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- Magic Quest Inc.
- A Sanctuary Woods Company
-
- Technical Support: (415) 286-6110
-
-
- TIME TREKS (R)
-
- README.DOC
-
- PLEASE... READ THIS FIRST, EVEN IF YOU HATE TO READ README FILES!!
-
- This document includes the latest and greatest TIME TREKS
- information.
-
- If you are not familiar with DOS commands and conventions, see your
- DOS manual or third party references for further assistances.
-
- If you have a printer connected to your computer, you may want to
- print this file for quicker reference. Refer to your DOS manual for
- information on how to use the DOS PRINT command to do this.
-
- The TIME TREKS program functions like a state-of-the-art
- database, requiring at least 530K of free RAM within the 640K
- conventional memory area, as well as intensive hard disk accessing.
-
- TIME TREKS requires the following system configuration to function properly:
-
- 1) IBM, Tandy or 100% compatible computer.
-
- 2) AT level or above recommended. At least 10 MHz clock speed
- is recommended.
-
- 3) VGA graphics board and monitor.
-
- 4) Hard drive with at least 5.5 megabytes of free space.
-
- 5) DOS version 3.30 or higher.
-
- 6) To access digitized sound requires a Sound Blaster
- or 100% compatible.
-
- 7) Microsoft or Logitech mouse, or 100% compatible
-
- 8) TIME TREKS supports Epson and HP LaserJet compatible printers.
-
- TIME TREKS, like many other DOS programs, does not support
- extended or expanded memory at this time. The program does require
- that a mouse be both installed and loaded into DOS.
-
- 1) If you don't know how much free conventional memory you have
- available, check for it by running the DOS program CHKDSK
- (checkdisk) from your C:\. On the last line of the information
- will be the amount of free memory in bytes. (Divide this number
- by 1024 to get the number of bytes in K units.) Remember, you
- will need at least 530K free to run TIME TREKS.
-
-
- ************************
- Installation
- ************************
-
- 1) Insert the CD into your CD-ROM drive and at the DOS prompt (not
- from within Windows) type D:INSTALL (assuming your CD-ROM drive
- is drive D, if not substitute the correct drive letter).
-
- 2) After you have finished the installation, the install program will
- run the TIME TREKS SETUP program. You may manually run this
- program by by typing
-
- SETUP
-
- from the TIMETREK directory.
-
- Choose the correct settings according to your hardware
- configuration. You can change these settings at any time by
- running SETUP again.
-
- 3) If you have insufficient free RAM and do not wish to change
- your system configuration, you can create a boot floppy
- diskette from which to run TIME TREKS.
-
- - See your DOS or computer system documentation for
- instructions on formatting a system floppy disk.
-
- - Copy the CONFIG.SYS file from the C:\TIMETREK directory on
- your hard drive to the newly formatted diskette.
-
- - Copy the COMMAND.COM file from your own copy of DOS to
- the system floppy disk.
-
- - If your AUTOEXEC.BAT file does not load TSR's, shells, or
- other memory resident programs, you may wish to
- copy it to the new system disk. It is not necessary,
- however, to include an AUTOEXEC.BAT file on the system
- floppy disk.
-
- Another option is to edit a copy of the AUTOEXEC.BAT file
- so that it loads only your mouse driver and no other
- memory-using files, and use that copy on the system disk.
-
- - To boot your computer from the new system disk, insert the
- disk into drive A, close the drive door, then
- reboot your computer.
-
- - Go to the C:\ and type TT to run TIME TREKS.
-
- If you want to free up conventional memory
-
- 1) If you are a Windows user, be sure that your Windows
- installation provides at least 530K free RAM for the DOS
- window. See your installation manuals or your dealer if
- you need help to do this.
-
- 2) TSR's (Terminate and Stay Resident applications) often
- reside in the 640K area of conventional memory. This may
- leave insufficient free RAM remaining to run other
- programs. Some TSR applications may not function properly
- with the TIME TREKS program, especially if they modify the
- screen. Earthquest does not recommend using TSR applications
- with the TIME TREKS program.
-
- 3) If you are using DOS 4.x, upgrading to 5.0 will allow you to
- utilize the newest DOS memory management options, which
- provides more free RAM in the conventional memory area.
-
- 4) There are several third party memory management utilities
- available, such as QEMM386, 386MAX, and many others. These
- provide options for moving more of the operating system plus
- certain other programs into the memory areas above 640K (high
- memory). Using one of these may allow you to free up some
- conventional memory.
-
- 5) Edit your CONFIG.SYS file and decrease the number of BUFFERS.
