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- on exitFrame
- set the cursor of sprite 2 to [243, 244]
- set the cursor of sprite 3 to [243, 244]
- set the cursor of sprite 7 to [243, 244]
- repeat with i = 9 to 16
- puppetSprite(i, 1)
- set the cursor of sprite i to [243, 244]
- end repeat
- puppetSprite(18, 1)
- set the castNum of sprite 9 to the castNum of sprite 9 + 1
- end
-