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- Path: uunet!wupost!waikato.ac.nz!ccc_simon
- From: ccc_simon@waikato.ac.nz (Simon Travaglia)
- Newsgroups: vmsnet.sources.games
- Subject: Adventure Data File
- Message-ID: <1992Jan2.100237.5986@waikato.ac.nz>
- Date: 2 Jan 92 10:02:37 +1300
- Organization: University of Waikato Computer Centre
- Lines: 1838
-
- 1 /
- 1 You are standing at the end of a road before a small brick building. /
- 1 Around you is a forest. A small stream flows out of the building and /
- 1 down a gully. /
- 2 You have walked up a hill, still in the forest. The road slopes back /
- 2 down the other side of the hill. There is a building in the distance. /
- 3 You are inside a building, a well house for a large spring. /
- 4 You are in a valley in the forest beside a stream tumbling along a /
- 4 rocky bed. /
- 5 You are in open forest, with a deep valley to one side. /
- 6 You are in open forest near both a valley and a road. /
- 7 At your feet all the water of the stream splashes into a 2-inch slit /
- 7 in the rock. Downstream the streambed is bare rock. /
- 8 You are in a 20-foot depression floored with bare dirt. Set into the /
- 8 dirt is a strong steel grate mounted in concrete. A dry streambed /
- 8 leads into the depression. /
- 9 You are in a small chamber beneath a 3x3 steel grate to the surface. /
- 9 A low crawl over cobbles leads inward to the west. /
- 10 You are crawling over cobbles in a low passage. There is a dim light /
- 10 at the east end of the passage. /
- 11 You are in a debris room filled with stuff washed in from the surface. /
- 11 A low wide passage with cobbles becomes plugged with mud and debris /
- 11 here, but an awkward canyon leads upward and west. A note on the wall /
- 11 says "magic word XYZZY". /
- 12 You are in an awkward sloping east/west canyon. /
- 13 You are in a splendid chamber thirty feet high. The walls are frozen /
- 13 rivers of orange stone. An awkward canyon and a good passage exit /
- 13 from east and west sides of the chamber. /
- 14 At your feet is a small pit breathing traces of white mist. An east /
- 14 passage ends here except for a small crack leading on. /
- 15 You are at one end of a vast hall stretching forward out of sight to /
- 15 the west. There are openings to either side. Nearby, a wide stone /
- 15 staircase leads downward. The hall is filled with wisps of white mist /
- 15 swaying to and fro almost as if alive. A cold wind blows up the /
- 15 staircase. There is a passage at the top of a dome behind you. /
- 16 The crack is far too small for you to follow. /
- 17 You are on the east bank of a fissure slicing clear across the hall. /
- 17 The mist is quite thick here, and the fissure is too wide to jump. /
- 18 This is a low room with a crude note on the wall. The note says, /
- 18 "You won't get it up the steps". /
- 19 You are in the hall of the mountain king, with passages off in all /
- 19 directions. /
- 20 You are at the bottom of the pit with a broken neck. /
- 21 You didn't make it. /
- 22 The dome is unclimbable. /
- 23 You are at the west end of the twopit room. There is a large hole in /
- 23 the wall above the pit at this end of the room. /
- 24 You are at the bottom of the eastern pit in the twopit room. There is /
- 24 a small pool of oil in one corner of the pit. /
- 25 You are at the bottom of the western pit in the twopit room. There is /
- 25 a large hole in the wall about 25 feet above you. /
- 26 You clamber up the plant and scurry through the hole at the top. /
- 27 You are on the west side of the fissure in the hall of mists. /
- 28 You are in a low N/S passage at a hole in the floor. The hole goes /
- 28 down to an E/W passage. /
- 29 You are in the south side chamber. /
- 30 You are in the west side chamber of the hall of the mountain king. /
- 30 A passage continues west and up here. /
- 31 >$< /
- 32 You can't get by the snake. /
- 33 You are in a large room, with a passage to the south, a passage to the /
- 33 west, and a wall of broken rock to the east. There is a large "y2" on /
- 33 a rock in the room's center. /
- 34 You are in a jumble of rock, with cracks everywhere. /
- 35 You're at a low window overlooking a huge pit, which extends up out of /
- 35 sight. A floor is indistinctly visible over 50 feet below. Traces of /
- 35 white mist cover the floor of the pit, becoming thicker to the right. /
- 35 Marks in the dust around the window would seem to indicate that /
- 35 someone has been here recently. Directly across the pit from you and /
- 35 25 feet away there is a similar window looking into a lighted room. A /
- 35 shadowy figure can be seen there peering back at you. /
- 36 You are in a dirty broken passage. To the east is a crawl. To the /
- 36 west is a large passage. Above you is a hole to another passage. /
- 37 You are on the brink of a small clean climbable pit. A crawl leads /
- 37 west. /
- 38 You are in the bottom of a small pit with a little stream, which /
- 38 enters and exits through tiny slits. /
- 39 You are in a large room full of dusty rocks. There is a big hole in /
- 39 the floor. There are cracks everywhere, and a passage leading east. /
- 40 You have crawled through a very low wide passage parallel to and north /
- 40 of the hall of mists. /
- 41 You are at the west end of hall of mists. A low wide crawl continues /
- 41 west and another goes north. To the south is a little passage 6 feet /
- 41 off the floor. /
- 42 You are in a maze of twisty little passages, all alike. /
- 43 You are in a maze of twisty little passages, all alike. /
- 44 You are in a maze of twisty little passages, all alike. /
- 45 You are in a maze of twisty little passages, all alike. /
- 46 Dead end /
- 47 Dead end /
- 48 Dead end /
- 49 You are in a maze of twisty little passages, all alike. /
- 50 You are in a maze of twisty little passages, all alike. /
- 51 You are in a maze of twisty little passages, all alike. /
- 52 You are in a maze of twisty little passages, all alike. /
- 53 You are in a maze of twisty little passages, all alike. /
- 54 Dead end /
- 55 You are in a maze of twisty little passages, all alike. /
- 56 Dead end /
- 57 You are on the brink of a thirty foot pit with a massive orange column /
- 57 down one wall. You could climb down here but you could not get back /
- 57 up. The maze continues at this level. /
- 58 Dead end /
- 59 you have crawled through a very low wide passage parallel to and north /
- 59 of the hall of mists. /
- 60 You are at the east end of a very long hall apparently without side /
- 60 chambers. To the east a low wide crawl slants up. To the north a /
- 60 round two foot hole slants down. /
- 61 You are at the west end of a very long featureless hall. The hall /
- 61 joins up with a narrow north/south passage. /
- 62 You are at a crossover of a high N/S passage and a low E/W one. /
- 63 Dead end /
- 64 You are at a complex junction. A low hands and knees passage from the /
- 64 north joins a higher crawl from the east to make a walking passage /
