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- on mouseDown
- global returnframe, returnmovie
- if the castNum of sprite clickOn() = 32 then
- set returnframe to the frame - 2
- set returnmovie to pathName() & the movieName
- repeat with i = 30 to 36
- puppetSprite(i, 0)
- end repeat
- repeat with i = 1 to 36
- set the cursor of sprite i to 0
- end repeat
- cursor(200)
- sound fadeOut 1, 1 * 60
- go("toPICT")
- end if
- end
-