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- Path: uunet!comp.vuw.ac.nz!waikato.ac.nz!ccc_spt
- From: ccc_spt@waikato.ac.nz (Simon Travaglia)
- Newsgroups: vmsnet.sources.games
- Subject: RE: Adventure Source
- Message-ID: <1992Jan10.083814.6048@waikato.ac.nz>
- Date: 10 Jan 92 08:38:14 +1300
- References: <1992Jan9.113804.8446@urz.unibas.ch>
- Organization: University of Waikato Computer Centre
- Lines: 40
-
- In article <1992Jan9.113804.8446@urz.unibas.ch>, minidis@urz.unibas.ch writes:
-
-
- There are TWO seperate files that you should have.
-
- 1. ADVENTURE.FOR
- & 2. ADVENTURE.DAT
-
- The first posting didn't contain as many comments about things, so I tried
- to kill it, but obviously that didn't work.
-
- So, the only FORTRAN you need is the 2nd file posted, the one saying "The
- right one" or some such thing.
-
- Compile this with Vax fortran.
-
- Then link it.
-
- Then run it. IT will open ADVENTURE.DAT in it's own good time...
-
- Now, There is a comment in there which revolves around IMAGE_DIR, which is
- an external routine that simply does a $GETJPI on the current process, looks
- up it's IMAGE_NAME, extracts from that the directory that the image is being
- run from, and tries to open the data file in that same directory. That way,
- you need not put $DUS0:[HOT.SHITCAKES.YUM.YUM]ADVENTURE.DAT and be left with
- the problem of recompiling (or patching) the program every time you move the
- game... You can comment this out if you like, or simply put a logical such
- as GAMES: in it's place...
- - Simon
-
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