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- on mouseDown
- global getpoints, getitems, ballreturnframe
- set cnum to the castNum of sprite clickOn()
- if cnum <> 0 then
- cursor([247, 248])
- set the castNum of sprite 48 to cnum
- set the castNum of sprite clickOn() to 0
- repeat while the stillDown
- set the locH of sprite 48 to mouseH()
- set the locV of sprite 48 to mouseV()
- updateStage()
- end repeat
- set the castNum of sprite clickOn() to cnum
- set the castNum of sprite 48 to 210
- set the locH of sprite 48 to 0
- set the locV of sprite 48 to 0
- cursor(200)
- if rollOver(9) then
- repeat with i = 1 to 37
- set the cursor of sprite i to 0
- puppetSprite(i, 0)
- end repeat
- set ballreturnframe to the frame - 2
- go("to5BALL")
- end if
- end if
- end
-