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- on edganim
- repeat with t = 1 to 5
- set the puppet of sprite (t + 20) to 1
- if rollOver(t + 20) then
- set the blend of sprite (t + 20) to 100
- next repeat
- end if
- set tmp to the blend of sprite (t + 20)
- set tmp to tmp - 25
- if tmp < 0 then
- set tmp to 0
- end if
- set the blend of sprite (t + 20) to tmp
- end repeat
- dispselectedgroup()
- end
-
- on dispselectedgroup
- global gegroup
- if gegroup <= 5 then
- set tmp to the number of member "LRegular"
- set the puppet of sprite 26 to 1
- set the castNum of sprite 26 to ((gegroup - 1) * 2) + tmp
- set the loc of sprite 26 to point(270, 60)
- set the visible of sprite 26 to 1
- end if
- end
-