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- /* gl.h adapté pour mesa en LDG sur atari
- Version 1.0, 25 avril 1999, Emmanuel CURIS
- Réalisé à partir de gl_ldg.h avec Eddie 2 / Calamus (ben si...)
-
- Modifications :
- -> tous les types sont en long, unsigned long ou float
- -> protection contre les inclusions multiples
- -> inclusion des prototypes
- -> transformé GLenum en long donc l'énumération en #define
- */
-
- /* replace gl.h of mesa for Mesa_gl.ldg
- Revision 1.0 1999/02/24 Olivier Landemarre
- Initial revision
- */
-
- #ifndef GL_H_
-
- #define GL_H_ /* Protection contre l'inclusion multiple */
-
- /* Boolean values */
- #define GL_FALSE 0L
- #define GL_TRUE 1L
-
- /* Data types */
- #define GL_BYTE 0x1400L
- #define GL_UNSIGNED_BYTE 0x1401L
- #define GL_SHORT 0x1402L
- #define GL_UNSIGNED_SHORT 0x1403L
- #define GL_INT 0x1404L
- #define GL_UNSIGNED_INT 0x1405L
- #define GL_FLOAT 0x1406L
- #define GL_DOUBLE 0x140AL
- #define GL_2_BYTES 0x1407L
- #define GL_3_BYTES 0x1408L
- #define GL_4_BYTES 0x1409L
-
- /* Primitives */
- #define GL_LINES 0x0001L
- #define GL_POINTS 0x0000L
- #define GL_LINE_STRIP 0x0003L
- #define GL_LINE_LOOP 0x0002L
- #define GL_TRIANGLES 0x0004L
- #define GL_TRIANGLE_STRIP 0x0005L
- #define GL_TRIANGLE_FAN 0x0006L
- #define GL_QUADS 0x0007L
- #define GL_QUAD_STRIP 0x0008L
- #define GL_POLYGON 0x0009L
- #define GL_EDGE_FLAG 0x0B43L
-
- /* Vertex Arrays */
- #define GL_VERTEX_ARRAY 0x8074L
- #define GL_NORMAL_ARRAY 0x8075L
- #define GL_COLOR_ARRAY 0x8076L
- #define GL_INDEX_ARRAY 0x8077L
- #define GL_TEXTURE_COORD_ARRAY 0x8078L
- #define GL_EDGE_FLAG_ARRAY 0x8079L
- #define GL_VERTEX_ARRAY_SIZE 0x807AL
- #define GL_VERTEX_ARRAY_TYPE 0x807BL
- #define GL_VERTEX_ARRAY_STRIDE 0x807CL
- #define GL_NORMAL_ARRAY_TYPE 0x807EL
- #define GL_NORMAL_ARRAY_STRIDE 0x807FL
- #define GL_COLOR_ARRAY_SIZE 0x8081L
- #define GL_COLOR_ARRAY_TYPE 0x8082L
- #define GL_COLOR_ARRAY_STRIDE 0x8083L
- #define GL_INDEX_ARRAY_TYPE 0x8085L
- #define GL_INDEX_ARRAY_STRIDE 0x8086L
- #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088L
- #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089L
- #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808AL
- #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808CL
- #define GL_VERTEX_ARRAY_POINTER 0x808EL
- #define GL_NORMAL_ARRAY_POINTER 0x808FL
- #define GL_COLOR_ARRAY_POINTER 0x8090L
- #define GL_INDEX_ARRAY_POINTER 0x8091L
- #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092L
- #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093L
- #define GL_V2F 0x2A20L
- #define GL_V3F 0x2A21L
- #define GL_C4UB_V2F 0x2A22L
- #define GL_C4UB_V3F 0x2A23L
- #define GL_C3F_V3F 0x2A24L
- #define GL_N3F_V3F 0x2A25L
- #define GL_C4F_N3F_V3F 0x2A26L
- #define GL_T2F_V3F 0x2A27L
- #define GL_T4F_V4F 0x2A28L
- #define GL_T2F_C4UB_V3F 0x2A29L
- #define GL_T2F_C3F_V3F 0x2A2AL
- #define GL_T2F_N3F_V3F 0x2A2BL
- #define GL_T2F_C4F_N3F_V3F 0x2A2CL
- #define GL_T4F_C4F_N3F_V4F 0x2A2DL
-
- /* Matrix Mode */
- #define GL_MATRIX_MODE 0x0BA0L
- #define GL_MODELVIEW 0x1700L
- #define GL_PROJECTION 0x1701L
- #define GL_TEXTURE 0x1702L
-
- /* Points */
- #define GL_POINT_SMOOTH 0x0B10L
- #define GL_POINT_SIZE 0x0B11L
- #define GL_POINT_SIZE_GRANULARITY 0x0B13L
- #define GL_POINT_SIZE_RANGE 0x0B12L
