home *** CD-ROM | disk | FTP | other *** search
- Intro Maker V3.0 (c) Sauron and ZigZag of THG F/X
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- Seven months in the making, the THG F/X crew finally makes it happen. Intro
- Maker V3.0 is HERE! Now you can create intros that are at the cutting
- edge of IBM demo technology. A major problem with the previous intro makers
- was the interface. Now we have taken more time in that department and the
- results are very impressive. There are 2 different types of demos you can
- choose from in this release. Here are the features of the intros.
-
- MEGAFONT and MEGAFONT ANYWHERE Intro's:
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- ·Exiting ANSI (80x24)
- ·4 Types of VGA Fade In/Out Routines
- ·2 Types of TEXT Fade Out Routines
- ·20 Different Palette Cyclings
- ·MEGAFONT Scroller Font
- ·Text Codes
- ·MOD/STX Playing
- ·Allows the scroller to go ALL over the screen (MEGAFONT ANYWHERE only)
-
-
-
- Intro Maker V3.0 Interface:
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- Using the Intro Maker v3.0 Interface should be easy and efficient. The
- interface provides a few commands that are available almost everywhere within
- the interface itself. Besides these commands, Mouse Support has been added
- for quick and easy use. These commands are listed here:
-
- Keys in the Interface
- ~~~~~~~~~~~~~~~~~~~~~
- ALT - D · View Directory
- ALT - P · View palette
- ALT - V · View Picture
- ALT - X · Exit to DOS
- ESC · Previous Menu
-
- When starting out to make your Intro, you must choose two pictures, one a
- background picture file, and one font file. These both must be 320x200x256c
- compressed in either GIF/LBM/PCX formats (All trademarks of their respective
- companies. Screw the legal shit, promise you won't see it again!)
- Intro Maker v3.0 was designed to make two different types of Intros for
- BBS ads, or those VGA groups that just can't get it up when it comes to
- programming. The first type is just called a MEGAFONT Intro. This intro is
- a straight scrolling program. In other words, you just give the Y-Offset
- of where on the screen you want your scrolly. This uses the MEGAFONT System
- which is an external 320x200x256c Font. You must create a Coordinate File
- (CRD) with the MEGAFONT external Program. The Second type of intro is called
- a MEGAFONT-ANYWHERE Intro. This intro uses the CRD Coordinate file again for
- the external 320x200x256c screen, but instead of the Y-OffSet, you need to
- create a Anywhere Path File (PTH). The Anywhere Path Editor allows you to
- set how the font appears on the screen, either striaght up and down, like you
- drew it in your Paint Program, or slanted automatically. After defining
- how the font will appear, simply draw on the screen you intend to use where
- you want the scrolly to go. This could go backwards, in circles, etc. The
- possibilities are endless.
- Now that you know what kind of Intros you can make, let us look at the
- interface a little more indepth. Upon entering the interface, it checks
- for mouse support, and brings you to the main menu. From here, you can run
- any of the external programs or batch files. DO NOT CHANGE THE NAMES OF
- THESE BATCH FILES. They are hard coded in the program. You may change the
- contents, but not the names. After deciding on an external font and picture
- in a GIF/LBM/PCX format, you must decide on which type of intro you wish
- to make. Choose the menu option accordingly.
- Once in the appropriate menu option for the Intro Type you desire, another
- set of menus is displayed showing the specifications required to create your
- new demo. The easiest way I can think of describing the two intro menus is
- to go through each one's specifications giving a little blurb about it. Some
- of the options are the exact same thing in both Intro Menu Sets, so I will
- be short on a few of them, so we don't get tired of reading docs all day
- just to make an Intro.
-
- MEGAFONT Intro Menu Set:
-
- HotKey - Data Category - Description
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- A Picture FileName Intro's Background Picture in either
- GIF/PCX/LBM Format.
-
- B MEGAFONT Picture External 320x200x256c Font File name.
- FileName This will be your font or icons that
- will appear in the scrolly.
-
- C MEGAFONT Coordinate MEGAFONT's Coordinate File which shows
- FileName IM30 where each font in Scrolly is.
-
- D Text FileName Scrolly Text File. Look below for listing
- of MCI Codes.
