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Text File  |  1995-06-30  |  3.5 KB  |  118 lines

  1. load_object "../Objects/82_porsche_911sc.obj"
  2.  
  3. global.background_color = 0.3 0.3 0.3
  4. global.deferral_mode = asti
  5. global.center = center
  6. global.scale = full_screen
  7. motion.num_frames = 5
  8. motion.x_rotate = 0
  9. motion.y_rotate = 0
  10. motion.z_rotate = 0
  11. position.local_x_translate = 0
  12. position.local_y_translate = 0
  13. position.local_z_translate = 0
  14. position.local_x_rotate = 0
  15. position.local_y_rotate = 0
  16. position.local_z_rotate = 0
  17. position.global_x_translate = 0
  18. position.global_y_translate = 0
  19. position.global_z_translate = 0
  20. position.global_x_rotate = 0
  21. position.global_y_rotate = 0
  22. position.global_z_rotate = 0
  23. render.prim_type = solid
  24. render.face_culling = off
  25. render.face_dist = on
  26. render.raster_op = copy
  27. render.hlhsr_mode = on
  28. markers.marker_type = dot
  29. markers.marker_color = 1 0 0
  30. markers.antialiasing = constant_bg
  31. markers.scale_factor = 10
  32. markers.color_selector = context
  33. lines.line_color = 1 0 0
  34. lines.antialiasing = constant_bg
  35. lines.line_width = 1
  36. lines.endpoint_style = butt
  37. lines.join_style = bevel
  38. lines.miter_limit = 0.5
  39. lines.line_style = solid
  40. lines.line_pattern = dotted
  41. lines.alt_line_color = 1 1 1
  42. lines.color_selector = context
  43. lines.color_interp = off
  44. front_surf.color = 1 0 0
  45. front_surf.fill_style = solid
  46. front_surf.stipple_pattern = horizontal
  47. front_surf.color_selector = context
  48. front_surf.illum = per_vertex
  49. front_surf.light_component = ambient diffuse specular
  50. front_surf.ambient = 0.2
  51. front_surf.diffuse = 0.8
  52. front_surf.specular = 1
  53. front_surf.specular_color = 1 1 1
  54. front_surf.specular_power = 20
  55. front_surf.transp_method = none
  56. front_surf.transp_blend_eq = none
  57. front_surf.transparency = 0
  58. back_surf.color = .1 .1 .1
  59. back_surf.fill_style = solid
  60. back_surf.stipple_pattern = horizontal
  61. back_surf.color_selector = context
  62. back_surf.illum = per_vertex
  63. back_surf.light_component = ambient diffuse
  64. back_surf.ambient = 0.2
  65. back_surf.diffuse = 0.8
  66. back_surf.specular = 1
  67. back_surf.specular_color = 1 1 1
  68. back_surf.specular_power = 20
  69. edges.show_edges = off
  70. edges.edge_color = 0 0 0
  71. edges.antialiasing = arbitrary_bg
  72. edges.edge_width = 1
  73. edges.edge_style = solid
  74. edges.edge_pattern = dotted
  75. edges.alt_edge_color = 1 1 1
  76. edges.silhouette = off
  77. depth_cue.mode = none
  78. depth_cue.color = 0 0 0
  79. depth_cue.front_ref_plane = 1.875
  80. depth_cue.back_ref_plane = 0
  81. depth_cue.max_scale = 1
  82. depth_cue.min_scale = 0.1
  83. model_clipping.num_planes = 0
  84. picking.picking = off
  85. picking.part_highlight_color = 1 1 0
  86. picking.facet_highlight_color = 1 0 0
  87. picking.pick_aperture = 1
  88. annotation.show = off
  89.  
  90. obj_colors.part_color "Global" = 1 0 0
  91.  
  92. obj_colors.part_color "redlgt" = 0.5 0 0
  93. obj_colors.part_color "amberlgt" = 0.8 0.55 0.1
  94. obj_colors.part_color "rubber" = 0.1 0.1 0.1
  95. obj_colors.part_color "windows" = 0.2 0.2 0.3
  96. obj_colors.part_color "bottom" = 0.2 0.15 0.1
  97. obj_colors.part_color "headlgt" = 1 1 1
  98. obj_colors.part_color "rtires" = 0.1 0.1 0.1
  99. obj_colors.part_color "rrims" = 0.6 0.6 0.7
  100. obj_colors.part_color "lftire" = 0.1 0.1 0.1
  101. obj_colors.part_color "lfrim" = 0.6 0.6 0.7
  102. obj_colors.part_color "rftire" = 0.1 0.1 0.1
  103. obj_colors.part_color "rfrim" = 0.6 0.6 0.7
  104. front_surf.light_component "bottom" = ambient diffuse
  105. front_surf.specular "rubber" = 0.49
  106. front_surf.specular "rtires" = 0.25
  107. front_surf.specular "lftire" = 0.25
  108. front_surf.specular "rftire" = 0.25
  109. front_surf.specular_power "rubber" = 12
  110. front_surf.specular_power "rtires" = 8
  111. front_surf.specular_power "lftire" = 8
  112. front_surf.specular_power "rftire" = 8
  113. front_surf.transp_method "windows" = screen_door
  114. front_surf.transparency "windows" = 0.5
  115. render.face_dist "windows" = off
  116.  
  117. position.global_scale = 0.758102
  118.