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- ##### 910822.0
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i090: sidtool2 - pacman game for XView, Part01/07
- Message-ID: <1671@masterCNA.TEK.COM>
- Date: 22 Aug 91 23:14:00 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1679
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: richb@Aus.Sun.COM (Rich Burridge)
- Posting-number: Volume 12, Issue 90
- Archive-name: sidtool2/Part01
- Environment: X11R4, XView
-
- [[From the author:
- This is version 3.0.2 of sidtool (a pacman like game). It's the third major
- release of the software. The first two versions were written in SunWindows
- (1985) and SunView (1987) respectively for Sun workstations. Sidtool has now
- been converted to XView (an X11 toolkit). Although the software has only been
- tested on Suns, I hope it should be fairly easy to port to other systems
- running Unix, C and XView.
-
- See the manual pages or the online help for more details of how to play
- the game.
-
- See the README file for details of how to compile sidtool.
-
- The graphics user interface has been designed using Suns' devGuide. This
- automatically generates the sidtool_ui.c and sidtool_ui.h files, and the
- stubs for the notify procedures have been added into the xview.c file. I
- can generate stubs and ui files for OLIT and tNt if anybody is interested
- in creating versions of sidtool using those toolkits.]]
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- ##### 910822.1
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i091: sidtool2 - pacman game for XView, Part02/07
- Message-ID: <1672@masterCNA.TEK.COM>
- Date: 22 Aug 91 23:14:37 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 2137
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: richb@Aus.Sun.COM (Rich Burridge)
- Posting-number: Volume 12, Issue 91
- Archive-name: sidtool2/Part02
- Environment: X11R4, XView
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 2 (of 7)."
- # Contents: Makefile.dist main.c patchlevel.h sidtool_ui.c
- # Wrapped by billr@saab on Thu Aug 22 16:11:21 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'Makefile.dist' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'Makefile.dist'\"
- else
- echo shar: Extracting \"'Makefile.dist'\" \(5170 characters\)
- sed "s/^X//" >'Makefile.dist' <<'END_OF_FILE'
- X#
- X# Makefile for sidtool, a Pacman like game for the Sun.
- X#
- X# @(#)Makefile.dist 1.5 91/08/19
- X#
- X# Screen design and original implementation
- X# Copyright (C) 1981, 1982, 1983 - Brad A. Myers
- X#
- X# Current implementation
- X# Copyright (C) 1991 Rich Burridge
- ##### 910822.2
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i092: sidtool2 - pacman game for XView, Part03/07
- Message-ID: <1673@masterCNA.TEK.COM>
- Date: 22 Aug 91 23:15:10 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1890
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: richb@Aus.Sun.COM (Rich Burridge)
- Posting-number: Volume 12, Issue 92
- Archive-name: sidtool2/Part03
- Environment: X11R4, XView
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 3 (of 7)."
- # Contents: action.c setup.c sidtool.man.text
- # Wrapped by billr@saab on Thu Aug 22 16:11:21 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'action.c' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'action.c'\"
- else
- echo shar: Extracting \"'action.c'\" \(22312 characters\)
- sed "s/^X//" >'action.c' <<'END_OF_FILE'
- X
- X/* @(#)action.c 1.6 91/08/19
- X *
- X * Various routines that manipulate objects in sidtool.
- X *
- X * Screen design and original implementation
- X * Copyright (C) 1981, 1982, 1983 - Brad A. Myers
- X *
- X * Current implementation
- X * Copyright (C) 1991 Rich Burridge
- ##### 910822.3
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i093: sidtool2 - pacman game for XView, Part04/07
- Message-ID: <1674@masterCNA.TEK.COM>
- Date: 22 Aug 91 23:15:40 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1264
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: richb@Aus.Sun.COM (Rich Burridge)
- Posting-number: Volume 12, Issue 93
- Archive-name: sidtool2/Part04
- Environment: X11R4, XView
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 4 (of 7)."
- # Contents: CHANGES FILES extern.h images/circleexplode0.xbm
- # images/circleexplode1.xbm images/circleexplode2.xbm
- # images/circleexplode4.xbm images/circleexplode5.xbm
- # images/circleexplode6.xbm images/circleexplode7.xbm
- # images/circleexplode8.xbm images/picsmalldot.xbm images/up.xbm
- # sidtool.man sidtool_ui.h
- # Wrapped by billr@saab on Thu Aug 22 16:11:22 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'CHANGES' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'CHANGES'\"
- else
- echo shar: Extracting \"'CHANGES'\" \(4175 characters\)
- sed "s/^X//" >'CHANGES' <<'END_OF_FILE'
- X
- X/* @(#)CHANGES 1.4 91/08/19
- X *
- X * Screen design and original implementation
- X * Copyright (C) 1981, 1982, 1983 - Brad A. Myers
- ##### 910822.4
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i094: sidtool2 - pacman game for XView, Part05/07
- Message-ID: <1675@masterCNA.TEK.COM>
- Date: 22 Aug 91 23:16:16 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 917
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: richb@Aus.Sun.COM (Rich Burridge)
- Posting-number: Volume 12, Issue 94
- Archive-name: sidtool2/Part05
- Environment: X11R4, XView
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 5 (of 7)."
- # Contents: TODO images/blueghost0.xbm images/blueghost1.xbm
- # images/bluepics0.xbm images/bluepics1.xbm images/cirDOWN1.xbm
- # images/cirDOWN2.xbm images/cirDOWN3.xbm images/cirLEFT0.xbm
- # images/cirLEFT1.xbm images/cirLEFT2.xbm images/cirLEFT3.xbm
- # images/cirRIGHT0.xbm images/cirRIGHT1.xbm images/cirRIGHT2.xbm
- # images/cirRIGHT3.xbm images/eyesRIGHT.xbm images/picbigdot.xbm
- # Wrapped by billr@saab on Thu Aug 22 16:11:24 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'TODO' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'TODO'\"
- else
- echo shar: Extracting \"'TODO'\" \(1036 characters\)
- sed "s/^X//" >'TODO' <<'END_OF_FILE'
- X
- X/* @(#)TODO 1.6 91/08/19
- X *
- X * Known bugs, things to still do, and suggestions for enhancement.
- X *
- ##### 910822.5
- Path: uunet!ogicse!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i095: sidtool2 - pacman game for XView, Part06/07
- Message-ID: <1676@masterCNA.TEK.COM>
- Date: 22 Aug 91 23:16:42 GMT
- Article-I.D.: masterCN.1676
- Sender: news@masterCNA.TEK.COM
- Lines: 870
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: richb@Aus.Sun.COM (Rich Burridge)
- Posting-number: Volume 12, Issue 95
- Archive-name: sidtool2/Part06
- Environment: X11R4, XView
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 6 (of 7)."
- # Contents: images/BASHFUL0.xbm images/BASHFUL1.xbm images/POKEY0.xbm
- # images/POKEY1.xbm images/SHADOW0.xbm images/SHADOW1.xbm
- # images/SPEEDY0.xbm images/SPEEDY1.xbm images/cirDOWN0.xbm
- # images/cirUP2.xbm images/cornerDL.xbm images/cornerLU.xbm
- # images/cornerRD.xbm images/cornerUR.xbm images/eyesDOWN.xbm
- # images/eyesLEFT.xbm images/sidtool.xbm
- # Wrapped by billr@saab on Thu Aug 22 16:11:25 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'images/BASHFUL0.xbm' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'images/BASHFUL0.xbm'\"
- else
- echo shar: Extracting \"'images/BASHFUL0.xbm'\" \(2725 characters\)
- sed "s/^X//" >'images/BASHFUL0.xbm' <<'END_OF_FILE'
- X#define BASHFUL0_width 64
- X#define BASHFUL0_height 64
- Xstatic unsigned char BASHFUL0_bits[] = {
- X 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
- ##### 910822.6
- Path: uunet!ogicse!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i096: sidtool2 - pacman game for XView, Part07/07
- Message-ID: <1677@masterCNA.TEK.COM>
- Date: 22 Aug 91 23:17:05 GMT
- Article-I.D.: masterCN.1677
- Sender: news@masterCNA.TEK.COM
- Lines: 816
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: richb@Aus.Sun.COM (Rich Burridge)
- Posting-number: Volume 12, Issue 96
- Archive-name: sidtool2/Part07
- Environment: X11R4, XView
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 7 (of 7)."
- # Contents: images/cirUP0.xbm images/cirUP1.xbm images/cirUP3.xbm
- # images/down.xbm images/empty.xbm images/eyesUP.xbm
- # images/fruit1.xbm images/fruit2.xbm images/fruit3.xbm
- # images/fruit4.xbm images/fruit5.xbm images/fruit6.xbm
- # images/fruit7.xbm images/fruit8.xbm images/left.xbm
- # images/right.xbm
- # Wrapped by billr@saab on Thu Aug 22 16:11:26 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'images/cirUP0.xbm' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'images/cirUP0.xbm'\"
- else
- echo shar: Extracting \"'images/cirUP0.xbm'\" \(2719 characters\)
- sed "s/^X//" >'images/cirUP0.xbm' <<'END_OF_FILE'
- X#define cirUP0_width 64
- X#define cirUP0_height 64
- Xstatic unsigned char cirUP0_bits[] = {
- X 0x00,0x00,0xf8,0xff,0x00,0x00,0x00,0x00,0x00,0xfc,0xff,0xff,0x00,0x10,0x00,
- ##### 910822.7
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i089: anagram2 - a more efficient anagram generator, Part01/01
- Message-ID: <1670@masterCNA.TEK.COM>
- Date: 22 Aug 91 23:01:47 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1200
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: raymond@math.berkeley.edu (Raymond Chen)
- Posting-number: Volume 12, Issue 89
- Archive-name: anagram2/Part01
-
- [[From the author:
- `anagram' reads phrases from stdin and attempts to
- anagram them, using a user-supplied dictionary (e.g.,
- /usr/dict/words). A minimum length of words to
- appear in the anagram can be specified. (Default 3.)
- The program is written in ANSI C, but a perl script is
- supplied which converts it into K&R C.
-
- Raymond Chen (raymond@math.berkeley.edu, rjc@math.princeton.edu)]]
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of shell archive."
- # Contents: README HINTS a386gram.asm anagram.1l anagram.c unproto.pl
- # Wrapped by raymond@sunkist.berkeley.edu on Sun Aug 18 22:05:50 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'README' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'README'\"
- else
- echo shar: Extracting \"'README'\" \(1325 characters\)
- sed "s/^X//" >'README' <<'END_OF_FILE'
- XBefore installing, make sure you have...
- ##### 910828.0
- Path: uunet!elroy.jpl.nasa.gov!usc!ucsd!dog.ee.lbl.gov!unixhub!news
- From: news@unixhub.SLAC.Stanford.EDU (news)
- Newsgroups: world.ctl
- Subject: rmgroup alt.als
- Message-ID: <1965@unixhub.SLAC.Stanford.EDU>
- Date: 28 Aug 91 23:12:27 GMT
- Control: rmgroup alt.als
- Organization: Stanford Linear Accelerator Center
- Lines: 1
- Approved: news@unixhub.SLAC.Stanford.EDU
-
- Ah, Becker being an idiot again. Too bad we can't rmgroup *him*.
- ##### 910828.1
- Path: uunet!elroy.jpl.nasa.gov!usc!ucsd!dog.ee.lbl.gov!unixhub!news
- From: news@unixhub.SLAC.Stanford.EDU (news)
- Newsgroups: world.ctl
- Subject: rmgroup alt.als
- Message-ID: <1966@unixhub.SLAC.Stanford.EDU>
- Date: 28 Aug 91 23:12:58 GMT
- Control: rmgroup alt.als
- Organization: Stanford Linear Accelerator Center
- Lines: 1
- Approved: news@unixhub.SLAC.Stanford.EDU
-
- Ah, Becker being an idiot again. Too bad we can't rmgroup *him*.
- ##### 910907.0
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.tek.com (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12INF11: Uucp access to saab
- Message-ID: <1733@masterCNA.TEK.COM>
- Date: 7 Sep 91 00:50:06 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 22
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Bill Randle <billr@saab.CNA.TEK.COM>
- Posting-number: Volume 12, Info 11
- Archive-name: v12INF11
- Environment:
-
-
-
- Archive access via anon uucp will be down for a few days while
- saab is being converted from a Sun 3/60 SunOS 3.5 to a Sun SS-2
- SunOS 4.1.1. When it comes back up, the modem will be upgraded to a
- USR Courier V.32bis. It will support V.32bis, V.32, V.22bis (2400 b),
- 1200b and 300b with V.42bis/V.42 compression/error control or
- MNP. This is not the Dual Standard, so it doesn't support the
- HST protocol.
-
- Note that email to me will still get thru during this conversion
- process.
-
- -Bill Randle
- Moderator, comp.sources.games
- Tektronix, Inc.
- billr@saab.CNA.TEK.COM
- ##### 910913.0
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.tek.com (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i097: rogue - a rogue 5.3 clone, Patch3
- Message-ID: <1764@masterCNA.TEK.COM>
- Date: 13 Sep 91 18:38:07 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1500
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: seaotter@ATHENA.MIT.EDU
- Posting-number: Volume 12, Issue 97
- Archive-name: rogue/Patch3
- Patch-To: rogue: Volume 1, Issue 11-16
-
-
- [[Here are the changes necessary to adapt Tim Stoehr's rogue clone to VMS.
- It consists of a new machdep.c, a Makefile for VMS and a .com file that
- emulates it, a package of terminal functions wrapped into vmsterm.c and
- vmsterm.h, and a small patchfile. I have refrained from adding new com-
- mands or fiddling with the code unnecessarily: I might do that later.
-
- --Mike Zraly]]
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of shell archive."
- # Contents: BUGS3 Make.com Makefile.vms Patches03 README.VMS machdep.c
- # vmsterm.c vmsterm.h
- # Wrapped by seaotter@e40-008-10 on Fri Aug 23 23:47:03 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'BUGS3' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'BUGS3'\"
- else
- echo shar: Extracting \"'BUGS3'\" \(972 characters\)
- ##### 910913.1
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.tek.com (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i098: othello3 - othello game, Part01/01
- Message-ID: <1765@masterCNA.TEK.COM>
- Date: 13 Sep 91 18:59:58 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 805
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: ata@sage.cc.purdue.edu (ata boy)
- Posting-number: Volume 12, Issue 98
- Archive-name: othello3/Part01
- Environment: curses
-
- [This is another othello game, using curses and termcap.
- It may compile on MS-DOS, but I haven't tried it. -br]
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 1 (of 1)."
- # Contents: README Makefile othello.c
- # Wrapped by billr@saab on Fri Sep 13 11:58:33 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'README' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'README'\"
- else
- echo shar: Extracting \"'README'\" \(611 characters\)
- sed "s/^X//" >'README' <<'END_OF_FILE'
- X Rules of the game:
- X
- X Players take turns placing game pieces on the board.
- X Pieces must be placed so that they "surround" a line
- X of the opponents pieces, with one of your pieces on
- X each end. On each turn, pieces owned by the opponent
- X which are surrounded by the newly played piece and a
- ##### 910913.2
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.tek.com (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12INF12: Uucp access to saab available again
- Message-ID: <1766@masterCNA.TEK.COM>
- Date: 13 Sep 91 19:04:32 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 15
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Bill Randle <billr@saab.CNA.TEK.COM>
- Posting-number: Volume 12, Info 12
- Archive-name: v12INFO12
-
-
- Archive access via anon uucp is now available again. The modem has
- been upgraded to a USR Courier V.32bis. It supports V.32bis, V.32,
- V.22bis (2400 b), 1200b and 300b with V.42bis/V.42 compression/error
- control or MNP. This is not the Dual Standard, so it doesn't support
- the HST protocol.
-
- -Bill Randle
- Moderator, comp.sources.games
- Tektronix, Inc.
- billr@saab.CNA.TEK.COM
- ##### 910920.0
- Path: uunet!stanford.edu!rutgers!ub!dsinc!netnews.upenn.edu!uofs!jaguar.uofs.edu!mhm2
- From: mhm2@jaguar.uofs.edu
- Newsgroups: vmsnet.sources.games
- Subject: Search for Games and POSTS!
- Message-ID: <1991Sep20.102927.1@jaguar.uofs.edu>
- Date: 20 Sep 91 15:29:27 GMT
- Sender: news@uofs.uofs.edu
- Organization: University of Scranton
- Lines: 10
- Nntp-Posting-Host: jaguar.ucs.uofs.edu
-
-
- Doesn't anyone post here?
-
- Well if anyone reads this, do you know any FTP sites for
- VMS games other than ENTO.TAMU.EDU?
-
- -The Doctor
-
- MHM2@jagaur.uofs.edu
- MHM2@Scranton.bitnet
- ##### 911009.0
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i099: metroid - a password cracker for Nintendo Metroid, Part01/01
- Message-ID: <1866@masterCNA.TEK.COM>
- Date: 9 Oct 91 21:24:33 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 666
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: ssiny!gnohmon@uunet.uu.net (Ralph Betza)
- Posting-number: Volume 12, Issue 99
- Archive-name: metroid/Part01
-
-
- From the author...
- [For NINTENDO users: crack passwords for the game of METROID.
- I did this out of curiosity; some of the password bits invoke
- undocumented features of the game....]
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 1 (of 1)."
- # Contents: README metroid.c metroid.dat
- # Wrapped by odin@venezia on Wed Oct 2 14:46:17 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'README' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'README'\"
- else
- echo shar: Extracting \"'README'\" \(1461 characters\)
- sed "s/^X//" >'README' <<'END_OF_FILE'
- XMETROID is a popular Nintendo game. This tiny package does not
- Xattempt to reproduce the game itself(!), but rather simply contains
- Xcomplete knowledge of metroid passwords.
- XUnless you have the nintendo game, you don't need this program.
- ##### 911009.1
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v12i100: conn4 - game of dropping pieces, Part01/01
- Message-ID: <1867@masterCNA.TEK.COM>
- Date: 9 Oct 91 21:31:35 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 507
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: gls@windmill.att.COM (George L Sicherman)
- Posting-number: Volume 12, Issue 100
- Archive-name: conn4/Part01
-
- [The archive name is conn4, rather than c4 because there is
- already a c4 in the archive. -br]
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of shell archive."
- # Contents: Makefile c4.c c4.6
- # Wrapped by billr@saab on Wed Oct 9 14:30:08 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'Makefile' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'Makefile'\"
- else
- echo shar: Extracting \"'Makefile'\" \(145 characters\)
- sed "s/^X//" >'Makefile' <<'END_OF_FILE'
- Xc4 : c4.o
- X cc -o c4 c4.o -lcurses
- X
- Xshar : c4.shar
- Xc4.shar : Makefile c4.6 c4.c
- X shar Makefile c4.6 c4.c > c4.shar
- X
- Xclean :
- ##### 911015.0
- Path: uunet!olivea!news.bbn.com!ulowell!woods.ulowell.edu!meffanr
- From: meffanr@woods.ulowell.edu
- Newsgroups: vmsnet.sources.games
- Subject: vms multi-user game, in search of a beta test site
- Message-ID: <1991Oct14.234155.1@woods.ulowell.edu>
- Date: 15 Oct 91 04:41:55 GMT
- Sender: usenet@ulowell.ulowell.edu (News manager)
- Organization: University of Lowell
- Lines: 32
-
-
- Greetings! I would like to take a moment of your time, to
- offer you a deal, that, "You can't refuse!"
-
- We, the programmers of UML-Monster 1.0 are looking for a beta
- test site, for our version of Rich Skrenta's Monster. We have
- made significant changes to the original code, resulting in a
- "Advanced Dungeons & Dragons"-type game, that is very different from
- any muds that are currently out in the real world.
