home *** CD-ROM | disk | FTP | other *** search
- #include "cell.h"
-
- #define ZOOM0 3 /* 3x3 pixels per cell */
- #define ZOOM1 6 /* 6x6 pixels per cell */
- #define ZOOM2 10 /* 10x10 pixels per cell */
- #define ZOOM3 18 /* 18x18 pixels per cell */
-
- /*
- ** the templates assume the pixels on your screen have a 1:1 aspect ratio. for
- ** almost all screens, this is not true. therefore, the screen view will be
- ** slightly distorted (things will look like they are stretched top to bottom,
- ** or squashed side to side). if you really want things to look like reality,
- ** you could change the dimensions of the templates. for example, if your
- ** screen has a 2:1 aspect ratio (most are more like 1.4:1), use a [3][6]
- ** template instead of a [3][3] one. as long as you keep this in mind while
- ** viewing the results, it's probably not worth the effort.
- */
-
- struct x { /* group the bit templates for an object */
- long t; /* the object type */
- char t0[ZOOM0][ZOOM0]; /* tiny zoom template */
- char t1[ZOOM1][ZOOM1]; /* small zoom template */
- char t2[ZOOM2][ZOOM2]; /* medium zoom template */
- char t3[ZOOM3][ZOOM3]; /* large zoom template */
- };
-
- /* these got too big to keep in one file, so i moved them to include files */
-
- struct x y1[] = { /* hole templates */
- #include "bitmap1.h"
- };
-
- struct x y2[] = { /* hole-related templates */
- #include "bitmap2.h"
- };
-
- struct x y3[] = { /* non-hole-related templates */
- #include "bitmap3.h"
- };
-
- int z1 = sizeof(y1)/sizeof(y1[0]); /* number of hole types */
- int z2 = sizeof(y2)/sizeof(y2[0]); /* number of hole-related types */
- int z3 = sizeof(y3)/sizeof(y3[0]); /* number of non-hole-related types */
-