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- <title>"SDL_DisplayFormat"("3") manual page</title>
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- <a href='#toc'>Table of Contents</a><p>
-
- <h2><a name='sect0' href='#toc0'>Name</a></h2>
- SDL_DisplayFormat- Convert a surface to the display format
- <h2><a name='sect1' href='#toc1'>Synopsis</a></h2>
- <p>
- <b>#include
- "SDL.h" <p>
- </b><b>SDL_Surface *<b>SDL_DisplayFormat</b></b>(<b>SDL_Surface *surface</b>);
- <h2><a name='sect2' href='#toc2'>Description</a></h2>
- <p>
- This
- function takes a surface and copies it to a new surface of the pixel format
- and colors of the video framebuffer, suitable for fast blitting onto the
- display surface. It calls <i>SDL_ConvertSurface</i> <p>
- If you want to take advantage
- of hardware colorkey or alpha blit acceleration, you should set the colorkey
- and alpha value before calling this function. <p>
- If you want an alpha channel,
- see <i>SDL_DisplayFormatAlpha</i>.
- <h2><a name='sect3' href='#toc3'>Return Value</a></h2>
- <p>
- If the conversion fails or runs
- out of memory, it returns <b>NULL</b>
- <h2><a name='sect4' href='#toc4'>See Also</a></h2>
- <p>
- <i><b>SDL_ConvertSurface</b></i>, <i><b>SDL_DisplayFormatAlpha</b></i>
- <i><b>SDL_SetAlpha</b></i>, <i><b>SDL_SetColorKey</b></i>, <i><b>SDL_Surface</b></i>
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- <a name='toc'><b>Table of Contents</b></a><p>
- <ul>
- <li><a name='toc0' href='#sect0'>Name</a></li>
- <li><a name='toc1' href='#sect1'>Synopsis</a></li>
- <li><a name='toc2' href='#sect2'>Description</a></li>
- <li><a name='toc3' href='#sect3'>Return Value</a></li>
- <li><a name='toc4' href='#sect4'>See Also</a></li>
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