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- <title>"SDL_WM_GrabInput"("3") manual page</title>
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- <a href='#toc'>Table of Contents</a><p>
-
- <h2><a name='sect0' href='#toc0'>Name</a></h2>
- SDL_WM_GrabInput- Grabs mouse and keyboard input.
- <h2><a name='sect1' href='#toc1'>Synopsis</a></h2>
- <p>
- <b>#include "SDL.h"
- <p>
- </b><b>SDL_GrabMode <b>SDL_WM_GrabInput</b></b>(<b>SDL_GrabMode mode</b>);
- <h2><a name='sect2' href='#toc2'>Description</a></h2>
- <p>
- Grabbing means
- that the mouse is confined to the application window, and nearly all keyboard
- input is passed directly to the application, and not interpreted by a window
- manager, if any. <p>
- When <b>mode</b> is <b>SDL_GRAB_QUERY</b> the grab mode is not changed,
- but the current grab mode is returned. <p>
- <p>
- <br>
- <pre>CWtypedef enum {
- SDL_GRAB_QUERY,
- SDL_GRAB_OFF,
- SDL_GRAB_ON
- } SDL_GrabMode;
- </pre><p>
- <br>
-
- <h2><a name='sect3' href='#toc3'>Return Value</a></h2>
- <p>
- The current/new <b>SDL_GrabMode</b>.
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- <a name='toc'><b>Table of Contents</b></a><p>
- <ul>
- <li><a name='toc0' href='#sect0'>Name</a></li>
- <li><a name='toc1' href='#sect1'>Synopsis</a></li>
- <li><a name='toc2' href='#sect2'>Description</a></li>
- <li><a name='toc3' href='#sect3'>Return Value</a></li>
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