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- Defensive Play And Duplicate
-
- Ducking/Hold-Up Plays
- Signals
- Safe Discards
- Overtaking Partner's Winner
- Unblocking
- Encircling Dummy
- Leading to the Dummy's Strength
- Defending a Backward Finesse
- Trickery
- Take Your Winners
- Trump Promotion
- What Is Duplicate Bridge?
- Bidding In Duplicate
- Playing In Duplicate
- //
-
- Ducking/Hold-Up Plays:
-
- [N]
- Q x
- x x x x
-
- [W]
- K x x x
- x x
-
- South leads a low Spade. Should West take it or duck? The answer depends
- on the contract. In a Heart contract, West must play the King. If he does not
- and South is leading from the Ace, South will take the Queen, play back to the
- Ace, and ruff Hearts on the board.
-
- Against NT, West must duck. If South is leading from the J and East has the
- Ace, the only way for South to make a trick is for West not to "play an honor
- on an honor".
-
- If the contract is Diamonds or Clubs and North has no more of them, West
- can duck unless it seems likely that South had only 2 Spades to start with, in
- which case West must take his winner in case South is leading from A-x.
-
- For example, if East opened the bidding with 1S, showing 5, and West has 4
- and North 2, that only leaves 2 for South, so West should play the King, but if
- Spades was one of South's bid suits, West can duck.
- //
-
- [Erase]
- [North]
- x x
- -
- K Q J x x
- -
-
- [West]
- x
- x x x
- A x x
- -
-
- Many times declarer will have a long suit in dummy to run, but you have the
- Ace.
-
- If you can see that dummy has no side-suit entries, you must try to figure out
- how many of the suit that declarer has.
-
- You must hold off playing your Ace, letting dummy take a trick or two, until
- declarer has played his last card.
-
- If you play the Ace right away, then declarer can lead another card in the
- suit to dummy, making 4 tricks.
-
- It's times like this you hope your partner remembers to give count by using
- High-Low signals.
- //
-
- [+]
- With the hands shown, South leads a low Diamond. West ducks. The Ace is
- played and East follows with the 4D.
-
- The QD is led from dummy. East follows with the 7D and South with the 6D.
-
- Q: Should West play the AD now?
-
- A: Yes. East did not hi-low, so she has three, leaving just two for South.
- Instead of four tricks South would have had if you had played the Ace right
- away, South only gets one trick.
- //
-
- [Erase]
- [North]
- A x x x
- Q J x x
- x x
- K Q x
-
- [East]
- x x x
- x x
- x x x x
- A x x x
-
- [Bid]
- 1H
- Pass
- 1S
- Pass
- 2H
- Pass
- 4H
-
- West leads the JC against a contract of 4H. This could be either a singleton
- or a doubleton, but since distribution doesn't look too wild, East guesses it
- to be a doubleton.
-
- If East takes the Ace on the first trick, West will not have any way to get
- back to East's hand for the Club-ruff lead.
-
- If East ducks the first round and South takes a losing trump finesse into
- West's hand, West can lead a second Club to East's Ace and East can lead
- back a third Diamond for West to ruff.
-
- On the first trick, East should play a high Club to encourage West to lead
- them again. West must be sharp enough to understand that East has the AC
- and why she held off playing it.
- //
-
- [Erase]
- [North]
- Q J T x
-
- [East]
- K x x x
-
- If South leads the QS from dummy to take a finesse, this is one time you
- should not "cover an honor with an honor".
-
- In the first place, you can see that it does you no good because you can see
- that it will not develop a trick for your side.
-
- In the second place, if South has A-x, he can only take one finesse and
- East's KS stays on top of North's J-T, but if East plays the KS, dummy's JS
- and TS become instant winners.
- //
-
- Signals:
-
- In Level I, we talked about how defenders can signal suit length by playing
- high and then low for an even number of cards and low before high for an odd
- number.
-
- There are many opportunities for signaling partner. Say that you are defending
- against 4H, partner leads the KC and you play the top card of your doubleton.
-
- Partner continues with the AC and you finish the echo with your low card.
- Now West leads a 9C for you to ruff. You would like to get back to partner's
- hand so that he can lead another Club for you to ruff, but should you lead
- Spades or Diamonds?