-
- /* Lines */
- #define GL_LINE_SMOOTH 0x0B20L
- #define GL_LINE_STIPPLE 0x0B24L
- #define GL_LINE_STIPPLE_PATTERN 0x0B25L
- #define GL_LINE_STIPPLE_REPEAT 0x0B26L
- #define GL_LINE_WIDTH 0x0B21L
- #define GL_LINE_WIDTH_GRANULARITY 0x0B23L
- #define GL_LINE_WIDTH_RANGE 0x0B22L
-
- /* Polygons */
- #define GL_POINT 0x1B00L
- #define GL_LINE 0x1B01L
- #define GL_FILL 0x1B02L
- #define GL_CCW 0x0901L
- #define GL_CW 0x0900L
- #define GL_FRONT 0x0404L
- #define GL_BACK 0x0405L
- #define GL_CULL_FACE 0x0B44L
- #define GL_CULL_FACE_MODE 0x0B45L
- #define GL_POLYGON_SMOOTH 0x0B41L
- #define GL_POLYGON_STIPPLE 0x0B42L
- #define GL_FRONT_FACE 0x0B46L
- #define GL_POLYGON_MODE 0x0B40L
- #define GL_POLYGON_OFFSET_FACTOR 0x8038L
- #define GL_POLYGON_OFFSET_UNITS 0x2A00L
- #define GL_POLYGON_OFFSET_POINT 0x2A01L
- #define GL_POLYGON_OFFSET_LINE 0x2A02L
- #define GL_POLYGON_OFFSET_FILL 0x8037L
-
- /* Display Lists */
- #define GL_COMPILE 0x1300L
- #define GL_COMPILE_AND_EXECUTE 0x1301L
- #define GL_LIST_BASE 0x0B32L
- #define GL_LIST_INDEX 0x0B33L
- #define GL_LIST_MODE 0x0B30L
-
- /* Depth buffer */
- #define GL_NEVER 0x0200L
- #define GL_LESS 0x0201L
- #define GL_GEQUAL 0x0206L
- #define GL_LEQUAL 0x0203L
- #define GL_GREATER 0x0204L
- #define GL_NOTEQUAL 0x0205L
- #define GL_EQUAL 0x0202L
- #define GL_ALWAYS 0x0207L
- #define GL_DEPTH_TEST 0x0B71L
- #define GL_DEPTH_BITS 0x0D56L
- #define GL_DEPTH_CLEAR_VALUE 0x0B73L
- #define GL_DEPTH_FUNC 0x0B74L
- #define GL_DEPTH_RANGE 0x0B70L
- #define GL_DEPTH_WRITEMASK 0x0B72L
- #define GL_DEPTH_COMPONENT 0x1902L
-
- /* Lighting */
- #define GL_LIGHTING 0x0B50L
- #define GL_LIGHT0 0x4000L
- #define GL_LIGHT1 0x4001L
- #define GL_LIGHT2 0x4002L
- #define GL_LIGHT3 0x4003L
- #define GL_LIGHT4 0x4004L
- #define GL_LIGHT5 0x4005L
- #define GL_LIGHT6 0x4006L
- #define GL_LIGHT7 0x4007L
- #define GL_SPOT_EXPONENT 0x1205L
- #define GL_SPOT_CUTOFF 0x1206L
- #define GL_CONSTANT_ATTENUATION 0x1207L
- #define GL_LINEAR_ATTENUATION 0x1208L
- #define GL_QUADRATIC_ATTENUATION 0x1209L
- #define GL_AMBIENT 0x1200L
- #define GL_DIFFUSE 0x1201L
- #define GL_SPECULAR 0x1202L
- #define GL_SHININESS 0x1601L
- #define GL_EMISSION 0x1600L
- #define GL_POSITION 0x1203L
- #define GL_SPOT_DIRECTION 0x1204L
- #define GL_AMBIENT_AND_DIFFUSE 0x1602L
- #define GL_COLOR_INDEXES 0x1603L
- #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52L
- #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51L
- #define GL_LIGHT_MODEL_AMBIENT 0x0B53L
- #define GL_FRONT_AND_BACK 0x0408L
- #define GL_SHADE_MODEL 0x0B54L
- #define GL_FLAT 0x1D00L
- #define GL_SMOOTH 0x1D01L
- #define GL_COLOR_MATERIAL 0x0B57L
- #define GL_COLOR_MATERIAL_FACE 0x0B55L
- #define GL_COLOR_MATERIAL_PARAMETER 0x0B56L
- #define GL_NORMALIZE 0x0BA1L
-
- /* User clipping planes */
- #define GL_CLIP_PLANE0 0x3000L
- #define GL_CLIP_PLANE1 0x3001L
- #define GL_CLIP_PLANE2 0x3002L
- #define GL_CLIP_PLANE3 0x3003L
- #define GL_CLIP_PLANE4 0x3004L
- #define GL_CLIP_PLANE5 0x3005L
-
- /* Accumulation buffer */
- #define GL_ACCUM_RED_BITS 0x0D58L
- #define GL_ACCUM_GREEN_BITS 0x0D59L
- #define GL_ACCUM_BLUE_BITS 0x0D5AL
- #define GL_ACCUM_ALPHA_BITS 0x0D5BL
- #define GL_ACCUM_CLEAR_VALUE 0x0B80L
- #define GL_ACCUM 0x0100L
- #define GL_ADD 0x0104L
