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-
- /* header ADVDEF.H *\
- \* WARNING: GLOBAL variable allocations for adventure */
-
-
- /*
- Database variables
- */
- struct trav travel[MAXTRAV];
- FILE *fd1, *fd2, *fd3, *fd4;
- int actmsg[32]; /* action messages */
-
- /*
- English variables
- */
- int verb,object,motion;
- char word1[WORDSIZE],word2[WORDSIZE];
-
- /*
- Play variables
- */
- int turns;
- int loc,oldloc,oldloc2,newloc; /* location variables */
- int cond[MAXLOC]; /* location status */
- int place[MAXOBJ]; /* object location */
- int fixed[MAXOBJ]; /* second object loc */
- int visited[MAXLOC]; /* >0 if has been here */
- int prop[MAXOBJ]; /* status of object */
- int tally,tally2; /* item counts */
- int limit; /* time limit */
- int lmwarn; /* lamp warning flag */
- int wzdark,closing,closed; /* game state flags */
- int holding; /* count of held items */
- int detail; /* LOOK count */
- int knfloc; /* knife location */
- int clock1,clock2,panic; /* timing variables */
- int dloc[DWARFMAX]; /* dwarf locations */
- int dflag; /* dwarf flag */
- int dseen[DWARFMAX]; /* dwarf seen flag */
- int odloc[DWARFMAX]; /* dwarf old locations */
- int daltloc; /* alternate appearance */
- int dkill; /* dwarves killed */
- int chloc,chloc2; /* chest locations */
- int bonus; /* to pass to end */
- int numdie; /* number of deaths */
- int object1; /* to help intrans. */
- int gaveup; /* 1 if he quit early */
- int foobar; /* fie fie foe foo... */
- int saveflg; /* if game being saved */
- int dbugflg; /* if game is in debug */
-
-
- int lastglob; /* to get space req. */
-
-
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