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- /*
-
- TEX.H Interface to 3D texture map handling code
-
- */
-
- typedef void TEX;
-
- extern TEX *read_tex(char *fn);
- extern TEX *copy_tex(TEX *tex);
- extern void destroy_tex(TEX *tex);
-
- extern void get_voxel_tex(
- TEX *tex,
- int x, int y, int z,
- byte *r, byte *g, byte *b
- );
-
- extern int width_tex(TEX *tex);
- extern int height_tex(TEX *tex);
- extern int depth_tex(TEX *tex);
-