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- on mouseDown
- global jmoviename
- flash()
- set jmoviename to the name of cast the castNum of sprite clickOn() & ".DIR"
- cursor(200)
- puppetSprite(30, 0)
- sound fadeOut 1, 1 * 60
- go("jump")
- end
-
- on flash
- set cnum to the castNum of sprite clickOn()
- set the castNum of sprite clickOn() to cnum + 10
- updateStage()
- repeat while the stillDown
- end repeat
- set the castNum of sprite clickOn() to cnum
- updateStage()
- end
-