-
- If you are interested in obtaining more information about how you
- can get a chance to enter this very special fantasy world, then
- send email to:
-
- gmngr1@woods.ulowell.edu
-
- and, to the email address listed in my sig, below.
-
- We can promise you, that once you experience UML-Monster, you'll
- be hooked. We look forward to hearing from any and all interested
- parties.
-
- Have a day!
-
- Nevyn, Keeper of The Elements
-
- --
- ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
- < Robert Meffan UML Men's Vball! #1 in 1992! >
- < UMass at Lowell Why MUD? Try Silverdawn, instead! >
- ##### 911205.0
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13INF1: intro13 - Introduction to comp.sources.games
- Message-ID: <2109@masterCNA.TEK.COM>
- Date: 5 Dec 91 02:09:04 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 271
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Bill Randle <billr@saab.CNA.TEK.COM>
- Posting-number: Volume 13, Info 1
- Archive-name: intro13
- Environment:
-
-
-
- This is the first of several introductory messages about comp.sources.games:
- *1. How to submit sources to comp.sources.games.
- 2. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 1/2: vols 1-7]
- 3. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 2/2: vols 8-12]
- 4. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 1/3: a-l]
- 5. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 2/3: m-o]
- 6. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 3/3: p-z]
- 7. List of the patches that have been posted in c.s.g.
- ##### 911205.1
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13INF2: num-idx13a - Index of comp.sources.games postings by volume/issue number, Part1/2
- Message-ID: <2110@masterCNA.TEK.COM>
- Date: 5 Dec 91 02:09:15 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 817
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Bill Randle <billr@saab.CNA.TEK.COM>
- Posting-number: Volume 13, Info 2
- Archive-name: num-idx13a
- Environment:
-
-
-
- This is the second of several introductory messages about comp.sources.games:
- 1. How to submit sources to comp.sources.games.
- *2. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 1/2: vols 1-7]
- 3. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 2/2: vols 8-12]
- 4. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 1/3: a-l]
- 5. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 2/3: m-o]
- 6. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 3/3: p-z]
- 7. List of the patches that have been posted in c.s.g.
- ##### 911205.10
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i001: xsokoban - X11 based, get the money game (Version 2), Part01/02
- Message-ID: <2121@masterCNA.TEK.COM>
- Date: 5 Dec 91 16:33:39 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1990
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Kevin Solie <kevins@ms.uky.edu>
- Posting-number: Volume 13, Issue 1
- Archive-name: xsokoban/Part01
- Environment: x11, xlib
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 1 (of 2)."
- # Contents: README MANIFEST icon.xbm initx.c initx.h makefile play.c
- # playerstore.xbm readscreen.c save.c score.c screens
- # screens/screen.10 screens/screen.14 screens/screen.20
- # screens/screen.22 screens/screen.24 screens/screen.25
- # screens/screen.35 screens/screen.36 screens/screen.37
- # screens/screen.39 screens/screen.41 screens/screen.50 showscreen.c
- # sok.c sokoban.h
- # Wrapped by billr@saab on Wed Dec 4 16:49:46 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'README' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'README'\"
- else
- echo shar: Extracting \"'README'\" \(808 characters\)
- sed "s/^X//" >'README' <<'END_OF_FILE'
- X
- X Welcome to Xsokoban. This implementation is very incomplete. I stole
- Xthe logic code from a person who stole the idea from a PC game. The original
- ##### 911205.11
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i002: xsokoban - X11 based, get the money game (Version 2), Part02/02
- Message-ID: <2122@masterCNA.TEK.COM>
- Date: 5 Dec 91 16:35:09 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1123
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Kevin Solie <kevins@ms.uky.edu>
- Posting-number: Volume 13, Issue 2
- Archive-name: xsokoban/Part02
- Environment: x11, xlib
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 2 (of 2)."
- # Contents: cursor.xbm ground.xbm obj.h packet.xbm player.xbm save.xbm
- # screens/screen.1 screens/screen.11 screens/screen.12
- # screens/screen.13 screens/screen.15 screens/screen.16
- # screens/screen.17 screens/screen.18 screens/screen.19
- # screens/screen.2 screens/screen.21 screens/screen.23
- # screens/screen.26 screens/screen.27 screens/screen.28
- # screens/screen.29 screens/screen.3 screens/screen.30
- # screens/screen.31 screens/screen.32 screens/screen.33
- # screens/screen.34 screens/screen.38 screens/screen.4
- # screens/screen.40 screens/screen.42 screens/screen.43
- # screens/screen.44 screens/screen.45 screens/screen.46
- # screens/screen.47 screens/screen.48 screens/screen.49
- # screens/screen.5 screens/screen.6 screens/screen.7
- # screens/screen.8 screens/screen.9 store.xbm wall.xbm
- # Wrapped by billr@saab on Wed Dec 4 16:49:46 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'cursor.xbm' -a "${1}" != "-c" ; then
- ##### 911205.12
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i003: dr_mario - Dr. Mario Nintendo game clone, Part01/01
- Message-ID: <2123@masterCNA.TEK.COM>
- Date: 5 Dec 91 17:09:06 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1699
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: noecker@seq.uncwil.edu (Scott Noecker)
- Posting-number: Volume 13, Issue 3
- Archive-name: dr_mario/Part01
- Environment: curses
-
-
- [From the author...]
- [[1-player lookalike version of Dr Mario, a popular game for Nintendo.
- BSD , although translating it to SYS V shouldn't be
- too much trouble. I have already written a 2-player simultaneous
- version and will post it soon. README file included (should)
- show anybody how to play.]]
- [Note that "Dr. Mario" is not anything like the "Mario Brothers" series.]
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 1 (of 1)."
- # Contents: README MANIFEST Makefile info.h loop.c main.c mario.shr
- # meat.c startup.c
- # Wrapped by billr@saab on Thu Dec 5 09:02:04 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'README' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'README'\"
- else
- echo shar: Extracting \"'README'\" \(1938 characters\)
- sed "s/^X//" >'README' <<'END_OF_FILE'
- ##### 911205.13
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i004: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part01/06
- Message-ID: <2124@masterCNA.TEK.COM>
- Date: 5 Dec 91 17:33:58 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 814
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: water@wheaton.UUCP (Paul Waterman)
- Posting-number: Volume 13, Issue 4
- Archive-name: nh-spoilers3/Part01
-
-
- [From the author...]
- [[This file contains revision 7.00 of the WCST Spoilers. Revision 7.00
- incorporates more changes than any previous release of the spoiler files.
- Many new sections have been added, and the entire file has been re-arranged
- for maximum usefulness. In addition, extensive formatting changes have been
- done in order to make the tables and text as readable as possible.
- Essentially, the entire file has been revised.]]
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 1 (of 6)."
- # Contents: README MANIFEST spoilers.xac
- # Wrapped by billr@saab on Thu Dec 5 09:24:26 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'README' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'README'\"
- else
- echo shar: Extracting \"'README'\" \(715 characters\)
- sed "s/^X//" >'README' <<'END_OF_FILE'
- XIf you have any questions regarding the WCST Nethack Spoiler File, please
- Xfeel free to send e-mail to either my private e-mail address or the nhspoil
- ##### 911205.14
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i005: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part02/06
- Message-ID: <2125@masterCNA.TEK.COM>
- Date: 5 Dec 91 17:35:24 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 836
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: water@wheaton.UUCP (Paul Waterman)
- Posting-number: Volume 13, Issue 5
- Archive-name: nh-spoilers3/Part02
- Environment:
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 2 (of 6)."
- # Contents: spoilers.xab
- # Wrapped by billr@saab on Thu Dec 5 09:24:26 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'spoilers.xab' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'spoilers.xab'\"
- else
- echo shar: Extracting \"'spoilers.xab'\" \(51429 characters\)
- sed "s/^X//" >'spoilers.xab' <<'END_OF_FILE'
- X| 26-29 | Champion | |
- X| 30 | Lady | |
- X-----------------------------------------------------
- XAlignment: Chaotic
- X
- XThese women warriors out of norse mythology are among the fiercest fighters
- Xknown. This, of course, is because their main mission in life is to fight
- Xglorious battles and then escort the fallen warriors to the halls of
- ##### 911205.15
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i006: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part03/06
- Message-ID: <2126@masterCNA.TEK.COM>
- Date: 5 Dec 91 17:37:10 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 973
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: water@wheaton.UUCP (Paul Waterman)
- Posting-number: Volume 13, Issue 6
- Archive-name: nh-spoilers3/Part03
- Supersedes: nh-spoilers2: Volume 12, Issue 17-20
- Environment:
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 3 (of 6)."
- # Contents: spoilers.xad
- # Wrapped by billr@saab on Thu Dec 5 09:24:26 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'spoilers.xad' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'spoilers.xad'\"
- else
- echo shar: Extracting \"'spoilers.xad'\" \(51238 characters\)
- sed "s/^X//" >'spoilers.xad' <<'END_OF_FILE'
- X*Tel Cont Monster controls where it teleports to
- X Thick Hide Monster has thick hide (kicking attacks do no damage to it)
- X Tunnel Monster can tunnel through rock
- X
- X
- X ----------------------------------------------------------
- X | The Dungeon |
- ##### 911205.16
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i007: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part04/06
- Message-ID: <2127@masterCNA.TEK.COM>
- Date: 5 Dec 91 17:37:36 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1052
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: water@wheaton.UUCP (Paul Waterman)
- Posting-number: Volume 13, Issue 7
- Archive-name: nh-spoilers3/Part04
- Supersedes: nh-spoilers2: Volume 12, Issue 17-20
- Environment:
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 4 (of 6)."
- # Contents: spoilers.xae
- # Wrapped by billr@saab on Thu Dec 5 09:24:27 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'spoilers.xae' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'spoilers.xae'\"
- else
- echo shar: Extracting \"'spoilers.xae'\" \(51197 characters\)
- sed "s/^X//" >'spoilers.xae' <<'END_OF_FILE'
- X3. If you have good relations with your god, your god will uncurse things you
- X are wearing, and occasionally will remove the curse from items in your
- X pack. This will happen when you pray.
- X
- X4. Reading an uncursed scroll of enchant armor/weapon will remove the curse
- X from the armor/weapon that gets enchanted. Similarly, reading a blessed
- X scroll of enchant armor/weapon will bless the armor/weapon that gets
- ##### 911205.17
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i008: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part05/06
- Message-ID: <2128@masterCNA.TEK.COM>
- Date: 5 Dec 91 17:38:10 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1082
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: water@wheaton.UUCP (Paul Waterman)
- Posting-number: Volume 13, Issue 8
- Archive-name: nh-spoilers3/Part05
- Supersedes: nh-spoilers2: Volume 12, Issue 17-20
- Environment:
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 5 (of 6)."
- # Contents: spoilers.xaa
- # Wrapped by billr@saab on Thu Dec 5 09:24:27 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'spoilers.xaa' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'spoilers.xaa'\"
- else
- echo shar: Extracting \"'spoilers.xaa'\" \(51060 characters\)
- sed "s/^X//" >'spoilers.xaa' <<'END_OF_FILE'
- X _ _ _ ____ ____ _____
- X | | | | | __| | __| |_ _| -----------
- X | | | | | |__ |__ | | | ANNOUNCES
- X |_____| |____| |____| |_| -----------
- X
- X --------------------------------------------------------------
- X The absolute best resource file for nethack just got better!
- ##### 911205.18
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i009: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part06/06
- Message-ID: <2129@masterCNA.TEK.COM>
- Date: 5 Dec 91 17:38:51 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1004
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: water@wheaton.UUCP (Paul Waterman)
- Posting-number: Volume 13, Issue 9
- Archive-name: nh-spoilers3/Part06
- Supersedes: nh-spoilers2: Volume 12, Issue 17-20
- Environment:
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 6 (of 6)."
- # Contents: spoilers.xaf
- # Wrapped by billr@saab on Thu Dec 5 09:24:27 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'spoilers.xaf' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'spoilers.xaf'\"
- else
- echo shar: Extracting \"'spoilers.xaf'\" \(47993 characters\)
- sed "s/^X//" >'spoilers.xaf' <<'END_OF_FILE'
- X| invisibility | 150 |
- X| levitation | 200 |
- X| poison resistance | 150 |
- X| polymorph | 300 |
- X| polymorph control | 300 |
- X| protection | 100 |
- X| protection from shape changers | 100 |
- ##### 911205.2
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13INF3: num-idx13b - Index of comp.sources.games postings by volume/issue number, Part2/2
- Message-ID: <2111@masterCNA.TEK.COM>
- Date: 5 Dec 91 02:09:23 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 635
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Bill Randle <billr@saab.CNA.TEK.COM>
- Posting-number: Volume 13, Info 3
- Archive-name: num-idx13b
- Environment:
-
-
-
- This is the third of several introductory messages about comp.sources.games:
- 1. How to submit sources to comp.sources.games.
- 2. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 1/2: vols 1-7]
- *3. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 2/2: vols 8-12]
- 4. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 1/3: a-l]
- 5. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 2/3: m-o]
- 6. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 3/3: p-z]
- 7. List of the patches that have been posted in c.s.g.
- ##### 911205.3
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13INF4: alpha-idx13a - Index of comp.sources.games postings by name, Part1/3
- Message-ID: <2112@masterCNA.TEK.COM>
- Date: 5 Dec 91 02:09:30 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 445
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Bill Randle <billr@saab.CNA.TEK.COM>
- Posting-number: Volume 13, Info 4
- Archive-name: alpha-idx13a
- Environment:
-
-
-
- This is the fourth of several introductory messages about comp.sources.games:
- 1. How to submit sources to comp.sources.games.
- 2. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 1/2: vols 1-7]
- 3. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 2/2: vols 8-12]
- *4. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 1/3: a-l]
- 5. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 2/3: m-o]
- 6. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 2/3: p-z]
- 7. List of the patches that have been posted in c.s.g.
- ##### 911205.4
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13INF5: alpha-idx13b - Index of comp.sources.games postings by name, Part2/3
- Message-ID: <2113@masterCNA.TEK.COM>
- Date: 5 Dec 91 02:09:39 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 472
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Bill Randle <billr@saab.CNA.TEK.COM>
- Posting-number: Volume 13, Info 5
- Archive-name: alpha-idx13b
- Environment:
-
-
-
- This is the fifth of several introductory messages about comp.sources.games:
- 1. How to submit sources to comp.sources.games.
- 2. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 1/2: vols 1-7]
- 3. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 2/2: vols 8-12]
- 4. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 1/3: a-l]
- *5. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 2/3: m-o]
- 6. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 3/3: p-z]
- 7. List of the patches that have been posted in c.s.g.
- ##### 911205.5
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13INF6: alpha-idx13c - Index of comp.sources.games postings by name, Part3/3
- Message-ID: <2114@masterCNA.TEK.COM>
- Date: 5 Dec 91 02:09:46 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 457
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Bill Randle <billr@saab.CNA.TEK.COM>
- Posting-number: Volume 13, Info 6
- Archive-name: alpha-idx13c
- Environment:
-
-
-
- This is the sixth of several introductory messages about comp.sources.games:
- 1. How to submit sources to comp.sources.games.
- 2. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 1/2: vols 1-7]
- 3. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 2/2: vols 8-12]
- 4. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 1/3: a-l]
- 5. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 2/3: m-o]
- *6. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 3/3: p-z]
- 7. List of the patches that have been posted in c.s.g.
- ##### 911205.6
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13INF7: patchlog13 - Index of patches posted to comp.sources.games
- Message-ID: <2115@masterCNA.TEK.COM>
- Date: 5 Dec 91 02:09:52 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 324
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Bill Randle <billr@saab.CNA.TEK.COM>
- Posting-number: Volume 13, Info 7
- Archive-name: patchlog13
- Environment:
-
-
-
- This is the seventh of several introductory messages about comp.sources.games:
- 1. How to submit sources to comp.sources.games.
- 2. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 1/2: vols 1-7]
- 3. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 2/2: vols 8-12]
- 4. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 1/3: a-l]
- 5. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 2/3: m-o]
- 6. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 3/3: p-z]
- *7. List of the patches that have been posted in c.s.g.
- ##### 911205.7
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13INF8: saab-idx13a - Index of games in the archive on saab, Part1/2
- Message-ID: <2116@masterCNA.TEK.COM>
- Date: 5 Dec 91 02:10:01 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 919
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Bill Randle <billr@saab.CNA.TEK.COM>
- Posting-number: Volume 13, Info 8
- Archive-name: saab-idx13a
- Environment:
-
-
-
- This is the eighth of several introductory messages about comp.sources.games:
- 1. How to submit sources to comp.sources.games.
- 2. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 1/2: vols 1-7]
- 3. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 2/2: vols 8-12]
- 4. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 1/3: a-l]
- 5. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 2/3: m-o]
- 6. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 3/3: p-z]
- 7. List of the patches that have been posted in c.s.g.
- ##### 911205.8
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13INF9: saab-idx13b - Index of games in the archive on saab, Part2/2
- Message-ID: <2117@masterCNA.TEK.COM>
- Date: 5 Dec 91 02:10:07 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 303
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Bill Randle <billr@saab.CNA.TEK.COM>
- Posting-number: Volume 13, Info 9
- Archive-name: saab-idx13b
- Environment:
-
-
-
- This is the ninth of several introductory messages about comp.sources.games:
- 1. How to submit sources to comp.sources.games.
- 2. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 1/2: vols 1-7]
- 3. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 2/2: vols 8-12]
- 4. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 1/3: a-l]
- 5. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 2/3: m-o]
- 6. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 3/3: p-z]
- 7. List of the patches that have been posted in c.s.g.
- ##### 911205.9
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13INF10: archivers13 - Listing of archive sites
- Message-ID: <2118@masterCNA.TEK.COM>
- Date: 5 Dec 91 02:10:33 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 377
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Bill Randle <billr@saab.CNA.TEK.COM>
- Posting-number: Volume 13, Info 10
- Archive-name: archivers13
- Environment:
-
-
-
- This is the tenth of several introductory messages about comp.sources.games:
- 1. How to submit sources to comp.sources.games.
- 2. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 1/2: vols 1-7]
- 3. List of sources posted to this newsgroup arranged numerically
- by volume/issue number. It provides a listing of the
- Volume/Issue, the Archive-name and the Subject for each
- posting. [Part 2/2: vols 8-12]
- 4. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 1/3: a-l]
- 5. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 2/3: m-o]
- 6. List of sources posted to this newsgroup arranged
- alphabetically by name. It provides a listing of the the
- Archive-name, Volume/Issue, and the Subject for each posting.
- [Part 3/3: p-z]
- 7. List of the patches that have been posted in c.s.g.
- ##### 911211.0
- Path: uunet!cs.utexas.edu!sdd.hp.com!hamblin.math.byu.edu!yvax.byu.edu!colemant
- From: colemant@yvax.byu.edu
- Newsgroups: vmsnet.sources.games
- Subject: Looking for code in C or FORTRAN to run on VAX system
- Message-ID: <1991Dec11.154347.23@yvax.byu.edu>
- Date: 11 Dec 91 15:43:47 -0700
- Organization: Brigham Young University
- Lines: 14
-
- I work here on the vms system, or what I believe to be vms. The thing that
- runs here is called a vax. It is a 4000 (actually a pair of them).
-
- anyway I want to know what this group is for and what if anything can be
- expected from it.
-
- What I want from it is this:
-
- Some code written in "C" or "Fortran" that runs on the vax. I am
- learning both these languages and need some examples. I learned basic and
- pascal that way (examples).