- Each BUFFER occupies about .5K of RAM, so 40 BUFFERS would
- occupy about 20K. Read your DOS manual or reference books or
- consult your dealer before you select the number of BUFFERS
- to determine an optimum setting for your system configuration.
- BUFFERS=20 is usually a good starting point.
-
- If you have extended memory available on your computer, the following
- tips may improve program performance.
-
- 1) If you have 1 megabyte or more of RAM in your computer and are
- using DOS 5.0 or Windows 3.x, you can install
- SMARTDRIVE.SYS into your CONFIG.SYS file to improve your hard
- disk performance. See your DOS or Windows manual or third
- party references for information and instructions.
-
- **********
- Mouse Tips
- **********
-
- 1) The TIME TREKS program requires that a mouse device and
- driver be installed and loaded into DOS. TIME TREKS is
- compatible with the Microsoft mouse driver and the Logitech
- mouse driver or 100% compatibles.
-
-
- - NOTE: If you purchased Windows bundled with a Microsoft
- mouse, the Windows Installation program may install the
- mouse files into Windows, but it may not place the mouse
- files where other DOS programs will find them.
-
- - See your Windows installation manuals or contact
- your dealer of Microsoft Tech Support for
- assistance in locating and loading your mouse
- driver into DOS.
-
- 2) If you are using a compatible mouse and driver and it does
- not work properly, contact the manufacturer, try updating
- your mouse driver (software), or use a mouse driver published
- by Microsoft. Be sure to run TIME TREKS SETUP again.
-
- **********
- Sound Tips
- **********
- In order to use the digitized sounds in TIME TREKS, you
- must have a Sound Blaster card, or 100% compatible installed
- in your computer.
-
- If you install your sound card after installing TIME TREKS, be
- sure to run the TIME TREKS SETUP program again. To do this, go
- to the TIME TREK directory and type SETUP. Choose the correct
- sound card option.
-
- ***************
- TROUBLESHOOTING
- ***************
-
- 1. Problem: When I type TT to open Time Treks, some lines of text
- appear, then I am returned to the C:\. I do not see a blue screen.
-
- What's probably wrong:
-
- a) There is not enough free RAM available to open Time Treks.
- At least 530K free RAM is needed to run the program.
-
- b) See above for suggestions on checking and managing memory.
-
- 2. Problem: When I type TT to open Time Treks, I see a blue screen briefly,
- then I am returned to the C:\.
-
- What's probably wrong:
-
- a) There is no mouse connected.
-
- - A mouse is required to run Time Treks.
-
- b) The mouse driver is not installed or is installed into
- Windows but not DOS.
-
- - See above for information on mouse installations.
-
-
- 3. Problem: When I open TIME TREKS, I see a blue screen with a cursor.
- Then everything freezes.
-
- What's probably wrong:
-
- a) TIME TREKS is not able to open all the files it needs
- to run.
-
- b) There is no CONFIG.SYS file on your system.
-
- - Magic Quest Inc. has provided a minimal CONFIG.SYS file
- for your convenience. Copy it from the TIMETREK directory
- to your root directory using the following command at
- your C:\ prompt:
-
- COPY C:\TIMETREK\CONFIG.SYS C:
-
- *** CAUTION: Be very sure your system does not have a
- CONFIG.SYS file before you copy this one. Your system
- may have other hardware or software requirements that
- must also be included in a CONFIG.SYS file for your
- system to function properly.
-
- c) The FILES= line in the CONFIG.SYS file is set at a
- number below 20.
-
- - This line must read FILES=20 (or higher).
-
- - You can open and edit your CONFIG.SYS file using your
- DOS editor or a Windows text editor. See your documentation
- for further assistance.
-
- 4. Problem: While playing the game, part of the screen disappeared. When I
- clicked again, it reappeared and the game resumed.
-
- What's probably wrong: Same as Problem #1
-
- See Problem #1 for solutions.
-
-
-
- *************************
- User Guide
- *************************
-
- Game or Archives
- From the Main Screen, you can choose to play the Time Treks game or
- explore the Archives. Just click on your choice. You can also start playing
- the game from the Archive main screen by clicking on the door icon marked
- "Game."
-
-
- Starting the Game
- Each time you start Time Treks, you choose to play either a new game
- (never the same as the last) or resume a saved game.
-
-
- The Story
- An eccentric archaeologist has been conducting a series of time experiments
- trying to see directly into the past. Unfortunately, the archaeologist has
- opened a number of time doors but neglected to close them. In all the
- confusion, tyrants have slipped through the time continuum. They threaten
- to destroy the past and control the future.
