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- on mouseUp
- puppetSprite(29, 1)
- set the castNum of sprite 29 to 4143
- updateStage()
- wait(5)
- puppetSprite(29, 0)
- set x to the castNum of sprite 21
- if the puppet of sprite 21 = 0 then
- puppetSprite(21, 1)
- set the visible of sprite 21 to 0
- else
- set the visible of sprite 21 to 1
- puppetSprite(21, 0)
- end if
- updateStage()
- end
-