-
- Partner has told you to lead a Spade by leading an unnecessarily high card
- (the 9C) for you to ruff.
-
- Had partner led a low Club, he would have been asking for the lower unbid
- suit to be returned. Simple - and rather obvious.
- //
-
- You are West defending against 4H and you lead the KC on which partner
- plays the 3C. You continue with the AC and partner plays the QC.
-
- This cannot be East's last Club because he would have hi-low'ed a doubleton.
- Why would he play such a high card? It must be a very loud signal for you to
- lead the higher unbid suit.
-
- Now switch to defending against NT. You are playing a suit in which partner
- has run out of cards and discards a moderately high (7 or higher) card from
- another suit. This could be a signal for you to lead that suit, just as a very
- low card is a discouraging signal.
-
- We say "could be" because it might just be his lowest card in a suit he wants
- to unload.
- //
-
- However, in the overall bidding and play of a deal, plus considering the cards
- you have and which dummy has, it is usually pretty obvious when partner is
- making a signal.
-
- Failure of partner to signal is also a good clue for you in determining what
- partner has. If you are trying to choose between leading Clubs and Diamonds
- and partner has just discarded the 2C, lead Diamonds. It may not be right, but
- it's better than just guessing.
-
- Finally, partner's signals are not forcing on you. Partner may hi-low your
- suit hoping to ruff the next round, but you can tell that declarer is also out
- of the suit and will over-ruff.
-
- So you are free to pursue another course, but if you do ignore partner's
- signal, you should do so only with good reason.
- //
-
- Safe Discards:
-
- [North]
- x x x x x
- A T x x
- Q J
- A Q
-
- [East]
- K J x x
- K x x
- x x x x
- x x
-
- [South]
- Q T
- Q J x x x
- K x x
- K x x
-
- [West]
- A x
- x
- A T x x
- J T 9 x x x
-
- Discarding safely is one of the most difficult aspects of Bridge. Not only do
- you have to protect your high cards, but you have to protect from getting
- blocked in your hand (preventing partner from taking his high cards) and from
- getting squeezed or stripped and thrown in.
-
- In this deal, West stripped out his own hand, making it easy for South to make
- an unmakeable hand. After two rounds of Clubs (on which East hi-low's),
- West should know that Clubs are dead and that he can discard safely from
- that suit.
-
- Instead, when Hearts were played, he first discarded a Diamond and then a
- Spade. After drawing trumps, South was able to play off Clubs and Diamonds
- and with nothing but Spades and a trump left in dummy and in hand, throw
- West in with the Ace of Spades. West was left with only Clubs to lead,
- allowing South to ruff in dummy and throw the last Spade from his hand,
- making the contract.
- //
-
- West could have also defended against being end-played by cashing the AS
- when put in with the AD.
-
- If he is afraid that South has the KS, he could hold onto the Ace, but then he
- should also hold onto the 2S.
-
- West defended poorly, but anyone can fall into a similar trap. You can defend
- against getting thrown in and end-played by discarding carefully and by
- cashing winners early.
-
- Since cashing winners early can also give away tricks, you should not adopt
- this approach unless you are pretty certain of great risk from holding onto
- them. That is, if you know you have a safe lead, you can afford to hold onto
- winners longer.
- //
-
- Overtaking Partner's Winner:
-
- [Erase]
- [North]
- J T 7 6
-
- [East]
- A 9 8
-
- [Bid,West]
- 1S
- 1NT
- Pass
- 4H
-
- In the course file on Declarer Play, we discussed playing winner on a winner.
- This theme comes up on defense, too.
-
- If you play a high card UNDER partner's, it is usually called "unblocking",
- which will be covered next.
-
- Sometimes you want to overtake partner's winning high card.
-
- West leads the KS against 4H. You know he started with at least 5 (for his
- bid) and so South can have at most 1. If you let West continue with the QS,
- South will ruff it and later will take a ruffing finesse on your AS.
-
- To prevent this, East could overtake West's KS and switch to another suit.
- //
-
- [Erase]
- [North]
- x x
- A x x x
- Q J x x x
- K x
-
- [East]
- A x x x
- x x x
- A
- x x x x x
-
- West leads the KS against 4H. In this case, you have a chance to ruff a
- Diamond if you grab the bull by the horns.