- 64 going west. There is also a large room above. The air is damp here. /
- 65 You are in bedquilt, a long east/west passage with holes everywhere. /
- 65 To explore at random select north, south, up, or down. /
- 66 You are in a room whose walls resemble swiss cheese. Obvious passages /
- 66 go west, east, ne, and nw. Part of the room is occupied by a large /
- 66 bedrock block. /
- 67 You are at the east end of the twopit room. The floor here is /
- 67 littered with thin rock slabs, which make it easy to descend the pits. /
- 67 There is a path here bypassing the pits to connect passages from east /
- 67 and west. There are holes all over, but the only big one is on the /
- 67 wall directly over the west pit where you can't get to it. /
- 68 You are in a large low circular chamber whose floor is an immense slab /
- 68 fallen from the ceiling (slab room). East and west there once were /
- 68 large passages, but they are now filled with boulders. Low small /
- 68 passages go north and south, and the south one quickly bends west /
- 68 around the boulders. /
- 69 You are in a secret N/S canyon above a large room. /
- 70 You are in a secret N/S canyon above a sizable passage. /
- 71 You are in a secret canyon at a junction of three canyons, bearing /
- 71 north, south, and SE. The north one is as tall as the other two /
- 71 combined. /
- 72 You are in a large low room. Crawls lead north, SE, and SW. /
- 73 Dead end crawl. /
- 74 You are in a secret canyon which here runs E/W. It crosses over a /
- 74 very tight canyon 15 feet below. If you go down you may not be able /
- 74 to get back up. /
- 75 You are at a wide place in a very tight N/S canyon. /
- 76 The canyon here becomes too tight to go further south. /
- 77 You are in a tall E/W canyon. A low tight crawl goes 3 feet north and /
- 77 seems to open up. /
- 78 The canyon runs into a mass of boulders -- Dead end. /
- 79 The stream flows out through a pair of 1 foot diameter sewer pipes. /
- 79 It would be advisable to use the exit. /
- 80 You are in a maze of twisty little passages, all alike. /
- 81 Dead end /
- 82 Dead end /
- 83 You are in a maze of twisty little passages, all alike. /
- 84 You are in a maze of twisty little passages, all alike. /
- 85 Dead end /
- 86 Dead end /
- 87 You are in a maze of twisty little passages, all alike. /
- 88 You are in a long, narrow corridor stretching out of sight to the /
- 88 west. At the eastern end is a hole through which you can see a /
- 88 profusion of leaves. /
- 89 There is nothing here to climb. Use "up" or "out" to leave the pit. /
- 90 You have climbed up the plant and out of the pit. /
- 91 You are at the top of a steep incline above a large room. You could /
- 91 climb down here, but you would not be able to climb up. There is a /
- 91 passage leading back to the north. /
- 92 You are in the giant room. The ceiling here is too high up for your /
- 92 lamp to show it. Cavernous passages lead east, north, and south. On /
- 92 the west wall is scrawled the inscription, "fee fie foe foo" [sic]. /
- 93 The passage here is blocked by a recent cave-in. /
- 94 You are at one end of an immense north/south passage. /
- 95 You are in a magnificent cavern with a rushing stream, which cascades /
- 95 over a sparkling waterfall into a roaring whirlpool which disappears /
- 95 through a hole in the floor. Passages exit to the south and west. /
- 96 You are in the soft room. The walls are covered with heavy curtains, /
- 96 the floor with a thick pile carpet. Moss covers the ceiling. /
- 97 This is the oriental room. Ancient oriental cave drawings cover the /
- 97 walls. A gently sloping passage leads upward to the north, another /
- 97 passage leads se, and a hands and knees crawl leads west. /
- 98 You are following a wide path around the outer edge of a large cavern. /
- 98 Far below, through a heavy white mist, strange splashing noises can be /
- 98 heard. The mist rises up through a fissure in the ceiling. The path /
- 98 exits to the south and west. /
- 99 You are in an alcove. A small nw path seems to widen after a short /
- 99 distance. An extremely tight tunnel leads east. It looks like a very /
- 99 tight squeeze. An eerie light can be seen at the other end. /
- 100 You're in a small chamber lit by an eerie green light. An extremely /
- 100 narrow tunnel exits to the west. A dark corridor leads ne. /
- 101 You're in the dark-room. A corridor leading south is the only exit. /
- 102 You are in an arched hall. A coral passage once continued up and east /
- 102 from here, but is now blocked by debris. The air smells of sea water. /
- 103 You're in a large room carved out of sedimentary rock. The floor and /
- 103 walls are littered with bits of shells imbedded in the stone. A /
- 103 shallow passage proceeds downward, and a somewhat steeper one leads /
- 103 up. A low hands and knees passage enters from the south. /
- 104 You are in a long sloping corridor with ragged sharp walls. /
- 105 You are in a cul-de-sac about eight feet across. /
- 106 You are in an anteroom leading to a large passage to the east. Small /
- 106 passages go west and up. The remnants of recent digging are evident. /
- 106 A sign in midair here says "cave under construction beyond this point. /
- 106 Proceed at own risk. [Witt construction company]" /
- 107 You are in a maze of twisty little passages, all different. /
- 108 You are at Witt's end. Passages lead off in *all* directions. /
- 109 You are in a north/south canyon about 25 feet across. The floor is /
- 109 covered by white mist seeping in from the north. The walls extend /
- 109 upward for well over 100 feet. Suspended from some unseen point far /
- 109 above you, an enormous two-sided mirror is hanging parallel to and /
- 109 midway between the canyon walls. (The mirror is obviously provided /
- 109 for the use of the dwarves, who as you know, are extremely vain.) A /
- 109 small window can be seen in either wall, some fifty feet up. /
- 110 You're at a low window overlooking a huge pit, which extends up out of /
- 110 sight. A floor is indistinctly visible over 50 feet below. Traces of /
- 110 white mist cover the floor of the pit, becoming thicker to the left. /
- 110 Marks in the dust around the window would seem to indicate that /
- 110 someone has been here recently. Directly across the pit from you and /
- 110 25 feet away there is a similar window looking into a lighted room. A /
- 110 shadowy figure can be seen there peering back at you. /
- 111 A large stalactite extends from the roof and almost reaches the floor /
- 111 below. You could climb down it, and jump from it to the floor, but /
- 111 having done so you would be unable to reach it to climb back up. /
- 112 You are in a little maze of twisting passages, all different. /
- 113 You are at the edge of a large underground reservoir. An opaque cloud /
- 113 of white mist fills the room and rises rapidly upward. The lake is /
- 113 fed by a stream, which tumbles out of a hole in the wall about 10 feet /
- 113 overhead and splashes noisily into the water somewhere within the /
