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- <title>"SDL_CreateRGBSurfaceFrom"("3") manual page</title>
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- <a href='#toc'>Table of Contents</a><p>
-
- <h2><a name='sect0' href='#toc0'>Name</a></h2>
- SDL_CreateRGBSurfaceFrom- Create an SDL_Surface from pixel data
- <h2><a name='sect1' href='#toc1'>Synopsis</a></h2>
- <p>
- <b>#include
- "SDL.h" <p>
- </b><b>SDL_Surface *<b>SDL_CreateRGBSurfaceFrom</b></b>(<b>void *pixels, int width, int
- height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
- Uint32 Amask</b>);
- <h2><a name='sect2' href='#toc2'>Description</a></h2>
- <p>
- Creates an SDL_Surface from the provided pixel
- data. <p>
- The data stored in <b>pixels</b> is assumed to be of the <b>depth</b> specified
- in the parameter list. The pixel data is not copied into the <b>SDL_Surface</b>
- structure so it should not be freed until the surface has been freed with
- a called to <i>SDL_FreeSurface</i>. <b>pitch</b> is the length of each scanline in bytes.
- <p>
- See <i><b>SDL_CreateRGBSurface</b></i> for a more detailed description of the other
- parameters.
- <h2><a name='sect3' href='#toc3'>Return Value</a></h2>
- <p>
- Returns the created surface, or <b>NULL</b> upon error.
-
- <h2><a name='sect4' href='#toc4'>See Also</a></h2>
- <p>
- <i><b>SDL_CreateRGBSurface</b></i>, <i><b>SDL_FreeSurface</b></i>
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- <a name='toc'><b>Table of Contents</b></a><p>
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- <li><a name='toc0' href='#sect0'>Name</a></li>
- <li><a name='toc1' href='#sect1'>Synopsis</a></li>
- <li><a name='toc2' href='#sect2'>Description</a></li>
- <li><a name='toc3' href='#sect3'>Return Value</a></li>
- <li><a name='toc4' href='#sect4'>See Also</a></li>
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