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- <title>"SDL_GetKeyState"("3") manual page</title>
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- <a href='#toc'>Table of Contents</a><p>
-
- <h2><a name='sect0' href='#toc0'>Name</a></h2>
- SDL_GetKeyState- Get a snapshot of the current keyboard state
- <h2><a name='sect1' href='#toc1'>Synopsis</a></h2>
- <p>
- <b>#include
- "SDL.h" <p>
- </b><b>Uint8 *<b>SDL_GetKeyState</b></b>(<b>int *numkeys</b>);
- <h2><a name='sect2' href='#toc2'>Description</a></h2>
- <p>
- Gets a snapshot
- of the current keyboard state. The current state is return as a pointer
- to an array, the size of this array is stored in <b>numkeys</b>. The array is indexed
- by the <i><b>SDLK_*</b></i> symbols. A value of 1 means the key is pressed and a value
- of 0 means its not. The pointer returned is a pointer to an internal SDL
- array and should not be freed by the caller. <p>
- <blockquote><b>Note: <p>
- Use <i><b>SDL_PumpEvents</b></i></b>
- to update the state array. </blockquote>
-
- <h2><a name='sect3' href='#toc3'>Example</a></h2>
- <p>
- <p>
- <br>
- <pre>CWUint8 *keystate = SDL_GetKeyState(NULL);
- if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed.
- ");
- </pre><p>
-
- <h2><a name='sect4' href='#toc4'>See Also</a></h2>
- <p>
- <i><b>SDL Key Symbols</b></i>, <i><b>SDL_PumpEvents</b></i>
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- <a name='toc'><b>Table of Contents</b></a><p>
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- <li><a name='toc0' href='#sect0'>Name</a></li>
- <li><a name='toc1' href='#sect1'>Synopsis</a></li>
- <li><a name='toc2' href='#sect2'>Description</a></li>
- <li><a name='toc3' href='#sect3'>Example</a></li>
- <li><a name='toc4' href='#sect4'>See Also</a></li>
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