- 113 mist. The only passage goes back toward the south. /
- 114 Dead end /
- 115 You are at the northeast end of an immense room, even larger than the /
- 115 giant room. It appears to be a repository for the "adventure" /
- 115 program. Massive torches far overhead bathe the room with smoky /
- 115 yellow light. Scattered about you can be seen a pile of bottles (all /
- 115 of them empty), a nursery of young beanstalks murmuring quietly, a bed /
- 115 of oysters, a bundle of black rods with rusty stars on their ends, and /
- 115 a collection of brass lanterns. Off to one side a great many dwarves /
- 115 are sleeping on the floor, snoring loudly. A sign nearby reads: "do /
- 115 not disturb the dwarves!" an immense mirror is hanging against one /
- 115 wall, and stretches to the other end of the room, where various other /
- 115 sundry objects can be glimpsed dimly in the distance. /
- 116 You are at the southwest end of the repository. To one side is a pit /
- 116 full of fierce green snakes. On the other side is a row of small /
- 116 wicker cages, each of which contains a little sulking bird. In one /
- 116 corner is a bundle of black rods with rusty marks on their ends. A /
- 116 large number of velvet pillows are scattered about on the floor. A /
- 116 vast mirror stretches off to the northeast. At your feet is a large /
- 116 steel grate, next to which is a sign which reads, "treasure vault. /
- 116 Keys in main office." /
- 117 You are on one side of a large, deep chasm. A heavy white mist rising /
- 117 up from below obscures all view of the far side. A sw path leads away /
- 117 from the chasm into a winding corridor. /
- 118 You are in a long winding corridor sloping out of sight in both /
- 118 directions. /
- 119 You are in a secret canyon which exits to the north and east. /
- 120 You are in a secret canyon which exits to the north and east. /
- 121 You are in a secret canyon which exits to the north and east. /
- 122 You are on the far side of the chasm. A ne path leads away from the /
- 122 chasm on this side. /
- 123 You're in a long east/west corridor. A faint rumbling noise can be /
- 123 heard in the distance. /
- 124 The path forks here. The left fork leads northeast. A dull rumbling /
- 124 seems to get louder in that direction. The right fork leads southeast /
- 124 down a gentle slope. The main corridor enters from the west. /
- 125 The walls are quite warm here. From the north can be heard a steady /
- 125 roar, so loud that the entire cave seems to be trembling. Another /
- 125 passage leads south, and a low crawl goes east. /
- 126 You are on the edge of a breath-taking view. Far below you is an /
- 126 active volcano, from which great gouts of molten lava come surging /
- 126 out, cascading back down into the depths. The glowing rock fills the /
- 126 farthest reaches of the cavern with a blood-red glare, giving every- /
- 126 thing an eerie, macabre appearance. The air is filled with flickering /
- 126 sparks of ash and a heavy smell of brimstone. The walls are hot to /
- 126 the touch, and the thundering of the volcano drowns out all other /
- 126 sounds. Embedded in the jagged roof far overhead are myriad twisted /
- 126 formations composed of pure white alabaster, which scatter the murky /
- 126 light into sinister apparitions upon the walls. To one side is a deep /
- 126 gorge, filled with a bizarre chaos of tortured rock which seems to /
- 126 have been crafted by the devil himself. An immense river of fire /
- 126 crashes out from the depths of the volcano, burns its way through the /
- 126 gorge, and plummets into a bottomless pit far off to your left. To /
- 126 the right, an immense geyser of blistering steam erupts continuously /
- 126 from a barren island in the center of a sulfurous lake, which bubbles /
- 126 ominously. The far right wall is aflame with an incandescence of its /
- 126 own, which lends an additional infernal splendor to the already /
- 126 hellish scene. A dark, foreboding passage exits to the south. /
- 127 You are in a small chamber filled with large boulders. The walls are /
- 127 very warm, causing the air in the room to be almost stifling from the /
- 127 heat. The only exit is a crawl heading west, through which is coming /
- 127 a low rumbling. /
- 128 You are walking along a gently sloping north/south passage lined with /
- 128 oddly shaped limestone formations. /
- 129 You are standing at the entrance to a large, barren room. A sign /
- 129 posted above the entrance reads: "Caution! Bear in room!" /
- 130 You are inside a barren room. The center of the room is completely /
- 130 empty except for some dust. Marks in the dust lead away toward the /
- 130 far end of the room. The only exit is the way you came in. /
- 131 You are in a maze of twisting little passages, all different. /
- 132 You are in a little maze of twisty passages, all different. /
- 133 You are in a twisting maze of little passages, all different. /
- 134 You are in a twisting little maze of passages, all different. /
- 135 You are in a twisty little maze of passages, all different. /
- 136 You are in a twisty maze of little passages, all different. /
- 137 You are in a little twisty maze of passages, all different. /
- 138 You are in a maze of little twisting passages, all different. /
- 139 You are in a maze of little twisty passages, all different. /
- 140 Dead end /
- -1 end /
- 2 /
- 1 You're at end of road again. /
- 2 You're at hill in road. /
- 3 You're inside building. /
- 4 You're in valley. /
- 5 You're in forest. /
- 6 You're in forest. /
- 7 You're at slit in streambed. /
- 8 You're outside grate. /
- 9 You're below the grate. /
- 10 You're in cobble crawl. /
- 11 You're in debris room. /
- 13 You're in bird chamber. /
- 14 You're at top of small pit. /
- 15 You're in hall of mists. /
- 17 You're on east bank of fissure. /
- 18 You're in nugget of gold room. /
- 19 You're in hall of Mt King /
- 23 You're at west end of twopit room. /
- 24 You're in east pit. /
- 25 You're in west pit. /
- 33 You're at "Y2". /
- 35 You're at window on pit. /
- 36 You're in dirty passage. /
- 39 You're in dusty rock room. /
- 41 You're at west end of hall of mists. /
- 57 You're at brink of pit. /
- 60 You're at east end of long hall. /
- 61 You're at west end of long hall. /
- 64 You're at complex junction. /
- 66 You're in swiss cheese room. /
- 67 You're at east end of twopit room. /
- 68 You're in slab room. /
- 71 You're at junction of three secret canyons. /
- 74 You're in secret E/W canyon above tight canyon. /
- 88 You're in narrow corridor. /
- 91 You're at steep incline above large room. /
- 92 You're in giant room. /
- 95 You're in cavern with waterfall. /
- 96 You're in soft room. /
- 97 You're in oriental room. /
- 98 You're in misty cavern. /
- 99 You're in alcove. /
- 100 You're in plover room. /
- 101 You're in dark-room. /
- 102 You're in arched hall. /
- 103 You're in shell room. /
- 106 You're in anteroom. /
- 108 You're at Witt's end. /
- 109 You're in mirror canyon. /
- 110 You're at window on pit. /