-
- --Tom Coleman
- ColemanT@yvax.byu.edu
- ##### 911213.0
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i010: xmake5 - connect five-in-a-row game, Part01/03
- Message-ID: <2160@masterCNA.TEK.COM>
- Date: 13 Dec 91 22:20:37 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1552
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: hsiehch@SPUNKY.CS.NYU.EDU (Chih-Hung Hsieh)
- Posting-number: Volume 13, Issue 10
- Archive-name: xmake5/Part01
- Environment: C++, X11, curses
-
- [This requires a C++ compiler to build and includes both an X and curses
- interface. -br]
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 1 (of 3)."
- # Contents: README MANIFEST cmake5.C initbd.C xmake5.c
- # Wrapped by billr@saab on Fri Dec 13 14:14:56 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'README' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'README'\"
- else
- echo shar: Extracting \"'README'\" \(2786 characters\)
- sed "s/^X//" >'README' <<'END_OF_FILE'
- XX11 Based Make5 / Version 1.1
- X
- XMake5 is an interesting and challenging game. It is also
- Xcalled 5-in-a-row or Go-Moku in other programs. Rules of
- Xthis game and other details are available in the on-line
- XHELP, the file xmake5.doc, and the man page xmake5.6.
- X
- ##### 911213.1
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i011: xmake5 - connect five-in-a-row game, Part02/03
- Message-ID: <2161@masterCNA.TEK.COM>
- Date: 13 Dec 91 22:21:33 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1704
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: hsiehch@SPUNKY.CS.NYU.EDU (Chih-Hung Hsieh)
- Posting-number: Volume 13, Issue 11
- Archive-name: xmake5/Part02
- Environment: C++, X11, curses
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 2 (of 3)."
- # Contents: Makefile bdconst.h debug.inc drawing.c helptext.C make5.C
- # make5.xbm record.c select.C xmake5.6 xmake5.doc
- # Wrapped by billr@saab on Fri Dec 13 14:14:56 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'Makefile' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'Makefile'\"
- else
- echo shar: Extracting \"'Makefile'\" \(2688 characters\)
- sed "s/^X//" >'Makefile' <<'END_OF_FILE'
- X#! /bin/sh
- X#
- X# Makefile for xmake5 and cmake5.
- X#
- X# The folllowing directory and file names could be changed.
- X
- XSCOREDIR = ./Score
- ##### 911213.2
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i012: xmake5 - connect five-in-a-row game, Part03/03
- Message-ID: <2162@masterCNA.TEK.COM>
- Date: 13 Dec 91 22:21:53 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 254
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: hsiehch@SPUNKY.CS.NYU.EDU (Chih-Hung Hsieh)
- Posting-number: Volume 13, Issue 12
- Archive-name: xmake5/Part03
- Environment: C++, X11, curses
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 3 (of 3)."
- # Contents: COPYRIGHT board.xbm cmake5.6 line_val.inc printhelp.c
- # xmake5.h
- # Wrapped by billr@saab on Fri Dec 13 14:14:56 1991
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'COPYRIGHT' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'COPYRIGHT'\"
- else
- echo shar: Extracting \"'COPYRIGHT'\" \(560 characters\)
- sed "s/^X//" >'COPYRIGHT' <<'END_OF_FILE'
- XCopyright 1991 Chih-Hung Hsieh
- X
- XAll rights reserved.
- X
- XPermission to use, copy, modify, and distribute this program
- Xfor any purpose and without fee is hereby granted, provided
- Xthat the above copy right notice and this permission notice
- ##### 911215.0
- Path: uunet!spool.mu.edu!whscdp.whs.edu!kmoch
- From: kmoch@whscdp.whs.edu
- Newsgroups: vmsnet.sources.games
- Subject: Any interesting games?
- Message-ID: <1991Dec14.232328.181@whscdp.whs.edu>
- Date: 15 Dec 91 05:23:28 GMT
- Article-I.D.: whscdp.1991Dec14.232328.181
- Organization: Washington HS, Milwaukee, WI
- Lines: 5
-
- Aren't there any games worth posting/exchanging? There are two
- pretty popular games (off hours, by the way) - Conquest and Moria
-
- Joe Kmoch
- kmoch@whscdp.whs.edu
- ##### 911215.1
- Path: uunet!bu2.bu.edu!bu.edu!micro-heart-of-gold.mit.edu!rutgers!mcnc!rock!mcmahan
- From: mcmahan@cs.unca.edu (Scott McMahan -- Genesis mailing list owner)
- Newsgroups: vmsnet.sources.games
- Subject: Re: Any interesting games?
- Message-ID: <1991Dec15.174605.18688@rock.concert.net>
- Date: 15 Dec 91 17:46:05 GMT
- References: <1991Dec14.232328.181@whscdp.whs.edu>
- Sender: news@rock.concert.net
- Organization: University of North Carolina at Asheville
- Lines: 14
-
- In article <1991Dec14.232328.181@whscdp.whs.edu> kmoch@whscdp.whs.edu writes:
- |Aren't there any games worth posting/exchanging? There are two
- |pretty popular games (off hours, by the way) - Conquest and Moria
-
- Then why don't you post them?
-
- Scott
-
-
- --
- ______________________________________________________________________________
- | mcmahan@cs.unca.edu | "Driven lights move randomly, the never ending |
- | mcmahan@uncavx.unca.edu | show" -- Tony Banks, 1983 |
- ------------------------------------------------------------------------------
- ##### 911217.0
- Path: uunet!stanford.edu!rutgers!ub!acsu.buffalo.edu!ubvmsd.cc.buffalo.edu!v064lnev
- From: v064lnev@ubvmsd.cc.buffalo.edu (Zerxes Bhagalia)
- Newsgroups: vmsnet.sources.games
- Subject: Re: Any interesting games?
- Message-ID: <1991Dec17.003733.28546@acsu.buffalo.edu>
- Date: 17 Dec 91 00:39:00 GMT
- References: <1991Dec14.232328.181@whscdp.whs.edu>
- Sender: usenet@acsu.buffalo.edu
- Organization: State University of New York at Buffalo
- Lines: 17
- News-Software: VAX/VMS VNEWS 1.41
- Nntp-Posting-Host: ubvmsd.cc.buffalo.edu
-
- In article <1991Dec14.232328.181@whscdp.whs.edu>, kmoch@whscdp.whs.edu writes...
- >Aren't there any games worth posting/exchanging? There are two
- >pretty popular games (off hours, by the way) - Conquest and Moria
- >
- >Joe Kmoch
- >kmoch@whscdp.whs.edu
-
- I tried to put Conquest up at our site here some time ago, but the Makefile
- needed a few commands to be installed with SYSprivs. So I just dropped the
- idea completely since that would be totally out of the question at my site.
- If someone could send me Source-code, and a possible way to get around having
- to do the SYSprivs stuff, I would greatly appreciate it. 8-)
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- (Zerxes Bhagalia v064lnev (INTERNET: @UBVMS.cc.buffalo.edu / BIT: @UBVMS.bitnet)
- ( - Business Administration / Computer Science / Aerospace Engineering / Law - )
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ##### 911217.1
- Path: uunet!spool.mu.edu!news.nd.edu!bsu-cs!bsu-ucs.uucp!00mjstum
- From: 00mjstum@bsu-ucs.uucp (Matheus Arcuarius MKA Matt Stum)
- Newsgroups: vmsnet.sources.games
- Subject: Conquest (was: Any interesting games?)
- Message-ID: <1991Dec17.092056.2443@bsu-ucs.uucp>
- Date: 17 Dec 91 14:20:56 GMT
- Article-I.D.: bsu-ucs.1991Dec17.092056.2443
- References: <1991Dec14.232328.181@whscdp.whs.edu> <1991Dec17.003733.28546@acsu.buffalo.edu>
- Lines: 24
-
- v064lnev@ubvmsd.cc.buffalo.edu (Zerxes Bhagalia) writes:
- > I tried to put Conquest up at our site here some time ago, but the Makefile
- > needed a few commands to be installed with SYSprivs. So I just dropped the
- > idea completely since that would be totally out of the question at my site.
- > If someone could send me Source-code, and a possible way to get around having
- > to do the SYSprivs stuff, I would greatly appreciate it. 8-)
-
- Well, having the source code doesn't help (it's machine-generated Fortran
- code... yuck!! trust me!) and even if you had it you still have to install
- the common-memory block (requiring privs). That's what allows every player
- on the same node to be able "know" what's going on with the universe and other
- players/robots. (But I _do_ have a nice VAX Pascal source code for Moria...
- now, if I can just write a driver and install a common-memory block...viola!
- Mulit-player Moria... :-)
-
- Matt
-
- --
- Matt Stum / SCA:
- VAX Systems Programmer / Matheus Arcuarius
- Ball State University, Muncie IN USA /\/ Golden Arrow Company of Archers
- 00MJSTUM@BSUVAX1.BITNET (Bitnet) / College of Afonlyn
- 00MJSTUM@bsu-ucs.bsu.edu (UUCP) / Middle Kingdom
- 00MJSTUM@LEO.BSUVC.BSU.EDU (Internet) /
- ##### 911217.10
- Path: uunet!olivea!bu2.bu.edu!bu.edu!micro-heart-of-gold.mit.edu!rutgers!ub!acsu.buffalo.edu!ubvmsb.cc.buffalo.edu!v064lnev
- From: v064lnev@ubvmsb.cc.buffalo.edu (Zerxes Bhagalia)
- Newsgroups: vmsnet.sources.games
- Subject: Re: Any interesting games?
- Message-ID: <1991Dec17.230340.26161@acsu.buffalo.edu>
- Date: 17 Dec 91 23:05:00 GMT
- References: <1991Dec14.232328.181@whscdp.whs.edu> <1991Dec17.003733.28546@acsu.buffalo.edu> <17DEC199111224876@alpha.sunquest.com>
- Sender: usenet@acsu.buffalo.edu
- Organization: State University of New York at Buffalo
- Lines: 46
- News-Software: VAX/VMS VNEWS 1.41
- Nntp-Posting-Host: ubvmsb.cc.buffalo.edu
-
- In article <17DEC199111224876@alpha.sunquest.com>, gavron@Spades.ACES.COM writes...
- >In article <1991Dec17.003733.28546@acsu.buffalo.edu>,
- >v064lnev@ubvmsd.cc.buffalo.edu (Zerxes Bhagalia) writes...
- >#I tried to put Conquest up at our site here some time ago, but the Makefile
- >#needed a few commands to be installed with SYSprivs. So I just dropped the
- >#idea completely since that would be totally out of the question at my site.
- >#If someone could send me Source-code, and a possible way to get around having
- >#to do the SYSprivs stuff, I would greatly appreciate it. 8-)
- >
- > 1. If you were using a Makefile then you already have
- > the source code, so, why ask for it?
-
- There was a file called Makefile which came along with the executable. This
- file was not a "real" Makefile, but instead, a list of instructions of how to
- get the game up and running.
-
- > 2. You obviously don't have the capacity to build it
- > in the first place, so why ask for source code?
-
- In order to support games on my site for public use, I have to have the
- source-code. It is a matter of policy.
-
- > 3. Nobody will give you a "...way to get around..."
- > privileges if you don't even know what you're
- > asking for it or how to ask.
-
- Look Toughguy, I wasn't looking for a way around the priveleges. I figured
- ##### 911217.2
- Path: uunet!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Get your VMS games!
- Message-ID: <009533E2.BEFC02A0@vms.csd.mu.edu>
- Date: 17 Dec 91 16:20:48 GMT
- Article-I.D.: vms.009533E2.BEFC02A0
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 44
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- I've been working in a VMS "shop" for awhile now, and have collected
- several games over the years. I don't have source to the following, but
- I've put the executables up for anonymous ftp. They are tarred and
- compressed VMS files, so you may have trouble if you cannot handle the
- format at your site. Transfer the files in binary mode; I used the
- DEC/Shell utility to tar, and GCOMPRESS to compress.
-
- FTP from ftp.csd.mu.edu, in the directory pub/tpp. Here's a description
- of the games I've posted:
-
- doom.tar_Z: Doomsday 2000, a futuristic adventure game, seems to
- have been written specifically for the VAX. More
- difficult than Moria, with some nice features.
-
- misc.tar_Z: Two Star Treks and Othello.
-
- vmoria.tar_Z: Moria 4.80, from the Pascal sources I believe. From
- what I've read on the history of Moria, this is the most
- stable and bug-free version. You may want to avoid
- using search mode, since there _may_ be a bug in that.
- If you've never played Moria, you're gonna love it!
-
- zork.tar_Z: Dungeon, the mainframe predecessor of Infocom's Zork.
- Actually, both Zork I and II came from this game,
- although II had more added to it.
-
- I've never had any problems with viruses or security considerations, but
- ##### 911217.3
- Path: uunet!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Hurry!
- Message-ID: <009533E2.EADF0E80@vms.csd.mu.edu>
- Date: 17 Dec 91 16:22:02 GMT
- Article-I.D.: vms.009533E2.EADF0E80
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 9
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- Sorry, forgot to mention in my last post . . .
- Our ftp site cleans house every 72 hours, so these files will disappear
- on or around Friday morning. If there is enough demand, I'll put them
- back up, but I'd rather not mess with that. So get your games soon.
-
- Todd Pierzina 9064pierzina@vmsd.csd.mu.edu
- Student Programmer robertf@marque.mu.edu
- Marquette University pierzi@compsys.mu.edu
- [Looking through old issues of Readers' Digest for a cute saying]
- ##### 911217.4
- Path: uunet!spool.mu.edu!news.nd.edu!bsu-cs!duerksen
- From: duerksen@bsu-cs.bsu.edu (Joel L. Duerksen)
- Newsgroups: vmsnet.sources.games
- Subject: Keyboard entry (without wait) on Vax VMS
- Keywords: keyboard , input
- Message-ID: <662@bsu-cs.bsu.edu>
- Date: 17 Dec 91 18:04:52 GMT
- Article-I.D.: bsu-cs.662
- Distribution: usa
- Organization: CS Dept, Ball St U, Muncie, Indiana
- Lines: 16
-
-
- Does anyone have source for inputing data from the keyboard without
- waiting? Sometime back I had Macro source code to do it which
- I used in my version of tron (single player) for the VAX. I have
- since lost the macro code..... Perhaps someone out there has
- a game which does this type of input?
-
- Thanks,
-
-
-
- Joel Duerksen
-
- INTERNET: duerksen@lilly.com, duerksen_joel_l@lilly.com
- USENET : duerksen@bsu-cs.bsu.edu
- RF : KB9EKY
- ##### 911217.5
- Path: uunet!stanford.edu!rutgers!ub!acsu.buffalo.edu!ubvmsb.cc.buffalo.edu!v064lnev
- From: v064lnev@ubvmsb.cc.buffalo.edu (Zerxes Bhagalia)
- Newsgroups: vmsnet.sources.games
- Subject: Re: Keyboard entry (without wait) on Vax VMS
- Keywords: keyboard , input
- Message-ID: <1991Dec17.193153.20445@acsu.buffalo.edu>
- Date: 17 Dec 91 19:33:00 GMT
- References: <662@bsu-cs.bsu.edu>
- Sender: usenet@acsu.buffalo.edu
- Distribution: usa
- Organization: State University of New York at Buffalo
- Lines: 17
- News-Software: VAX/VMS VNEWS 1.41
- Nntp-Posting-Host: ubvmsb.cc.buffalo.edu
-
- In article <662@bsu-cs.bsu.edu>, duerksen@bsu-cs.bsu.edu (Joel L. Duerksen) writes...
- >Does anyone have source for inputing data from the keyboard without
- >waiting? Sometime back I had Macro source code to do it which
- >I used in my version of tron (single player) for the VAX. I have
- >since lost the macro code..... Perhaps someone out there has
- >a game which does this type of input?
- >
- >Thanks,
- >Joel Duerksen
-
- You might want to look at a routine called SMG$READ_KEYSTROKE.
- Hope it helps...
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- (Zerxes Bhagalia v064lnev (INTERNET: @UBVMS.cc.buffalo.edu / BIT: @UBVMS.bitnet)
- ( - Business Administration / Computer Science / Aerospace Engineering / Law - )
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ##### 911217.6
- Path: uunet!think.com!rpi!uwm.edu!spool.mu.edu!news.nd.edu!bsu-cs!feanor
- From: feanor@bsu-cs.bsu.edu (Bryan Strawser)
- Newsgroups: vmsnet.sources.games
- Subject: Re: Keyboard entry (without wait) on Vax VMS
- Keywords: keyboard , input
- Message-ID: <663@bsu-cs.bsu.edu>
- Date: 17 Dec 91 19:01:59 GMT
- Article-I.D.: bsu-cs.663
- References: <662@bsu-cs.bsu.edu>
- Distribution: usa
- Organization: CS Dept, Ball St U, Muncie, Indiana
- Lines: 15
-
-
- > Does anyone have source for inputing data from the keyboard without
- > waiting? Sometime back I had Macro source code to do it which
- > I used in my version of tron (single player) for the VAX. I have
- > since lost the macro code..... Perhaps someone out there has
- > a game which does this type of input?
-
-
- I've got pascal source that will do that, if you want it. Just let me know.
-
- --
- Bryan Strawser Student/Programmer
- iuvax!bsu-cs!feanor (UUCP) The Indiana Academy
- feanor@bsu-cs.bsu.edu (Internet) (Bitnet) 00bestrawser@bsuvax1
- -=-=-=-=-=-Ball State University - Computer Science Department Unix-=-=-=-=-
- ##### 911217.7
- Path: uunet!sunquest!alpha.sunquest.com!gavron
- From: gavron@Spades.ACES.COM (Ehud Gavron)
- Newsgroups: vmsnet.sources.games
- Subject: Re: Any interesting games?
- Message-ID: <17DEC199111224876@alpha.sunquest.com>
- Date: 17 Dec 91 18:22:00 GMT
- References: <1991Dec14.232328.181@whscdp.whs.edu> <1991Dec17.003733.28546@acsu.buffalo.edu>
- Sender: news@sunquest.UUCP
- Reply-To: gavron@Spades.ACES.COM
- Organization: Associates in Consulting and Educational Services
- Lines: 30
- News-Software: VAX/VMS VNEWS 1.4-b1
-
- In article <1991Dec17.003733.28546@acsu.buffalo.edu>,
- v064lnev@ubvmsd.cc.buffalo.edu (Zerxes Bhagalia) writes...
- #
- #I tried to put Conquest up at our site here some time ago, but the Makefile
- #needed a few commands to be installed with SYSprivs. So I just dropped the
- #idea completely since that would be totally out of the question at my site.
- #If someone could send me Source-code, and a possible way to get around having
- #to do the SYSprivs stuff, I would greatly appreciate it. 8-)
-
- 1. If you were using a Makefile then you already have
- the source code, so, why ask for it?
-
- 2. You obviously don't have the capacity to build it
- in the first place, so why ask for source code?
-
- 3. Nobody will give you a "...way to get around..."
- privileges if you don't even know what you're
- asking for it or how to ask.
-
- #(Zerxes Bhagalia v064lnev (INTERNET: @UBVMS.cc.buffalo.edu / BIT: @UBVMS.bitnet)
- #( - Business Administration / Computer Science / Aerospace Engineering / Law - )
- ^^^^^^^^^^^^^^^^^^^^^^^
-
- Mayhaps you should be pursuing that instead of Conquest...
-
- Ehud
-
- ##### 911217.8
- Path: uunet!cs.utexas.edu!swrinde!gatech!taco!rock!mcmahan
- From: mcmahan@cs.unca.edu (Scott McMahan -- Genesis mailing list owner)
- Newsgroups: vmsnet.sources.games
- Subject: Re: Conquest (was: Any interesting games?)
