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Text File | 1993-11-06 | 20.7 KB | 1,203 lines |
- ABS
- Data ( n -- abs(n) )
- String ( -- )
-
- Replaces the top value on the data
- stack with its absolute value.
-
- ASC
- Data ( -- N )
- String ( A$ -- A$ )
-
- Places a number N on the data
- stack, where N is the ASCII value
- of the first character of the
- string on the top of the string
- stack.
-
- BEEP
- Data ( -- )
- String ( -- )
-
- Produces a short beep.
-
- BEGIN
- Data ( -- )
- String ( -- )
-
- Starts a BEGIN UNTIL loop.
- When TIPI encounters an UNTIL, it
- will branch back to the BEGIN
- if the value on the data stack is
- FALSE.
-
- BYE
- Data ( n -- )
- String ( -- )
-
- Exits a TIPI program and returns
- to DOS. BYE returns the top value
- from the data stack as an error
- level to DOS.
-
- CALL
- Data ( -- )
- String ( program$ param$ -- )
- Return ( -- )
- Calls a DOS program (program$) with
- parameters given in param$. Sets
- ERROR to 255 if the call is
- unsuccessful. Otherwise ERROR is
- set to zero unless the called DOS
- program returns it's own error
- code.
-
- CASE
- Data ( -- )
- String ( -- )
-
- Begins a CASE structure.
-
- CASE$
- Data ( -- )
- String ( -- )
-
- Begins a CASE$ structure.
-
- CHDIR
- Data ( -- )
- String ( dir$ -- )
-
- Changes the current DOS directory
- to the one specified by the top
- string on the string stack.
-
- CHR$
- Data ( N -- )
- String ( -- M$ )
-
- CHR$ converts an integer N from
- the data stack to an ASCII
- character and places the single
- character string on the top of the
- string stack.
-
- CLOSE
- Data ( N -- )
- String ( -- )
-
- Closes file N. N should be either
- a 1 or a 2.
-
- CLS
- Data ( -- )
- String ( -- )
-
- Clears the screen and places the
- cursor in the upper left corner.
-
- COLOR
- Data ( Foreground Background -- )
- String ( -- )
-
- Sets the foreground and background
- colors of the screen for
- subsequent prints. Colors are as
- follows: 0 Black, 1 Blue, 2 Green,
- 3 Cyan, 4 Red, 5 Magenta, 6 Brown,
- 7 Gray, 8 Dark Gray, 9 Lt. Blue,
- 10 Lt. Green, 11 Lt. Cyan,
- 12 Lt. Red, 13 Lt. Magenta,
- 14 Yellow, 15 White.
- Notes --
- 1) Background colors 8 to 15
- result in blinking text.
- 2) The COLOR command has no effect
- on the Atari Portfolio.
-
- COLOR?
- Data ( -- flag )
- String ( -- )
-
- Returns TRUE if a color card is
- detected, FALSE if a monochrome
- card is detected
-
- COLUMN
- Data ( -- col )
- String ( -- )
-
- Places the column of the current
- cursor position on the data stack.
-
- COMMAND$
- Data ( -- )
- String ( -- Command$ )
-
- Places a string on the string
- stack consisting of what followed
- the word TIPI on the DOS command
- line when TIPI was invoked.
-
- CONSOLE
- Data ( -- 0 )
- String ( -- )
-
- Places the constant 0 on the data
- stack. The CONSOLE instruction is
- used for clarity. For example, the
- sequence CONSOLE ISINPUT is much
- clearer than 0 ISINPUT.
-
- CR
- Data ( -- )
- String ( -- )
-
- Sends a carriage return to the
- current output device.
-
- CURRENT
- Data ( -- -2 )
- String ( -- )
-
- Places the constant -2 on the data
- stack. CURRENT is used for
- clarity. For example,
- 1 CURRENT FILEPOS is much clearer
- than 1 -2 FILEPOS.
-
- CURSOR
- Data ( N -- )
- String ( -- )
-
- If N is zero, the cursor will be
- made invisible. If N is non-zero,
- the cursor will be made visible.
- WARNING! Don't execute a 1 CURSOR
- unless you have already executed
- at least one 0 CURSOR.
-
- DATE$
- Data ( -- )
- String ( -- D$ )
-
- Places the current date on the
- string stack in the form
- "MM-DD-YYYY".