- #define GL_LOAD 0x0101L
- #define GL_MULT 0x0103L
- #define GL_RETURN 0x0102L
-
- /* Alpha testing */
- #define GL_ALPHA_TEST 0x0BC0L
- #define GL_ALPHA_TEST_REF 0x0BC2L
- #define GL_ALPHA_TEST_FUNC 0x0BC1L
-
- /* Blending */
- #define GL_BLEND 0x0BE2L
- #define GL_BLEND_SRC 0x0BE1L
- #define GL_BLEND_DST 0x0BE0L
- #define GL_ZERO 0L
- #define GL_ONE 1L
- #define GL_SRC_COLOR 0x0300L
- #define GL_ONE_MINUS_SRC_COLOR 0x0301L
- #define GL_DST_COLOR 0x0306L
- #define GL_ONE_MINUS_DST_COLOR 0x0307L
- #define GL_SRC_ALPHA 0x0302L
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303L
- #define GL_DST_ALPHA 0x0304L
- #define GL_ONE_MINUS_DST_ALPHA 0x0305L
- #define GL_SRC_ALPHA_SATURATE 0x0308L
- #define GL_CONSTANT_COLOR 0x8001L
- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002L
- #define GL_CONSTANT_ALPHA 0x8003L
- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004L
-
- /* Render Mode */
- #define GL_FEEDBACK 0x1C01L
- #define GL_RENDER 0x1C00L
- #define GL_SELECT 0x1C02L
-
- /* Feedback */
- #define GL_2D 0x0600L
- #define GL_3D 0x0601L
- #define GL_3D_COLOR 0x0602L
- #define GL_3D_COLOR_TEXTURE 0x0603L
- #define GL_4D_COLOR_TEXTURE 0x0604L
- #define GL_POINT_TOKEN 0x0701L
- #define GL_LINE_TOKEN 0x0702L
- #define GL_LINE_RESET_TOKEN 0x0707L
- #define GL_POLYGON_TOKEN 0x0703L
- #define GL_BITMAP_TOKEN 0x0704L
- #define GL_DRAW_PIXEL_TOKEN 0x0705L
- #define GL_COPY_PIXEL_TOKEN 0x0706L
- #define GL_PASS_THROUGH_TOKEN 0x0700L
- #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0L
- #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1L
- #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2L
-
- /* Fog */
- #define GL_FOG 0x0B60L
- #define GL_FOG_MODE 0x0B65L
- #define GL_FOG_DENSITY 0x0B62L
- #define GL_FOG_COLOR 0x0B66L
- #define GL_FOG_INDEX 0x0B61L
- #define GL_FOG_START 0x0B63L
- #define GL_FOG_END 0x0B64L
- #define GL_LINEAR 0x2601L
- #define GL_EXP 0x0800L
- #define GL_EXP2 0x0801L
-
- /* Logic Ops */
- #define GL_LOGIC_OP 0x0BF1L
- #define GL_INDEX_LOGIC_OP 0x0BF1L
- #define GL_COLOR_LOGIC_OP 0x0BF2L
- #define GL_LOGIC_OP_MODE 0x0BF0L
- #define GL_CLEAR 0x1500L
- #define GL_SET 0x150FL
- #define GL_COPY 0x1503L
- #define GL_COPY_INVERTED 0x150CL
- #define GL_NOOP 0x1505L
- #define GL_INVERT 0x150AL
- #define GL_AND 0x1501L
- #define GL_NAND 0x150EL
- #define GL_OR 0x1507L
- #define GL_NOR 0x1508L
- #define GL_XOR 0x1506L
- #define GL_EQUIV 0x1509L
- #define GL_AND_REVERSE 0x1502L
- #define GL_AND_INVERTED 0x1504L
- #define GL_OR_REVERSE 0x150BL
- #define GL_OR_INVERTED 0x150DL
-
- /* Stencil */
- #define GL_STENCIL_TEST 0x0B90L
- #define GL_STENCIL_WRITEMASK 0x0B98L
- #define GL_STENCIL_BITS 0x0D57L
- #define GL_STENCIL_FUNC 0x0B92L
- #define GL_STENCIL_VALUE_MASK 0x0B93L
- #define GL_STENCIL_REF 0x0B97L
- #define GL_STENCIL_FAIL 0x0B94L
- #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96L
- #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95L
- #define GL_STENCIL_CLEAR_VALUE 0x0B91L
- #define GL_STENCIL_INDEX 0x1901L
- #define GL_KEEP 0x1E00L
- #define GL_REPLACE 0x1E01L
- #define GL_INCR 0x1E02L
- #define GL_DECR 0x1E03L
-
- /* Buffers, Pixel Drawing/Reading */
- #define GL_NONE 0L
- #define GL_LEFT 0x0406L
- #define GL_RIGHT 0x0407L
- /*#define GL_FRONT 0x0404L */
- /*#define GL_BACK 0x0405L */
