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- // and even more!
-
- camera{
- location <0, 0, -1>
- look_at <0, 0, 1>
- fov 120
- aspect 1.333
- }
-
- options { background color red 1.0 }
-
- /*
- if you are inside a union, the interior walls can't be seen.
-
- PoV1 actually fails this test. In PoV2, you get the correct result, if you use "merge"
-
- */
-
- /* I still haven't figured out why indicator's shadow has such a weird color
- */
-
- object {
- union {
- sphere { <0, 0, 0>, 2 }
- sphere { <0, 0, 2>, 2 }
- }
- texture {
- ambient color blue 0.2
- diffuse color blue 0.5 green 0.3
- }
- }
-
- object { light_source { < 1, -1, 1> color red 1.0 blue 1.0 } }
- object { light_source { <1, 1.5, 2> color green 1.0 } }
-
- #declare indicator = object {
- sphere { <0, 0, 1>, 0.2 }
- texture { ambient color green 1.0
- diffuse color red 1.0
- }
- }
-
- object { indicator }
-
-