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- on mouseDown
- global getitems, seedog
- if seedog then
- if not getAt(getitems, 2) and not getAt(getitems, 6) then
- set the castNum of sprite 4 to 0
- set the cursor of sprite 4 to 0
- cursor(200)
- go("K1_3")
- end if
- end if
- end
-