- /*#define GL_FRONT_AND_BACK 0x0408L */
- #define GL_FRONT_LEFT 0x0400L
- #define GL_FRONT_RIGHT 0x0401L
- #define GL_BACK_LEFT 0x0402L
- #define GL_BACK_RIGHT 0x0403L
- #define GL_AUX0 0x0409L
- #define GL_AUX1 0x040AL
- #define GL_AUX2 0x040BL
- #define GL_AUX3 0x040CL
- #define GL_COLOR_INDEX 0x1900L
- #define GL_RED 0x1903L
- #define GL_GREEN 0x1904L
- #define GL_BLUE 0x1905L
- #define GL_ALPHA 0x1906L
- #define GL_LUMINANCE 0x1909L
- #define GL_LUMINANCE_ALPHA 0x190AL
- #define GL_ALPHA_BITS 0x0D55L
- #define GL_RED_BITS 0x0D52L
- #define GL_GREEN_BITS 0x0D53L
- #define GL_BLUE_BITS 0x0D54L
- #define GL_INDEX_BITS 0x0D51L
- #define GL_SUBPIXEL_BITS 0x0D50L
- #define GL_AUX_BUFFERS 0x0C00L
- #define GL_READ_BUFFER 0x0C02L
- #define GL_DRAW_BUFFER 0x0C01L
- #define GL_DOUBLEBUFFER 0x0C32L
- #define GL_STEREO 0x0C33L
- #define GL_BITMAP 0x1A00L
- #define GL_COLOR 0x1800L
- #define GL_DEPTH 0x1801L
- #define GL_STENCIL 0x1802L
- #define GL_DITHER 0x0BD0L
- #define GL_RGB 0x1907L
- #define GL_RGBA 0x1908L
-
- /* Implementation limits */
- #define GL_MAX_LIST_NESTING 0x0B31L
- #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35L
- #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36L
- #define GL_MAX_NAME_STACK_DEPTH 0x0D37L
- #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38L
- #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39L
- #define GL_MAX_EVAL_ORDER 0x0D30L
- #define GL_MAX_LIGHTS 0x0D31L
- #define GL_MAX_CLIP_PLANES 0x0D32L
- #define GL_MAX_TEXTURE_SIZE 0x0D33L
- #define GL_MAX_PIXEL_MAP_TABLE 0x0D34L
- #define GL_MAX_VIEWPORT_DIMS 0x0D3AL
- #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3BL
-
- /* Gets */
- #define GL_ATTRIB_STACK_DEPTH 0x0BB0L
- #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1L
- #define GL_COLOR_CLEAR_VALUE 0x0C22L
- #define GL_COLOR_WRITEMASK 0x0C23L
- #define GL_CURRENT_INDEX 0x0B01L
- #define GL_CURRENT_COLOR 0x0B00L
- #define GL_CURRENT_NORMAL 0x0B02L
- #define GL_CURRENT_RASTER_COLOR 0x0B04L
- #define GL_CURRENT_RASTER_DISTANCE 0x0B09L
- #define GL_CURRENT_RASTER_INDEX 0x0B05L
- #define GL_CURRENT_RASTER_POSITION 0x0B07L
- #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06L
- #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08L
- #define GL_CURRENT_TEXTURE_COORDS 0x0B03L
- #define GL_INDEX_CLEAR_VALUE 0x0C20L
- #define GL_INDEX_MODE 0x0C30L
- #define GL_INDEX_WRITEMASK 0x0C21L
- #define GL_MODELVIEW_MATRIX 0x0BA6L
- #define GL_MODELVIEW_STACK_DEPTH 0x0BA3L
- #define GL_NAME_STACK_DEPTH 0x0D70L
- #define GL_PROJECTION_MATRIX 0x0BA7L
- #define GL_PROJECTION_STACK_DEPTH 0x0BA4L
- #define GL_RENDER_MODE 0x0C40L
- #define GL_RGBA_MODE 0x0C31L
- #define GL_TEXTURE_MATRIX 0x0BA8L
- #define GL_TEXTURE_STACK_DEPTH 0x0BA5L
- #define GL_VIEWPORT 0x0BA2L
-
-
- /* Evaluators */
- #define GL_AUTO_NORMAL 0x0D80L
- #define GL_MAP1_COLOR_4 0x0D90L
- #define GL_MAP1_GRID_DOMAIN 0x0DD0L
- #define GL_MAP1_GRID_SEGMENTS 0x0DD1L
- #define GL_MAP1_INDEX 0x0D91L
- #define GL_MAP1_NORMAL 0x0D92L
- #define GL_MAP1_TEXTURE_COORD_1 0x0D93L
- #define GL_MAP1_TEXTURE_COORD_2 0x0D94L
- #define GL_MAP1_TEXTURE_COORD_3 0x0D95L
- #define GL_MAP1_TEXTURE_COORD_4 0x0D96L
- #define GL_MAP1_VERTEX_3 0x0D97L
- #define GL_MAP1_VERTEX_4 0x0D98L
- #define GL_MAP2_COLOR_4 0x0DB0L
