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- <title>"SDL_UpdateRect"("3") manual page</title>
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- <a href='#toc'>Table of Contents</a><p>
-
- <h2><a name='sect0' href='#toc0'>Name</a></h2>
- SDL_UpdateRect- Makes sure the given area is updated on the given screen.
-
- <h2><a name='sect1' href='#toc1'>Synopsis</a></h2>
- <p>
- <b>#include "SDL.h" <p>
- </b><b>void <b>SDL_UpdateRect</b></b>(<b>SDL_Surface *screen, Sint32
- x, Sint32 y, Sint32 w, Sint32 h</b>);
- <h2><a name='sect2' href='#toc2'>Description</a></h2>
- <p>
- Makes sure the given area
- is updated on the given screen. The rectangle must be confined within the
- screen boundaries (no clipping is done). <p>
- If '<b>x</b>', '<b>y</b>', '<b>w</b>' and '<b>h</b>' are all 0, <b>SDL_UpdateRect</b>
- will update the entire screen. <p>
- This function should not be called while
- '<b>screen</b>' is <i>locked</i>.
- <h2><a name='sect3' href='#toc3'>See Also</a></h2>
- <p>
- <i><b>SDL_UpdateRects</b></i>, <i><b>SDL_Rect</b></i>, <i><b>SDL_Surface</b></i>, <i><b>SDL_LockSurface</b></i>
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- <a name='toc'><b>Table of Contents</b></a><p>
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- <li><a name='toc0' href='#sect0'>Name</a></li>
- <li><a name='toc1' href='#sect1'>Synopsis</a></li>
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- <li><a name='toc3' href='#sect3'>See Also</a></li>
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