- Message-ID: <1991Dec17.194620.8101@rock.concert.net>
- Date: 17 Dec 91 19:46:20 GMT
- References: <1991Dec14.232328.181@whscdp.whs.edu> <1991Dec17.003733.28546@acsu.buffalo.edu> <1991Dec17.092056.2443@bsu-ucs.uucp>
- Sender: news@rock.concert.net
- Organization: University of North Carolina at Asheville
- Lines: 26
-
- In article <1991Dec17.092056.2443@bsu-ucs.uucp>
- 00mjstum@bsu-ucs.uucp (Matheus Arcuarius MKA Matt Stum) writes:
-
- |Well, having the source code doesn't help (it's machine-generated Fortran
- |code... yuck!! trust me!) and even if you had it you still have to install
- |the common-memory block (requiring privs). That's what allows every player
- |on the same node to be able "know" what's going on with the universe and other
- |players/robots. (But I _do_ have a nice VAX Pascal source code for Moria...
- |now, if I can just write a driver and install a common-memory block...viola!
- |Mulit-player Moria... :-)
-
-
- I'd love to see the PASCAL Moira single-player source posted here --
- I can't imagine how they implemented curses in PASCAL :)
-
- Can you post it?
-
- Let's get some activity in this group!
-
- Scott
-
- --
- ______________________________________________________________________________
- | mcmahan@cs.unca.edu | "Driven lights move randomly, the never ending |
- | mcmahan@uncavx.unca.edu | show" -- Tony Banks, 1983 |
- ------------------------------------------------------------------------------
- ##### 911217.9
- Path: uunet!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: More goodies . . .
- Message-ID: <00953418.00B662A0@vms.csd.mu.edu>
- Date: 17 Dec 91 22:42:02 GMT
- Article-I.D.: vms.00953418.00B662A0
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 53
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- Re: Moria source code (VAXC)
-
- I've put up the VAXC UMoria, late beta-release of 5.2 (I think it's 5.2),
- from Jim Wilson at Berkeley, at ftp.csd.mu.edu in pub/tpp/umoria.tar_Z.
- You may be able to get a newer version (observe rec.games.moria for
- awhile to find out where), but I don't know how well it'll support VMS;
- my version does just fine.
-
- Re: Moria source code (VAX Pascal)
-
- I believe I had the source at one time; in fact, I have a tape labeled
- "MORIA.BCK" which I believe is older than my C code (see above). If
- there is _really_ interest, I'll see if I can dig it up and post it.
- (This would be the source to vmoria, which is also at ftp.csd.mu.edu.)
- I'd imagine the authors used SMG for the screen stuff, or maybe even
- VT100 escape sequences.
-
- Re: Non-waiting keyboard reads
-
- As someone suggested, SMG$READ_KEYSTROKE. Also, I have a MACRO routine
- which simply checks the typeahead buffer to see if any key has been
- pressed; it doesn't consume the chartacter, just checks for it, so you
- can do a SMG or curses or qio read then. I can post this to, I suppose,
- if anyone really wants to see it.
-
- Re: VMS games
-
- ##### 911218.0
- Path: uunet!sunquest!alpha.sunquest.com!gavron
- From: gavron@Spades.ACES.COM (Ehud Gavron)
- Newsgroups: vmsnet.sources.games
- Subject: Re: Any interesting games?
- Message-ID: <18DEC199111551284@alpha.sunquest.com>
- Date: 18 Dec 91 18:55:00 GMT
- References: <1991Dec14.232328.181@whscdp.whs.edu> <1991Dec17.003733.28546@acsu.buffalo.edu> <17DEC199111224876@alpha.sunquest.com> <1991Dec17.230340.26161@acsu.buffalo.edu>
- Sender: news@sunquest.UUCP
- Reply-To: gavron@Spades.ACES.COM
- Organization: Associates in Consulting and Educational Services
- Lines: 33
- News-Software: VAX/VMS VNEWS 1.4-b1
-
- In article <1991Dec17.230340.26161@acsu.buffalo.edu>,
- v064lnev@ubvmsb.cc.buffalo.edu (Zerxes Bhagalia) writes...
- #In article <17DEC199111224876@alpha.sunquest.com>, gavron@Spades.ACES.COM
- #writes...
- #>In article <1991Dec17.003733.28546@acsu.buffalo.edu>,
- #
- #You are totally out of line, Mister!
-
- That's probably the best Captain Kirk rendition I've seen yet!
-
- #I don't know where you get off with such an attitude
-
- Typically at 4th and Central. Sometimes I get off at
- 6th on the corner.
-
- #but you best deal with your frustrations elsewhere.
-
- You mean I should change my busstop? What are you trying
- to say? I don't understand?
-
- Can someone give me SYSprivileges[sic] so I can understand?
-
- Bwahahahaha
-
- #(Zerxes Bhagalia v064lnev (INTERNET: @UBVMS.cc.buffalo.edu / BIT: @UBVMS.bitnet)
- #( - Business Administration / Computer Science / Aerospace Engineering / Law - )
-
- ##### 911218.1
- Path: uunet!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!jhunix!ereiamjh
- From: ereiamjh@jhunix.hcf.jhu.edu (Tom B. O'Toole)
- Newsgroups: vmsnet.sources.games
- Subject: Re: BATTLESHIP for 2 VMS players
- Message-ID: <1991Dec18.162745.330@jhunix.hcf.jhu.edu>
- Date: 18 Dec 91 16:27:45 GMT
- References: <1991Dec18.091124.1@iowasp.physics.uiowa.edu>
- Organization: HAC - Johns Hopkins University, Baltimore
- Lines: 10
-
- In article <1991Dec18.091124.1@iowasp.physics.uiowa.edu> dyson@iowasp.physics.uiowa.edu (Rick Dyson) writes:
- >It is not my code, but it is public domain. It is written in FORTRAN
- >though, so caveat emptor.
- So why should the fact that it's written in FORTRAN scare us away? I
- personally consider this a selling point. At least I'll know it probably
- isn't full of unix dependancies.
- --
- Tom O'Toole - ecf_stbo@jhuvms.bitnet - JHUVMS system programmer
- Homewood Computing Facilities, Johns Hopkins University, Balto. Md. 21218
- ease!Trim!eeeaaaassse!trimtrimtrimeeeeeeaaaaassetrimease!trim!ease!trimeaase
- ##### 911218.2
- Path: uunet!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!jhunix!doug
- From: doug@jhunix.hcf.jhu.edu (Douglas W O'neal)
- Newsgroups: vmsnet.sources.games
- Subject: Re: BATTLESHIP for 2 VMS players
- Message-ID: <1991Dec18.193747.4283@jhunix.hcf.jhu.edu>
- Date: 18 Dec 91 19:37:47 GMT
- References: <1991Dec18.091124.1@iowasp.physics.uiowa.edu> <1991Dec18.162745.330@jhunix.hcf.jhu.edu>
- Organization: HAC - Johns Hopkins University, Baltimore
- Lines: 17
-
- In article <1991Dec18.162745.330@jhunix.hcf.jhu.edu> ereiamjh@jhunix.hcf.jhu.edu (Tom B. O'Toole) writes:
- =>In article <1991Dec18.091124.1@iowasp.physics.uiowa.edu> dyson@iowasp.physics.uiowa.edu (Rick Dyson) writes:
- =>>It is not my code, but it is public domain. It is written in FORTRAN
- =>>though, so caveat emptor.
- => So why should the fact that it's written in FORTRAN scare us away? I
- =>personally consider this a selling point. At least I'll know it probably
- =>isn't full of unix dependancies.
- =>--
- =>Tom O'Toole - ecf_stbo@jhuvms.bitnet - JHUVMS system programmer
- =>Homewood Computing Facilities, Johns Hopkins University, Balto. Md. 21218
- =>ease!Trim!eeeaaaassse!trimtrimtrimeeeeeeaaaaassetrimease!trim!ease!trimeaase
-
- Besides, we can always run it through f2c to get it to run on our unix boxes.
- --
- Doug O'Neal, Distributed Systems Programmer, Johns Hopkins University
- doug@jhuvms.bitnet, doug@jhuvms.hcf.jhu.edu, mimsy!aplcen!jhunix!doug
- Teenagers are God's revenge for enjoying sex too much. - Phil on Murphy Brown
- ##### 911219.0
- Path: uunet!mcsun!news.funet.fi!sunic!dkuug!uts!nbivax.nbi.dk!spang
- From: spang@nbivax.nbi.dk (Karsten Spang)
- Newsgroups: vmsnet.sources.games
- Subject: Re: Any interesting games?
- Message-ID: <1991Dec19.115914.782@nbivax.nbi.dk>
- Date: 19 Dec 91 10:59:14 GMT
- References: <1991Dec14.232328.181@whscdp.whs.edu> <1991Dec17.003733.28546@acsu.buffalo.edu> <17DEC199111224876@alpha.sunquest.com>
- Organization: Niels Bohr Institute and Nordita, Copenhagen
- Lines: 35
-
- In article <17DEC199111224876@alpha.sunquest.com>, gavron@Spades.ACES.COM (Ehud Gavron) writes:
- > In article <1991Dec17.003733.28546@acsu.buffalo.edu>,
- > v064lnev@ubvmsd.cc.buffalo.edu (Zerxes Bhagalia) writes...
- > #
- > #I tried to put Conquest up at our site here some time ago, but the Makefile
- > #needed a few commands to be installed with SYSprivs. So I just dropped the
- > #idea completely since that would be totally out of the question at my site.
- > #If someone could send me Source-code, and a possible way to get around having
- > #to do the SYSprivs stuff, I would greatly appreciate it. 8-)
-
- > 3. Nobody will give you a "...way to get around..."
- > privileges if you don't even know what you're
- > asking for it or how to ask.
-
- Of course there is a way to get around, without using privileges, I warn you
- this is very brief and very technical.
-
- 1) You can avoid the command definition by defining the program as a foreign
- command, and then use LIB$GET_FOREIGN, to get the input to CLI$DCL_PARSE.
- You will have to link the CLD into the image too, this requires changing the
- CLD from 'image' to 'module'. Please consult the CLI manual.
-
- 2) You can use a global section instead of an installed common block, this
- requires code to explicit create the global section in the program. Note
- that the approach restricts the sharing of data to users in the same group,
- that is if you had SYSGBL privilege, you could do it, but... Please consult
- the system services manual.
-
- --
- Karsten
- ##### 911219.1
- Path: uunet!think.com!yale.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Battleship for VMS
- Message-ID: <00953595.8E5DD100@vms.csd.mu.edu>
- Date: 19 Dec 91 20:13:18 GMT
- Article-I.D.: vms.00953595.8E5DD100
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 15
- Nntp-Posting-Host: vmsd.csd.mu.edu
-
- Re: Battleship for VMS
-
- If I'm not mistaken, this game and Stratego are two games I picked up
- awhile ago, but both required some privs to play (not anything super-
- fancy, but stuff most people don't have, like PHYS_IO or something).
-
- Since I have none of the privs, I said 'forget it.' Just a warning.
-
- BTW, if I'm wrong about this, please let me know, and then post the
- sources. :)
-
- Todd Pierzina 9064pierzina@vmsd.csd.mu.edu
- Student Programmer robertf@marque.mu.edu
- Marquette University pierzi@compsys.mu.edu
- [Looking through old issues of Readers' Digest for a cute saying]
- ##### 911220.0
- Path: uunet!mcsun!uknet!edcastle!geovax.ed.ac.uk!boss
- From: boss@geovax.ed.ac.uk
- Newsgroups: vmsnet.sources.games
- Subject: Re: BATTLESHIP for 2 VMS players
- Message-ID: <1991Dec20.012453.1@geovax.ed.ac.uk>
- Date: 20 Dec 91 01:24:53 GMT
- References: <1991Dec18.091124.1@iowasp.physics.uiowa.edu>
- Sender: news@castle.ed.ac.uk
- Organization: Geography Dept., University of Edinburgh.
- Lines: 13
-
- In article <1991Dec18.091124.1@iowasp.physics.uiowa.edu>, dyson@iowasp.physics.uiowa.edu (Rick Dyson) writes:
- > If anyone is interested, I can post a VMS version of the standard
- > BATTLESHIP game that allows you to play against another opponent on any
- > node of a VAX cluster. It even has some features to keep people from
- > using it during manager chosen periods of the day/week (i.e., disable
- > play from 9-5....)
-
- Yes, please to the posting of sources. Anon FTP would be a useful
- alternative if it can be arranged, but failing that a posting to the
- list.
-
- Bruce Gittings,
- University of Edinburgh.
- ##### 911220.1
- Path: uunet!mcsun!news.funet.fi!sunic!lth.se!CLAES@rigel.efd.lth.se
- From: claes@rigel.efd.lth.se (Claes Engelin, SKF Data, Sweden)
- Newsgroups: vmsnet.sources.games
- Subject: Re: BATTLESHIP for 2 VMS players
- Message-ID: <1991Dec20.071540.18316@lth.se>
- Date: 20 Dec 91 07:15:40 GMT
- References: <1991Dec18.091124.1@iowasp.physics.uiowa.edu>,<1991Dec18.162745.330@jhunix.hcf.jhu.edu>
- Sender: news@lth.se
- Reply-To: claes@rigel.efd.lth.se
- Organization: Lund Institute of Technology,Lund, Sweden
- Lines: 19
-
- In article <1991Dec18.162745.330@jhunix.hcf.jhu.edu>,
- ereiamjh@jhunix.hcf.jhu.edu (Tom B. O'Toole) writes:
- >In article <1991Dec18.091124.1@iowasp.physics.uiowa.edu>
- >dyson@iowasp.physics.uiowa.edu (Rick Dyson) writes:
- >>It is not my code, but it is public domain. It is written in FORTRAN
- >>though, so caveat emptor.
- > So why should the fact that it's written in FORTRAN scare us away? I
- >personally consider this a selling point. At least I'll know it probably
- >isn't full of unix dependancies.
-
- Yeah, FORTRAN is fine for most Real Programmers ;-), but you might consider
- posting a UUENCODEd version of the binaries, for those poor souls who don't
- have FORTRAN available. If not UUENCODE, try HEX, ZOO, LHARC or something
- else. This newsgroup starts with "VMS", no?
- --
- Claes Engelin | e-mail: CLAES@rigel.efd.lth.se (may change anytime soon!)
- SKF Dataservice AB | MEMO: MEMONET.SM.DSVGOT.G721746 (A Swedish net)
- S-415 50 GOTHENBURG | Phone: +46 31 371943 |
- Sweden | Fax: +46 31 372505 |
- ##### 911220.10
- Path: uunet!wupost!psuvax1!uwm.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Star Trek 8/8
- Message-ID: <00953667.3AC973A0@vms.csd.mu.edu>
- Date: 20 Dec 91 21:14:12 GMT
- Article-I.D.: vms.00953667.3AC973A0
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 527
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- -+-+-+-+-+-+-+-+ START OF PART 8 -+-+-+-+-+-+-+-+
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- ##### 911220.11
- Path: uunet!wupost!psuvax1!uwm.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Star Trek 2 1/3
- Message-ID: <00953667.5C85ED20@vms.csd.mu.edu>
- Date: 20 Dec 91 21:15:09 GMT
- Article-I.D.: vms.00953667.5C85ED20
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 523
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- $! ------------------ CUT HERE -----------------------
- $!
- $! This archive created by VMS_SHARE Version 7.1-001 26-JUN-1989
- $! On 20-DEC-1991 11:30:24.78 By user 9064PIERZINA (Todd Pierzina)
- $!
- $! This VMS_SHARE Written by:
- $! Andy Harper, Kings College London UK
- $!
- $! Acknowledgements to:
- $! James Gray - Original VMS_SHARE
- $! Michael Bednarek - Original Concept and implementation
- $!
- $!+ THIS PACKAGE DISTRIBUTED IN 3 PARTS, TO KEEP EACH PART
- $! BELOW 60 BLOCKS
- $!
- $! TO UNPACK THIS SHARE FILE, CONCATENATE ALL PARTS IN ORDER
- $! AND EXECUTE AS A COMMAND PROCEDURE ( @name )
- $!
- $! THE FOLLOWING FILE(S) WILL BE CREATED AFTER UNPACKING:
- $! 1. TREK2.EXE_UUE;1
- $!
- $f=f$parse("SHARE_TEMP","SYS$SCRATCH:.TMP_"+f$getjpi("","PID"))
- $e="write sys$error ""%UNPACK"", "
- $w="write sys$output ""%UNPACK"", "
- $ if f$trnlnm("SHARE_LOG") then $ w = "!"
- $ if f$getsyi("version") .ges. "4.4" then $ goto START
- $ e "-E-OLDVER, Must run at least VMS 4.4"
- ##### 911220.12
- Path: uunet!wupost!psuvax1!uwm.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Star Trek 2 2/3
- Message-ID: <00953667.6A56E9E0@vms.csd.mu.edu>
- Date: 20 Dec 91 21:15:32 GMT
- Article-I.D.: vms.00953667.6A56E9E0
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 537
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- -+-+-+-+-+-+-+-+ START OF PART 2 -+-+-+-+-+-+-+-+
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- ##### 911220.13
- Path: uunet!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!zazen!uwm.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Star Trek 2 3/3
- Message-ID: <00953667.726D8800@vms.csd.mu.edu>
- Date: 20 Dec 91 21:15:45 GMT
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 81
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- -+-+-+-+-+-+-+-+ START OF PART 3 -+-+-+-+-+-+-+-+
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- ##### 911220.14
- Path: uunet!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!zazen!uwm.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: I got to thinking . . .
- Message-ID: <00953667.F7C1EAA0@vms.csd.mu.edu>
- Date: 20 Dec 91 21:19:29 GMT
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 12
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- I've posted Othello and two Star Trek games. But now I thought . . .
- (bad idea, this thinking) since Christmas is next week, many folks will
- not be around to get these files before they expire. So I'll wait until
- the first or second week of January to post. In the mean time, I
- welcome any discussion on methods of posting, etc.
-
- Happy Holidays!
-
- Todd Pierzina 9064pierzina@vmsd.csd.mu.edu
- Student Programmer robertf@marque.mu.edu
- Marquette University pierzi@compsys.mu.edu
- [Looking through old issues of Readers' Digest for a cute saying]
- ##### 911220.15
- Path: uunet!usc!wupost!ukma!memstvx1!flowers
- From: flowers@memstvx1.memst.edu (Harry Flowers)
- Newsgroups: vmsnet.sources.games
- Subject: Re: I got to thinking . . .
- Message-ID: <1991Dec20.162606.902@memstvx1.memst.edu>
- Date: 20 Dec 91 16:26:06 -0600
- References: <00953667.F7C1EAA0@vms.csd.mu.edu>
- Organization: Memphis State University
- Lines: 21
-
- In article <00953667.F7C1EAA0@vms.csd.mu.edu>, 9064pierzina@vms.csd.mu.edu
- (Todd Pierzina) writes:
- > I've posted Othello and two Star Trek games. But now I thought . . .
- > (bad idea, this thinking) since Christmas is next week, many folks will
- > not be around to get these files before they expire. So I'll wait until
- > the first or second week of January to post. In the mean time, I
- > welcome any discussion on methods of posting, etc.
-
- Since this is vmsnet.sources.games, maybe you should be posting the sources?
- Many sites don't run games for which they have no sources, and folks with
- privileged accounts shouldn't. Besides, the sources are generally smaller
- than uuencoded images, and are much more interesting to look at. They also
- don't have VMS version dependency problems with run-time libraries. I'd say
- post the sources if you have them; otherwise, some other method of distribution
- would be better suited for the images. This isn't the place for them. (Of
- course, this is just my opinion. Perhaps others prefer only images?)
