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- on mouseDown
- global getpoints, masterrunning, nearmiss
- repeat with i = 1 to 37
- set the cursor of sprite i to 0
- end repeat
- cursor(200)
- if getAt(getpoints, 2) and getAt(getpoints, 3) then
- if getAt(getpoints, 4) and getAt(getpoints, 5) then
- if getAt(getpoints, 6) then
- go("scene2_4")
- else
- go("scene2_3")
- end if
- else
- if nearmiss then
- if getAt(getpoints, 4) then
- go("scene2_2*")
- else
- go("scene2_2")
- end if
- else
- if getAt(getpoints, 4) then
- go("K2_2")
- else
- go("K2_1")
- end if
- end if
- end if
- else
- if masterrunning then
- go("scene2_1")
- else
- go("M1_1")
- end if
- end if
- end
-