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- on exitFrame
- global nearmiss, getitems, seedog
- set nearmiss to 1
- set the cursor of sprite 3 to [243, 244]
- if not getAt(getitems, 2) and not getAt(getitems, 6) and seedog then
- set the cursor of sprite 4 to [243, 244]
- end if
- set the cursor of sprite 10 to [243, 244]
- set the cursor of sprite 29 to [243, 244]
- set the cursor of sprite 30 to [243, 244]
- go(11)
- end
-