-
- E STX FileName Internal SoundBlaster Music file name.
- Not required. When no name is given
- it reduces the size of the .exe
- by about 10k.
-
- F ANSi FileName Yes, no THG F/X Signature on your intros.
- Use TheDraw to make your 1 screen ANSi
- and save it in BINary Format.
-
- G Line For Scroller This is the Y-Offset for your Scolly. This
- tells IM30 where to put it on the screen
- between 0-319.
-
- H Scroller Speed How many pixels to advance every Vertical
- Refresh of the screen. This will control
- the speed of the scrolly.
-
- I Text Fade Out There are two ways for the text fading.
- 1 .. Pop Out / 2 .. Palette Fade
-
- J VGA Fade In VGA Picture Background Fade In.
- 1 ... Pop Screen In
- 2 ... Palette Screen Fade In
- 3 ... Block Screen In by the BLK File
- 4 ... Pan Whole Screen Up
-
- K Block In Name This is required if option [J] is set to
- 3. This is the BLK file that is defined
- by the BLOCKED.EXE External file. This
- will add the screen in by how you define
- the BLK file.
-
- L Panning Up Speed This is Required if option [J] is set to
- 4. This is the speed of the background
- panning up from the bottom of the screen.
-
- M VGA Fade Out This is identical for option [J], but it is
- for the Fading out of the Background
- picture after ESC has been hit in your
- Demo.
- 1 ... Pop Screen Out
- 2 ... Palette Screen Fade Out
- 3 ... Block Screen Out by the BLK File
- 4 ... Pan Whole Screen Down
-
- N Block Out Name This is required if option [M] is set
- to 3. This is also defined through the
- BLK files created with BLOCKED.EXE.
-
- O Panning Down Speed This is required if option [M] is Set to
- 4. This is the speed of the background
- panning down from the top of the screen.
-
- P Cursor Upon Exit This is the location of the cursor after
- ESC has been pressed in your demo. The
- Value should be between 1-25.
-
- Q Palette Mixing Y/N option to tell IM30 to automatically
- mix and remap the font picture to fit in
- the palette of the Background picture. If
- this is left on NO, then it will just use
- the Palette from the [A] option. If the
- option is set to YES, then it will require
- the option [R] be used.
-
- R Palette Mixing This is a number between 0 and 255 to tell
- Starting Color # IM30 where to put the colors used in the
- MEGAFONT Picture Font File in the palette
- of the Background picture.
-
- S Palette Cycling See Below
- Configuration
-
- T Load File This will Load the MF or MFA configuration
- files in the appropriate Intro Type.
-
- U Save File This will save the configuration of the
- current Intro Type to disk for future
- use.
-
- V Compile Intro This will create the EXE file for your
- Intro.
-
-
- MEGAFONT ANYWHERE Intro Menu Set:
-
- This will be a brief description because the menu sets are basically
- same except that instead of the Line for Scroller, which gives the Y-Offset
- of the scroller, is replaced with the option of giving the FileName of the
- PTH Anywhere Path Data File.
-
-
- Palette Cycling Configuration:
-
- Upon selecting the option [S] in one of the menu sets, you enter the
- Palette Cycling Configuration Menu. This gives you the option for up to
- 20 simulatneous Palette Cycles. Three categories are given for the Palette
- Cycling. Category one is the Palette Color Start number. This is a number
- between 0-255. Category two is the Palette Color Ending number. This is
- also a number between 0-255. The last category is the Palette Delay. This
- is the delay of the Palette cycling for which you have choosen.
-
-
- Once you have figured out how to use the Intro Maker v3.0 fairly well,
- you may start to use command line compiling options if desired. This will
- skip the user interface all together giving quick compiling. You must have
- the Configuartion file in the current directory with the extension of MF or
- MFA. Here is the format:
-
- Command Line Parameters
- ~~~~~~~~~~~~~~~~~~~~~~~
-
- IM3.EXE <Intro Type> <Load File> <Compile File> [No Extension on File Names]
- A · MEGAFONT Straight Scroller
- B · MEGAFONT Anywhere Scroller
-
- IM3.EXE /C · Disables the Preview for the Intro
-
-
-
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- E X T E R N A L P R O G R A M S
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
-
- »»»»»»»»»»»»»»
- » .BAT Files »
- »»»»»»»»»»»»»»
-
- You will want to edit these files for your computer setup.
