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- on mouseUp
- if sprite 14 intersects 8 then
- set the locV of sprite 14 to the locV of sprite 8
- end if
- if sprite 14 intersects 8 then
- set the locH of sprite 14 to the locH of sprite 8
- end if
- if sprite 14 intersects 8 then
- set the moveableSprite of sprite 14 to 0
- end if
- if sprite 14 intersects 8 then
- set the castNum of sprite 14 to 73
- end if
- if sprite 14 intersects 8 then
- puppetSound(2, 995)
- else
- set the locH of sprite 14 to 507
- set the locV of sprite 14 to 436
- updateStage()
- end if
- end
-