-
- You should overtake partner's KS with the AS, cash the AD, and lead back a
- Spade to partner's QS.
-
- If partner cannot figure out to lead a Diamond for you to ruff after this
- sequence, he needs to get more sleep at nights and less during the games.
- //
-
- Unblocking:
-
- You are East against 3NT. West leads QC and South plays the Ace from
- dummy. You have the K-x.
-
- If you play low, then the next time Clubs are led, your King will take the
- trick and you will have no way to get to West so that he can cash the rest of
- his Clubs.
-
- What you have to do is play the King under the Ace. Since partner is obviously
- leading from at least Q-J-T-x, you are usually not throwing away a trick, you
- are just making partner's top card a winner, where it will do more good.
-
- This is what unblocking is all about.
- //
-
- [Erase]
- [North]
- A K 4
-
- [East]
- Q J 6
-
- Q: West leads the 5S against NT. The AS is played from dummy. What
- should East play?
-
- A: J. (Half right if you said Q. You should play the lower of touching
- honors.)
-
- If you follow with your low Spade, you will be left with Q-J and will not be
- able to get back to West's hand.
- //
-
- [Erase]
- Q: If partner leads a Queen, dummy has x-x, and you have the A-x-x, should
- you play the Ace?
-
- A: Trick question. It depends on whether South is in a suit contract or
- notrump. It's certain that South has the King.
-
- Against a suit contract, you should play the Ace in case South's King is
- singleton or in case South can discard his other Spade losers on dummy's long
- suit.
-
- Against notrump, you should play low and force out the King. If you play the
- Ace on partner's Queen and South has K-9-x-x, his 9 becomes a second
- stopper after West's J-T.
- //
-
- Encircling Dummy:
-
- [North]
- J x x
-
- [East]
- A Q T x
-
- As East, during the course of play you may have to lead from a suit like the
- one shown which has broken honors with dummy holding one of the lower
- missing honors. You assume South has the King.
-
- The proper play in this situation is to force out South's King so that when
- West leads Spades, you are sitting on top of dummy's honor.
-
- If you lead a low Spade or the Ten, South can duck it around to dummy, so
- the proper play is to lead the Queen, forcing South's King.
-
- Then if West later leads a low Spade, you win with the Ten if dummy ducks
- or with the Ace if dummy's Jack is played.
- //
-
- [North]
- T x x
-
- [East]
- K J 9 x
-
- Q: East is defending against 3NT. Which Spade should she lead?
-
- A: J. You hope that partner has either the Ace or Queen.
- //
-
- [North]
- J 9 x
-
- [East]
- A Q T x
-
- Q: What should East lead?
-
- A: Q. Force the KS out of South and prepare for partner to lead Spades
- through dummy's J-9 into your Q-T.
- //
-
- Leading to the Dummy's Strength:
-
- [North]
- K J x
-
- [East]
- A Q T x x
-
- In Level I, we quoted a bunch of generalities such as "Lead through strength
- and up to weakness", meaning that East should generally not lead into
- dummy's strength because you put the pinch on West.
-
- The hands shown present a variation on encircling dummy. In this case, West
- should lead the QS and force dummy's King.
-
- Then when West gets in, he will lead a Spade through dummy's J-x into East's
- A-T-x-x, picking up the suit.
-
- If you do NOT attack Spades immediately, you are hoping that West can get
- in the lead twice to lead Spades in order to pick up the suit. By East attacking
- right away, West only has to get the lead once, which is much more likely.
- //
-
- [North]
- K J 2
-
- [East]
- A T 8 4 3
-
- Q: What should East lead from the cards shown?
-
- A: 4. East can pull off the same encirclement as last time if West has the
- Queen, so East should lead 4th-high.
-
- If South has the Queen, the assumption is that you could not set him anyhow,
- so playing West for the Queen is a "necessary assumption."
- //
-
- Defending a Backward Finesse:
-
- [North]
- A 8 7
-
- [East]
- T 6 5
-
- [South]
- K J 9
-
- [West]
- Q 4 3
-
- This card holding was explained in the Declarer Play course as being one in
- which South can win all three tricks by leading the JS and taking a backward
- finesse through the K-9 if West covers the Jack.