- #define GL_MAP2_GRID_DOMAIN 0x0DD2L
- #define GL_MAP2_GRID_SEGMENTS 0x0DD3L
- #define GL_MAP2_INDEX 0x0DB1L
- #define GL_MAP2_NORMAL 0x0DB2L
- #define GL_MAP2_TEXTURE_COORD_1 0x0DB3L
- #define GL_MAP2_TEXTURE_COORD_2 0x0DB4L
- #define GL_MAP2_TEXTURE_COORD_3 0x0DB5L
- #define GL_MAP2_TEXTURE_COORD_4 0x0DB6L
- #define GL_MAP2_VERTEX_3 0x0DB7L
- #define GL_MAP2_VERTEX_4 0x0DB8L
- #define GL_COEFF 0x0A00L
- #define GL_DOMAIN 0x0A02L
- #define GL_ORDER 0x0A01L
-
- /* Hints */
- #define GL_FOG_HINT 0x0C54L
- #define GL_LINE_SMOOTH_HINT 0x0C52L
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50L
- #define GL_POINT_SMOOTH_HINT 0x0C51L
- #define GL_POLYGON_SMOOTH_HINT 0x0C53L
- #define GL_DONT_CARE 0x1100L
- #define GL_FASTEST 0x1101L
- #define GL_NICEST 0x1102L
-
- /* Scissor box */
- #define GL_SCISSOR_TEST 0x0C11L
- #define GL_SCISSOR_BOX 0x0C10L
-
- /* Pixel Mode / Transfer */
- #define GL_MAP_COLOR 0x0D10L
- #define GL_MAP_STENCIL 0x0D11L
- #define GL_INDEX_SHIFT 0x0D12L
- #define GL_INDEX_OFFSET 0x0D13L
- #define GL_RED_SCALE 0x0D14L
- #define GL_RED_BIAS 0x0D15L
- #define GL_GREEN_SCALE 0x0D18L
- #define GL_GREEN_BIAS 0x0D19L
- #define GL_BLUE_SCALE 0x0D1AL
- #define GL_BLUE_BIAS 0x0D1BL
- #define GL_ALPHA_SCALE 0x0D1CL
- #define GL_ALPHA_BIAS 0x0D1DL
- #define GL_DEPTH_SCALE 0x0D1EL
- #define GL_DEPTH_BIAS 0x0D1FL
- #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1L
- #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0L
- #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2L
- #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3L
- #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4L
- #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5L
- #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6L
- #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7L
- #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8L
- #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9L
- #define GL_PIXEL_MAP_S_TO_S 0x0C71L
- #define GL_PIXEL_MAP_I_TO_I 0x0C70L
- #define GL_PIXEL_MAP_I_TO_R 0x0C72L
- #define GL_PIXEL_MAP_I_TO_G 0x0C73L
- #define GL_PIXEL_MAP_I_TO_B 0x0C74L
- #define GL_PIXEL_MAP_I_TO_A 0x0C75L
- #define GL_PIXEL_MAP_R_TO_R 0x0C76L
- #define GL_PIXEL_MAP_G_TO_G 0x0C77L
- #define GL_PIXEL_MAP_B_TO_B 0x0C78L
- #define GL_PIXEL_MAP_A_TO_A 0x0C79L
- #define GL_PACK_ALIGNMENT 0x0D05L
- #define GL_PACK_LSB_FIRST 0x0D01L
- #define GL_PACK_ROW_LENGTH 0x0D02L
- #define GL_PACK_SKIP_PIXELS 0x0D04L
- #define GL_PACK_SKIP_ROWS 0x0D03L
- #define GL_PACK_SWAP_BYTES 0x0D00L
- #define GL_UNPACK_ALIGNMENT 0x0CF5L
- #define GL_UNPACK_LSB_FIRST 0x0CF1L
- #define GL_UNPACK_ROW_LENGTH 0x0CF2L
- #define GL_UNPACK_SKIP_PIXELS 0x0CF4L
- #define GL_UNPACK_SKIP_ROWS 0x0CF3L
- #define GL_UNPACK_SWAP_BYTES 0x0CF0L
- #define GL_ZOOM_X 0x0D16L
- #define GL_ZOOM_Y 0x0D17L
-
- /* Texture mapping */
- #define GL_TEXTURE_ENV 0x2300L
- #define GL_TEXTURE_ENV_MODE 0x2200L
- #define GL_TEXTURE_1D 0x0DE0L
- #define GL_TEXTURE_2D 0x0DE1L
- #define GL_TEXTURE_WRAP_S 0x2802L
- #define GL_TEXTURE_WRAP_T 0x2803L
- #define GL_TEXTURE_MAG_FILTER 0x2800L
- #define GL_TEXTURE_MIN_FILTER 0x2801L
- #define GL_TEXTURE_ENV_COLOR 0x2201L
- #define GL_TEXTURE_GEN_S 0x0C60L
- #define GL_TEXTURE_GEN_T 0x0C61L
- #define GL_TEXTURE_GEN_MODE 0x2500L
