home *** CD-ROM | disk | FTP | other *** search
- <!-- manual page source format generated by PolyglotMan v3.0.8+X.Org, -->
- <!-- available at http://polyglotman.sourceforge.net/ -->
-
- <html>
- <head>
- <title>"SDL_MixAudio"("3") manual page</title>
- </head>
- <body bgcolor='#efefef' text='black' link='blue' vlink='#551A8B' alink='red'>
- <a href='#toc'>Table of Contents</a><p>
-
- <h2><a name='sect0' href='#toc0'>Name</a></h2>
- SDL_MixAudio- Mix audio data
- <h2><a name='sect1' href='#toc1'>Synopsis</a></h2>
- <p>
- <b>#include "SDL.h" <p>
- </b><b>void <b>SDL_MixAudio</b></b>(<b>Uint8
- *dst, Uint8 *src, Uint32 len, int volume</b>);
- <h2><a name='sect2' href='#toc2'>Description</a></h2>
- <p>
- This function takes
- two audio buffers of <b>len</b> bytes each of the playing audio format and mixes
- them, performing addition, volume adjustment, and overflow clipping. The
- <b>volume</b> ranges from 0 to <b>SDL_MIX_MAXVOLUME</b> and should be set to the maximum
- value for full audio volume. Note this does not change hardware volume. This
- is provided for convenience -- you can mix your own audio data. <p>
- <blockquote><b>Note: <p>
- Do
- not use this function for mixing together more than two streams of sample
- data. The output from repeated application of this function may be distorted
- by clipping, because there is no accumulator with greater range than the
- input (not to mention this being an inefficient way of doing it). Use mixing
- functions from SDL_mixer, OpenAL, or write your own mixer instead. </blockquote>
-
- <h2><a name='sect3' href='#toc3'></b>See Also</a></h2>
- <p>
- <i><b>SDL_OpenAudio</b></i>
-
- <!--
-
- <p>
-
- <hr><p>
- <a name='toc'><b>Table of Contents</b></a><p>
- <ul>
- <li><a name='toc0' href='#sect0'>Name</a></li>
- <li><a name='toc1' href='#sect1'>Synopsis</a></li>
- <li><a name='toc2' href='#sect2'>Description</a></li>
- <li><a name='toc3' href='#sect3'>See Also</a></li>
- </ul>
- </body>
- </html>
-