-
- DEFARRAY
- Data ( N -- )
- String ( -- )
-
- Creates an integer array of N
- elements. The word after DEFARRAY
- is used as the name of the array.
- For example, 10 DEFARRAY BOB would
- create a 10 element array named
- BOB. When using STORE or FETCH
- with ARRAY variables, you must
- precede the ARRAY name with a
- number indicating the element to
- which you are refering.
- For example, 3 BOB FETCH will
- fetch the contents of the third
- element of BOB, while 77 5 BOB
- STORE will store the number 77 in
- the fifth element of BOB. TIPI has
- enough array space for a total of
- up to 1000 array elements in a
- TIPI program. TIPI also has a
- limit of 100 distinct named
- variables per program.
-
- DEFAULT
- Data ( n -- )
- String ( -- )
-
- Used within a CASE structure to
- cover any cases not dealt with
- by previous OF clauses.
-
- DEFAULT$
- Data ( -- )
- String ( a$ -- )
-
- Used within a CASE$ structure to
- cover any cases not dealt with
- by previous OF$ clauses.
-
- DEFINE
- Data ( -- )
- String ( -- )
-
- DEFINE is used to define new TIPI
- instructions. The word following
- DEFINE is the name of the new TIPI
- instruction. Following this will
- be a sequence of TIPI instructions
- followed by the word ENDDEF. Once
- a new TIPI instruction has been
- defined, it may be used just like
- any of the built-in TIPI
- instuctions. For example,
- DEFINE SQUARED DUP * ENDDEF
- DEFINE CUBED DUP SQUARED * ENDDEF
- will create two new TIPI
- instructions, SQUARED and CUBED
- which will respectively square and
- cube a value on the stack. Up to
- 100 new TIPI instuctions may be
- defined in a TIPI program.
-
- DEFSEG
- Data ( N -- )
- String ( -- )
-
- DEFSEG is used to define the data
- segment used in subsequent PEEK
- and POKE instructions. If N is -1,
- the data segment will be set back
- to TIPI's default data segment
- address.
-
- DEFSTR
- Data ( -- )
- String ( -- )
-
- Creates a new string variable. The
- word after DEFSTR is used as the
- name of the string. For example,
- DEFSTR MARY will create a new
- string variable called MARY. STORE
- and FETCH are used to place values
- into variables and retrieve them
- respectively.
-
- DEFTABLE
- Data ( -- )
- String ( -- )
-
- Creates a new data table. The word
- after DEFTABLE is used as the
- name of the table. For example,
- DEFTABLE FRED will create a new
- table called FRED. Following the
- name will be a series of numbers or
- TIPI instructions followed by the
- instruction ENDTABLE. After a table
- has been defined, any instruction in
- the table may be executed by
- preceding the table name with the
- number of the instruction to
- execute. For example, 4 FRED would
- execute the fourth instruction in
- FRED.
-
- DEFVAR
- Data ( -- )
- String ( -- )
-
- Creates a new numeric variable.
- The word after DEFVAR is used as
- the name of the variable. For
- example, DEFVAR HERB will create a
- new variable called HERB. STORE
- and FETCH are used to place values
- into variables and retrieve them
- respectively.
-
- DEPTH
- Data ( -- N )
- String ( -- )
-
- Places N on the data stack, where
- N is the depth of the data stack.
-
- DEPTH$
- Data ( -- N )
- String ( -- )
-
- Places N on the data stack, where
- N is the depth of the string stack.
-
- DO
- Data ( N -- )
- String ( -- )
-
- Begins a DO loop. Processing
- continues until a LOOP instruction is
- encountered. The loop will be
- executed N times.
-
- DROP
- Data ( N -- )
- String ( -- )
-
- Removes the top value from the
- data stack.
-
- DROP$
- Data ( -- )
- String ( A$ -- )
-
- Removes the top value from the
- string stack.
-
- DUP
- Data ( N -- N N )
- String ( -- )
-
- Duplicates the top value on the
- data stack.
-
- DUP$
- Data ( -- )
- String ( A$ -- A$ A$ )
-
- Duplicates the top value on the
- string stack.
-
- ELSE
- Data ( -- )
- String ( -- )
-
- Used within IF ELSE ENDIF
- constructs.
-
- ENDCASE
- Data ( -- )
- String ( -- )
-
- Ends a CASE structure.