- #define GL_TEXTURE_BORDER_COLOR 0x1004L
- #define GL_TEXTURE_WIDTH 0x1000L
- #define GL_TEXTURE_HEIGHT 0x1001L
- #define GL_TEXTURE_BORDER 0x1005L
- #define GL_TEXTURE_COMPONENTS 0x1003L
- #define GL_TEXTURE_RED_SIZE 0x805CL
- #define GL_TEXTURE_GREEN_SIZE 0x805DL
- #define GL_TEXTURE_BLUE_SIZE 0x805EL
- #define GL_TEXTURE_ALPHA_SIZE 0x805FL
- #define GL_TEXTURE_LUMINANCE_SIZE 0x8060L
- #define GL_TEXTURE_INTENSITY_SIZE 0x8061L
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700L
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702L
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701L
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703L
- #define GL_OBJECT_LINEAR 0x2401L
- #define GL_OBJECT_PLANE 0x2501L
- #define GL_EYE_LINEAR 0x2400L
- #define GL_EYE_PLANE 0x2502L
- #define GL_SPHERE_MAP 0x2402L
- #define GL_DECAL 0x2101L
- #define GL_MODULATE 0x2100L
- #define GL_NEAREST 0x2600L
- #define GL_REPEAT 0x2901L
- #define GL_CLAMP 0x2900L
- #define GL_S 0x2000L
- #define GL_T 0x2001L
- #define GL_R 0x2002L
- #define GL_Q 0x2003L
- #define GL_TEXTURE_GEN_R 0x0C62L
- #define GL_TEXTURE_GEN_Q 0x0C63L
-
- #define GL_PROXY_TEXTURE_1D 0x8063L
- #define GL_PROXY_TEXTURE_2D 0x8064L
- #define GL_TEXTURE_PRIORITY 0x8066L
- #define GL_TEXTURE_RESIDENT 0x8067L
- #define GL_TEXTURE_BINDING_1D 0x8068L
- #define GL_TEXTURE_BINDING_2D 0x8069L
-
- /* Internal texture formats */
- #define GL_ALPHA4 0x803BL
- #define GL_ALPHA8 0x803CL
- #define GL_ALPHA12 0x803DL
- #define GL_ALPHA16 0x803EL
- #define GL_LUMINANCE4 0x803FL
- #define GL_LUMINANCE8 0x8040L
- #define GL_LUMINANCE12 0x8041L
- #define GL_LUMINANCE16 0x8042L
- #define GL_LUMINANCE4_ALPHA4 0x8043L
- #define GL_LUMINANCE6_ALPHA2 0x8044L
- #define GL_LUMINANCE8_ALPHA8 0x8045L
- #define GL_LUMINANCE12_ALPHA4 0x8046L
- #define GL_LUMINANCE12_ALPHA12 0x8047L
- #define GL_LUMINANCE16_ALPHA16 0x8048L
- #define GL_INTENSITY 0x8049L
- #define GL_INTENSITY4 0x804AL
- #define GL_INTENSITY8 0x804BL
- #define GL_INTENSITY12 0x804CL
- #define GL_INTENSITY16 0x804DL
- #define GL_R3_G3_B2 0x2A10L
- #define GL_RGB4 0x804FL
- #define GL_RGB5 0x8050L
- #define GL_RGB8 0x8051L
- #define GL_RGB10 0x8052L
- #define GL_RGB12 0x8053L
- #define GL_RGB16 0x8054L
- #define GL_RGBA2 0x8055L
- #define GL_RGBA4 0x8056L
- #define GL_RGB5_A1 0x8057L
- #define GL_RGBA8 0x8058L
- #define GL_RGB10_A2 0x8059L
- #define GL_RGBA12 0x805AL
- #define GL_RGBA16 0x805BL
-
- /* Utility */
- #define GL_VENDOR 0x1F00L
- #define GL_RENDERER 0x1F01L
- #define GL_VERSION 0x1F02L
- #define GL_EXTENSIONS 0x1F03L
-
- /* Errors */
- #define GL_INVALID_VALUE 0x0501L
- #define GL_INVALID_ENUM 0x0500L
- #define GL_INVALID_OPERATION 0x0502L
- #define GL_STACK_OVERFLOW 0x0503L
- #define GL_STACK_UNDERFLOW 0x0504L
- #define GL_OUT_OF_MEMORY 0x0505L
-
- /*
- * 1.0 Extensions
- */
- /* GL_EXT_blend_minmax and GL_EXT_blend_color */
- #define GL_CONSTANT_COLOR_EXT 0x8001L
- #define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002L
- #define GL_CONSTANT_ALPHA_EXT 0x8003L
- #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004L
- #define GL_BLEND_EQUATION_EXT 0x8009L
- #define GL_MIN_EXT 0x8007L
- #define GL_MAX_EXT 0x8008L
- #define GL_FUNC_ADD_EXT 0x8006L
- #define GL_FUNC_SUBTRACT_EXT 0x800AL
- #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800BL