- 111 You're at top of stalactite. /
- 113 You're at reservoir. /
- 115 You're at NE end. /
- 116 You're at SW end. /
- 117 You're on SW side of chasm. /
- 118 You're in sloping corridor. /
- 122 You're on NE side of chasm. /
- 123 You're in corridor. /
- 124 You're at fork in path. /
- 125 You're at junction with warm walls. /
- 126 You're at breath-taking view. /
- 127 You're in chamber of boulders. /
- 128 You're in limestone passage. /
- 129 You're in front of barren room. /
- 130 You're in barren room. /
- -1 /
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- -1 /
- 4 /
- 2 ROAD /
- 2 HILL /
- 3 ENTER /
- 4 UPSTR /
- 5 DOWNS /
- 6 FORES /
- 7 FORWA /
- 7 CONTI /
- 7 ONWAR /
- 8 BACK /
- 8 RETUR /
- 8 RETRE /
- 9 VALLE /
- 10 STAIR /
- 11 OUT /
- 11 OUTSI /
- 11 EXIT /
- 11 LEAVE /
- 12 BUILD /
- 12 HOUSE /
- 13 GULLY /
- 14 STREA /
- 15 ROCK /
- 16 BED /
- 17 CRAWL /
- 18 COBBL /
- 19 INWAR /
- 19 INSID /
- 19 IN /
- 20 SURFA /
- 21 NULL /
- 21 NOWHE /
- 22 DARK /
- 23 PASSA /
- 23 TUNNE /
- 24 LOW /
- 25 CANYO /
- 26 AWKWA /
- 27 GIANT /
- 28 VIEW /
- 29 UPWAR /
- 29 UP /
- 29 U /
- 29 ABOVE /
- 29 ASCEN /
- 30 D /
- 30 DOWNW /
- 30 DOWN /
- 30 DESCE /
- 31 PIT /
- 32 OUTDO /
- 33 CRACK /
- 34 STEPS /
- 35 DOME /
- 36 LEFT /
- 37 RIGHT /
- 38 HALL /
- 39 JUMP /
- 40 BARRE /
- 41 OVER /
- 42 ACROS /
- 43 EAST /
- 43 E /
- 44 WEST /
- 44 W /
- 45 NORTH /
- 45 N /
- 46 SOUTH /
- 46 S /
- 47 NE /
- 48 SE /
- 49 SW /
- 50 NW /
- 51 DEBRI /
- 52 HOLE /
- 53 WALL /
- 54 BROKE /
- 55 Y2 /
- 56 CLIMB /
- 57 LOOK /
- 57 EXAMI /
- 57 TOUCH /
- 57 DESCR /
- 58 FLOOR /
- 59 ROOM /
- 60 SLIT /
- 61 SLAB /
- 61 SLABR /
- 62 XYZZY /
- 63 DEPRE /
- 64 ENTRA /
- 65 PLUGH /
- 66 SECRE /
- 67 CAVE /
- 69 CROSS /
- 70 BEDQU /
- 71 PLOVE /
- 72 ORIEN /
- 73 CAVER /
- 74 SHELL /
- 75 RESER /
- 76 MAIN /
- 76 OFFIC /
- 77 FORK /
- 1001 KEYS /
- 1001 KEY /
- 1002 LAMP /
- 1002 HEADL /
- 1002 LANTE /
- 1003 GRATE /
- 1004 CAGE /
- 1005 ROD /
- 1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD) /
- 1007 STEPS /
- 1008 BIRD /
- 1009 DOOR /
- 1010 PILLO /
- 1010 VELVE /
- 1011 SNAKE /
- 1012 FISSU /
- 1013 TABLE /
- 1014 CLAM /
- 1015 OYSTE /
- 1016 MAGAZ /
- 1016 ISSUE /
- 1016 SPELU /
- 1016 "SPEL /
- 1017 DWARF /
- 1017 DWARV /
- 1018 KNIFE /
- 1018 KNIVE /
- 1019 FOOD /
- 1019 RATIO /
- 1020 BOTTL /
- /
- 1020 JAR /
- 1021 WATER /
- 1021 H2O /
- 1022 OIL /
- 1023 MIRRO /
- 1024 PLANT /
- 1024 BEANS /
- 1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT) /
- 1026 STALA /
- 1027 SHADO /
- 1027 FIGUR /
- 1028 AXE /
- 1029 DRAWI /
- 1030 PIRAT /
- 1031 DRAGO /
- 1032 CHASM /
- 1033 TROLL /
- 1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL) /
- 1035 BEAR /
- 1036 MESSA /
- 1037 VOLCA /
- 1037 GEYSE (SAME AS VOLCANO) /
- 1038 MACHI /
- 1038 VENDI /
- 1039 BATTE /
- 1040 CARPE /
- 1040 MOSS /
- 1050 GOLD /
- 1050 NUGGE /
- 1051 DIAMO /
- 1052 SILVE /
- 1052 BARS /
- 1053 JEWEL /
- 1054 COINS /
- 1055 CHEST /
- 1055 BOX /
- 1055 TREAS /
- 1056 EGGS /
- 1056 EGG /
- 1056 NEST /
- 1057 TRIDE /
- 1058 VASE /
- 1058 MING /
- 1058 SHARD /
- 1058 POTTE /
- 1059 EMERA /
- 1060 PLATI /
- 1060 PYRAM /
- 1061 PEARL /
- 1062 RUG /
- 1062 PERSI /
- 1063 SPICE /
- 1064 CHAIN /
- 2001 CARRY /
- 2001 TAKE /
- 2001 KEEP /
- 2001 CATCH /
- 2001 STEAL /
- 2001 CAPTU /
- 2001 GET /
- 2001 TOTE /
- 2002 DROP /
- 2002 RELEA /
- 2002 FREE /
- 2002 DISCA /
- 2002 DUMP /
- 2003 SAY /
- 2003 CHANT /
- 2003 SING /
- 2003 UTTER /
- 2003 MUMBL /
- 2004 UNLOC /
- 2004 OPEN /
- 2005 NOTHI /
- 2006 LOCK /
- 2006 CLOSE /
- 2007 LIGHT /
- 2007 ON /
- 2008 EXTIN /
- 2008 OFF /
- 2009 WAVE /
- 2009 SHAKE /
- 2009 SWING /
- 2010 CALM /
- 2010 PLACA /
- 2010 TAME /
- 2011 WALK /
- 2011 RUN /
- 2011 TRAVE /
- 2011 GO /
- 2011 PROCE /
- 2011 CONTI /
- 2011 EXPLO /
- 2011 GOTO /
- 2011 FOLLO /
- 2011 TURN /
- 2012 ATTAC /
- 2012 KILL /
- 2012 FIGHT /
- 2012 HIT /
- 2012 STRIK /
- 2013 POUR /
- 2014 EAT /
- 2014 DEVOU /
- 2015 DRINK /
- 2016 RUB /
- 2017 THROW /
- 2017 TOSS /
- 2018 QUIT /
- 2019 FIND /
- 2019 WHERE /
- 2020 INVEN /
- 2021 FEED /
- 2022 FILL /
- 2023 BLAST /
- 2023 DETON /
- 2023 IGNIT /
- 2023 BLOWU /
- 2024 SCORE /
- 2025 FEE /
- 2025 FIE /
- 2025 FOE /
- 2025 FOO /
- 2025 FUM /
- 2026 BRIEF /
- 2027 READ /
- 2027 PERUS /
- 2028 BREAK /
- 2028 SHATT /
- 2028 SMASH /
- 2029 WAKE /
- 2029 DISTU /
- 2030 SUSPE /
- 2030 PAUSE /
- 2030 SAVE /
- 2031 HOURS /
- 3001 FEE /
- 3002 FIE /
- 3003 FOE /
- 3004 FOO /
- 3005 FUM /
- 3050 SESAM /
- 3050 OPENS /
- 3050 ABRA /
- 3050 ABRAC /
- 3050 SHAZA /
- 3050 HOCUS /
- 3050 POCUS /
- 3051 HELP /
- 3051 ? /
- 3064 TREE /
- 3064 TREES /
- 3066 DIG /
- 3066 EXCAV /
- 3068 LOST /
- 3069 MIST /
- 3079 FUCK /
- 3139 STOP /
- 3142 INFO /
- 3142 INFOR /
- 3147 SWIM /
- -1 /
- 5 /
- 1 set of keys /
- 000 There are some keys on the ground here. /
- 2 brass lantern /
- 000 There is a shiny brass lamp nearby. /
- 100 There is a lamp shining nearby. /
- 3 *Grate /
- 000 The grate is locked. /
- 100 The grate is open. /
- 4 wicker cage /
- 000 There is a small wicker cage discarded nearby. /
- 5 black rod /
- 000 A three foot black rod with a rusty star on an end lies nearby. /
- 6 black rod /
- 000 A three foot black rod with a rusty mark on an end lies nearby. /
- 7 *Steps /
- 000 Rough stone steps lead down the pit. /
- 100 Rough stone steps lead up the dome. /
- 8 Little bird in cage /
- 000 A cheerful little bird is sitting here singing. /
- 100 There is a little bird in the cage. /
- 9 *Rusty door /
- 000 The way north is barred by a massive, rusty, iron door. /
- 100 The way north leads through a massive, rusty, iron door. /
- 10 Velvet pillow /
- 000 A small velvet pillow lies on the floor. /
- 11 *Snake /
- 000 A huge green fierce snake bars the way! /
- 100 >$< (chased away) /
- 12 *fissure /
- 000 >$< /
- 100 A crystal bridge now spans the fissure. /
- 200 The crystal bridge has vanished! /
- 13 *stone tablet /
- 000 A massive stone tablet imbedded in the wall reads: /
- 000 "Congratulations on bringing light into the dark-room!" /
- 14 giant clam >grunt!< /
- 000 There is an enormous clam here with its shell tightly closed. /
- 15 giant oyster >groan!< /
- 000 There is an enormous oyster here with its shell tightly closed. /
- 100 Interesting. There seems to be something written on the underside of /
- 100 the oyster. /
- 16 "Spelunker Today" /
- 000 there are a few recent issues of "Spelunker Today" magazine here. /
- 19 tasty food /
- 000 There is food here. /
- 20 small bottle /
- 000 There is a bottle of water here. /
- 100 There is an empty bottle here. /
- 200 There is a bottle of oil here. /
- 21 water in the bottle /
- 22 oil in the bottle /
- 23 *mirror /
- 000 >$< /
- 24 *plant /
- 000 There is a tiny little plant in the pit, murmuring "water, water, ..." /
- 100 The plant spurts into furious growth for a few seconds. /
- 200 There is a 12-foot-tall beanstalk stretching up out of the pit, /
- 200 bellowing "water!! water!!" /
- 300 The plant grows explosively, almost filling the bottom of the pit. /