-
- Merry Christmas, everyone!
- --
- Harry Flowers Internet: FLOWERS@MEMSTVX1.MEMST.EDU
- Memphis State University & Bitnet: FLOWERS@MEMSTVX1
- ##### 911220.16
- Path: uunet!ukma!asuvax!cs.utexas.edu!uwm.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Othello 2/3
- Message-ID: <00953666.7A6CC300@vms.csd.mu.edu>
- Date: 20 Dec 91 21:08:49 GMT
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 509
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- -+-+-+-+-+-+-+-+ START OF PART 2 -+-+-+-+-+-+-+-+
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- XM`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096
- XM`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096
- XM`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096
- XM`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096
- XM`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- ##### 911220.17
- Path: uunet!ukma!asuvax!cs.utexas.edu!usc!wupost!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Othello 3/3
- Message-ID: <00953666.90AB5780@vms.csd.mu.edu>
- Date: 20 Dec 91 21:09:27 GMT
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 186
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- -+-+-+-+-+-+-+-+ START OF PART 3 -+-+-+-+-+-+-+-+
- XM10!:4-!::TI0J_CO`096!`094K`094%"<`0965!0T%"K`094,ZK`094*OX`094JL,_`091L#`09
- V6`096#04*L$>E`096!
- XM`096%%`091"%%14-%0`0961,K`094JL4`091U@!`096`096#.`096G`091`091`096?`094`094
- V`096P`096`096GZL<`094P'_G`096,`096`096/L`096_YD#
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- V096/L`096_TX#`096`096#ZJR2?0-_`094?`093"K"*M,
- XM`094JM(GWC@_G_04*L$>E`096!`096%%`091"%%14-%0`0961,K`094JL4`091\(`096`096`09
- V6#.`096G`091`091`096?\H`096P`096`096
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- V%"K!'I0`0960!1>PA1
- XM45#14`096$3*_JK%.`093\`096`096`096`096S@)`094`094P'_X@(`096`096)`094K6/L!_\
- V`096"`096`096#`091`096/`094`093`096@`096`096`094JLD
- XMGT#?_G\$`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096
- XM`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096
- XM`096`096`096`096`096`0960`096U'`091=O`0963=`096=YN4MT`096W0#=`096-`093B`094
- VP2?X.#`094?`094E0`09603=CRP`096`096`096#`091`0969`093`096
- XMW_Y_!`096#0O`09610Z5`096!!-1`094W5#=`096=YN4GV\".\=`096`096`096`096W0#=`096
- V-_O&P`096`096`096-`093B`094P2?
- XMX.#`094?`093V\!/L!GT#?_G\`096`096`096`096`096`096`096`096`096`096`096`096`0
- V96?:_SO`0960$`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- ##### 911220.18
- Path: uunet!ukma!asuvax!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!zazen!uwm.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Star Trek 1/8
- Message-ID: <00953666.D5B41240@vms.csd.mu.edu>
- Date: 20 Dec 91 21:11:22 GMT
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 551
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- $! ------------------ CUT HERE -----------------------
- $!
- $! This archive created by VMS_SHARE Version 7.1-001 26-JUN-1989
- $! On 20-DEC-1991 11:27:51.41 By user 9064PIERZINA (Todd Pierzina)
- $!
- $! This VMS_SHARE Written by:
- $! Andy Harper, Kings College London UK
- $!
- $! Acknowledgements to:
- $! James Gray - Original VMS_SHARE
- $! Michael Bednarek - Original Concept and implementation
- $!
- $!+ THIS PACKAGE DISTRIBUTED IN 8 PARTS, TO KEEP EACH PART
- $! BELOW 60 BLOCKS
- $!
- $! TO UNPACK THIS SHARE FILE, CONCATENATE ALL PARTS IN ORDER
- $! AND EXECUTE AS A COMMAND PROCEDURE ( @name )
- $!
- $! THE FOLLOWING FILE(S) WILL BE CREATED AFTER UNPACKING:
- $! 1. TREK.EXE_UUE;1
- $!
- $f=f$parse("SHARE_TEMP","SYS$SCRATCH:.TMP_"+f$getjpi("","PID"))
- $e="write sys$error ""%UNPACK"", "
- $w="write sys$output ""%UNPACK"", "
- $ if f$trnlnm("SHARE_LOG") then $ w = "!"
- $ if f$getsyi("version") .ges. "4.4" then $ goto START
- $ e "-E-OLDVER, Must run at least VMS 4.4"
- $ exit 44
- ##### 911220.19
- Path: uunet!caen!uakari.primate.wisc.edu!zazen!mis.mcw.edu!tenaglia
- From: tenaglia@mis.mcw.edu
- Newsgroups: vmsnet.sources.games
- Subject: TICK TACK TOE (1/1)
- Message-ID: <1991Dec20.100054.122@mis.mcw.edu>
- Date: 20 Dec 91 15:00:54 GMT
- Organization: Medical College of Wisconsin MIS Department
- Lines: 257
-
-
- Enclosed is the source for a really dumb version of Tick Tack Toe. It's
- written in the Icon Programming language which is public domain and
- available for VMS, unix, dos, amiga, IBM MAINFRAM, MACintosh, etc,...
- from the University of Arizona (Icon-Project@cs.arizona,edu).
-
- Why am I posting a 'dumb version'? Because it wins more often than it
- deserves to (it cheats), and there's no 'explicit' logic implementing
- the strategy. The strategy is isomorphic, a side effect of slightly
- careless/sloppy coding. I've tested it under VMS and Ultrix unix. I
- thought it might be interesting for some. You'll need a VT100 compatible
- display. I've been flamed in the past for this, oh well.
-
- Chris Tenaglia (System Manager) | "The past explained,
- Medical College of Wisconsin | the future fortold,
- 8701 W. Watertown Plank Rd. | the present largely appologized for."
- Milwaukee, WI 53226 | Organon to The Doctor
- (414)257-8765 |
- tenaglia@mis.mcw.edu
-
-
- ###############################################################
- # #
- # file : ttt.icn #
- # updt : 27-nov-1991 #
- # auth : chris tenaglia #
- # desc : tictactoe icon implementation #
- # note : This version cheats because of sloppy use #
- # of string and numeric compares. It actually #
- # is more fun this way. Save for posterity. #
- # #
- ##### 911220.2
- Path: uunet!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Games to follow
- Message-ID: <00953665.09D46900@vms.csd.mu.edu>
- Date: 20 Dec 91 20:58:31 GMT
- Article-I.D.: vms.00953665.09D46900
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 26
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- Re: ftp games at Marquette
-
- Well, well. I hadn't realized how game-starved VMS folks could be. Our
- ftp site here was flooded with users; this would normally be okay, but
- our anon-ftp site is not supposed to be used as a public-access archive,
- it was meant for other uses (don't ask me, I just work here). So for
- those of you who didn't ftp the games in time, I'll post them all here;
- executables are UUENCODEd and run through the VMS_SHARE package.
-
- Re: How to decompress the files if you got them from Marquette's ftp
-
- Sorry, I can't help much. I used Dec/Shell to tar the files. To
- unarchive the files, first decompress them (the standard Unix compress
- program's command is: $ compress -d file.tar to decompress
- file.tar.Z; our VMS version assumes _Z is added to the filename rather
- than .Z, but otherwise works the same). Then, to untar:
- $ SPAWN/CLI=SHELL
- $ tar -xvf file.tar
- $ exit
-
- Enjoy!
-
- Todd Pierzina 9064pierzina@vmsd.csd.mu.edu
- Student Programmer robertf@marque.mu.edu
- Marquette University pierzi@compsys.mu.edu
- [Looking through old issues of Readers' Digest for a cute saying]
- ##### 911220.3
- Path: uunet!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Othello 1/3
- Message-ID: <00953666.5D85C660@vms.csd.mu.edu>
- Date: 20 Dec 91 21:08:01 GMT
- Article-I.D.: vms.00953666.5D85C660
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 507
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- $! ------------------ CUT HERE -----------------------
- $!
- $! This archive created by VMS_SHARE Version 7.1-001 26-JUN-1989
- $! On 20-DEC-1991 11:49:38.77 By user 9064PIERZINA (Todd Pierzina)
- $!
- $! This VMS_SHARE Written by:
- $! Andy Harper, Kings College London UK
- $!
- $! Acknowledgements to:
- $! James Gray - Original VMS_SHARE
- $! Michael Bednarek - Original Concept and implementation
- $!
- $!+ THIS PACKAGE DISTRIBUTED IN 3 PARTS, TO KEEP EACH PART
- $! BELOW 60 BLOCKS
- $!
- $! TO UNPACK THIS SHARE FILE, CONCATENATE ALL PARTS IN ORDER
- $! AND EXECUTE AS A COMMAND PROCEDURE ( @name )
- $!
- $! THE FOLLOWING FILE(S) WILL BE CREATED AFTER UNPACKING:
- $! 1. OTHELLO.EXE_UUE;1
- $!
- $f=f$parse("SHARE_TEMP","SYS$SCRATCH:.TMP_"+f$getjpi("","PID"))
- $e="write sys$error ""%UNPACK"", "
- $w="write sys$output ""%UNPACK"", "
- $ if f$trnlnm("SHARE_LOG") then $ w = "!"
- $ if f$getsyi("version") .ges. "4.4" then $ goto START
- $ e "-E-OLDVER, Must run at least VMS 4.4"
- ##### 911220.4
- Path: uunet!wupost!psuvax1!uwm.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Star Trek 2/8
- Message-ID: <00953666.E6A00AA0@vms.csd.mu.edu>
- Date: 20 Dec 91 21:11:51 GMT
- Article-I.D.: vms.00953666.E6A00AA0
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 525
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- -+-+-+-+-+-+-+-+ START OF PART 2 -+-+-+-+-+-+-+-+
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- XM$`096`096`096`096%=(25)24E)24E)24E)24E)24E)24E)24E)24E)24E)24E)24E)24E)2
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- XM2T`0936.B`096@(D-/3D=205153$%424`093.4R!#05!404E.(2(`0964U!/0TLZ("`096B0T%0
- ##### 911220.5
- Path: uunet!wupost!psuvax1!uwm.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Star Trek 3/8
- Message-ID: <00953666.F2ABD7C0@vms.csd.mu.edu>
- Date: 20 Dec 91 21:12:11 GMT
- Article-I.D.: vms.00953666.F2ABD7C0
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 491
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- -+-+-+-+-+-+-+-+ START OF PART 3 -+-+-+-+-+-+-+-+
- XM`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
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- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
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- V6`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
- ##### 911220.6
- Path: uunet!wupost!psuvax1!uwm.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Star Trek 4/8
- Message-ID: <00953667.007E5B20@vms.csd.mu.edu>
- Date: 20 Dec 91 21:12:34 GMT
- Article-I.D.: vms.00953667.007E5B20
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 499
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- -+-+-+-+-+-+-+-+ START OF PART 4 -+-+-+-+-+-+-+-+
- XM`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`096`09
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- V96`096`096`096%"8`096`096`0964`096`096`096!XB`096`096`096?(@`096`096$R(`096`
- V096",
- XMB`096`096`096D(@`096`096`096$`096`096`096`096O)@`096`096`096P`096`096`096+@
- VE`096`096",B`096`096`096D(@`096`096`0964`096`096`096!XB`096`096`096?(@`096`0
- V96$R(
- XM`096`096!XB`096`096`096?(@`096`096`096(`096`096`096#$)0`096`0969(@`096`096`
- V096(`096`096`096#$)0`096`096:(@`096`096`096$`096`096`096`096`093)@`096`096`0
- V96@`096`096
- XM`096$$F`096`096!D)@`096`096`096`096`096`096`096`096`096`096`096`096`096`096
- ##### 911220.7
- Path: uunet!wupost!psuvax1!uwm.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Star Trek 5/8
- Message-ID: <00953667.0DBFE920@vms.csd.mu.edu>
- Date: 20 Dec 91 21:12:57 GMT
- Article-I.D.: vms.00953667.0DBFE920
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 559
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- -+-+-+-+-+-+-+-+ START OF PART 5 -+-+-+-+-+-+-+-+
- V096`096`096$`096`096X!5%8`096`096`096H`096#@%95@`096`096`096@`096`096
- XM`096&16`096`096!V5@`096`096`096@`096`096`096`096AE`096`096#05`096`096`096`0
- V960`096`096`096-A4`096`096`096!`096`096`096`096W50`096`096`096$`096`096`096#
- VC5`096`096`096
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- V096`096`096`096`096`096`096`096`096
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- VP`096`096/U<`096`096`096(`096`096`096!#5P`096`09645<`096`096`096$`096`096`09
- V6`096DIP`096`096`0960`096`096
- XM`096%57`096`096`096#`096`096`096`096H%\`096`096%57`096`096!95P`096`096`0960
- ##### 911220.8
- Path: uunet!wupost!psuvax1!uwm.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Star Trek 6/8
- Message-ID: <00953667.1B6C46E0@vms.csd.mu.edu>
- Date: 20 Dec 91 21:13:19 GMT
- Article-I.D.: vms.00953667.1B6C46E0
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 575
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- -+-+-+-+-+-+-+-+ START OF PART 6 -+-+-+-+-+-+-+-+
- XM#!()`094JM0`091U5!`096`096`096$ULCL"=7(U`096D3*</(5`096G(U`096E0Q%!0P\A8"<C
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- VT`096`096$-0
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- V)W?__T5P"$@GZRXP`096`091WO=
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- XMT`096&K$-"K$%!00+L\JQ02`096S%/`096?JK2.__0`096`096`0961(\C/0K74$&/9D!F9E"K&
- ##### 911220.9
- Path: uunet!wupost!psuvax1!uwm.edu!spool.mu.edu!vms.csd.mu.edu!9064PIERZINA
- From: 9064pierzina@vms.csd.mu.edu (Todd Pierzina)
- Newsgroups: vmsnet.sources.games
- Subject: Star Trek 7/8
- Message-ID: <00953667.2A12E320@vms.csd.mu.edu>
- Date: 20 Dec 91 21:13:44 GMT
- Article-I.D.: vms.00953667.2A12E320
- Sender: news@spool.mu.edu
- Reply-To: 9064pierzina@vms.csd.mu.edu
- Organization: Marquette University - Computer Services
- Lines: 579
- Nntp-Posting-Host: vmsc.csd.mu.edu
-
- -+-+-+-+-+-+-+-+ START OF PART 7 -+-+-+-+-+-+-+-+
- XMS<Q00(_,/LW,4-#,.`096Q13D',>`0969115%0S-`096)T(`093D!`096`096`096JQ@Q%?WZRQ
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- XM`091Z4&`096`096`096$`096`096`091>`091T1`094__`093;`094JLT`091`091L>`096`096
- V#>`091`093U)__`093<4\QH"1,5T<Q`096">\YE___
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- V094`093.H___
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- VT??__6_JK
- ##### 911231.0
- Path: uunet!comp.vuw.ac.nz!waikato.ac.nz!ccc_simon
- From: ccc_simon@waikato.ac.nz (Simon Travaglia)
- Newsgroups: vmsnet.sources.games
- Subject: Adventure Fortran Source
- Message-ID: <1991Dec31.090851.5979@waikato.ac.nz>
- Date: 31 Dec 91 09:08:51 +1300
- Organization: University of Waikato Computer Centre
- Lines: 2785
-
- C ADVENTURES
-
- C CURRENT LIMITS:
- C 9650 WORDS OF MESSAGE TEXT (LINES, LINSIZ).
- C 750 TRAVEL OPTIONS (TRAVEL, TRVSIZ).
- C 300 VOCABULARY WORDS (KTAB, ATAB, TABSIZ).
- C 150 LOCATIONS (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSIZ).
- C 100 OBJECTS (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP).
- C 35 "ACTION" VERBS (ACTSPK, VRBSIZ).
- C 205 RANDOM MESSAGES (RTEXT, RTXSIZ).
- C 12 DIFFERENT PLAYER CLASSIFICATIONS (CTEXT, CVAL, CLSMAX).
- C 20 HINTS, LESS 3 (HINTLC, HINTED, HINTS, HNTSIZ).
- C 35 MAGIC MESSAGES (MTEXT, MAGSIZ).
- C THERE ARE ALSO LIMITS WHICH CANNOT BE EXCEEDED DUE TO THE STRUCTURE OF
- C THE DATABASE. (E.G., THE VOCABULARY USES N/1000 TO DETERMINE WORD TYPE,
- C SO THERE CAN'T BE MORE THAN 1000 WORDS.) THESE UPPER LIMITS ARE:
- C 1000 NON-SYNONYMOUS VOCABULARY WORDS
- C 300 LOCATIONS
- C 100 OBJECTS
- C
- C *****************************************************************
- C * Any comments like this pertain to the modifications made to *
- C * the source By S Travaglia, Waikato Univerity, 1985-7 *
- C * won't be deleted in case someone may want to look them up. *
- C * ----====++++**** Ralph Wuz Here ****++++====---- *
- C *****************************************************************
- C
- C *****************************************************************
- C * The call to IMAGE_DIR does a $GETJPI to find the image name. *
- C * The directory spec is extracted from this and is used in data *
- C * file opens etc. This way you don't have to have a hardwired *
- ##### 911231.1
- Path: uunet!wupost!waikato.ac.nz!ccc_simon
- From: ccc_simon@waikato.ac.nz (Simon Travaglia)
- Newsgroups: vmsnet.sources.games
- Subject: Adventure Source (The right posting)
- Message-ID: <1991Dec31.091825.5980@waikato.ac.nz>
- Date: 31 Dec 91 09:18:25 +1300
- Organization: University of Waikato Computer Centre
- Lines: 2797
-
- This is the slightly modified source to adventure as we got it. The data
- file is easier to obtain, so I haven't posted it. Please be aware that there
- is more than one version of Adventure (and adventure data file) around, due
- probably to quick ports to various machines...
-
- All credit to Crowther and Woods!
-
- -----------------------------------Axe Here-----------------------------------
- C ADVENTURES
-
- C CURRENT LIMITS:
- C 9650 WORDS OF MESSAGE TEXT (LINES, LINSIZ).
- C 750 TRAVEL OPTIONS (TRAVEL, TRVSIZ).
- C 300 VOCABULARY WORDS (KTAB, ATAB, TABSIZ).
- C 150 LOCATIONS (LTEXT, STEXT, KEY, COND, ABB, ATLOC, LOCSIZ).
- C 100 OBJECTS (PLAC, PLACE, FIXD, FIXED, LINK (TWICE), PTEXT, PROP).
- C 35 "ACTION" VERBS (ACTSPK, VRBSIZ).
- C 205 RANDOM MESSAGES (RTEXT, RTXSIZ).
- C 12 DIFFERENT PLAYER CLASSIFICATIONS (CTEXT, CVAL, CLSMAX).
- C 20 HINTS, LESS 3 (HINTLC, HINTED, HINTS, HNTSIZ).
- C 35 MAGIC MESSAGES (MTEXT, MAGSIZ).