- #define GL_BLEND_COLOR_EXT 0x8005L
-
- /* GL_EXT_polygon_offset */
- #define GL_POLYGON_OFFSET_EXT 0x8037L
- #define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038L
- #define GL_POLYGON_OFFSET_BIAS_EXT 0x8039L
-
- /* GL_EXT_vertex_array */
- #define GL_VERTEX_ARRAY_EXT 0x8074L
- #define GL_NORMAL_ARRAY_EXT 0x8075L
- #define GL_COLOR_ARRAY_EXT 0x8076L
- #define GL_INDEX_ARRAY_EXT 0x8077L
- #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078L
- #define GL_EDGE_FLAG_ARRAY_EXT 0x8079L
- #define GL_VERTEX_ARRAY_SIZE_EXT 0x807AL
- #define GL_VERTEX_ARRAY_TYPE_EXT 0x807BL
- #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807CL
- #define GL_VERTEX_ARRAY_COUNT_EXT 0x807DL
- #define GL_NORMAL_ARRAY_TYPE_EXT 0x807EL
- #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807FL
- #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080L
- #define GL_COLOR_ARRAY_SIZE_EXT 0x8081L
- #define GL_COLOR_ARRAY_TYPE_EXT 0x8082L
- #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083L
- #define GL_COLOR_ARRAY_COUNT_EXT 0x8084L
- #define GL_INDEX_ARRAY_TYPE_EXT 0x8085L
- #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086L
- #define GL_INDEX_ARRAY_COUNT_EXT 0x8087L
- #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088L
- #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089L
- #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808AL
- #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808BL
- #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808CL
- #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808DL
- #define GL_VERTEX_ARRAY_POINTER_EXT 0x808EL
- #define GL_NORMAL_ARRAY_POINTER_EXT 0x808FL
- #define GL_COLOR_ARRAY_POINTER_EXT 0x8090L
- #define GL_INDEX_ARRAY_POINTER_EXT 0x8091L
- #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092L
- #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093L
-
- /* GL_EXT_texture_object */
- #define GL_TEXTURE_PRIORITY_EXT 0x8066L
- #define GL_TEXTURE_RESIDENT_EXT 0x8067L
- #define GL_TEXTURE_1D_BINDING_EXT 0x8068L
- #define GL_TEXTURE_2D_BINDING_EXT 0x8069L
-
- /* GL_EXT_texture3D */
- #define GL_PACK_SKIP_IMAGES_EXT 0x806BL
- #define GL_PACK_IMAGE_HEIGHT_EXT 0x806CL
- #define GL_UNPACK_SKIP_IMAGES_EXT 0x806DL
- #define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806EL
- #define GL_TEXTURE_3D_EXT 0x806FL
- #define GL_PROXY_TEXTURE_3D_EXT 0x8070L
- #define GL_TEXTURE_DEPTH_EXT 0x8071L
- #define GL_TEXTURE_WRAP_R_EXT 0x8072L
- #define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073L
- #define GL_TEXTURE_3D_BINDING_EXT 0x806AL
-
- /* GL_EXT_paletted_texture */
- #define GL_TABLE_TOO_LARGE_EXT 0x8031L
- #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8L
- #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9L
- #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DAL
- #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DBL
- #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DCL
- #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DDL
- #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DEL
- #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DFL
- #define GL_TEXTURE_INDEX_SIZE_EXT 0x80E1L /*XXX right value??*/
- #define GL_COLOR_INDEX1_EXT 0x80E2L
- #define GL_COLOR_INDEX2_EXT 0x80E3L