- 400 There is a gigantic beanstalk stretching all the way up to the hole. /
- 500 You've over-watered the plant! It's shriveling up! It's, It's... /
- 25 *Phony plant (seen in twopit room only when tall enough) /
- 000 >$< /
- 100 The top of a 12-foot-tall beanstalk is poking out of the west pit. /
- 200 There is a huge beanstalk growing out of the west pit up to the hole. /
- 26 *Stalactite /
- 000 >$< /
- 27 *shadowy figure /
- 000 The shadowy figure seems to be trying to attract your attention. /
- 28 Dwarf's axe /
- 000 There is a little axe here. /
- 100 There is a little axe lying beside the bear. /
- 29 *Cave drawings /
- 000 >$< /
- 30 *pirate /
- 000 >$< /
- 31 *dragon /
- 000 A huge green fierce dragon bars the way! /
- 100 Congratulations! You have just vanquished a dragon with your bare /
- 100 hands! (unbelievable, isn't it?) /
- 200 The body of a huge green dead dragon is lying off to one side. /
- 32 *Chasm /
- 000 A rickety wooden bridge extends across the chasm, vanishing into the /
- 000 mist. A sign posted on the bridge reads, "Stop! Pay troll!" /
- 100 The wreckage of a bridge (and a dead bear) can be seen at the bottom /
- 100 of the chasm. /
- 33 *Troll /
- 000 A burly troll stands by the bridge and insists you throw him a /
- 000 treasure before you may cross. /
- 100 The troll steps out from beneath the bridge and blocks your way. /
- 200 >$< (Chased away) /
- 34 *phony troll /
- 000 The troll is nowhere to be seen. /
- 35 >$< (Bear uses rtext 141) /
- 000 There is a ferocious cave bear eying you from the far end of the room! /
- 100 There is a gentle cave bear sitting placidly in one corner. /
- 200 There is a contented-looking bear wandering about nearby. /
- 300 >$< (Dead) /
- 36 *message in second maze /
- 000 There is a message scrawled in the dust in a flowery script, reading: /
- 000 "This is not the maze where the pirate leaves his treasure chest." /
- 37 *Volcano and/or geyser /
- 000 >$< /
- 38 *vending machine /
- 000 There is a massive vending machine here. The instructions on it read: /
- 000 "Drop coins here to receive fresh batteries." /
- 39 Batteries /
- 000 There are fresh batteries here. /
- 100 Some worn-out batteries have been discarded nearby. /
- 40 *Carpet and/or moss /
- 000 >$< /
- 50 large gold nugget /
- 000 There is a large sparkling nugget of gold here! /
- 51 several diamonds /
- 000 There are diamonds here! /
- 52 bars of silver /
- 000 There are bars of silver here! /
- 53 precious jewelry /
- 000 There is precious jewelry here! /
- 54 rare coins /
- 000 There are many coins here! /
- 55 treasure chest /
- 000 The pirate's treasure chest is here! /
- 56 golden eggs /
- 000 There is a large nest here, full of golden eggs! /
- 100 The nest of golden eggs has vanished! /
- 200 Done! /
- 57 jeweled trident /
- 000 There is a jewel-encrusted trident here! /
- 58 ming vase /
- 000 There is a delicate, precious, ming vase here! /
- 100 The vase is now resting, delicately, on a velvet pillow. /
- 200 The floor is littered with worthless shards of pottery. /
- 300 The ming vase drops with a delicate crash. /
- 59 egg-sized emerald /
- 000 There is an emerald here the size of a plover's egg! /
- 60 platinum pyramid /
- 000 There is a platinum pyramid here, 8 inches on a side! /
- 61 glistening pearl /
- 000 Off to one side lies a glistening pearl! /
- 62 persian rug /
- 000 There is a persian rug spread out on the floor! /
- 100 The dragon is sprawled out on a persian rug!! /
- 63 rare spices /
- 000 There are rare spices here! /
- 64 golden chain /
- 000 There is a golden chain lying in a heap on the floor! /
- 100 The bear is locked to the wall with a golden chain! /
- 200 There is a golden chain locked to the wall! /
- -1 /
- 6 /
- 1 Somewhere nearby is colossal cave, where others have found fortunes in /
- 1 treasure and gold, though it is rumored that some who enter are never /
- 1 seen again. Magic is said to work in the cave. I will be your eyes /
- 1 and hands. Direct me with commands of 1 or 2 words. I should warn /
- 1 you that I look at only the first five letters of each word, so you'll /
- 1 have to enter "northeast" as "NE" to distinguish it from "north". /
- 1 (Should you get stuck, type "help" for some general hints. For infor- /
- 1 mation on how to end your adventure, etc., Type "info".) /
- 1 - - - /
- 1 This program was originally developed by Willie Crowther. Most of the /
- 1 features of the current program were added by Don Woods (Don @ SU-AI). /
- 1 After that, a few other bits were added by Ralph at Waikato University /
- 1 to make the program more friendly. /
- 1 /
- 2 A little dwarf with a big knife blocks your way. /
- 3 A little dwarf just walked around a corner, saw you, threw a little /
- 3 axe at you which missed, cursed, and ran away. /
- 4 There is a threatening little dwarf in the room with you! /
- 5 One sharp nasty knife is thrown at you! /
- 6 None of them hit you! /
- 7 One of them gets you! /
- 8 A hollow voice says "PLUGH". /
- 9 There is no way to go that direction. /
- 10 I am unsure how you are facing. Use compass points or nearby objects. /
- 11 I don't know in from out here. Use compass points or name something /
- 11 in the general direction you want to go. /
- 12 I don't know how to apply that word here. /
- 13 I don't understand that! /
- 14 I'm game. Would you care to explain how? /
- 15 Sorry, but I am not allowed to give more detail. I will repeat the /
- 15 long description of your location. /
- 16 It is now pitch dark. If you proceed you will likely fall into a pit. /
- 17 If you prefer, simply type W rather than west. /
- 18 Are you trying to catch the bird? /
- 19 The bird is frightened right now and you cannot catch it no matter /
- 19 what you try. Perhaps you might try later. /
- 20 Are you trying to somehow deal with the snake? /
- 21 You can't kill the snake, or drive it away, or avoid it, or anything /
- 21 like that. There is a way to get by, but you don't have the necessary /
- 21 resources right now. /
- 22 Do you really want to quit now? /
- 23 Nnnnnnnnnnnnnnnnaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrgggggggghhhhhhhhhhhh!/
- 23 >Thud< You fell into a pit and broke every bone in your body! /
- 24 You are already carrying it! /
- 25 You can't be serious! /
- 26 The bird was unafraid when you entered, but as you approach it becomes /
- 26 disturbed and you cannot catch it. /
- 27 You can catch the bird, but you cannot carry it. /
- 28 There is nothing here with a lock! /
- 29 You aren't carrying it! /
- 30 The little bird attacks the green snake, and in an astounding flurry /
- 30 drives the snake away. /
- 31 You have no keys! /
- 32 It has no lock. /
- 33 I don't know how to lock or unlock such a thing. /
- 34 It was already locked. /
- 35 The grate is now locked. /
- 36 The grate is now unlocked. /
- 37 It was already unlocked. /
- 38 You have no source of light. /
- 39 Your lamp is now on. /
- 40 Your lamp is now off. /
- 41 There is no way to get past the bear to unlock the chain, which is /
- 41 probably just as well. /
- 42 Nothing happens. /
