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- on exitFrame
- global getpoints, cursoridnum, jmoviename
- set p to 0
- repeat with i = 1 to 8
- if getAt(getpoints, i) = 1 then
- set p to 1
- exit repeat
- end if
- end repeat
- puppetSprite(30, 1)
- set the castNum of sprite 30 to the castNum of sprite 30 + p
- set cursoridnum to 1
- set jmoviename to EMPTY
- set the cursor of sprite 29 to [243, 244]
- set the cursor of sprite 30 to [243, 244]
- cursor([233, 234])
- end
-