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- <title>"SDL_MapRGB"("3") manual page</title>
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- <a href='#toc'>Table of Contents</a><p>
-
- <h2><a name='sect0' href='#toc0'>Name</a></h2>
- SDL_MapRGB- Map a RGB color value to a pixel format.
- <h2><a name='sect1' href='#toc1'>Synopsis</a></h2>
- <p>
- <b>#include
- "SDL.h" <p>
- </b><b>Uint32 <b>SDL_MapRGB</b></b>(<b>SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8
- b</b>);
- <h2><a name='sect2' href='#toc2'>Description</a></h2>
- <p>
- Maps the RGB color value to the specified pixel format and
- returns the pixel value as a 32-bit int. <p>
- If the format has a palette (8-bit)
- the index of the closest matching color in the palette will be returned.
- <p>
- If the specified pixel format has an alpha component it will be returned
- as all 1 bits (fully opaque).
- <h2><a name='sect3' href='#toc3'>Return Value</a></h2>
- <p>
- A pixel value best approximating
- the given RGB color value for a given pixel format. If the pixel format
- bpp (color depth) is less than 32-bpp then the unused upper bits of the
- return value can safely be ignored (e.g., with a 16-bpp format the return
- value can be assigned to a <b>Uint16</b>, and similarly a <b>Uint8</b> for an 8-bpp format).
-
- <h2><a name='sect4' href='#toc4'>See Also</a></h2>
- <p>
- <i><b>SDL_GetRGB</b></i>, <i><b>SDL_GetRGBA</b></i>, <i><b>SDL_MapRGBA</b></i>, <i><b>SDL_PixelFormat</b></i>
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- <a name='toc'><b>Table of Contents</b></a><p>
- <ul>
- <li><a name='toc0' href='#sect0'>Name</a></li>
- <li><a name='toc1' href='#sect1'>Synopsis</a></li>
- <li><a name='toc2' href='#sect2'>Description</a></li>
- <li><a name='toc3' href='#sect3'>Return Value</a></li>
- <li><a name='toc4' href='#sect4'>See Also</a></li>
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