- 43 Where? /
- 44 There is nothing here to attack. /
- 45 The little bird is now dead. Its body disappears. /
- 46 Attacking the snake both doesn't work and is very dangerous. /
- 47 You killed a little dwarf. /
- 48 You attack a little dwarf, but he dodges out of the way. /
- 49 With what? your bare hands? /
- 50 Good try, but that is an old worn-out magic word. /
- 51 I know of places, actions, and things. Most of my vocabulary /
- 51 describes places and is used to move you there. To move, try words /
- 51 like forest, building, downstream, enter, east, west, north, south, /
- 51 up, or down. I know about a few special objects, like a black rod /
- 51 hidden in the cave. These objects can be manipulated using some of /
- 51 the action words that I know. Usually you will need to give both the /
- 51 object and action words (in either order), but sometimes I can infer /
- 51 the object from the verb alone. Some objects also imply verbs; in /
- 51 particular, "inventory" implies "take inventory", which causes me to /
- 51 give you a list of what you're carrying. The objects have side /
- 51 effects; for instance, the rod scares the bird. Usually people having /
- 51 trouble moving just need to try a few more words. Usually people /
- 51 trying unsuccessfully to manipulate an object are attempting something /
- 51 beyond their (or my!) capabilities and should try a completely /
- 51 different tack. To speed the game you can sometimes move long /
- 51 distances with a single word. For example, "building" usually gets /
- 51 you to the building from anywhere above ground except when lost in the /
- 51 forest. Also, note that cave passages turn a lot, and that leaving a /
- 51 room to the north does not guarantee entering the next from the south. /
- 51 Good luck! /
- 52 It misses! /
- 53 It gets you! >Unnnggnn!< /
- 54 Ok /
- 55 You can't unlock the keys. /
- 56 You have crawled around in some little holes and wound up back in the /
- 56 main passage. /
- 57 I don't know where the cave is, but hereabouts no stream can run on /
- 57 the surface for long. I would try the stream. /
- 58 I need more detailed instructions to do that. /
- 59 I can only tell you what you see as you move about and manipulate /
- 59 things. I cannot tell you where remote things are. /
- 60 I don't know that word. /
- 61 What? /
- 62 Are you trying to get into the cave? /
- 63 The grate is very solid and has a hardened steel lock. You cannot /
- 63 enter without a key, and there are no keys nearby. I would recommend /
- 63 looking elsewhere for the keys. /
- 64 The trees of the forest are large hardwood oak and maple, with an /
- 64 occasional grove of pine or spruce. There is quite a bit of under- /
- 64 growth, largely birch and ash saplings plus nondescript bushes of /
- 64 various sorts. This time of year visibility is quite restricted by /
- 64 all the leaves, but travel is quite easy if you detour around the /
- 64 spruce and berry bushes. /
- 65 Welcome to adventure!! Would you like instructions (Y/N) ? /
- 66 Ddigging without a shovel is quite impractical. Even with a shovel /
- 66 progress is unlikely. /
- 67 Blasting requires dynamite. /
- 68 I'm as confused as you are. /
- 69 Mist is a white vapor, usually water, seen from time to time in /
- 69 caverns. It can be found anywhere but is frequently a sign of a deep /
- 69 pit leading down to water. /
- 70 Your feet are now wet. /
- 71 I think I just lost my appetite. /
- 72 Thank you, it was delicious! /
- 73 You have taken a drink from the stream. The water tastes strongly of /
- 73 minerals, but is not unpleasant. It is extremely cold. /
- 74 The bottle of water is now empty. /
- 75 Rubbing the electric lamp is not particularly rewarding. Anyway, /
- 75 nothing exciting happens. /
- 76 Peculiar. Nothing unexpected happens. /
- 77 Your bottle is empty and the ground is wet. /
- 78 You can't pour that. /
- 79 Watch it! /
- 80 Which way? /
- 81 Oh dear, you seem to have gotten yourself killed. I might be able to /
- 81 help you out, but I've never really done this before. Do you want me /
- 81 to try to reincarnate you? /
- 82 All right. But don't blame me if something goes wr...... /
- 82 --- Poof!! --- /
- 82 You are engulfed in a cloud of orange smoke. Coughing and gasping, /
- 82 you emerge from the smoke and find.... /
- 83 You clumsy oaf, you've done it again! I don't know how long I can /
- 83 keep this up. Do you want me to try reincarnating you again? /
- 84 Okay, now where did I put my orange smoke?.... >Poof!< /
- 84 everything disappears in a dense cloud of orange smoke. /
- 85 You again! I hope you brought some orange smoke with you this time, /
- 85 i'm running out of mine, and it's hell trying to get a grant off the /
- 85 Friendly Wizards Union. Should i try to reincarnate you with what /
- 85 little there is left of my smoke ? /
- 86 Ok, hold your breath.... /
- 86 /
- 86 --- Poof ! --- /
- 86 /
- 86 You emerge from the dense clouds of orange smoke to find... /
- 86 /
- 86 Are you still here ? Bleeding cheap imported smoke, you can't trust /
- 86 anyone these days. Wait there, i'll add a bit of white smoke to some /
- 86 red stuff. ---===*** Poof ***===--- /
- 86 You emerge from the dense orange smoke to find... /
- 87 Now you've really done it! I'm out of orange smoke! You don't expect /
- 87 me to do a decent reincarnation without any orange smoke, do you? /
- 88 In that case, do it yourself! I'm leaving! /
- 90 >>> messages 81 thru 90 are reserved for "obituaries". <<< /
- 91 Sorry, but I no longer seem to remember how it was you got here. /
- 92 You can't carry anything more. You'll have to drop something first. /
- 93 You can't go through a locked steel grate! /
- 94 I believe what you want is right here with you. /
- 95 You don't fit through a two-inch slit! /
- 96 I respectfully suggest you go across the bridge instead of jumping. /
- 97 There is no way across the fissure. /
- 98 You're not carrying anything. /
- 99 You are currently holding the following: /
- 100 It's not hungry (it's merely pinin' for the fjords). Besides, you /
- 100 have no bird seed. /
- 101 The snake has now devoured your bird. /
- 102 There's nothing here it wants to eat (except perhaps you). /
- 103 You fool, dwarves eat only coal! Now you've made him *really* mad!! /
- 104 You have nothing in which to carry it. /
- 105 Your bottle is already full. /
- 106 There is nothing here with which to fill the bottle. /
- 107 Your bottle is now full of water. /
- 108 Your bottle is now full of oil. /
- 109 You can't fill that. /
- 110 Don't be ridiculous! /
- 111 The door is extremely rusty and refuses to open. /
- 112 The plant indignantly shakes the oil off its leaves and asks, "water?" /
- 113 The hinges are quite thoroughly rusted now and won't budge. /
- 114 The oil has freed up the hinges so that the door will now move, /
- 114 although it requires some effort. /
- 115 The plant has exceptionally deep roots and cannot be pulled free. /
- 116 The dwarves' knives vanish as they strike the walls of the cave. /