-
-
- The Play
- Your task is to stop these tyrants by controlling more time doors than they
- do. Each Time Door is covered by a Time Tile. The Tile represents one of
- nine types of challenges you must face in order to earn the hidden Time
- Door. By clicking on one of the Time Tiles, you will be faced with a
- challenge. If you successfully complete the challenge, you control the door.
- If not, the tyrant gets it. Almost all of the challenges are timed, and must
- be solved before time runs out. At the end of each challenge, the game will
- pause until you click the next tile you want to try. There are 30 doors in
- all. To defeat a tyrant, you have to control at least sixteen of the thirty
- doors. Some challenges will close more than one door.
-
-
- Time Tile Challenges
- TROUBLE (Time bomb): Booby trapped! You might have a bomb to
- defuse, poison to avoid, or antidotes to locate. Closing this door is often a
- matter of guesswork, but knowing your way around the archaeologist's lab
- will help. (Worth 1 door)
-
- TIME MATCH (Airplane): Answer questions based on the Theme section
- of the Archives. Search for information you're not sure about. If you
- miss, the correct answer is highlighted. (Worth up to 3 doors)
-
- MOUSEMAZE (Mouse): You only get one chance per level to try this
- challenge. Explore the maze that begins with the mousehole in the
- archaelogist's laboratory. (Find the book "Of Mice" for valuable hints.)
- Note: If you are asked to type a response, do not punctuate your sentences.
- (Worth up to 6 doors)
-
- THE UNDERGROUND (Flashlight): Read the clue and descend to the
- underground rooms of the eccentric archaeologist. You must find the name
- of a famous person or an icon representing an invention. Use the arrows at
- the left or right to move through the rooms. Note: As you search, click on
- various objects. Some areas will show a "close up" view. To go back to
- the normal view, click on the arrow at the top edge of the screen. (Worth 1
- door)
-
- TIME CHALLENGES (Running clock): Journey into the Archives to solve
- a question or puzzle. (Worth 1 door)
-
- TIME GALLERY (Puzzle pieces): You will be presented with a question
- and icons representing three possible answers. Click on the correct icon.
- (Worth 1 door)
-
- TIME FACTS (Hourglass): The answers to these trivia questions are
- somewhere in the Archives. If you want to score high on these questions,
- you will have to know the Archives very well. If you miss, the correct
- answer is highlighted. (Worth 1 door)
-
- TIME CLUES (Pocket watch): Use the Time Machine to find answers in
- the Timelines section of the Archives. Move the slide until a year close to
- the one you want appears in the box. Click on the "launch" button and the
- Time Voyager will take you to that part of the Timeline. Watch for the Time
- Voyager; it will mark the correct screen. However, you must click on the
- answer itself. (Worth 1 door)
-
- TREASURE HUNT (Treasure chest): Follow clues from one place to
- another in the Archives, until you find the treasure. Watch for rainbows,
- and remember "X" marks the spot. (Worth up to 5 doors)
-
- TIME TRICKSTER (Jester): Clicking here can get you a free door, or hand
- a door to the time tyrant. You just never know.
-
-
- Points and Levels
- Each new game starts at level one. Finishing the board and jailing a tyrant
- will move you to the next level, which also means you have a new tyrant to
- stop. With each new level, you get more points for controlling a door, but
- you have less time in which to do it. Some questions get more difficult.
- You can only move to a higher level by capturing at least sixteen of the
- doors.
-
- Bonus points: If you get five doors all in a horizontal row, or six in a
- vertical column, you earn extra points.
-
- One word of warning! There may be times when the screen appears
- "frozen", leading you to believe that the program isn't working. Not so.
- You simply have not clicked in the right place to move ahead. Be persistent
- and curious, and you will find your way along.
-
-
- Hints
- 1. Read the directions for each clue very carefully.
-
- 2. This game is very "click" intensive. For example, if you are asked to
- "cut" a wire, you would click on the wire. If you are asked to "pick up"
- something, click on it or try dragging it.
-
- 3. Some of the bookshelves in the Underground have books that you can
- open and read. Some contain answers to questions in the game. Others
- have hints to help you play. Explore the Underground (accessible from the
- Archives main screen) to get acquainted with the books.
-
-
- Searching from the Game
- A small navigator labeled "Search" will appear with certain clues or
- questions. Clicking on this navigator will take you to the general menu of
- the Archives to look for the answer. Once you get into the Archives, the
- navigator will change to "Return." When you have the answer to your
- question, click on the Return navigator to go back into the game.