-
- ENDCASE$
- Data ( -- )
- String ( -- )
-
- Ends a CASE$ structure.
-
- ENDDEF
- Data ( -- )
- String ( -- )
-
- Ends an instruction definition.
-
- ENDIF
- Data ( -- )
- String ( -- )
-
- Ends an IF ELSE ENDIF construct.
-
- ENDOF
- Data ( -- )
- String ( -- )
-
- Ends an OF clause in a CASE
- structure.
-
- ENDOF$
- Data ( -- )
- String ( -- )
-
- Ends an OF$ clause in a CASE$
- structure.
-
- ENDTABLE
- Data ( -- )
- String ( -- )
-
- Ends a table structure.
-
- EOF
- Data ( -- -1 )
- String ( -- )
-
- Places the constant -1 on the data
- stack. EOF is used for clarity.
- For example, 1 EOF FILEPOS is much
- clearer than 1 -1 FILEPOS.
-
- ERROR
- Data ( -- n )
- String ( -- )
-
- Places the number of the current
- error on the data stack.
-
- EVAL
- Data ( -- ? )
- String ( I$ -- ? )
-
- Evaluates the instruction I$ from
- the string stack.
-
- EXTENDED
- Data ( -- n )
- String ( -- )
-
- Returns the contents of the system
- variable EXTENDED. This is used in
- conjuction with INKEY$. Extended
- will be 0 if a "normal" key is
- pressed, 1 if an "extended" key is
- pressed.
-
- FALSE
- Data ( -- 0 )
- String ( -- )
-
- Places the value of FALSE (0) on
- the top of the data stack.
-
- FETCH
- Data ( v -- x )
- or
- String ( -- x$ )
-
- Returns the contents of variable
- v. The type of v (numeric or
- string) determines if the contents
- of the fetch is placed on the data
- or the string stack.
-
- FILEPOS
- Data ( filenum action -- loc )
- String ( -- )
-
- FILEPOS is used to position and
- read the value of a file pointer.
- The filenum is a previously opened
- file number (1 or 2) and the
- action is either EOF, CURRENT or a
- specific location. The number loc
- returned on the data stack is the
- location in the file where the
- next action will occur. EOF moves
- the pointer to the end of the
- file, CURRENT keeps it at its
- current position and any other
- number moves the pointer to that
- location in the file.
- NOTE: For FILEPOS to move a file
- pointer, the file should have been
- opened with the "R" option.
-
- FIRSTFILE
- Data ( -- )
- String ( filespec -- fname$ )
-
- Finds the first file that matches
- filespec. Filespec follows the
- standard DOS wildcard rules (ie
- the filespec can contain "*" or
- "?" characters).
-
- GETBYTE
- Data ( filenum -- byte )
- String ( -- )
-
- Gets a single byte from a file
- whose filenumber is filenum. The
- file must have been previously
- opened and filenum must be either
- 1 or 2.
-
- GETDIR
- Data ( num -- )
- String ( -- dir$ )
-
- GETDIR is used to get the current
- directory. If num = 0 then GETDIR
- returns the directory of the
- current drive. If num is 1 GETDIR
- uses the A drive, 2 uses the B
- drive, etc. The directory returned
- does NOT contain the drive letter
- or the first "\". Thus, if the
- current directory is the root
- directory, 0 GETDIR will return
- a null string ("").
-
- GETNUM
- Data ( -- n )
- String ( -- )
-
- Gets a number from the current
- input device.
-
- GET$
- Data ( -- )
- String ( -- string$ )
-
- Gets a string from the current
- input device.
-
- IF
- Data ( n -- )
- String ( -- )
-
- If n is non-zero, statements up to
- the next ELSE or ENDIF will be
- executed. If N is zero, statements
- up to the next ELSE or ENDIF will
- be skipped.
-
- INDEX
- Data ( -- INDEX )
- String ( -- )
-
- Copies the current DO LOOP index
- value to the data stack.
-
- INKEY$
- Data ( -- )
- String ( -- k$ )
-
- Scans the keyboard and returns a
- one character string. If no key is
- pressed, k$ is null (""),
- otherwise k$ is the character
- whose key was pressed. If an
- extended key was pressed, the
- system variable EXTENDED is set to
- TRUE.