- C THERE ARE ALSO LIMITS WHICH CANNOT BE EXCEEDED DUE TO THE STRUCTURE OF
- C THE DATABASE. (E.G., THE VOCABULARY USES N/1000 TO DETERMINE WORD TYPE,
- C SO THERE CAN'T BE MORE THAN 1000 WORDS.) THESE UPPER LIMITS ARE:
- C 1000 NON-SYNONYMOUS VOCABULARY WORDS
- C 300 LOCATIONS
- C 100 OBJECTS
- C
- C *****************************************************************
- C * Any comments like this pertain to the modifications made to *
- C * the source By S Travaglia, Waikato Univerity, 1985-7. Old src *
- ##### 920102.0
- Path: uunet!wupost!waikato.ac.nz!ccc_simon
- From: ccc_simon@waikato.ac.nz (Simon Travaglia)
- Newsgroups: vmsnet.sources.games
- Subject: Adventure Data File
- Message-ID: <1992Jan2.100237.5986@waikato.ac.nz>
- Date: 2 Jan 92 10:02:37 +1300
- Organization: University of Waikato Computer Centre
- Lines: 1838
-
- 1 /
- 1 You are standing at the end of a road before a small brick building. /
- 1 Around you is a forest. A small stream flows out of the building and /
- 1 down a gully. /
- 2 You have walked up a hill, still in the forest. The road slopes back /
- 2 down the other side of the hill. There is a building in the distance. /
- 3 You are inside a building, a well house for a large spring. /
- 4 You are in a valley in the forest beside a stream tumbling along a /
- 4 rocky bed. /
- 5 You are in open forest, with a deep valley to one side. /
- 6 You are in open forest near both a valley and a road. /
- 7 At your feet all the water of the stream splashes into a 2-inch slit /
- 7 in the rock. Downstream the streambed is bare rock. /
- 8 You are in a 20-foot depression floored with bare dirt. Set into the /
- 8 dirt is a strong steel grate mounted in concrete. A dry streambed /
- 8 leads into the depression. /
- 9 You are in a small chamber beneath a 3x3 steel grate to the surface. /
- 9 A low crawl over cobbles leads inward to the west. /
- 10 You are crawling over cobbles in a low passage. There is a dim light /
- 10 at the east end of the passage. /
- 11 You are in a debris room filled with stuff washed in from the surface. /
- 11 A low wide passage with cobbles becomes plugged with mud and debris /
- 11 here, but an awkward canyon leads upward and west. A note on the wall /
- 11 says "magic word XYZZY". /
- 12 You are in an awkward sloping east/west canyon. /
- 13 You are in a splendid chamber thirty feet high. The walls are frozen /
- 13 rivers of orange stone. An awkward canyon and a good passage exit /
- 13 from east and west sides of the chamber. /
- 14 At your feet is a small pit breathing traces of white mist. An east /
- 14 passage ends here except for a small crack leading on. /
- 15 You are at one end of a vast hall stretching forward out of sight to /
- ##### 920104.0
- Path: uunet!think.com!samsung!munnari.oz.au!news.hawaii.edu!jach.hawaii.edu!JOEL
- From: joel@jach.hawaii.edu
- Newsgroups: vmsnet.sources.games
- Subject: MANDELBROT source
- Message-ID: <1992Jan4.061137.14200@news.Hawaii.Edu>
- Date: 4 Jan 92 06:11:37 GMT
- Sender: root@news.Hawaii.Edu (News Service)
- Reply-To: joel@jach.hawaii.edu
- Organization: UK/Canada/Netherlands Joint Astronomy Centre, Hilo, HI
- Lines: 73
- Nntp-Posting-Host: maikai.jach.hawaii.edu
-
- c MANDELBROT in VAX/VMS Fortran/PGPLOT, output to Tek 4014
- c
- c Dec '91 Joel Aycock (JOEL@JACH.HAWAII.EDU)
- c UK Infrared Telescope
- c Joint Astronomy Centre, Hawaii
-
- c must be linked with PGPLOT library: GRPSHR.OLB
-
- integer iter
- real r,i,rstart,rend,istart,iend,size,step
- real pistart,piend
- real*16 r16,i16,zr,zi,newzr,newzi
-
- write (5,10)
- 10 format (//'$ start (real,imaginary) ')
- read (5,*) rstart,istart
-
- write (5,15)
- 15 format (//'$ extent, step size ')
- read (5,*) size,step
-
- rend = rstart + size
- iend = istart + size
-
- pistart = istart
- piend = iend
-
- write (5,20)
- ##### 920104.1
- Path: uunet!think.com!samsung!munnari.oz.au!news.hawaii.edu!jach.hawaii.edu!JOEL
- From: joel@jach.hawaii.edu
- Newsgroups: vmsnet.sources.games
- Subject: MANDELFAST source
- Message-ID: <1992Jan4.061219.14297@news.Hawaii.Edu>
- Date: 4 Jan 92 06:12:19 GMT
- Sender: root@news.Hawaii.Edu (News Service)
- Reply-To: joel@jach.hawaii.edu
- Organization: UK/Canada/Netherlands Joint Astronomy Centre, Hilo, HI
- Lines: 75
- Nntp-Posting-Host: maikai.jach.hawaii.edu
-
- c MANDELBROT in VAX/VMS Fortran/PGPLOT, output to Tek 4014
- c
- c MANDELFAST: REAL*8 variables for speed
- c
- c Dec '91 Joel Aycock (JOEL@JACH.HAWAII.EDU)
- c UK Infrared Telescope
- c Joint Astronomy Centre, Hawaii
-
- c must be linked with PGPLOT library: GRPSHR.OLB
-
- integer iter
- real r,i,rstart,rend,istart,iend,size,step
- real pistart,piend
- real r16,i16,zr,zi,newzr,newzi
-
- write (5,10)
- 10 format (//'$ start (real,imaginary) ')
- read (5,*) rstart,istart
-
- write (5,15)
- 15 format (//'$ extent, step size ')
- read (5,*) size,step
-
- rend = rstart + size
- iend = istart + size
-
- pistart = istart
- piend = iend
- ##### 920104.2
- Path: uunet!think.com!samsung!munnari.oz.au!news.hawaii.edu!jach.hawaii.edu!JOEL
- From: joel@jach.hawaii.edu
- Newsgroups: vmsnet.sources.games
- Subject: MANDELPRINT source
- Message-ID: <1992Jan4.061305.14470@news.Hawaii.Edu>
- Date: 4 Jan 92 06:13:05 GMT
- Sender: root@news.Hawaii.Edu (News Service)
- Reply-To: joel@jach.hawaii.edu
- Organization: UK/Canada/Netherlands Joint Astronomy Centre, Hilo, HI
- Lines: 82
- Nntp-Posting-Host: maikai.jach.hawaii.edu
-
- c MANDELBROT in VAX/VMS Fortran/PGPLOT, output to POSTSCRIPT file
- c
- c MANDELPRINT: REAL*8 variables for speed
- c
- c Dec '91 Joel Aycock (JOEL@JACH.HAWAII.EDU)
- c UK Infrared Telescope
- c Joint Astronomy Centre, Hawaii
-
- c must be linked with PGPLOT library: GRPSHR.OLB
-
- integer iter
- real r,i,rstart,rend,istart,iend,size,step
- real pistart,piend
- real r16,i16,zr,zi,newzr,newzi
- character title*38,stp*6,itr*5
-
- write (5,10)
- 10 format (//'$ start (real,imaginary) ')
- read (5,*) rstart,istart
-
- write (5,15)
- 15 format (//'$ extent, step size ')
- read (5,*) size,step
-
- rend = rstart + size
- iend = istart + size
-
- pistart = istart
- ##### 920109.0
- Path: uunet!munnari.oz.au!spool.mu.edu!wupost!darwin.sura.net!Sirius.dfn.de!chx400!urz.unibas.ch!minidis
- From: minidis@urz.unibas.ch
- Newsgroups: vmsnet.sources.games
- Subject: RE: Adventure Source
- Message-ID: <1992Jan9.113804.8446@urz.unibas.ch>
- Date: 9 Jan 92 10:38:04 GMT
- Article-I.D.: urz.1992Jan9.113804.8446
- Organization: University of Basel, Switzerland
- Lines: 35
-
-
-
- Hi there,
-
- Maybe somebody can help me here:
-
- I am having dificulties with installing the following adventure:
-
- Adventure Fortran Source Lines 2785 30.Dec.
- Adventure Source (The right posting) Lines 2797 30.Dec
- Adventure Data File Lines 1838 1.Jan
-
- I am not into Fortran so maybe there is the main problem.
-
- When trying to compil (after invoking extract in News_Net I have naturaly
- deleted the News-Header). But it seems this Fortran compiler doesn`t
- like the comment lines beginning with `C `. How does a comment line
- in Fortra look like, how can I replace them without too much work
- (to be hones I am not used to keybord hacking, I am `mouse-spoiled`).
- And another thing I don`t understand: how is the DATA File include ?
-
- I`dbe happy if someone could help me, the only thing I konw about
- on VAX computing is TEX which doesn`t help me a lot in this case.
-
-
-
- **** Live long and prosper **** (said by: Com. Spock of the USS.Enterprise)
-
- Alexander Minidis (alias Capt. J.T. Kirk)
-
- ##### 920110.0
- Path: uunet!comp.vuw.ac.nz!waikato.ac.nz!ccc_spt
- From: ccc_spt@waikato.ac.nz (Simon Travaglia)
- Newsgroups: vmsnet.sources.games
- Subject: RE: Adventure Source
- Message-ID: <1992Jan10.083814.6048@waikato.ac.nz>
- Date: 10 Jan 92 08:38:14 +1300
- References: <1992Jan9.113804.8446@urz.unibas.ch>
- Organization: University of Waikato Computer Centre
- Lines: 40
-
- In article <1992Jan9.113804.8446@urz.unibas.ch>, minidis@urz.unibas.ch writes:
-
-
- There are TWO seperate files that you should have.
-
- 1. ADVENTURE.FOR
- & 2. ADVENTURE.DAT
-
- The first posting didn't contain as many comments about things, so I tried
- to kill it, but obviously that didn't work.
-
- So, the only FORTRAN you need is the 2nd file posted, the one saying "The
- right one" or some such thing.
-
- Compile this with Vax fortran.
-
- Then link it.
-
- Then run it. IT will open ADVENTURE.DAT in it's own good time...
-
- Now, There is a comment in there which revolves around IMAGE_DIR, which is
- an external routine that simply does a $GETJPI on the current process, looks
- up it's IMAGE_NAME, extracts from that the directory that the image is being
- run from, and tries to open the data file in that same directory. That way,
- you need not put $DUS0:[HOT.SHITCAKES.YUM.YUM]ADVENTURE.DAT and be left with
- the problem of recompiling (or patching) the program every time you move the
- game... You can comment this out if you like, or simply put a logical such
- as GAMES: in it's place...
- - Simon
-
- ##### 920110.1
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i013: xsokoban2 - another X11 based, get the money game, Part01/03
- Message-ID: <2266@masterCNA.TEK.COM>
- Date: 10 Jan 92 00:32:00 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1847
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: "Joseph L. Traub" <jt1o+@andrew.cmu.edu>
- Posting-number: Volume 13, Issue 13
- Archive-name: xsokoban2/Part01
- Environment: x11, xlib
-
- [This version presents a slightly different user interface than
- the previously posted version (xsokoban, v13i001/2). It compiled
- and executed OK on my SS-2, X11R5. -br]
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 1 (of 3)."
- # Contents: README MANIFEST README.v2 README.vX bitmaps help.h play.c
- # score.c screens screens/screen.10 sok.c xdisp.c
- # Wrapped by billr@saab on Thu Jan 9 16:24:57 1992
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'README' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'README'\"
- else
- echo shar: Extracting \"'README'\" \(1551 characters\)
- sed "s/^X//" >'README' <<'END_OF_FILE'
- XThis is SOKOBAN.
- X
- XI saw this game first on a PC running MSDOS. I found the idea of the game so
- Xclever, that I made up my mind to make it run with an ascii terminal using
- Xcurses so that we can play it on our MicroVAX/ULTRIX.
- ##### 920110.10
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i022: okbridge - computer-mediated bridge game, Part07/07
- Message-ID: <2281@masterCNA.TEK.COM>
- Date: 10 Jan 92 16:45:26 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1367
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: mclegg@cs.UCSD.EDU (Matthew Clegg)
- Posting-number: Volume 13, Issue 22
- Archive-name: okbridge/Part07
- Environment: BSD-derived Unix, curses, sockets
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 7 (of 7)."
- # Contents: Makefile Revisions code.h display.h help.h network.h
- # okbridgerc okshuffle.c ps.h scoring.h socket.c terminal.h
- # Wrapped by billr@saab on Fri Jan 10 08:31:30 1992
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'Makefile' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'Makefile'\"
- else
- echo shar: Extracting \"'Makefile'\" \(2756 characters\)
- sed "s/^X//" >'Makefile' <<'END_OF_FILE'
- X# makefile for Okbridge 1.5
- X#
- X# Matthew Clegg.
- X#
- X
- X# In general the okbridge program can be compiled simply by
- X# typing 'make'. If you are planning to install okbridge in
- ##### 920110.11
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i023: okbridge - correction to Part02 shar file
- Message-ID: <2283@masterCNA.TEK.COM>
- Date: 10 Jan 92 18:20:00 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 28
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: Bill Randle <billr@saab.CNA.TEK.COM>
- Posting-number: Volume 13, Issue 23
- Archive-name: okbridge/part02.pch
-
- [Part02 does not unpack properly, not creating bridge.c and
- helpfile.h even though they are really there. Apply this
- patch to the shar file before unsharing. -br]
-
-
- *** Part02.orig Fri Jan 10 10:11:05 1992
- --- Part02 Fri Jan 10 10:16:11 1992
- ***************
- *** 39,45 ****
- Xecho Ztar\'ing $OKBDIR into $OKFILENAME.tar.Z
- Xtar -cf $OKFILENAME.tar $OKBDIR
- Xcompress $OKFILENAME.tar
- ! X END_OF_FILE
- if test 578 -ne `wc -c <'MakeDistrib'`; then
- echo shar: \"'MakeDistrib'\" unpacked with wrong size!
- fi
- --- 39,45 ----
- Xecho Ztar\'ing $OKBDIR into $OKFILENAME.tar.Z
- Xtar -cf $OKFILENAME.tar $OKBDIR
- Xcompress $OKFILENAME.tar
- ! END_OF_FILE
- if test 578 -ne `wc -c <'MakeDistrib'`; then
- echo shar: \"'MakeDistrib'\" unpacked with wrong size!
- fi
- ##### 920110.2
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i014: xsokoban2 - another X11 based, get the money game, Part02/03
- Message-ID: <2267@masterCNA.TEK.COM>
- Date: 10 Jan 92 00:32:24 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1699
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: "Joseph L. Traub" <jt1o+@andrew.cmu.edu>
- Posting-number: Volume 13, Issue 14
- Archive-name: xsokoban2/Part02
- Environment: x11, xlib
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 2 (of 3)."
- # Contents: Makefile bitmaps/centerwall.xbm bitmaps/east_twall.xbm
- # bitmaps/eastwall.xbm bitmaps/floor.xbm bitmaps/goal.xbm
- # bitmaps/horizwall.xbm bitmaps/llcornerwall.xbm
- # bitmaps/lonewall.xbm bitmaps/lrcornerwall.xbm bitmaps/man.xbm
- # bitmaps/north_twall.xbm bitmaps/northwall.xbm bitmaps/object.xbm
- # bitmaps/saveman.xbm bitmaps/south_twall.xbm bitmaps/southwall.xbm
- # bitmaps/treasure.xbm bitmaps/ulcornerwall.xbm
- # bitmaps/urcornerwall.xbm bitmaps/vertiwall.xbm bitmaps/wall.xbm
- # bitmaps/west_twall.xbm bitmaps/westwall.xbm makefile readscreen.c
- # save.c screens/screen.14 screens/screen.20 screens/screen.22
- # screens/screen.24 screens/screen.25 screens/screen.28
- # screens/screen.30 screens/screen.35 screens/screen.36
- # screens/screen.37 screens/screen.39 screens/screen.41
- # screens/screen.44 screens/screen.50 showscreen.c sokoban.h
- # Wrapped by billr@saab on Thu Jan 9 16:24:57 1992
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'Makefile' -a "${1}" != "-c" ; then
- ##### 920110.3
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i015: xsokoban2 - another X11 based, get the money game, Part03/03
- Message-ID: <2268@masterCNA.TEK.COM>
- Date: 10 Jan 92 00:32:44 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 906
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: "Joseph L. Traub" <jt1o+@andrew.cmu.edu>
- Posting-number: Volume 13, Issue 15
- Archive-name: xsokoban2/Part03
- Environment: x11, xlib
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 3 (of 3)."
- # Contents: screens/screen.1 screens/screen.11 screens/screen.12
- # screens/screen.13 screens/screen.15 screens/screen.16
- # screens/screen.17 screens/screen.18 screens/screen.19
- # screens/screen.2 screens/screen.21 screens/screen.23
- # screens/screen.26 screens/screen.27 screens/screen.29
- # screens/screen.3 screens/screen.31 screens/screen.32
- # screens/screen.33 screens/screen.34 screens/screen.38
- # screens/screen.4 screens/screen.40 screens/screen.42
- # screens/screen.43 screens/screen.45 screens/screen.46
- # screens/screen.47 screens/screen.48 screens/screen.49
- # screens/screen.5 screens/screen.6 screens/screen.7
- # screens/screen.8 screens/screen.9
- # Wrapped by billr@saab on Thu Jan 9 16:24:58 1992
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'screens/screen.1' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'screens/screen.1'\"
- else
- ##### 920110.4
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i016: okbridge - computer-mediated bridge game, Part01/07
- Message-ID: <2275@masterCNA.TEK.COM>
- Date: 10 Jan 92 16:44:09 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1609
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: mclegg@cs.UCSD.EDU (Matthew Clegg)
- Posting-number: Volume 13, Issue 16
- Archive-name: okbridge/Part01
- Environment: BSD-derived Unix, curses, sockets
-
-
-
- [This is a multiplayer networked bridge game that uses the
- computer to handle dealing, scoring, etc. It was inspired
- by the 'bridge' game posted in c.s.g. (v4i019/20), but has
- been completely rewritten. -br]
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 1 (of 7)."
- # Contents: README MANIFEST README.Install README.Playing network.c
- # terminal.c
- # Wrapped by billr@saab on Fri Jan 10 08:31:27 1992
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'README' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'README'\"
- else
- echo shar: Extracting \"'README'\" \(3772 characters\)
- sed "s/^X//" >'README' <<'END_OF_FILE'
- X
- Xintro -- introduction to the okbridge program
- ##### 920110.5
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i017: okbridge - computer-mediated bridge game, Part02/07
- Message-ID: <2276@masterCNA.TEK.COM>
- Date: 10 Jan 92 16:44:35 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1708
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: mclegg@cs.UCSD.EDU (Matthew Clegg)
- Posting-number: Volume 13, Issue 17
- Archive-name: okbridge/Part02
- Environment: BSD-derived Unix, curses, sockets
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 2 (of 7)."
- # Contents: MakeDistrib bridge.c helpfile.h
- # Wrapped by billr@saab on Fri Jan 10 08:31:28 1992
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'MakeDistrib' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'MakeDistrib'\"
- else
- echo shar: Extracting \"'MakeDistrib'\" \(578 characters\)
- sed "s/^X//" >'MakeDistrib' <<'END_OF_FILE'
- X#/bin/csh -f
- X#
- X# This shell script creates the compress okbridge tar file which
- X# is distributed. Unfortunately, it seems that the "make" command
- X# on some systems is not smart enough to handle the work which is
- X# done by this file.
