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- <title>"SDL_JoystickOpen"("3") manual page</title>
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- <a href='#toc'>Table of Contents</a><p>
-
- <h2><a name='sect0' href='#toc0'>Name</a></h2>
- SDL_JoystickOpen- Opens a joystick for use.
- <h2><a name='sect1' href='#toc1'>Synopsis</a></h2>
- <p>
- <b>#include "SDL.h" <p>
- </b><b>SDL_Joystick
- *<b>SDL_JoystickOpen</b></b>(<b>int index</b>);
- <h2><a name='sect2' href='#toc2'>Description</a></h2>
- <p>
- Opens a joystick for use within
- SDL. The <b>index</b> refers to the N'th joystick in the system. A joystick must
- be opened before it game be used.
- <h2><a name='sect3' href='#toc3'>Return Value</a></h2>
- <p>
- Returns a <b>SDL_Joystick</b> structure
- on success. <b>NULL</b> on failure.
- <h2><a name='sect4' href='#toc4'>Examples</a></h2>
- <p>
- <p>
- <br>
- <pre>CWSDL_Joystick *joy;
- // Check for joystick
- if(SDL_NumJoysticks()>0){
- // Open joystick
- joy=SDL_JoystickOpen(0);
-
- if(joy)
- {
- printf("Opened Joystick 0
- ");
- printf("Name: %s
- ", SDL_JoystickName(0));
- printf("Number of Axes: %d
- ", SDL_JoystickNumAxes(joy));
- printf("Number of Buttons: %d
- ", SDL_JoystickNumButtons(joy));
- printf("Number of Balls: %d
- ", SDL_JoystickNumBalls(joy));
- }
- else
- printf("Couldn't open Joystick 0
- ");
-
- // Close if opened
- if(SDL_JoystickOpened(0))
- SDL_JoystickClose(joy);
- }
- </pre><p>
-
- <h2><a name='sect5' href='#toc5'>See Also</a></h2>
- <p>
- <i><b>SDL_JoystickClose</b></i>
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- <p>
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- <hr><p>
- <a name='toc'><b>Table of Contents</b></a><p>
- <ul>
- <li><a name='toc0' href='#sect0'>Name</a></li>
- <li><a name='toc1' href='#sect1'>Synopsis</a></li>
- <li><a name='toc2' href='#sect2'>Description</a></li>
- <li><a name='toc3' href='#sect3'>Return Value</a></li>
- <li><a name='toc4' href='#sect4'>Examples</a></li>
- <li><a name='toc5' href='#sect5'>See Also</a></li>
- </ul>
- </body>
- </html>
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