-
- INSTR
- Data ( -- n )
- String ( a$ b$ -- a$ b$ )
-
- Searches a$ for the first
- occurrence of b$. If b$ is in a$,
- n is the location where b$ starts
- in a$. If b$ is not in a$, n is
- zero.
-
- ISINPUT
- Data ( n -- )
- String ( -- )
-
- Sets the current input device to
- n, where n is either file number 1
- or 2 or the CONSOLE. The CONSOLE
- is device 0.
-
- ISOUTPUT
- Data ( n -- )
- String ( -- )
-
- Sets the current output device to
- n, where n is either file number 1
- or 2, the PRINTER or the CONSOLE.
- The CONSOLE is device 0 and the
- PRINTER is device 3.
-
- KEY
- Data ( -- k )
- String ( -- )
-
- Scans the keyboard and returns a
- keycode. If no key is pressed, k
- is 0.
-
- KILL
- Data ( -- )
- String ( filespec$ -- )
-
- Kills the specified file.
-
- LCASE$
- Data ( -- )
- String ( A$ -- a$ )
-
- Converts any uppercase characters
- in A$ to lower case.
-
- LEAVE
- Data ( -- )
- String ( -- )
-
- Sets the current INDEX value to
- one, thus ensuring the current DO
- LOOP will be ended on this
- itteration.
-
- LEFT$
- Data ( n -- )
- String ( a$ -- l$ )
-
- Returns a string consisting of the
- n leftmost characters of a$. For
- example, "This is a test" 7 LEFT$
- would return "This is".
-
- LEN
- Data ( -- len )
- String ( a$ -- a$ )
-
- Places the length of a$ on the
- data stack.
-
- LF
- Data ( -- )
- String ( -- )
-
- Sends a line feed to the current
- output device.
-
- LOCATE
- Data ( row col -- )
- String ( -- )
-
- Places the cursor at row, col.
-
- LOOP
- Data ( -- )
- String ( -- )
-
- Closes a DO LOOP construct.
- Decrements INDEX and loops back to
- the DO if INDEX > 0, otherwise exits
- the loop.
-
- LTRIM$
- Data ( -- )
- String ( a$ -- b$ )
-
- Trims any leading blanks from a$.
-
- MAKEDIR
- Data ( -- )
- String ( dirspec$ -- )
-
- Makes the directory specified in
- dirspec$. If there is an error,
- the system variable ERROR will be
- set.
-
- MAX
- Data ( A B -- MAX )
- String ( -- )
-
- Places the greater of A or B
- on the data stack.
-
- MID$
- Data ( s l -- )
- String ( a$ -- b$ )
-
- Returns b$, a string of l
- characters starting at position s
- from a$.
-
- MIN
- Data ( A B -- MIN )
- String ( -- )
-
- Places the lesser of A or B
- on the data stack.
-
- MOD
- Data ( A B -- C )
- String ( -- )
-
- Returns A modulo B.
-
- MOUSE
- Data ( AX BX CX DX -- AX BX CX DX )
- String ( -- )
-
- Calls the low-level mouse interupt.
- See MOUSE.TPI for examples.
- Note: This instruction has no effect
- on the Atari Portfolio.
-
- NEXTFILE
- Data ( -- )
- String ( -- file$ )
-
- Returns the next file that matches
- the filespec set by a previous
- FIRSTFILE command. If there are no
- more files matching the filespec,
- the null string ("") is returned.
-
- NOT
- Data ( n -- m )
- String ( -- )
-
- Negates the truth value of a flag.
- If n is non-zero, m is zero. If n
- is zero, m is one.
-
- OF
- Data ( m n -- )
- String ( -- )
-
- Must be used within a CASE
- structure. If m is equal to
- n, the instructions
- following the OF will be
- executed until an ENDOF is
- encountered.
-
- OF$
- Data ( -- )
- String ( a$ b$ -- )
-
- Must be used within a CASE$
- structure. If a$ is equal to
- b$, the instructions
- following the OF$ will be
- executed until an ENDOF$ is
- encountered.
-
- OFF
- Data ( -- )
- String ( -- )
-
- Shuts off an Atari Portfolio. OFF
- has no effect on a PC.
-
- OPEN
- Data ( N -- )
- String ( T$ F$ -- )
-
- Opens a file. N is the file number
- and N may be either a 1 or a 2. T$
- is the type of open and T$ may be
- either "I", "O", "A" or "R" which
- stand for Input, Output, Append or
- Random respectively. F$ is the name
- of the file to open.