- X#
- Xsetenv MAJOR `grep 'major_rev.*=' globals.h | sed 's@.*"\(.*\)".*@\1@'`
- ##### 920110.6
- Path: uunet!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i018: okbridge - computer-mediated bridge game, Part03/07
- Message-ID: <2277@masterCNA.TEK.COM>
- Date: 10 Jan 92 16:44:42 GMT
- Sender: news@masterCNA.TEK.COM
- Lines: 1957
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: mclegg@cs.UCSD.EDU (Matthew Clegg)
- Posting-number: Volume 13, Issue 18
- Archive-name: okbridge/Part03
- Environment: BSD-derived Unix, curses, sockets
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 3 (of 7)."
- # Contents: input.c.aa startup.c
- # Wrapped by billr@saab on Fri Jan 10 08:31:28 1992
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'input.c.aa' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'input.c.aa'\"
- else
- echo shar: Extracting \"'input.c.aa'\" \(40095 characters\)
- sed "s/^X//" >'input.c.aa' <<'END_OF_FILE'
- X/* input.c -- Input driver for the bridge program.
- X !
- X ! Copyright (C) 1990,1991 by Matthew Clegg
- X !
- X ! This program may be copied and distributed freely. Please do not
- X ! charge money for this program or for any program derived from it.
- X ! If you modify this program, then include a notice stating plainly
- X ! that your program is derived from the okbridge program and is not
- ##### 920110.7
- Path: uunet!zaphod.mps.ohio-state.edu!uwm.edu!ogicse!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i020: okbridge - computer-mediated bridge game, Part05/07
- Message-ID: <2279@masterCNA.TEK.COM>
- Date: 10 Jan 92 16:45:02 GMT
- Article-I.D.: masterCN.2279
- Sender: news@masterCNA.TEK.COM
- Lines: 1870
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: mclegg@cs.UCSD.EDU (Matthew Clegg)
- Posting-number: Volume 13, Issue 20
- Archive-name: okbridge/Part05
- Environment: BSD-derived Unix, curses, sockets
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 5 (of 7)."
- # Contents: display.c email.c okbridge.help ps.c
- # Wrapped by billr@saab on Fri Jan 10 08:31:29 1992
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'display.c' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'display.c'\"
- else
- echo shar: Extracting \"'display.c'\" \(17419 characters\)
- sed "s/^X//" >'display.c' <<'END_OF_FILE'
- X/* display.c -- Display functions for netbridge program.
- X !
- X ! Copyright (C) 1990,1991 by Matthew Clegg
- X !
- X ! This program may be copied and distributed freely. Please do not
- X ! charge money for this program or for any program derived from it.
- X ! If you modify this program, then include a notice stating plainly
- ##### 920110.8
- Path: uunet!spool.mu.edu!uwm.edu!ogicse!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i019: okbridge - computer-mediated bridge game, Part04/07
- Message-ID: <2278@masterCNA.TEK.COM>
- Date: 10 Jan 92 16:44:51 GMT
- Article-I.D.: masterCN.2278
- Sender: news@masterCNA.TEK.COM
- Lines: 1153
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: mclegg@cs.UCSD.EDU (Matthew Clegg)
- Posting-number: Volume 13, Issue 19
- Archive-name: okbridge/Part04
- Environment: BSD-derived Unix, curses, sockets
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 4 (of 7)."
- # Contents: input.c.ab
- # Wrapped by billr@saab on Fri Jan 10 08:31:28 1992
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'input.c.ab' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'input.c.ab'\"
- else
- echo shar: Extracting \"'input.c.ab'\" \(31325 characters\)
- sed "s/^X//" >'input.c.ab' <<'END_OF_FILE'
- Xstatic int Reserved_message (message)
- X char *message;
- X/* Compares the given message to the list of card and bid names. If a
- X match is found, then returns true. Otherwise, returns false.
- X*/
- X{
- X char compare_buff[100], *ch;
- ##### 920110.9
- Path: uunet!spool.mu.edu!uwm.edu!ogicse!zephyr.ens.tek.com!master!saab!billr
- From: billr@saab.CNA.TEK.COM (Bill Randle)
- Newsgroups: comp.sources.games
- Subject: v13i021: okbridge - computer-mediated bridge game, Part06/07
- Message-ID: <2280@masterCNA.TEK.COM>
- Date: 10 Jan 92 16:45:15 GMT
- Article-I.D.: masterCN.2280
- Sender: news@masterCNA.TEK.COM
- Lines: 1832
- Approved: billr@saab.CNA.TEK.COM
-
- Submitted-by: mclegg@cs.UCSD.EDU (Matthew Clegg)
- Posting-number: Volume 13, Issue 21
- Archive-name: okbridge/Part06
- Environment: BSD-derived Unix, curses, sockets
-
-
-
- #! /bin/sh
- # This is a shell archive. Remove anything before this line, then unpack
- # it by saving it into a file and typing "sh file". To overwrite existing
- # files, type "sh file -c". You can also feed this as standard input via
- # unshar, or by typing "sh <file", e.g.. If this archive is complete, you
- # will see the following message at the end:
- # "End of archive 6 (of 7)."
- # Contents: code.c email.h globals.h help.c input.h oktally.c
- # scoring.c
- # Wrapped by billr@saab on Fri Jan 10 08:31:29 1992
- PATH=/bin:/usr/bin:/usr/ucb ; export PATH
- if test -f 'code.c' -a "${1}" != "-c" ; then
- echo shar: Will not clobber existing file \"'code.c'\"
- else
- echo shar: Extracting \"'code.c'\" \(8947 characters\)
- sed "s/^X//" >'code.c' <<'END_OF_FILE'
- X/* code.c
- X !
- X ! Copyright (C) 1990,1991 by Matthew Clegg
- X !
- X ! This program may be copied and distributed freely. Please do not
- X ! charge money for this program or for any program derived from it.
- ##### DecFri,.0
- Path: uunet!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!deimos.cis.ksu.edu!mccall!mccall!tp
- Newsgroups: vmsnet.sources.games
- Subject: Re: Looking for code in C or FORTRAN to run on VAX sy
- Message-ID: <1991Dec13.163523@mccall.com>
- From: tp@mccall.com (Terry Poot)
- Date: Fri, 13 Dec 1991 16:35:23 CST
- Reply-To: tp@mccall.com (Terry Poot)
- References: <1991Dec11.154347.23@yvax.byu.edu>
- Distribution: world
- Organization: The McCall Pattern Co., Manhattan, KS, USA
- Nntp-Posting-Host: mis1
- Nntp-Posting-User: tp
- Lines: 43
-
-
- In article <1991Dec11.154347.23@yvax.byu.edu>, colemant@yvax.byu.edu writes:
- >I work here on the vms system, or what I believe to be vms. The thing that
- >runs here is called a vax. It is a 4000 (actually a pair of them).
-
- Type "show system". If you get output, ther first line should start with
- VAX/VMS. If you get something else, you aren't running VMS. :-)
-
- >anyway I want to know what this group is for and what if anything can be
- >expected from it.
-
- This group probably shouldn't have been created (says the person at fault ;-),
- you were right, Jamie). It was created because in the unix world, the source
- groups were over-run by game sources, and both people that wanted them, and
- people that didn't, expressed dismay at having to wade through stuff to find or
- avoid games. Thus, separate groups were created for game sources.
-
- I figured we'd avoid that problem to start with and create the game group from
- the beginning. It is, of course, totally unused. I fewer people play games on
- VMS than unix (all pithy observations omitted :-) ). Anyway, I wouldn't expect
- much from this group unless someone actually starts posting sources.
-
- >What I want from it is this:
- >
- > Some code written in "C" or "Fortran" that runs on the vax. I am
- >learning both these languages and need some examples. I learned basic and
- ##### DecFri,.1
- Newsgroups: vmsnet.sources.games
- Path: uunet!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!iowa.physics.uiowa.edu!dyson
- From: dyson@iowa.physics.uiowa.edu (Rick Dyson)
- Subject: BATTLESHIP (0/8)
- Message-ID: <1991Dec20.011857.1@iowa.physics.uiowa.edu>
- Summary: Header for VMS_SHARE of BATTLESHIP program for VMS
- Keywords: BATTLESHIP
- Lines: 22
- Sender: news@space.physics.uiowa.edu
- Nntp-Posting-Host: iaiowa.physics.uiowa.edu
- Reply-To: dyson@iowasp.physics.uiowa.edu
- Organization: Department of Physics and Astronomy, University of Iowa
- Date: Fri, 20 Dec 1991 06:18:57 GMT
-
-
- Here is the BATTLESHIP program I promised. I am not the author so I
- will only take the credit (or blame) for distributing it. It is in VAX
- FORTRAN and comes with both a MMS script and a build command file
- procedure. I have put the source files into an 8 part VMS_SHARE package
- which follow.
-
- Someone posted that they thought the program would need special
- privs, like PHYS_IO. I don't have that priv myself and it has never
- needed it for me.... :) If anyone needs any help or has a question, use
- the e-mail address below instead of the one in the header above.
-
- Enjoy,
- Rick Dyson
- --
- Richard L. Dyson INTERNET: Dyson@IowaSP.Physics.UIowa.EDU
- _ _ _____ Graduate Research Assistant O: 319/335--1879
- | | | | |_ _| Department of Physics & Astronomy H: 319/338--6117
- | | | | of | | Van Allen Hall NSI/DECnet: IOWASP::DYSON
- | \_/ | _| |_ University of Iowa or : 7231::DYSON
- \___/ |_____| Iowa City, IA 52242-1479
- /nosig
- ##### DecFri,.2
- Newsgroups: vmsnet.sources.games
- Path: uunet!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!iowa.physics.uiowa.edu!dyson
- From: dyson@iowa.physics.uiowa.edu (Rick Dyson)
- Subject: BATTLESHIP (1/8)
- Message-ID: <1991Dec20.012049.1@iowa.physics.uiowa.edu>
- Lines: 445
- Sender: news@space.physics.uiowa.edu
- Nntp-Posting-Host: iaiowa.physics.uiowa.edu
- Organization: Department of Physics and Astronomy, University of Iowa
- Date: Fri, 20 Dec 1991 06:20:49 GMT
-
- $! ------------------ CUT HERE -----------------------
- $ v='f$verify(f$trnlnm("SHARE_VERIFY"))'
- $!
- $! This archive created by VMS_SHARE Version 7.2-007 22-FEB-1990
- $! On 20-DEC-1991 01:05:25.74 By user DYSON
- $!
- $! This VMS_SHARE Written by:
- $! Andy Harper, Kings College London UK
- $!
- $! Acknowledgements to:
- $! James Gray - Original VMS_SHARE
- $! Michael Bednarek - Original Concept and implementation
- $!
- $!+ THIS PACKAGE DISTRIBUTED IN 8 PARTS, TO KEEP EACH PART
- $! BELOW 30 BLOCKS
- $!
- $! TO UNPACK THIS SHARE FILE, CONCATENATE ALL PARTS IN ORDER
- $! AND EXECUTE AS A COMMAND PROCEDURE ( @name )
- $!
- $! THE FOLLOWING FILE(S) WILL BE CREATED AFTER UNPACKING:
- $! 1. AAAREADME.TXT;1
- $! 2. ADD_LIST.COM;1
- $! 3. BATTLESHIP_TIMES.DAT;3
- $! 4. SETUP.COM;2
- $! 5. [.SOURCE]AAAREADME.TXT;1
- $! 6. [.SOURCE]BATTLESHIP.FOR;1
- $! 7. [.SOURCE]BATTLESHIP.HLP;1
- $! 8. [.SOURCE]BATTLESHIP.INC;1
- $! 9. [.SOURCE]BATTLESHIP_MAINT.FOR;1
- ##### DecFri,.3
- Newsgroups: vmsnet.sources.games
- Path: uunet!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!iowa.physics.uiowa.edu!dyson
- From: dyson@iowa.physics.uiowa.edu (Rick Dyson)
- Subject: BATTLESHIP (2/8)
- Message-ID: <1991Dec20.012158.1@iowa.physics.uiowa.edu>
- Lines: 416
- Sender: news@space.physics.uiowa.edu
- Nntp-Posting-Host: iaiowa.physics.uiowa.edu
- Organization: Department of Physics and Astronomy, University of Iowa
- Date: Fri, 20 Dec 1991 06:21:58 GMT
-
- -+-+-+-+-+-+-+-+ START OF PART 2 -+-+-+-+-+-+-+-+
- XC certain system service or smg routines, please send a bag of cheetos
- XC and a coke to ACM_CSA@SWTEXAS or RR02026@SWTEXAS. Thank you
- XC for your support.
- XC
- XC Known bugs:
- XC `20
- XC * Cursor placement: During a Msg> read, if no text is on the
- XC command line, and the opponent moves the cursor on the screen,
- XC the cursor will move to and remain at the position the opponent just
- XC moved to. Result: Message text is entered from the middle of
- XC the screen. Note: <ESC>7 and <ESC>8 are reserved by SMG$ and can not
- XC be used (in this particular instance).
- XC
- XC `20
- XC Modifications:
- XC
- XC Please send me an updated version when modification is made to this
- XC program. Thanks.
- XC
- XC Initials Date Description
- XC ---------+----------+-----------------------------------------------
- XC RR `7C08/30/89 `7C Corrected a problem of `5EC during a wait-for-o
- Vpponent
- XC CM `7C09/14/89 `7C Added a time flag to eliminate off hours of pla
- Vying
- XC
- X
- X LOGICAL THEY_WON
- ##### DecFri,.4
- Newsgroups: vmsnet.sources.games
- Path: uunet!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!iowa.physics.uiowa.edu!dyson
- From: dyson@iowa.physics.uiowa.edu (Rick Dyson)
- Subject: BATTLESHIP (3/8)
- Message-ID: <1991Dec20.012235.1@iowa.physics.uiowa.edu>
- Lines: 421
- Sender: news@space.physics.uiowa.edu
- Nntp-Posting-Host: iaiowa.physics.uiowa.edu
- Organization: Department of Physics and Astronomy, University of Iowa
- Date: Fri, 20 Dec 1991 06:22:35 GMT
-
- -+-+-+-+-+-+-+-+ START OF PART 3 -+-+-+-+-+-+-+-+
- X CHARACTER*15 USERNAME
- X CHARACTER*15 PNAME
- X CHARACTER*23 DATE_TIME
- X CHARACTER*4 FLAGS
- X INTEGER *4 TIMES
- X END STRUCTURE
- X RECORD /USR/ USER_STRUCTURE
- X
- X 11 FORMAT( 1X, '%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%' )
- X 12 FORMAT( 1X, 'User : ',A15,20X,'(',A15,')')
- X 13 FORMAT( 1X, 'Times played: ',I4 )
- X 14 FORMAT( 1X, 'Last played : ',A23 )
- X 15 FORMAT( 1X, 'Priv. Flags : ',A4 )
- X 16 FORMAT( 1X, 'Flag translation follows:' )
- X 17 FORMAT( 1X, 'Press `5BRETURN`5D to cancel operation.' )
- X 18 FORMAT( 1X, 'User ',A15,' is not listed in the BATTLESHIP UAF.')
- X
- X CALL GET_JPI( JPI$_IMAGNAME, DATA_DIR , IDUMMY )
- X DATAFILE = DATA_DIR(1:II)//'BATTLESHIP_UAF.DAT'
- X
- X OPEN(FILE = DATAFILE ,
- X _ STATUS = 'OLD' ,
- X _ ORGANIZATION= 'INDEXED' ,
- X _ ACCESS = 'KEYED' ,
- X _ RECORDTYPE = 'VARIABLE' ,
- X _ FORM = 'UNFORMATTED' ,
- X _ CARRIAGECONTROL = 'NONE' ,
- X _ RECL = 61 ,
- ##### DecFri,.5
- Newsgroups: vmsnet.sources.games
- Path: uunet!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!iowa.physics.uiowa.edu!dyson
- From: dyson@iowa.physics.uiowa.edu (Rick Dyson)
- Subject: BATTLESHIP (5/8)
- Message-ID: <1991Dec20.012405.1@iowa.physics.uiowa.edu>
- Lines: 461
- Sender: news@space.physics.uiowa.edu
- Nntp-Posting-Host: iaiowa.physics.uiowa.edu
- Organization: Department of Physics and Astronomy, University of Iowa
- Date: Fri, 20 Dec 1991 06:24:04 GMT
-
- -+-+-+-+-+-+-+-+ START OF PART 5 -+-+-+-+-+-+-+-+
- XC ANNOUNCE Displays message on current ship's status while plac
- Ving
- XC ENTER Interface for placing a ship.
- XC OUR_UPDATE Display to our screen our ship's status'
- XC THEIR_UPDATE Display to their screen our ship's status'
- XC ABORT Removes the current ship from the screen while placi
- Vng
- XC TOUP Converts a single character to upper case
- XC TRAP_MESSAGES AST procedure for trapping a broadcast message
- XC INIT Initializes smg display id's, keyboard etc.
- XC SPAWN_DCL Envokes a spawn and notifies opponent.
- XC SEND_MESSAGE Accepts input for message to be sent to opponent
- XC GET_INPUT Interface for SEND_MESSAGE
- XC DRAW_BOARD Draws the screen
- XC
- X`0C
- X SUBROUTINE SETUP_SHIPS
- X INTEGER TOUP
- X LOGICAL FINISHED
- X COMMON /SETUP/ ICOMMON_SETUP_ROW, ICOMMON_SETUP_COL
- X STRUCTURE /ALLOW/
- X LOGICAL BATTLESHIP/.TRUE./,`20
- X _ SUBMARINE /.TRUE./,`20
- X _ PT_BOAT /.TRUE./,`20
- X _ CARRIER /.TRUE./,
- X _ CRUISER /.TRUE./,`20
- X _ DESTROYER /.TRUE./
- X END STRUCTURE
- ##### DecFri,.6
- Newsgroups: vmsnet.sources.games
- Path: uunet!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!iowa.physics.uiowa.edu!dyson
- From: dyson@iowa.physics.uiowa.edu (Rick Dyson)
- Subject: BATTLESHIP (4/8)
- Message-ID: <1991Dec20.012321.1@iowa.physics.uiowa.edu>
- Lines: 468
- Sender: news@space.physics.uiowa.edu
- Nntp-Posting-Host: iaiowa.physics.uiowa.edu
- Organization: Department of Physics and Astronomy, University of Iowa
- Date: Fri, 20 Dec 1991 06:23:21 GMT
-
- -+-+-+-+-+-+-+-+ START OF PART 4 -+-+-+-+-+-+-+-+
- X CALL STR$UPCASE( NODE, NODE )
- X IF ( IID .NE. 0 ) THEN
- X OPEN(FILE=DATA_DIR(1:II)//'BATTLESHIP_'//NODE(1:IID)//'.DAT',
- X _ UNIT=1,STATUS='NEW')
- X CLOSE(UNIT=1)
- X ENDIF
- X END DO
- X RETURN
- X 22 IIJ = INDEX( DATAFILE, ' ' )
- X WRITE (*,2) 'Could not create '//DATAFILE(1:IIJ-1)
- X END
- X
- X
- X SUBROUTINE GET_JPI( CODE, RETVAL , II)
- X INTEGER STATUS, LIB$GETJPI, CODE
- X CHARACTER*(*) RETVAL
- X
- X STATUS = LIB$GETJPI( CODE,,,,RETVAL, II )
- X IF (.NOT. STATUS ) CALL LIB$SIGNAL( %VAL(STATUS) )
- X
- X RETURN
- X END
- X
- $ CALL UNPACK [.SOURCE]BATTLESHIP_MAINT.FOR;1 1013450344
- $ create 'f'
- X!
- X! BATTLE_ARRAY.INC
- X!
