  80. edges.alt_edge_color = 1 1 1
  81. edges.silhouette = off
  82. depth_cue.mode = none
  83. depth_cue.color = 0 0 0
  84. depth_cue.front_ref_plane = 1.875
  85. depth_cue.back_ref_plane = 0
  86. depth_cue.max_scale = 1
  87. depth_cue.min_scale = 0.1
  88. model_clipping.num_planes = 0
  89. picking.picking = off
  90. picking.part_highlight_color = 1 1 0
  91. picking.facet_highlight_color = 1 0 0
  92. picking.pick_aperture = 1
  93. annotation.show = off
  94. annotation.antialiasing = arbitrary_bg
  95. annotation.char_height = 0.05
  96. annotation.slant_angle = 0
  97. annotation.color = 0 1 0
  98. annotation.style = line
  99. annotation.pointer_length = 1
  100. annotation.horiz_alignment = left
  101. annotation.vert_alignment = top
  102. annotation.text_path = right
  103.  
  104. obj_colors.part_color "Global" = 1 0 0
  105.  
  106. obj_colors.part_color "redlgt" = 0.5 0 0
  107. obj_colors.part_color "amberlgt" = 0.8 0.55 0.1
  108. obj_colors.part_color "rubber" = 0.1 0.1 0.1
  109. obj_colors.part_color "windows" = 0.2 0.2 0.3
  110. obj_colors.part_color "bottom" = 0.2 0.15 0.1
  111. obj_colors.part_color "headlgt" = 1 1 1
  112. obj_colors.part_color "rtires" = 0.1 0.1 0.1
  113. obj_colors.part_color "rrims" = 0.6 0.6 0.7
  114. obj_colors.part_color "lftire" = 0.1 0.1 0.1
  115. obj_colors.part_color "lfrim" = 0.6 0.6 0.7
  116. obj_colors.part_color "rftire" = 0.1 0.1 0.1
  117. obj_colors.part_color "rfrim" = 0.6 0.6 0.7
  118. front_surf.light_component "bottom" = ambient diffuse
  119. front_surf.specular "rubber" = 0.49
  120. front_surf.specular "rtires" = 0.25
  121. front_surf.specular "lftire" = 0.25
  122. front_surf.specular "rftire" = 0.25
  123. front_surf.specular_power "rubber" = 12
  124. front_surf.specular_power "rtires" = 8
  125. front_surf.specular_power "lftire" = 8
  126. front_surf.specular_power "rftire" = 8
  127. front_surf.transp_method "windows" = blended
  128. front_surf.transp_blend_eq "windows" = arbitrary_bg
  129. front_surf.transparency "windows" = 0.5
  130. render.face_dist "windows" = off
  131.  
  132. global.double_buffered = off
  133. global.center = minus_y
  134. position.global_scale = 1.5
  135. position.global_y_rotate = 57.0
  136. position.global_x_rotate = 20.0
  137. position.global_z_translate = 0.2
  138. position.global_y_translate = -0.04
  139.  
  140. draw
  141. draw_no_clear
  142.  
  143. position.local_matrix =
  144.         1 0 0 0
  145.         0 0 0 0
  146.         0 0 1 0
  147.         0 0 0 1
  148.  
  149. depth_cue.mode = scaled
  150. depth_cue.color = 0.15 0.15 0.15
  151. depth_cue.max_scale = 0.0
  152. depth_cue.min_scale = 0.0
  153.  
  154. front_surf.transp_method "windows" = none
  155.  
  156. draw_no_clear
  157.  
  158. end_jitter
  159.  
  160. save_image
  161.