- 117 Something you're carrying won't fit through the tunnel with you. /
- 117 You'd best take inventory and drop something. /
- 118 You can't fit this five-foot clam through that little passage! /
- 119 You can't fit this five-foot oyster through that little passage! /
- 120 I advise you to put down the clam before opening it. >Strain!< /
- 121 I advise you to put down the oyster before opening it. >Wrench!< /
- 122 You don't have anything strong enough to open the clam. /
- 123 You don't have anything strong enough to open the oyster. /
- 124 A glistening pearl falls out of the clam and rolls away. Goodness, /
- 124 this must really be an oyster. (I never was very good at identifying /
- 124 bivalves.) Whatever it is, it has now snapped shut again. /
- 125 The oyster creaks open, revealing nothing but oyster inside. It /
- 125 promptly snaps shut again. /
- 126 You have crawled around in some little holes and found your way /
- 126 blocked by a recent cave-in. You are now back in the main passage. /
- 127 There are faint rustling noises from the darkness behind you. /
- 128 Out from the shadows behind you pounces a bearded pirate! "Har, Har," /
- 128 he chortles, "I'll just take all this booty and hide it away with me /
- 128 chest deep in the maze!" He snatches your treasure and vanishes into /
- 128 the gloom. /
- 129 A sepulchral voice reverberating through the cave, says, "Cave closing /
- 129 soon. All adventurers exit immediately through main office." /
- 130 A mysterious recorded voice groans into life and announces: /
- 130 "This exit is closed. Please leave via main office." /
- 131 It looks as though you're dead. Well, seeing as how it's so close to /
- 131 closing time anyway, I think we'll just call it a day. /
- 132 The sepulchral voice entones, "The cave is now closed." As the echoes /
- 132 fade, there is a blinding flash of light (and a small puff of orange /
- 132 smoke). . . . As your eyes refocus, you look around and find... /
- 133 There is a loud explosion, and a twenty-foot hole appears in the far /
- 133 wall, burying the dwarves in the rubble. You march through the hole /
- 133 and find yourself in the main office, where a cheering band of /
- 133 friendly elves carry the conquering adventurer off into the sunset. /
- 134 There is a loud explosion, and a twenty-foot hole appears in the far /
- 134 wall, burying the snakes in the rubble. A river of molten lava pours /
- 134 in through the hole, destroying everything in its path, including you! /
- 135 There is a loud explosion, and you are suddenly splashed across the /
- 135 walls of the room. /
- 136 The resulting ruckus has awakened the dwarves. There are now several /
- 136 threatening little dwarves in the room with you! Most of them throw /
- 136 knives at you! All of them get you! /
- 137 Oh, leave the poor unhappy bird alone. /
- 138 I daresay whatever you want is around here somewhere. /
- 139 I don't know the word "stop". Use "quit" if you want to give up. /
- 140 You can't get there from here. /
- 141 You are being followed by a very large, tame bear. /
- 142 If you want to end your adventure early, say "quit". To suspend your /
- 142 adventure such that you can continue later, say "suspend" (or "pause" /
- 142 or "save"). To see what hours the cave is normally open, say "hours". /
- 142 To see how well you're doing, say "score". To get full credit for a /
- 142 treasure, you must have left it safely in the building, though you get /
- 142 partial credit just for locating it. You lose points for getting /
- 142 killed, or for quitting, though the former costs you more. There are /
- 142 also points based on how much (if any) of the cave you've managed to /
- 142 explore; in particular, there is a large bonus just for getting in (to /
- 142 distinguish the beginners from the rest of the pack), and there are /
- 142 other ways to determine whether you've been through some of the more /
- 142 harrowing sections. If you think you've found all the treasures, just /
- 142 keep exploring for a while. If nothing interesting happens, you /
- 142 haven't found them all yet. If something interesting *does* happen, /
- 142 it means you're getting a bonus and have an opportunity to garner many /
- 142 more points in the master's section. I may occasionally offer hints /
- 142 if you seem to be having trouble. If I do, I'll warn you in advance /
- 142 how much it will affect your score to accept the hints. Finally, to /
- 142 save paper, you may specify "brief", which tells me never to repeat /
- 142 the full description of a place unless you explicitly ask me to. /
- 143 Do you indeed wish to quit now? /
- 144 There is nothing here with which to fill the vase. /
- 145 The sudden change in temperature has delicately shattered the vase. /
- 146 It is beyond your power to do that. /
- 147 I don't know how. /
- 148 It is too far up for you to reach. /
- 149 You killed a little dwarf. The body vanishes in a cloud of greasy /
- 149 black smoke. /
- 150 The shell is very strong and is impervious to attack. /
- 151 What's the matter, can't you read? Now you'd best start over. /
- 152 The axe bounces harmlessly off the dragon's thick scales. /
- 153 The dragon looks rather nasty. You'd best not try to get by. /
- 154 The little bird attacks the green dragon, and in an astounding flurry /
- 154 gets burnt to a cinder. The ashes blow away. /
- 155 On what? /
- 156 Okay, from now on I'll only describe a place in full the first time /
- 156 you come to it. To get the full description, say "look". /
- 157 Trolls are close relatives with the rocks and have skin as tough as /
- 157 that of a rhinoceros. The troll fends off your blows effortlessly. /
- 158 The troll deftly catches the axe, examines it carefully, and tosses it /
- 158 back, declaring, "Good workmanship, but it's not valuable enough." /
- 159 The troll catches your treasure and scurries away out of sight. /
- 160 The troll refuses to let you cross. /
- 161 There is no longer any way across the chasm. /
- 162 Just as you reach the other side, the bridge buckles beneath the /
- 162 weight of the bear, which was still following you around. You /
- 162 scrabble desperately for support, but as the bridge collapses you /
- 162 stumble back and fall into the chasm. /
- 163 The bear lumbers toward the troll, who lets out a startled shriek and /
- 163 scurries away. The bear soon gives up the pursuit and wanders back. /
- 164 The axe misses and lands near the bear where you can't get at it. /
- 165 With what? your bare hands? against *his* bear hands?? /
- 166 the bear is confused; he only wants to be your friend. /
- 167 For crying out loud, the poor thing is already dead! /
- 168 The bear eagerly wolfs down your food, after which he seems to calm /
- 168 down considerably and even becomes rather friendly. /
- 169 The bear is still chained to the wall. /
- 170 The chain is still locked. /
- 171 The chain is now unlocked. /
- 172 The chain is now locked. /
- 173 There is nothing here to which the chain can be locked. /
- 174 There is nothing here to eat. /