-
- OVER
- Data ( a b -- a b a )
- String ( -- )
-
- Copies the second item on the data
- stack to the top.
-
- OVER$
- Data ( -- )
- String ( a$ b$ -- a$ b$ a $ )
-
- Copies the second item on the data
- stack to the top.
-
- PARSE$
- Data ( -- )
- String ( TEXT$ -- NEWTEXT$ WORD$ )
-
- Parses the first word from TEXT$.
-
- PEEK
- Data ( Addr -- Byte )
- String ( -- )
-
- Places the contents of Addr on the
- stack. Addr is an address in the
- current segment. To change the
- current segment, use DEFSEG.
-
- PICK
- Data ( n -- m )
- String ( -- )
-
- Places a copy of the nth item on
- the top of the data stack.
-
- PICK$
- Data ( n -- )
- String ( -- m$ )
-
- Places a copy of the nth item on
- the top of the string stack.
-
- POKE
- Data ( Addr Byte -- )
- String ( -- )
-
- Pokes Byte into Addr. Addr is an
- address in the current segment. To
- change the current segment, use
- DEFSEG.
-
- POP
- Data ( -- n )
- String ( -- )
-
- Pops a value off the return stack.
-
- PORT?
- Data ( -- flag )
- String ( -- )
-
- Returns TRUE if TIPI is running on
- an Atari Portfolio, FALSE
- otherwise.
-
- PRINT
- Data ( n -- )
- String ( -- )
-
- Prints the number n on the current
- output device.
-
- PRINTCHR
- Data ( c -- )
- String ( -- )
-
- Prints the character whose ASCII
- code is c on the current output
- device.
-
- PRINTER
- Data ( -- 3 )
- String ( -- )
-
- Places the constant 3 on the data
- stack. The PRINTER instruction is
- used for clarity. For example, the
- sequence PRINTER ISOUTPUT is much
- clearer than 3 ISOUTPUT.
-
- PRINT$
- Data ( -- )
- String ( a$ -- )
-
- Prints the string a$ on the
- current output device.
-
- PUSH
- Data ( n -- )
- String ( -- )
-
- Pushes a value to the return stack.
-
- PUTBYTE
- Data ( B F -- )
- String ( -- )
-
- Outputs byte B to file F.
-
- RANDOM
- Data ( N -- R )
- String ( -- )
-
- Replaces N on the data stack with
- R, a random integer selected from
- the range 1 to N (inclusive).
-
- RANDOMIZE
- Data ( -- )
- String ( -- )
-
- Initializes the random number
- generator.
-
- REMDIR
- Data ( -- )
- String ( dir$ -- )
-
- Removes the directory dir$. The
- directory should be empty before
- you delete it. If REMDIR fails,
- the system variable ERROR will be
- set.
-
- RENAME
- Data ( -- )
- String ( oldname$ newname$ -- )
-
- Renames a file.
-
- REPLACE$
- Data ( -- )
- String ( TEXT$ OLD$ NEW$ -- NEWTEXT$ )
-
- Replaces any occurences of OLD$ in
- TEXT$ with NEW$.
-
- RIGHT$
- Data ( n -- )
- String ( A$ -- B$ )
-
- Returns a string consisting of the
- n rightmost characters of a$. For
- example, "This is a test" 6 RIGHT$
- would return "a test".
-
- ROT
- Data ( A B C -- B C A )
- String ( -- )
-
- Rotates the top three values on
- the data stack.
-
- ROT$
- Data ( -- )
- String ( a$ b$ c$ -- b$ c$ a$ )
-
- Rotates the top three values on
- the string stack.
-
- ROW
- Data ( -- row )
- String ( -- )
-
- Places the row of the current
- cursor position on the data stack.
-
- RTRIM$
- Data ( -- )
- String ( A$ -- B$ )
-
- Removes any trailing blanks from
- A$.
-
- SOUND
- Data ( freq dur -- )
- String ( -- )
-
- Plays a sound of a given freq and
- dur. 0 is the highest freq and
- 32767 is the lowest.
-
- STORE
- Data ( n v -- ) ( v -- )
- String ( -- ) or ( s$ -- )
-
- Stores a value into a variable.
- The type of v (numeric or string)
- determines if the contents of the
- store is taken from the data or
- the string stack.