- //
-
- [North]
- A 3 2
-
- [East]
- T 5 4
-
- [South]
- Q J 8 7
-
- [West]
- K 9 6
-
- This deal looks like the previous one, but with the difference that West has
- the 9S which is high enough to stop a backward finesse.
-
- With a medium-high (or higher) card under the King, West should revert back
- to the "cover an honor with an honor" maxim.
- //
-
- Trickery:
-
- You can often trick declarer into making a fatal mistake just by doing the
- opposite of what is normally done. Never lead away from an Ace against a
- slam contract? Well, if you DO lead away from an Ace one time, you can
- be certain that declarer will assume that East has it.
-
- In other sections we have said that West would not lead a low card from a
- suit (except against NT) if he has K-Q in that suit. But if you have reason to
- believe that partner has either the Ace or the Jack, it costs you nothing to
- make a deceptive lead.
-
- Another deceptive play is when South takes a repeatable finesse into your
- hand and you have the missing honor. By ducking instead of taking your honor
- the first time, you can convince South that your partner has the honor. This
- can easily cause him to decide on a flawed strategy that falls apart when he
- goes back to repeat the finesse.
- //
-
- [Erase]
- [North]
- K J 9 x
-
- [East]
- Q T
-
- [South]
- A x
-
- Most of the deceptive plays available to defenders involve false-carding.
- For example, with the cards shown in a 4H contract, South plays the AS,
- intending to play to the King next.
-
- If you drop the QS under the Ace, South will probably believe that West has
- the Ten and will finesse for it instead of playing to the King. If he doesn't,
- you lose nothing since you were not going to win a trick anyway.
-
- When you false-card, you have to play smoothly and in tempo. If you have to
- mull over a play, it is obvious that you are not playing a singleton.
-
- Rather than giving multiple, similar examples, just keep in mind that anytime
- you can play an abnormal card that might deceive declarer and which doesn't
- cost you anything, you may as well do it.
- //
-
- [N]
- A J 9 6 5 4
-
- [W]
- K Q 8
-
- [E]
- T 7 2
-
- [S]
- 3
-
- Another false card guideline is to "play the card you are known to have"
- (assuming the choice of cards does not otherwise matter).
-
- With the cards shown, West makes an opening lead of the KS taken by
- dummy's Ace. First East must make the intelligent decision not to give a true
- count which can only help South establish the Spade suit. East should make a
- false hi-lo by playing the 7. This may also fool partner, but the deception
- figures to hurt South worse.
-
- After drawing trumps, South plays a low Spade from dummy and ruffs it.
- West knows that his QS (which his opening lead marks him with) is doomed
- on the next ruff by South, so he drops it on this round.
-
- Now South must consider that East may have 4 Spades to the Q-T. If South
- does not have enough entries to dummy to set up the Spade suit, he may
- adopt another line of play.
- //
-
- Take Your Winners:
-
- [N]
- K Q J T x
-
- [W]
- A
- A x x x
-
- Nothing is worse than to hold on to a Ace to the bitter end and have to
- discard it on dummy's 13th little winner in another suit.
-
- It is often right not to cash an Ace early on, but as the game progresses, the
- chances increase that declarer will develop another suit on which to discard
- losers.
-
- There is no hard and fast rule for when to cash out. You just have to watch
- what is being played and be alert to the chance that your winners may go
- away if you do not take them in time.
-
- In the deal shown, South has drawn trumps (Diamonds) and leads a Spade to
- force out the Ace. West may as well cash the AH too, since North is
- probably going to dump his losers on dummy's Spades when he gets back in.
- //
-
- Trump Promotion:
-
- [N]
- x x x
- x x x
- A Q x x x
- A K
-
- [S]
- J x
- x x
- K x x x
- x x x x x
-
- [Bid,W]
- 2H
- Pass
- Pass
- 2S
- Pass
- 4S
-
- West leads the KH, then the QH and the AH. You know that West started
- with 6 Hearts (for his bid), so South is out and will be ruffing. You also know
- that your Jack doubleton of trumps is not going to take any tricks.
-
- If West has something like Q-x of trumps, he is not going to take any trump
- tricks either because South is simply going to lead out A-K and pull in all
- the trumps.