-
- PAINT.BAT - Your paint program
- TEXT.BAT - Your Text Editor
- MOD2STX.BAT - Converts MOD2STX
-
- remember to change the directory back to the intro maker directory before
- exiting the .bat file
-
-
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- » MEGAFONT Coordinate Maker - MEGAFONT.EXE »
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
-
- The MEGAFONT Coordinate Maker is an external program made to create the
- .CRD files for defining your font, or your scrolly pictures. There are
- external Docs for this program written by the author. Please look at them
- for a better explanation on how to use this program quickly and easily.
-
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- » ANYWHERE Path Creator - ANYWHERE.EXE »
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
-
- The ANYWHERE Path Creator is an external program made to create the .PTH
- files. This program was designed to let you actually draw the scrolly path
- on your screen and to warp the font anyway you desire. Please read the
- external Docs for this program written by the author for more information.
-
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- » MOD PLAYER - INTROMOD.EXE »
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»
-
- This program is for running just about any program and playing a mod in the
- background. Infact I am typing this doc in turbo pascal while a techno mod
- is playing in the background.
-
- USAGE:
- INTROMOD intro_name mod_name [options]
-
- intro_name = Program to run while music is playing in the background
- default extension is .EXE
- mod_name = Filename of MOD to play
- default extension is .MOD
-
- options: -1 ... Output to SOUNDBLASTER (220) (DEFAULT)
- -2 ... Output to PC Speaker
- -3 ... Output to D/A Converter on LPT1
- -4 ... Output to Disney Sound Source on LPT1
- -q ... Do not display text message
- -b ... Play MOD in background and leave you in dos. You must
- supply intro_name. Type EXIT to quit mod.
- Some examples:
- INTROMOD . SPACECRU -b -q | This will allow you to stay in dos or run
- | any program from dos and listen to
- | the mod SPACECRU.MOD. Type EXIT at the
- | dos prompt to stop music. It will also not
- | display the credits for intromod.
-
- INTROMOD IM3 SPACECRU.MOD -2 | Runs the Intro Maker V3.0's interface
- | while playing the SPACECRU.MOD through the
- | PC Speaker
-
- If you want to use this program to play mods with your intro, you need these
- files:
-
- INTROMOD.EXE
- your_intro
- your_mod
- a BAT file to run it all.
-
-
- Here is an example of a BAT to run IM3.exe with spacecru.mod
-
- INTROMOD IM3.EXE SPACECRU.MOD -q
-
- * If you don't like BAT files, then you can have a EXE file with the program
- that we included called BAT2EXE.
-
-
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»
- » TEXT EDITOR - QMEDIT.EXE »
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»
-
- I have included QMEDIT.EXE for you to edit your scroller .TXT files but you
- can use any ascii text editor you choose.
-
- * The RETURN/ENTER key is filtered out so you can use it in your .TXT file
- * You have a 4000 character maximum for each scroller
- * We have added TEXT CODES to replace the ALT key combinations to make it
- easier for the user.
- * If you use any of the ADD palette,KILL palette, or SPEED commands then you
- will need to return them to their starting state when the scroller ends.
- For Example: If you speed up the scroller once in the middle of your loader
- then you would want to slow it down again before you |E| (let it wrap) it
- because if not, the next time it encountered that speed command, it would
- do it again and modify the current speed which would mess your scroller up.
-
- TEXTCODES for Intro Maker V3.0
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- |E| · End Scroller Text
- Put this at the end of you .TXT file to allow scroller to wrap.