- #define GL_COLOR_INDEX4_EXT 0x80E4L
- #define GL_COLOR_INDEX8_EXT 0x80E5L
- #define GL_COLOR_INDEX12_EXT 0x80E6L
- #define GL_COLOR_INDEX16_EXT 0x80E7L
-
- /* GL_EXT_shared_texture_palette */
- #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FBL
-
- #if 0
- /* GL_SGIS_texture_lod */
- #define GL_TEXTURE_MIN_LOD_SGIS 0x813AL
- #define GL_TEXTURE_MAX_LOD_SGIS 0x813BL
- #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813CL
- #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813DL
- #endif
-
- /* GL_EXT_point_parameters */
- #define GL_POINT_SIZE_MIN_EXT 0x8126L
- #define GL_POINT_SIZE_MAX_EXT 0x8127L
- #define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128L
- #define GL_DISTANCE_ATTENUATION_EXT 0x8129
-
- typedef long GLenum; /* Pour être sûr que ça passe avec les LDG */
-
- enum {
- GL_CURRENT_BIT = 0x00000001L,
- GL_POINT_BIT = 0x00000002L,
- GL_LINE_BIT = 0x00000004L,
- GL_POLYGON_BIT = 0x00000008L,
- GL_POLYGON_STIPPLE_BIT = 0x00000010L,
- GL_PIXEL_MODE_BIT = 0x00000020L,
- GL_LIGHTING_BIT = 0x00000040L,
- GL_FOG_BIT = 0x00000080L,
- GL_DEPTH_BUFFER_BIT = 0x00000100L,
- GL_ACCUM_BUFFER_BIT = 0x00000200L,
- GL_STENCIL_BUFFER_BIT = 0x00000400L,
- GL_VIEWPORT_BIT = 0x00000800L,
- GL_TRANSFORM_BIT = 0x00001000L,
- GL_ENABLE_BIT = 0x00002000L,
- GL_COLOR_BUFFER_BIT = 0x00004000L,
- GL_HINT_BIT = 0x00008000L,
- GL_EVAL_BIT = 0x00010000L,
- GL_LIST_BIT = 0x00020000L,
- GL_TEXTURE_BIT = 0x00040000L,
- GL_SCISSOR_BIT = 0x00080000L,
- GL_ALL_ATTRIB_BITS = 0x000fffffL
- };
-
- enum {
- GL_CLIENT_PIXEL_STORE_BIT = 0x00000001L,
- GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002L,
- GL_CLIENT_ALL_ATTRIB_BITS = 0x0000FFFFL
- };
-
- typedef unsigned long GLbitfield;
-
- /* C type GL type storage */
- /*ⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿⁿ*/
- typedef void GLvoid;
- typedef unsigned long GLboolean;
- typedef signed long GLbyte; /* 1ⁿbyte signed */
- typedef long GLshort; /* 2ⁿbyte signed */
- typedef long GLint; /* 4ⁿbyte signed */
- typedef unsigned long GLubyte; /* 1ⁿbyte unsigned */
- typedef unsigned long GLushort; /* 2ⁿbyte unsigned */
- typedef unsigned long GLuint; /* 4ⁿbyte unsigned */
- typedef long GLsizei; /* 4ⁿbyte signed */
- typedef float GLfloat; /* single precision float */
- typedef float GLclampf; /* single precision float in [0,1] */
- typedef float GLdouble; /* double precision float */
- typedef float GLclampd; /* double precision float in [0,1] */
-
- /* Ce qui suit devrait normalement être dans glu.h, mais bon... */
-
- #if defined(_PURE_C_) || defined(_TURBO_C_)
- # define CALLBACK cdecl
- # define APIENTRY cdecl
- #else
- # define CALLBACK __CDECL
- # define APIENTRY __CDECL
- #endif
-
- typedef struct
- {
- GLenum DrawStyle; /* GLU_FILL, LINE, SILHOUETTE, or POINT */
- GLenum Orientation; /* GLU_INSIDE or GLU_OUTSIDE */
- GLboolean TextureFlag; /* Generate texture coords? */
- GLenum Normals; /* GLU_NONE, GLU_FLAT, or GLU_SMOOTH */
- void (CALLBACK *ErrorFunc)(GLenum err); /* Error handler callback function */
- } GLUquadricObj;
-
- #include "nurbsldg.h"
-
- /* Maintenant, les prototypes des fonctions (repris de proto.h)
- Elles sont définies en variables externes, sauf si EXTERN est déjà défini...
- */
-
-
- #ifndef EXTERN
- # define EXTERN extern
- #endif
-
- #endif /* GL_H_ */