-
- However, if YOU ruff partner's good AH on the third round, South will have
- to ruff with the Ace or King and he can no longer draw West's trump Queen.
-
- As a matter of fact, if West is a decent player, he KNOWS that South is out
- of Hearts on the third round and was leading another Heart specifically to get
- you to ruff high. (Although he should have made it clear by leading a LOW
- Heart!)
- //
-
- What Is Duplicate Bridge?:
-
- If you have played any Bridge, you know that the luck of the draw has a lot to
- do with who wins a game. You may play brilliant defense, but if E-W get the
- majority of the HCP enough times, they can still win the game.
-
- Duplicate Bridge was designed to eliminate the luck of the draw. The only
- drawback is that it requires at least 8 pairs of players (ie: two tables or
- more). For this reason, most duplicate is played at Bridge clubs (or "Bridge
- Studios") which most good-sized towns and universities have.
-
- The concept is that the same deals are played at every table so that each
- position (ie: N, S, E, W) at every table plays the same cards that the same
- position at every other table plays.
-
- A special device is used to keep the hands separate while the cards are
- passed from table to table.
- //
-
- In duplicate, you get a score against the opponents at your table, and then
- your score is compared to the scores that all the other pairs sitting in your
- position got with the same cards. At the end of the evening, there is a N-S
- winner and an E-W winner.
-
- For example, say your partnership sits N-S. You bid 2S and make 3 while N-S
- at the other table bid and make 2S with the same cards. You win because
- you got 90 points while the other N-S only got 60 points.
-
- Winning as many points as or more points than all the other players sitting
- your direction gives you a "top". Getting the least points gives you a
- "bottom".
-
- In addition to eliminating the luck of the draw, this method of scoring
- changes other elements of the game.
- //
-
- Bidding In Duplicate:
-
- Bidding is not any different in duplicate than in rubber bridge, other than
- that when possible, you would prefer to be in 3 notrump than in 4 of a major.
-
- The reason is that if being in a major does not generate any extra tricks,
- then you should make 4 in either contract.
-
- The score for 3NT bid and 4 made is 130 points (40 for the first trick, 30 for
- the others). The score for 4S or 4H bid and made is 120 points. That extra 10
- points in NT can make the difference between a top or an average score.
-
- In a slam, 6 or 7 of a major is to be preferred to 6 or 7 of a minor because
- although it takes the same number of tricks to make a slam, each minor trick
- is only worth 20 points and each major, 30. Again, NT is preferred because of
- the extra 10 points.
- //
-
- [N]
- K Q 7 6 5 3
- A K T
- Q J 2
- K
-
- [S]
- T 9 8
- Q 8 7 6
- K 9 7
- A 8 3
-
- [Bid,N]
- 1S
- Pass
- 1NT
- Pass
- 3S
- Pass
- ???
-
- Q: What should South bid in duplicate?
-
- A: 3NT. This deal from actual play is a perfect example of one which can
- make no more tricks in a 6-3 trump fit than in Notrump.
-
- To generate extra tricks, you must be able to ruff in the hand with the short
- trump suit, which cannot be done here.
-
- The other reason for selecting a trump suit is to control the side suits. Here
- South has stoppers in each suit.
-
- In rubber bridge, you might prefer to bid 4S because it figures to be the
- safer contract and the extra 10 points is as inconsequential in rubber bridge
- as it is critical in duplicate.
- //
-
- Playing In Duplicate:
-
- [Erase]
- [N]
- A K Q x x x
-
- [S]
- x x
-
- Making an overtrick in duplicate can make the difference between getting a
- top, bottom or average score.
-
- In rubber bridge, the value of an overtrick is meaningless compared to the
- value of a game bid and made, so you normally dispense with safety plays in
- duplicate.
-
- For example, with the cards shown in a NT contract and no other entries to
- dummy and needing exactly 5 Spade tricks to make the bid, the proper play in
- rubber bridge is normally to duck one Spade trick to protect against a 4-1 or
- 5-0 split. Giving up a possible overtrick is meaningless.
-
- In duplicate, you must instead consider that almost 70% of the time, the 5
- cards out will split 3-2 and you can pick up the whole suit by leading A-K-Q.
- With those odds. If you don't, you lose to everyone who does (and most will).
- //
-
- [End]
-