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- on mouseUp
- puppetSprite(30, 1)
- set the castNum of sprite 30 to 4143
- updateStage()
- wait(5)
- puppetSprite(30, 0)
- set x to the castNum of sprite 22
- if the puppet of sprite 22 = 0 then
- puppetSprite(22, 1)
- set the visible of sprite 22 to 0
- else
- set the visible of sprite 22 to 1
- puppetSprite(22, 0)
- end if
- updateStage()
- end
-