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- on mouseUp
- if sprite 18 intersects 12 then
- set the locV of sprite 18 to the locV of sprite 12
- end if
- if sprite 18 intersects 12 then
- set the locH of sprite 18 to the locH of sprite 12
- end if
- if sprite 18 intersects 12 then
- set the castNum of sprite 18 to 77
- end if
- if sprite 18 intersects 12 then
- puppetSound(2, 999)
- end if
- set the moveableSprite of sprite 18 to 0
- end
-