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- <title>"SDL_CreateYUVOverlay"("3") manual page</title>
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- <a href='#toc'>Table of Contents</a><p>
-
- <h2><a name='sect0' href='#toc0'>Name</a></h2>
- SDL_CreateYUVOverlay- Create a YUV video overlay
- <h2><a name='sect1' href='#toc1'>Synopsis</a></h2>
- <p>
- <b>#include "SDL.h"
- <p>
- </b><b>SDL_Overlay *<b>SDL_CreateYUVOverlay</b></b>(<b>int width, int height, Uint32 format,
- SDL_Surface *display</b>);
- <h2><a name='sect2' href='#toc2'>Description</a></h2>
- <p>
- <b>SDL_CreateYUVOverlay</b> creates a YUV overlay
- of the specified <b>width</b>, <b>height</b> and <b>format</b> (see <i><b>SDL_Overlay</b></i> for a list of
- available formats), for the provided <b>display</b>. A <i><b>SDL_Overlay</b></i> structure is
- returned. <p>
- The term 'overlay' is a misnomer since, unless the overlay is created
- in hardware, the contents for the display surface underneath the area where
- the overlay is shown will be overwritten when the overlay is displayed.
-
- <h2><a name='sect3' href='#toc3'>See Also</a></h2>
- <p>
- <i><b>SDL_Overlay</b></i>, <i><b>SDL_DisplayYUVOverlay</b></i>, <i><b>SDL_FreeYUVOverlay</b></i>
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- <a name='toc'><b>Table of Contents</b></a><p>
- <ul>
- <li><a name='toc0' href='#sect0'>Name</a></li>
- <li><a name='toc1' href='#sect1'>Synopsis</a></li>
- <li><a name='toc2' href='#sect2'>Description</a></li>
- <li><a name='toc3' href='#sect3'>See Also</a></li>
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