- 175 Do you want the hint? /
- 176 Do you need help getting out of the maze? /
- 177 You can make the passages look less alike by dropping things. /
- 178 Are you trying to explore beyond the plover room? /
- 179 There is a way to explore that region without having to worry about /
- 179 falling into a pit. None of the objects available is immediately /
- 179 useful in discovering the secret. /
- 180 Do you need help getting out of here? /
- 181 Don't go west. /
- 182 Gluttony is not one of the troll's vices. Avarice, however, is. /
- 183 Your lamp is getting dim. You'd best start wrapping this up, unless /
- 183 You can find some fresh batteries. I seem to recall there's a vending /
- 183 machine in the maze. Bring some coins with you. /
- 184 Your lamp has run out of power. /
- 185 There's not much point in wandering around out here, and you can't /
- 185 explore the cave without a lamp. So let's just call it a day. /
- 186 There are faint rustling noises from the darkness behind you. As you /
- 186 turn toward them, the beam of your lamp falls across a bearded pirate. /
- 186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've /
- 186 been spotted! I'd best hie meself off to the maze to hide me chest!" /
- 186 With that, he vanishes into the gloom. /
- 187 Your lamp is getting dim. You'd best go back for those batteries. /
- 188 Your lamp is getting dim. I'm taking the liberty of replacing the /
- 188 batteries. /
- 189 Your lamp is getting dim, and you're out of spare batteries. You'd /
- 189 best start wrapping this up. /
- 190 I'm afraid the magazine is written in dwarvish. /
- 191 "This is not the maze where the pirate leaves his treasure chest." /
- 192 Hmmm, this looks like a clue, which means it'll cost you 10 points to /
- 192 read it. Should I go ahead and read it anyway? /
- 193 It says, "there is something strange about this place, such that one /
- 193 of the words I've always known now has a new effect." /
- 194 It says the same thing it did before. /
- 195 I'm afraid I don't understand. /
- 196 "Congratulations on bringing light into the dark-room!" /
- 197 You strike the mirror a resounding blow, whereupon it shatters into a /
- 197 myriad tiny fragments. /
- 198 You have taken the vase and hurled it delicately to the ground. /
- 199 You prod the nearest dwarf, who wakes up grumpily, takes one look at /
- 199 you, curses, and grabs for his axe. /
- 200 Is this acceptable? /
- 201 There's no point in suspending a demonstration game. /
- -1 /
- 7 /
- 1 3 /
- 2 3 /
- 3 8 9 /
- 4 10 /
- 5 11 /
- 6 0 /
- 7 14 15 /
- 8 13 /
- 9 94 -1 /
- 10 96 /
- 11 19 -1 /
- 12 17 27 /
- 13 101 -1 /
- 14 103 /
- 15 0 /
- 16 106 /
- 17 0 -1 /
- 18 0 /
- 19 3 /
- 20 3 /
- 21 0 /
- 22 0 /
- 23 109 -1 /
- 24 25 -1 /
- 25 23 67 /
- 26 111 -1 /
- 27 35 110 /
- 28 0 /
- 29 97 -1 /
- 30 0 -1 /
- 31 119 121 /
- 32 117 122 /
- 33 117 122 /
- 34 0 0 /
- 35 130 -1 /
- 36 0 -1 /
- 37 126 -1 /
- 38 140 -1 /
- 39 0 /
- 40 96 -1 /
- 50 18 /
- 51 27 /
- 52 28 /
- 53 29 /
- 54 30 /
- 55 0 /
- 56 92 /
- 57 95 /
- 58 97 /
- 59 100 /
- 60 101 /
- 61 0 /
- 62 119 121 /
- 63 127 /
- 64 130 -1 /
- -1 /
- 8 /
- 1 24 /
- 2 29 /
- 3 0 /
- 4 33 /
- 5 0 /
- 6 33 /
- 7 38 /
- 8 38 /
- 9 42 /
- 10 14 /
- 11 43 /
- 12 110 /
- 13 29 /
- 14 110 /
- 15 73 /
- 16 75 /
- 17 29 /
- 18 13 /
- 19 59 /
- 20 59 /
- 21 174 /
- 22 109 /
- 23 67 /
- 24 13 /
- 25 147 /
- 26 155 /
- 27 195 /
- 28 146 /
- 29 110 /
- 30 13 /
- 31 13 /
- -1 /
- 9 /
- 0 1 2 3 4 5 6 7 8 9 /
- 0 100 115 116 126 /
- 2 1 3 4 7 38 95 113 24 /
- 1 24 /
- 3 46 47 48 54 56 58 82 85 86 /
- 3 122 123 124 125 126 127 128 129 130 /
- 4 8 /
- 5 13 /
- 6 19 /
- 7 42 43 44 45 46 47 48 49 50 /
- 7 52 53 54 55 56 80 81 82 86 /
- 8 99 100 101 /
- 9 108 /
- -1 /
- 10 /
- 35 You are obviously a rank amateur. Better luck next time. /
- 100 Your score qualifies you as a novice class adventurer. /
- 130 You have achieved the rating: "experienced adventurer". /
- 200 You may now consider yourself a "seasoned adventurer". /
- 250 You have reached "junior master" status. /
- 300 Your score puts you in master adventurer class c. /
- 330 Your score puts you in master adventurer class b. /
- 349 Your score puts you in master adventurer class a. /
- 9999 All of adventuredom gives tribute to you, adventurer grandmaster! /
- -1 /
- 11 /
- 2 9999 10 0 0 /
- 3 9999 5 0 0 /
- 4 4 2 62 63 /
- 5 5 2 18 19 /
- 6 8 2 20 21 /
- 7 75 4 176 177 /
- 8 25 5 178 179 /
- 9 20 3 180 181 /
- -1 /
- 12 /
- 1 A large cloud of green smoke appears in front of you. It clears away /
- 1 to reveal a tall wizard, clothed in grey. He fixes you with a steely /
- 1 glare and declares, "This adventure has lasted too long." With that /
- 1 he makes a single pass over you with his hands, and everything around /
- 1 you fades away into a grey nothingness. /
- 2 Even wizards have to wait longer than that! /
- 3 I'm terribly sorry, but colossal cave is closed. Our hours are: /
- 4 Only wizards are permitted within the cave right now. /
- 5 We do allow visitors to make short explorations during our off hours. /
- 5 Would you like to do that? /
- 6 Colossal cave is open to regular adventurers at the following hours: /
- 7 Very well. /
- 8 Only a wizard may continue an adventure this soon. /
- 9 I suggest you resume your adventure at a later time. /
- 10 Do you wish to see the hours? /
- 11 Do you wish to change the hours? /
- 12 New magic word (null to leave unchanged): /
- 13 New magic number (null to leave unchanged): /
- 14 Do you wish to change the message of the day? /
- 15 Okay. You can save this version now. /
- 16 Are you a wizard? /
- 17 Prove it! Say the *magic* word! /
- 18 That is not what I thought it was. Do you know what I thought it was? /
- 19 Oh dear, you really *are* a wizard! Sorry to have bothered you . . . /
- 20 Foo, you are nothing but a charlatan! /
- 21 New hours specified by defining "prime time". Give only the hour /
- 21 (e.G. 14, Not 14:00 or 2pm). Enter a negative number after last pair. /
- 22 New hours for colossal cave: /
- 23 Limit lines to 70 chars. End with null line. /
- 24 Line too long, retype: /
- 25 Not enough room for another line. Ending message here. /
- 26 Do you wish to (re)schedule the next holiday? /
- 27 To begin how many days from today? /
- 28 To last how many days (zero if no holiday)? /
- 29 To be called what (up To 20 characters)? /
- 30 Too small! Assuming minimum value (45 minutes). /
- 31 Break out of this and save your core-image. /
- 32 Be sure to save your core-image... /
- -1 /
- 0 /
- --
-
- +--------+ --+-- + --+-- The slowest "X" term
- | +----+ | | | | in the west (With a
- | | | | | | | `/` +-- -- | ,--, `/` +\ /+ twin - rinse cycle
- | +----+ | | | | | | ) ( ) | |--' | | V | thrown in.
- | VT1000 | + +--+ + +-- -- + `--' + + + Fax: (064)-7-838-4066
- +--------+ Simon Paul Travaglia, Computer Services, University of Waikato
- [========] Private. Bag 3105, Hamilton, New Zealand. spt@grace.waikato.ac.nz
-
- He who receives a good turn should never forget it; he who does one should
- never remember it. -- Charron
-