- ##### DecFri,.7
- Newsgroups: vmsnet.sources.games
- Path: uunet!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!iowa.physics.uiowa.edu!dyson
- From: dyson@iowa.physics.uiowa.edu (Rick Dyson)
- Subject: BATTLESHIP (6/8)
- Message-ID: <1991Dec20.012432.1@iowa.physics.uiowa.edu>
- Lines: 459
- Sender: news@space.physics.uiowa.edu
- Nntp-Posting-Host: iaiowa.physics.uiowa.edu
- Organization: Department of Physics and Astronomy, University of Iowa
- Date: Fri, 20 Dec 1991 06:24:32 GMT
-
- -+-+-+-+-+-+-+-+ START OF PART 6 -+-+-+-+-+-+-+-+
- X CALL WRITE( TEXT, IIROW, 50 )
- X CALL ESC_8
- X
- X RETURN
- X END
- X`0C
- X SUBROUTINE ABORT( CH )
- X CHARACTER*1 CH
- X INCLUDE 'BATTLESHIP.INC'
- X DO I = 1, 9
- X DO J = 1, 15
- X IF (M_GRID(I,J) .EQ. CH) THEN
- X M_GRID(I,J) = '.'
- X CALL WRITE( '.', I+1, (J*2) + 2 )
- X END IF
- X END DO
- X END DO
- X RETURN
- X END
- X
- X INTEGER FUNCTION TOUP( INT )
- X TOUP = INT
- X IF (INT .GE. 97 .AND. INT .LE. 122) TOUP = INT - 32
- X RETURN
- X END
- X`0C
- X SUBROUTINE TRAP_MESSAGES
- X CHARACTER*200 MSG
- ##### DecFri,.8
- Newsgroups: vmsnet.sources.games
- Path: uunet!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!iowa.physics.uiowa.edu!dyson
- From: dyson@iowa.physics.uiowa.edu (Rick Dyson)
- Subject: BATTLESHIP (7/8)
- Message-ID: <1991Dec20.012504.1@iowa.physics.uiowa.edu>
- Lines: 452
- Sender: news@space.physics.uiowa.edu
- Nntp-Posting-Host: iaiowa.physics.uiowa.edu
- Organization: Department of Physics and Astronomy, University of Iowa
- Date: Fri, 20 Dec 1991 06:25:04 GMT
-
- -+-+-+-+-+-+-+-+ START OF PART 7 -+-+-+-+-+-+-+-+
- X INCLUDE 'BATTLESHIP.INC'
- X GETTING_INKEY = .TRUE.
- X CALL SMG$READ_KEYSTROKE(KEYBID, INKEY)
- X GETTING_INKEY = .FALSE.
- X RETURN
- X END
- X`0C
- X SUBROUTINE SET_CURSOR( ROW, COL )
- X INTEGER ROW, COL
- X INCLUDE 'BATTLESHIP.INC'
- X CALL SMG$SET_CURSOR_ABS( DISPID, ROW, COL )
- X RETURN
- X END
- X`0C
- X SUBROUTINE ABORT_GAME
- X CHARACTER*132 MASTER_FILE
- X INCLUDE 'BATTLESHIP.INC'
- X IF ( WAITING_FOR_COMLINK ) THEN
- X II = ILN( IMAGE_DEFAULT_DIR )
- X IJ = ILN( CURR_NODE )
- X
- X MASTER_FILE = IMAGE_DEFAULT_DIR(1:II)//
- X _ 'BATTLESHIP_' //
- X _ CURR_NODE(1:IJ) //
- X _ '.DAT'
- X
- X
- X THEIR.MBX_NAME = ' '
- ##### DecFri,.9
- Newsgroups: vmsnet.sources.games
- Path: uunet!zaphod.mps.ohio-state.edu!hobbes.physics.uiowa.edu!iowa.physics.uiowa.edu!dyson
- From: dyson@iowa.physics.uiowa.edu (Rick Dyson)
- Subject: BATTLESHIP (8/8)
- Message-ID: <1991Dec20.012534.1@iowa.physics.uiowa.edu>
- Lines: 448
- Sender: news@space.physics.uiowa.edu
- Nntp-Posting-Host: iaiowa.physics.uiowa.edu
- Organization: Department of Physics and Astronomy, University of Iowa
- Date: Fri, 20 Dec 1991 06:25:34 GMT
-
- -+-+-+-+-+-+-+-+ START OF PART 8 -+-+-+-+-+-+-+-+
- X ELSEIF( STRING(1:1) .EQ. '+' ) THEN ! THEIR SHIP'S STATUS`20
- X READ( STRING, 1 ) CH, ISTR
- X CALL THEIR_UPDATE( CH, ISTR )
- X
- X
- XC------------------------------------------------------------------
- X ELSEIF( STRING(1:1) .EQ. 'C' ) THEN ! THEIR CURSOR IS MOVING
- X READ( STRING, 2 ) ITHEIR_ROW, ITHEIR_COL
- X IF (( .NOT. AT_COMMAND_LINE ) .AND. ( .NOT. IN_HELP ))
- X _ CALL SET_CURSOR( ITHEIR_ROW, ITHEIR_COL )
- X
- X
- XC------------------------------------------------------------------
- X ELSEIF( STRING(1:1) .EQ. 'R' ) THEN ! THEY'VE RESPONDED.
- X CALL SYS$WAKE(,OUR.NICKNAME(1:OUR.NICKNAME_LEN))
- X `20
- X
- XC------------------------------------------------------------------
- X ELSEIF( STRING(1:1) .EQ. '-' ) THEN ! THEY'VE FINISHED SETTING
- V UP
- X IF( IM_FINISHED ) THEN `20
- X CALL SYS$WAKE(,OUR.NICKNAME(1:OUR.NICKNAME_LEN))! WE'VE BEEN W
- VAITING FOR THEM
- X THEYRE_FINISHED = .TRUE.
- X ELSE
- X CALL DISPLAY_WHAT_THEYRE_DOING( 'waiting... ',
- X _ ICOMMON_SETUP_ROW, ICOMMON_SETUP_COL )
- X THEYRE_FINISHED = .TRUE.! WE'RE STILL SETTING UP
- ##### DecTue,.0
- Newsgroups: vmsnet.sources.games
- Path: uunet!think.com!yale.edu!jvnc.net!adelphi.edu!auvax1.adelphi.edu!REUBEN
- From: reuben@auvax1.adelphi.edu
- Subject: Adventure for VMS
- Message-ID: <0095336F.D14C1B20@auvax1.adelphi.edu>
- Sender: news@adx.adelphi.edu (USENET News System)
- Nntp-Posting-Host: auvax1
- Reply-To: reuben@auvax1.adelphi.edu
- Organization: Adelphi University, Garden City, NY
- Date: Tue, 17 Dec 1991 01:38:07 GMT
-
- Hi,
- Does anyone out there know where I can find adventure for vms?
- Thanks in Advance.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- Reuben D. Molloy |Internet Address: reuben@auvax1.adelphi.edu
- VAX/VMS System Manager |Telephone: (516)877-3341
- Adelphi University |Fax: (516)877-3347
- Academic Computing Center ________|____________________________________________
- 1 South Avenue | If your ship doesn't come in, swim out to it.
- Garden City, NY 11530 | - Jonathan Winters
- -=-=-=-=-=-=-=-=-=-=-=-=-=|-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
- ##### DecWed,.0
- Newsgroups: vmsnet.sources.games
- Path: uunet!elroy.jpl.nasa.gov!nntp-server.caltech.edu!eql.caltech.edu!rankin
- From: rankin@eql.caltech.edu (Pat Rankin)
- Subject: NetHack for VMS
- Message-ID: <17DEC199119294119@eql.caltech.edu>
- News-Software: VAX/VMS VNEWS 1.41
- Keywords: VMS NetHack
- Sender: news@cco.caltech.edu
- Nntp-Posting-Host: eql.caltech.edu
- Organization: California Institute of Technology
- References: <00953418.00B662A0@vms.csd.mu.edu>
- Date: Wed, 18 Dec 1991 02:29:00 GMT
-
- > You can also get Nethack (see rec.games.hack or r.g.nethack); in fact,
- > if you get the game from a VMS site, very likely the installation
- > procedure is very nicely documented (when I got it, it was). But it's
- > HUGE, and much more complicated than Moria. But you _do_ get the source.
-
- The current version of NetHack (3.0 patchlevel 10; released Feb'91)
- is available in VMS format via anon FTP from host "uars.acd.ucar.edu" in
- directory [.SRC.NETHACK] or from host "hamlet.caltech.edu" in [.NETHACK].
- Those sites and the files in those directories are both reachable via DECnet
- on NSI/DECnet (formerly SPAN) as well. There are two files there (plus
- a 'readme'), one containing sources and the other pre-built binaries. Both
- have BACKUP savesets packaged inside text libraries and require somewhere
- around 9000 (that's right; _nine_thousand_) blocks of disk space while
- unpacking (less afterwards though). Anyone hoping to use NetHack on VMS is
- advised to obtain their system manager's permission and cooperation... :-}
-
- < NetHack is a screen-oriented, single player, dungeons & dragons type game,
- < a superset of Hack (and then some!), which was a descendant of Rogue.
- < The "net" prefix in its name refers to its development environment, not
- < to any resource usage or mode of play. It is the primary topic of
- < discussion in Usenet newsgroup rec.games.hack. Current version is 3.0.10.
-
- NetHack can also be found on the DECUS Fall'90 VAX SIG tape in
- [rankin.games]. The sources (in Unix format) can also be obtained from
- comp.sources.games archive sites, such as uunet.uu.net, wuarchive.wustl.edu,
- or gatekeeper.dec.com. You have to hunt and choose to find the latest
- version though. There are also archive sites in Europe and Australia.
- ##### DecWed,.1
- Newsgroups: vmsnet.sources.games
- Path: uunet!zaphod.mps.ohio-state.edu!moe.ksu.ksu.edu!hobbes.physics.uiowa.edu!iowasp.physics.uiowa.edu!dyson
- From: dyson@iowasp.physics.uiowa.edu (Rick Dyson)
- Subject: BATTLESHIP for 2 VMS players
- Message-ID: <1991Dec18.091124.1@iowasp.physics.uiowa.edu>
- Lines: 20
- Sender: news@space.physics.uiowa.edu
- Nntp-Posting-Host: aurora.physics.uiowa.edu
- Organization: Department of Physics and Astronomy, University of Iowa
- Date: Wed, 18 Dec 1991 15:11:24 GMT
-
- If anyone is interested, I can post a VMS version of the standard
- BATTLESHIP game that allows you to play against another opponent on any
- node of a VAX cluster. It even has some features to keep people from
- using it during manager chosen periods of the day/week (i.e., disable
- play from 9-5....)
-
- It is not my code, but it is public domain. It is written in FORTRAN
- though, so caveat emptor. E-mail me for requests and if there are
- several, I may just post it. I don't have an anonymous ftp account here,
- but I could probably leave it somewhere else if someone would give me an
- appropriate site suggestion..... :)
-
- rick
- --
- Richard L. Dyson INTERNET: Dyson@IowaSP.Physics.UIowa.EDU
- Shortened "Top 10 Punchlines to Dirty Jokes Astronauts Tell"......
- (#7): 30 seconds and holding -- And please keep holding!
- (#5): I said Venus! Venus! (#3): 10, 9, 8, 7 -- Oops!
- (#2): It wasn't G-forces that killed that monkey!
- and (#1): Gee - It tasted like Tang!
- ##### JanSat,.0
- Newsgroups: vmsnet.sources.games
- Path: uunet!munnari.oz.au!news.hawaii.edu!jach.hawaii.edu!JOEL
- From: joel@jach.hawaii.edu
- Subject: MANDELBROT plotter
- Message-ID: <1992Jan4.061033.14062@news.Hawaii.Edu>
- Sender: root@news.Hawaii.Edu (News Service)
- Nntp-Posting-Host: maikai.jach.hawaii.edu
- Reply-To: joel@jach.hawaii.edu
- Organization: UK/Canada/Netherlands Joint Astronomy Centre, Hilo, HI
- Date: Sat, 4 Jan 1992 06:10:33 GMT
-
- Following are three FORTRAN sources for plotting the fractal
- MANDELBROT set- the first uses REAL*16 variables for accuracy,
- the last two use REAL*4 for a considerable savings in calculation
- time; the latter appear perfectly adequate for small magnifications.
-
- The first two output plots using PGPLOT to a Tektronics 4014 compatible
- screen, while the last produces a GKS_72.PS file suitable for laser-
- printing (be aware, tho, the files are LARGE, 3500 blocks, and take
- a LONG time to print).
-
- These are improved versions of an earlier routine posted (or not, I
- can't seem to find it) here.
- joel.
- ##### LOGFILE
- 910822.0 billr@saab.CNA.TEK.COM (Bill Randle) v12i090: sidtool2 - pacman game for XView, Part01/07 <1671@masterCNA.TEK.COM>
- 910822.1 billr@saab.CNA.TEK.COM (Bill Randle) v12i091: sidtool2 - pacman game for XView, Part02/07 <1672@masterCNA.TEK.COM>
- 910822.2 billr@saab.CNA.TEK.COM (Bill Randle) v12i092: sidtool2 - pacman game for XView, Part03/07 <1673@masterCNA.TEK.COM>
- 910822.3 billr@saab.CNA.TEK.COM (Bill Randle) v12i093: sidtool2 - pacman game for XView, Part04/07 <1674@masterCNA.TEK.COM>
- 910822.4 billr@saab.CNA.TEK.COM (Bill Randle) v12i094: sidtool2 - pacman game for XView, Part05/07 <1675@masterCNA.TEK.COM>
- 910822.5 billr@saab.CNA.TEK.COM (Bill Randle) v12i095: sidtool2 - pacman game for XView, Part06/07 <1676@masterCNA.TEK.COM>
- 910822.6 billr@saab.CNA.TEK.COM (Bill Randle) v12i096: sidtool2 - pacman game for XView, Part07/07 <1677@masterCNA.TEK.COM>
- 910822.7 billr@saab.CNA.TEK.COM (Bill Randle) v12i089: anagram2 - a more efficient anagram generator, Part01/01 <1670@masterCNA.TEK.COM>
- 910828.0 news@unixhub.SLAC.Stanford.EDU (news) rmgroup alt.als <1965@unixhub.SLAC.Stanford.EDU>
- 910828.1 news@unixhub.SLAC.Stanford.EDU (news) rmgroup alt.als <1966@unixhub.SLAC.Stanford.EDU>
- 910907.0 billr@saab.tek.com (Bill Randle) v12INF11: Uucp access to saab <1733@masterCNA.TEK.COM>
- 910913.0 billr@saab.tek.com (Bill Randle) v12i097: rogue - a rogue 5.3 clone, Patch3 <1764@masterCNA.TEK.COM>
- 910913.1 billr@saab.tek.com (Bill Randle) v12i098: othello3 - othello game, Part01/01 <1765@masterCNA.TEK.COM>
- 910913.2 billr@saab.tek.com (Bill Randle) v12INF12: Uucp access to saab available again <1766@masterCNA.TEK.COM>
- 910920.0 mhm2@jaguar.uofs.edu Search for Games and POSTS! <1991Sep20.102927.1@jaguar.uofs.edu>
- 911009.0 billr@saab.CNA.TEK.COM (Bill Randle) v12i099: metroid - a password cracker for Nintendo Metroid, Part01/01 <1866@masterCNA.TEK.COM>
- 911009.1 billr@saab.CNA.TEK.COM (Bill Randle) v12i100: conn4 - game of dropping pieces, Part01/01 <1867@masterCNA.TEK.COM>
- 911015.0 meffanr@woods.ulowell.edu vms multi-user game, in search of a beta test site <1991Oct14.234155.1@woods.ulowell.edu>
- 911205.0 billr@saab.CNA.TEK.COM (Bill Randle) v13INF1: intro13 - Introduction to comp.sources.games <2109@masterCNA.TEK.COM>
- 911205.1 billr@saab.CNA.TEK.COM (Bill Randle) v13INF2: num-idx13a - Index of comp.sources.games postings by volume/issue number, Part1/2 <2110@masterCNA.TEK.COM>
- 911205.2 billr@saab.CNA.TEK.COM (Bill Randle) v13INF3: num-idx13b - Index of comp.sources.games postings by volume/issue number, Part2/2 <2111@masterCNA.TEK.COM>
- 911205.3 billr@saab.CNA.TEK.COM (Bill Randle) v13INF4: alpha-idx13a - Index of comp.sources.games postings by name, Part1/3 <2112@masterCNA.TEK.COM>
- 911205.4 billr@saab.CNA.TEK.COM (Bill Randle) v13INF5: alpha-idx13b - Index of comp.sources.games postings by name, Part2/3 <2113@masterCNA.TEK.COM>
- 911205.5 billr@saab.CNA.TEK.COM (Bill Randle) v13INF6: alpha-idx13c - Index of comp.sources.games postings by name, Part3/3 <2114@masterCNA.TEK.COM>
- 911205.6 billr@saab.CNA.TEK.COM (Bill Randle) v13INF7: patchlog13 - Index of patches posted to comp.sources.games <2115@masterCNA.TEK.COM>
- 911205.7 billr@saab.CNA.TEK.COM (Bill Randle) v13INF8: saab-idx13a - Index of games in the archive on saab, Part1/2 <2116@masterCNA.TEK.COM>
- 911205.8 billr@saab.CNA.TEK.COM (Bill Randle) v13INF9: saab-idx13b - Index of games in the archive on saab, Part2/2 <2117@masterCNA.TEK.COM>
- 911205.9 billr@saab.CNA.TEK.COM (Bill Randle) v13INF10: archivers13 - Listing of archive sites <2118@masterCNA.TEK.COM>
- 911205.10 billr@saab.CNA.TEK.COM (Bill Randle) v13i001: xsokoban - X11 based, get the money game (Version 2), Part01/02 <2121@masterCNA.TEK.COM>
- 911205.11 billr@saab.CNA.TEK.COM (Bill Randle) v13i002: xsokoban - X11 based, get the money game (Version 2), Part02/02 <2122@masterCNA.TEK.COM>
- 911205.12 billr@saab.CNA.TEK.COM (Bill Randle) v13i003: dr_mario - Dr. Mario Nintendo game clone, Part01/01 <2123@masterCNA.TEK.COM>
- 911205.13 billr@saab.CNA.TEK.COM (Bill Randle) v13i004: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part01/06 <2124@masterCNA.TEK.COM>
- 911205.14 billr@saab.CNA.TEK.COM (Bill Randle) v13i005: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part02/06 <2125@masterCNA.TEK.COM>
- 911205.15 billr@saab.CNA.TEK.COM (Bill Randle) v13i006: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part03/06 <2126@masterCNA.TEK.COM>
- 911205.16 billr@saab.CNA.TEK.COM (Bill Randle) v13i007: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part04/06 <2127@masterCNA.TEK.COM>
- 911205.17 billr@saab.CNA.TEK.COM (Bill Randle) v13i008: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part05/06 <2128@masterCNA.TEK.COM>
- 911205.18 billr@saab.CNA.TEK.COM (Bill Randle) v13i009: nh-spoilers3 - WCST Nethack Spoiler File (version 7), Part06/06 <2129@masterCNA.TEK.COM>
- 911211.0 colemant@yvax.byu.edu Looking for code in C or FORTRAN to run on VAX system <1991Dec11.154347.23@yvax.byu.edu>
- DecFri,.0 Re: Looking for code in C or FORTRAN to run on VAX sy <1991Dec13.163523@mccall.com> tp@mccall.com (Terry Poot)
- 911213.0 billr@saab.CNA.TEK.COM (Bill Randle) v13i010: xmake5 - connect five-in-a-row game, Part01/03 <2160@masterCNA.TEK.COM>
- ##### nindex
-