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- <title>"SDL_Rect"("3") manual page</title>
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- <a href='#toc'>Table of Contents</a><p>
-
- <h2><a name='sect0' href='#toc0'>Name</a></h2>
- SDL_Rect- Defines a rectangular area
- <h2><a name='sect1' href='#toc1'>Structure Definition</a></h2>
- <p>
- <br>
- <pre>CWtypedef struct{
- Sint16 x, y;
- Uint16 w, h;
- } SDL_Rect;
- </pre><p>
-
- <h2><a name='sect2' href='#toc2'>Structure Data</a></h2>
-
- <dl>
-
- <dt><b>x, y</b> </dt>
- <dd>Position of the upper-left corner of the rectangle </dd>
-
- <dt><b>w,
- h</b> </dt>
- <dd>The width and height of the rectangle </dd>
- </dl>
-
- <h2><a name='sect3' href='#toc3'>Description</a></h2>
- <p>
- A <b>SDL_Rect</b> defines a
- rectangular area of pixels. It is used by <i><b>SDL_BlitSurface</b></i> to define blitting
- regions and by several other video functions.
- <h2><a name='sect4' href='#toc4'>See Also</a></h2>
- <p>
- <i><b>SDL_BlitSurface</b></i>, <i><b>SDL_UpdateRect</b></i>
-
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- <a name='toc'><b>Table of Contents</b></a><p>
- <ul>
- <li><a name='toc0' href='#sect0'>Name</a></li>
- <li><a name='toc1' href='#sect1'>Structure Definition</a></li>
- <li><a name='toc2' href='#sect2'>Structure Data</a></li>
- <li><a name='toc3' href='#sect3'>Description</a></li>
- <li><a name='toc4' href='#sect4'>See Also</a></li>
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