- |SU| · Speed Up Scroller
- For the MEGAFONT and MEGAFONT ANYWHERE, you must keep using this
- code to go up in speeds till you are a # divisible by the
- character's row. For example, if your FONT set is 16x,18y and
- your current speed was 2 then to advance to the next speed,
- use the |SU| command twice to get to 4 since 4 is divisible by
- 16 (the #'s that are divisible by 16 are 0,1,2,4,8,16). If you
- wanted to go to the next speed, you would have to use |SU| 4
- times to get to 8 and so forth. 0 is stop
- |SD| · Slow Down Scroller
- For the MEGAFONT and MEGAFONT ANYWHERE, you must keep using this
- code to go down in speeds till you are a # divisible by the
- character's row. For example, if your FONT set is 25x,13y and
- your current speed was 5 then to decline to the next speed,
- use the |SU| command 4 times to get to 1 since 1 is divisible by
- 25 (the #'s that are divisible by 25 are 0,1,5,25). If you
- wanted to go to the next speed, you would have to use |SU| 1
- time to get to 0 which would stop the scroller till you speeded
- it up again.
- |PAa,b,c| · Add a palette Cycling Range (EXAMPLE: |PA10,30,0|)
- a) Color Start Number (0 - 255)
- b) Color End Number (0 - 255)
- c) Color Delay (0 - 255) (Faster > Slower)
- |PR| · Kill palette Cycling Range With palette Reset
- This option will return your palette colors effected to their
- natural state. This command only removes the last palette
- cycling added. Think of it like a STACK in programming. You
- must take something off the bottom before you can get to the next
- one.
- |PW| · Kill palette Cycling Range Without palette Reset
- This command will remove the last palette added and leave the
- colors of the palette just as they were when this command was
- executed. This command only removes the last palette
- cycling added. Think of it like a STACK in programming. You
- must take something off the bottom before you can get to the next
- one.
- |PCa,b,c| · Copy Colors From palette (EXAMPLE: |PC50,60,25)
- This feature copies a range of colors from the palette that
- doesn't change to the current palette of the picture on the screen.
- In the above example, it copies the colors from #50-#60 and puts
- them on the current palette starting at #25.
- a) Color Start Number (0 - 255)
- b) Color End Number (0 - 255)
- c) Starting Color Number to Copy to (0 - 255)
-
-
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- » 8x16 Font Editor - FONTED.EXE »
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
-
- If you want to modify the 8x16 fonts for the Intro Maker v2.0 loader then
- this is for you. The commands are on the screen so I don't think I need to
- copy them here. Enjoy!
-
-
- »»»»»»»»»»»»»»»»»»»»»»»
- » CONVERT MOD to STX »
- »»»»»»»»»»»»»»»»»»»»»»»
-
- If you choose to use the internal MOD player then we have to convert it
- to a STX first. Use this command to convert your MOD to a STX. This will
- run the MOD2STX.BAT file which takes care of all the parameters.
- Thanks to DJ Ski for writing us a better converter of MOD2STM!!!
-
- We have included BMOD2STM and MOD2STM so if one doesn't work, try the other.
-
-
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- » EXECUTE PAINT PROGRAM - PAINT.BAT »
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
-
- This option will execute a batch file called PAINT.BAT. You can change this
- batch file to execute your favorite paint program. You do not have to make
- it return to the directory Intro Maker v3.0 is stored in, it will
- automatically do this.
-
-
-
-
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- H I N T S & T I P S
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- ·If you want 2 different fonts on the scroller then use a paint program
- to put 2 different fonts on the same font map. Then use the MEGAFONT editor
- to select the BIGGEST FONT as the BOX BORDER then assign A-Z for one font
- style and a-z ad the other font style. Your message could look like this
- "FONT STYLE ONE font style two"
- ·The palette copy feature can be used to change the entire color of the font
- or do simple animation. Just make something like your logo that you want
- to pop up later and then change the palette color of that logo to black.
- Then somewhere in the scroller, introduce your group name and then do a
- palette copy and give your logo some color!
- ·Besides fonts in your scroller, you can have pictures like a group logo,
- a car, a jet,ect... Just use your paint program to put in whatever picture
- you want to use and then assign it to a few letters. Lets say you used a
- logo like SDA. The logo takes 5 font spaces and you assigned it to $%^&*.
- When you are typing your text just insert the $%^&* anywhere inside the
- .txt file. The fonts that we use are nothing more than just drawn
- characters so you could use anything in their place or anywhere on that
- screen and assign some leftover letters that you are not using to put
- special graphics inside your scroller.
- ·Remember, almost anything is possible, we have not thought of all the
- possibilities of this thing yet. There are limitations because of computer
- speed, but that should be fixed in the next version. Be creative, and don't
- be afriad to try ANYTHING.