-
- STR$
- Data ( N -- )
- String ( -- N$ )
-
- Converts an integer from the data
- stack to a string. For example,
- 123 STR$ would place the string
- "123" on the string stack.
-
- SWAP
- Data ( A B -- B A )
- String ( -- )
-
- Swaps the top two values on the
- data stack.
-
- SWAP$
- Data ( -- )
- String ( A$ B$ -- B$ A$ )
-
- Swaps the top two values on the
- string stack.
-
- TICKS
- Data ( -- t )
- String ( -- )
-
- Places the current PC tick count
- on the data stack. A PC ticks
- 18.2 times per second, while a
- Portfolio ticks either once
- every 128 seconds or once every
- second.
-
- TIME$
- Data ( -- )
- String ( -- T$ )
-
- Places the current time (in the
- form "HH:MM:SS") on the string
- stack.
-
- TRACECOL
- Data ( col -- )
- String ( -- )
-
- Sets the column that the trace
- window will be shown on.
-
- TRACEOFF
- Data ( -- )
- String ( -- )
-
- Turns instruction tracing off
-
- TRACEON
- Data ( -- )
- String ( -- )
-
- Turns word tracing on. When
- instruction tracing is on, TIPI
- displays an informational window
- showing the stacks and the
- instructions being executed.
-
- TRACEROW
- Data ( row -- )
- String ( -- )
-
- Sets the row that the trace
- window will be shown on.
-
- TRACEVAR
- Data ( var -- )
- String ( -- )
-
- Adds a var to the trace window.
-
- TRUE
- Data ( -- 1 )
- String ( -- )
-
- Places the constant 1 on the top
- of the data stack.
-
- UCASE$
- Data ( -- )
- String ( a$ -- A$ )
-
- Converts all the characters in a
- string to uppercase.
-
- UNTIL
- Data ( N -- )
- String ( -- )
-
- Branches back to BEGIN if N is
- FALSE, otherwise continues.
-
- VAL
- Data ( -- N )
- String ( S$ -- )
-
- Converts a string to a number.
-
- VARPTR
- Data ( V -- A )
- String ( -- )
-
- Places the address of a variable
- onto the data stack. This may be
- used to PEEK and POKE values
- directly into a variable.
-
- VERSION
- Data ( -- N )
- String ( -- )
-
- VERSION leaves an integer N on
- the data stack. N is equal to the
- version number times ten (ie if N
- is 23 then the TIPI version number
- is 2.3).
-
- WEND
- Data ( -- )
- String ( -- )
-
- WEND branches back to a previous
- WHILE.
-
- WHILE
- Data ( N -- )
- String ( -- )
-
- If N is not equal to zero,
- instructions between the WHILE
- and WEND will be executed. WEND
- will branch back to the WHILE.
- If N is equal to zero, the
- instructions between the WHILE
- and the WEND will will be skipped.
-
- "
- Data ( -- )
- String ( -- )
-
- Begins and ends a text string.
-
- #
- Data ( -- )
- String ( -- )
-
- Identifies a comment. Anything
- after the # on a line is ignored.
-
- (
- Data ( -- )
- String ( -- )
-
- Begins a comment.
-
- )
- Data ( -- )
- String ( -- )
-
- Ends a comment.
-
- *
- Data ( A B -- C )
- String ( -- )
-
- Multiplies A times B.
-
- +
- Data ( A B -- C )
- String ( -- )
-
- Adds A and B.
-
- +$
- Data ( -- )
- String ( A$ B$ -- C$ )
-
- Combines A$ and B$ into one
- string.
-
- -
- Data ( A B -- C )
- String ( -- )
-
- Subtracts B from A.
-
- /
- Data ( A B -- C )
- String ( -- )
-
- Divides A by B.
-
- <
- Data ( A B -- C )
- String ( -- )
-
- C is TRUE if A is less than B,
- FALSE otherwise.
-
- =
- Data ( A B -- C )
- String ( -- )
-
- C is TRUE if A equals B, FALSE
- otherwise.
-
- =$
- Data ( -- C )
- String ( A$ B$ -- )
-
- C is TRUE if A$ equals B$, FALSE
- otherwise.
-
- >
- Data ( A B -- C )
- String ( -- )
-
- C is TRUE if A is greater than B,
- FALSE otherwise.
-
-