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- // Small motion blur test a la Cook & Porter (but without 1984 :)
-
- #include "colors.inc"
-
- #declare ShinyBlue = texture {
- ambient color blue 0.2
- diffuse color blue 0.7 red 0.2 green 0.2
- specular color white
- roughness 0.1
- }
-
-
- options {
- time 0.0, 0.5
- iterations 20
- }
-
- object {
- sphere { <-0.5, 0, 0>, 1 }
- texture { ShinyBlue }
- speed <1, 0, 0>
- }
-
- object {
- sphere { <-0.3, -2, 0.2>, 1 }
- texture {
- ambient color green 0.1 blue 0.1
- diffuse color green 0.1 blue 0.1
- specular color red 0.1 green 0.3 blue 0.3
- reflection color red 1 green 1 blue 0.3
- reflection 0.5
- roughness 0.01
- }
- }
-
- camera {
- location <0, 0, -6>
- direction <0, 0, 1>
- sky <0, 1, 0>
- fov 30
- }
-
- object {
- light_source { <-10, 10, -10> color white }
- }
-
-