- ·Use INTROMOD as the modplayer. It is much better than the internal .STX
- player. Try STX first and if it doesn't sound right, then use the external
- INTROMOD.
- ·You can do a star field with pallete cycling.
- ·Autodesk Animator Pro is the best art program to use.
- ·Compress your .EXE with pklite to make it smaller
- ·If your graphic picture takes up too much space, run GIFLITE on it.
- (It reduces quality somewhat but saves K)
- ·Change the .BAT files with IM3 to run your own programs (be sure to change
- back into the directory IM3 is in before exiting the .BAT)
- ·View SAMPLE1,SAMPLE2, and SAMPLE3 for any extra help
- ·Don't forget COMMAND LINE PARAMETERS... they help expedite the process of
- making a demo. Just put the command line inside a .BAT file that looks like
- this (using SAMPLE1 as the example)
- IM3 B SAMPLE1 SAMPLE1
- SAMPLE1
- and this will create sample1.exe with sample1.mfa and it will run sample1.exe.
- It's very nice for going from back and forth from your graphic program/text
- editor.
- ·Use the brush map features inside anywhere.exe for creating bending fonts.
- If you stack all the blocks at the top against one another and then draw
- a vertical line, it will seem that the scroller is on it's side! It's good
- if you want to do a sideways demo.
- ·It's been some time since we did the FONT??.crd files so if there are mistakes
- in the coordinates, please correct them with megafont.
- ·If you are having problems seeing your mouse/cursor with the megafont/anywhere
- then press the - or + keys till it changes to a color you like.
- ·If the speed of your loader with ANYWHERE is too slow or the scroller is
- "jerky" then use a smaller path for your scroller or use a smaller font.
-
-
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- U P D A T E S / B U G S
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
-
- We are going to be releasing MEGAFONT Packs about once a month or so with
- 10-20 fonts.
-
- If you find any bugs, please report them to a THG F/X member so that we
- can put out an update to fix these.
-
- If you create any fonts for this program please upload them to a THG f/x
- board so it can be put in future releases/fontpacks.
-
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
- C R E D I T S
- »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
-
- Sauron - Intro Maker Idea, ASM Code for all intros, INTROMOD.
- ZigZag - Coder on Intro Maker v3.0 Pascal Interface,
- MEGAFONT Editor, MEGAFONT ANYWHERE Editor in pascal.
- QuickSilver - Coder on Intro Maker V3.0 Pascal Interface, BLOCK Editor,
- and 8x16 Font Editor.
- Dawnrazor - Block Fade Routines
-
- If you are an excellent coder/artist and want to become a member of THG F/X,
- get in contact with a THG F/X member on any of the below boards. Also, if
- you create any demos then please upload them to one of our boards. It's
- always nice to see what the competition is upto. Also, remember, we do not
- have Distribution Sites. All distrubtion is either done by the THG F/X Crew
- and or through their boards.
-
- We have been going through some changes lately, welcome new members. To
- those people we had to let go, good luck, hope to see some good stuff from
- you in the future. Nothing personal...
-
-
- ----------------------------- The THG F/X Crew ------------------------------
-
- North American Crew:
-
- Sauron - President, Artist, and Main Coder
- ZigZag - Vice President, Coder, Courier
- Renegade Bithead - Coder/Artist
- The Necromancer - Coder/Artist
- QuickSilver - Coder/Artist
- The Grand Elf - Head of Art Division, Artist
-
- European Crew :
-
- Dawnrazor - Coder/Artist
- Excessive Freddie - Coder/Artist
- Peeping Tom - Coder/Artist
-
-
-
- \_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\_/~\
-
- MEMBERS BOARDS AND DISTRIBUTION SITES
-
- BOARD NAME Number Member's Board
- ==============================================================
- The Warriors Guild - (708)653-1839 - Sauron THG F/X WHQ
- The Projects - (317)578-1091 - ZigZag
- The Rush - (313)348-6057 - The Necromancer
- Garden of Delight - +43-1-214395633 - Excessive Freddie
- The Elven Underground- (704)847-8032 - The Grand Elf
-
- - SAURON & ZigZag '92