-
-
- Strategy
- 1. Spend time in the Archives. The more time you spend learning your
- way around, the better you will be in the game.
-
- 2. Try to do the types of questions that you are the most comfortable with
- first. You may gain control of the tougher doors by successfully
- completing a nearby multiple door challenge.
-
- 3. Keep a piece of paper and a pencil handy. Some clues require going into
- the Archives where you no longer see the exact question. Jot down a note
- or two so that you remember just what you need to find out.
-
- 4. Explore the Underground by entering the mouse hole located on the
- Archives front screen. Hints and clues you uncover will help you later to
- outwit the Time Tyrants.
-
- 5. Try to close doors so that when you complete a row, you also complete
- a column. This techniques gives you a double bonus for one door.
-
-
- Luck
- Once in a great while, your first click on a game tile will give you the
- Jackpot. . . and all the Time Doors. Then it's on to the next level!
-
-
- Game Buttons
- There are four buttons located in the lower left corner of the Game Board.
- Help: Click here to go to the game's help screen.
-
- High Scores: Click here to see the competition, play a saved game
- or save a game.
-
- Color: Keep clicking to find the screen colors you like.
-
- Quit: Click to leave the game or save a game in progress.
-
-
- The Archives
- The Archives include two sections: Timelines and Themes. Click on a
- picture or a book to open a certain subject or timeline.
-
- Navigator
- Move through the Archives by using the Navigator palette found in the
- upper right corner of the screen. The left and right arrows will take you to
- other screens containing related material. Use the up-arrow to backtrack
- through different levels of the Archives or to go up a level. (Try it--you'll
- understand.) The "menus" button shows or hides the menu bar at the top of
- your monitor. Finally, click on the wagon to go directly to the Archives
- main screen, from any level.
-
- Underground
- Here is your chance to explore the archaelogist's surprise-filled
- underground without time pressure. Be sure to look for hints (check the
- books) that will help you play the game.
-
- Timelines
- This section features over 170 timelines displaying a wide range of
- historical information. They are extensively cross-linked to other sections
- of the program and many contain quotes and perspectives on a particular
- period or event. The timelines are divided into seven historical sections:
- Early Civilizations, Classical, Middle Ages, Renaissance, The Age of
- Revolutions (17th/18th Century), The Age of Inventions (19th Century),
- and The 20th Century.
-
- The Timeline section has an additional navigator of its own. Clicking on
- these icons will take you to topical sections within each time period. Click
- on the magnifying lens next to the Timeline navigator to hide or show this
- topical navigator.
-
-
- Themes
- This section contains more detailed information on a variety of subjects.
- The wealth of information behind each heading will help users get a feel for
- important changes throughout history. Click on one of the books on the
- shelf to choose a subject. The subject areas include: Wars, Science, Maps,
- Continents, Religion, Empires, History, Explorers, Communications,
- Time, and Daily Life.
-
-
- Hidden Information
- Tidbits of information are hidden throughout the program. To find them,
- we encourage you to poke around and play with everything you see!
-
- Archive buttons
- Underlined dates (Timelines only): Click here and you will see a
- short quotation that relates to the person or event cited.
-
- Small Ship button (Timelines only): Click here and take a short
- "trip" to a relevant portion of the Themes section.
-
- Eye button: Click here an read a contemporary perspective on the
- displayed time period.
-
- Small Chart button: Click here and see additional information from
- a chart or graph.
-
- Small Document icon: Click here and read an overview or questions
- about what you see or read on the screen.
-
- Sound button (Requires sound card): Click here and hear musical
- motifs. Turning off the button keeps the music from playing, but does not
- silence the "feedback sounds" that you hear when you click on buttons or
- when fields open, etc.
-
-
- Help!
- From the Archives main screen, click on the "help" button at the bottom of
- the screen to see a labeled illustration of the Archives screen.
-
- "More help" explains the navigator and identifies buttons you will see in the
- Archives. Click on anything you don't understand and read about it. The
- "main help" button will return you to the first help screen. How do you get
- back to the main Archives Screen? Click on the navigator wagon.
-
- From the Game, click on the help button in the bottom left corner. Click on
- the demonstration button for the general rules of the game. Click on any of
- the time tiles to read more about a specific challenge.
-
-
-
- Copyright 1991-1994 Magic Quest, Inc.
- Time Treks is a registered trademark, Bit-Bot, and Magic Quest are
- trademarks of Magic Quest, Inc., A Sanctuary Woods Company.
- Sanctuary Woods is a trademark of Sanctuary Woods Multimedia Corp.
- All other product names are trademarks or registered trademarks of their
- respective holders.