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- on mouseDown
- global pictnumber, etcpict
- set pictnumber to pictnumber - 1
- if pictnumber <= 0 then
- set pictnumber to 13
- end if
- if not getAt(etcpict, pictnumber) then
- set p to 0
- repeat while p = 0
- set pictnumber to pictnumber - 1
- if pictnumber <= 0 then
- set pictnumber to 13
- end if
- if getAt(etcpict, pictnumber) then
- set p to 1
- end if
- end repeat
- end if
- set the castNum of sprite 1 to 0
- puppetSprite(1, 0)
- updateStage()
- unLoad()
- go(#previous)
- end
-