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- <title>"SDL_PushEvent"("3") manual page</title>
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- <a href='#toc'>Table of Contents</a><p>
-
- <h2><a name='sect0' href='#toc0'>Name</a></h2>
- SDL_PushEvent- Pushes an event onto the event queue
- <h2><a name='sect1' href='#toc1'>Synopsis</a></h2>
- <p>
- <b>#include
- "SDL.h" <p>
- </b><b>int <b>SDL_PushEvent</b></b>(<b>SDL_Event *event</b>);
- <h2><a name='sect2' href='#toc2'>Description</a></h2>
- <p>
- The event queue
- can actually be used as a two way communication channel. Not only can events
- be read from the queue, but the user can also push their own events onto
- it. <b>event</b> is a pointer to the event structure you wish to push onto the
- queue. <p>
- <blockquote><b>Note: <p>
- Pushing device input events onto the queue doesn't modify
- the state of the device within SDL. </blockquote>
-
- <h2><a name='sect3' href='#toc3'></b>Return Value</a></h2>
- <p>
- Returns <b>0</b> on success or
- <b>-1</b> if the event couldn't be pushed.
- <h2><a name='sect4' href='#toc4'>Examples</a></h2>
- <p>
- See <i><b>SDL_Event</b></i>.
- <h2><a name='sect5' href='#toc5'>See Also</a></h2>
- <p>
- <i><b>SDL_PollEvent</b></i>,
- <i><b>SDL_PeepEvents</b></i>, <i><b>SDL_Event</b></i>
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- <hr><p>
- <a name='toc'><b>Table of Contents</b></a><p>
- <ul>
- <li><a name='toc0' href='#sect0'>Name</a></li>
- <li><a name='toc1' href='#sect1'>Synopsis</a></li>
- <li><a name='toc2' href='#sect2'>Description</a></li>
- <li><a name='toc3' href='#sect3'>Return Value</a></li>
- <li><a name='toc4' href='#sect4'>Examples</a></li>
- <li><a name='toc5' href='#sect5'>See Also</a></li>
- </ul>
- </body>
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