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- <title>"SDL_ConvertSurface"("3") manual page</title>
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- <a href='#toc'>Table of Contents</a><p>
-
- <h2><a name='sect0' href='#toc0'>Name</a></h2>
- SDL_ConvertSurface- Converts a surface to the same format as another
- surface.
- <h2><a name='sect1' href='#toc1'>Synopsis</a></h2>
- <p>
- <b>#include "SDL/SDL.h" <p>
- </b><b>SDL_Surface *<b>SDL_ConvertSurface</b></b>(<b>SDL_Surface
- *src, SDL_PixelFormat *fmt, Uint32 flags</b>);
- <h2><a name='sect2' href='#toc2'>Description</a></h2>
- <p>
- Creates a new surface
- of the specified format, and then copies and maps the given surface to
- it. If this function fails, it returns <b>NULL</b>. <p>
- The <b>flags</b> parameter is passed
- to <i><b>SDL_CreateRGBSurface</b></i> and has those semantics. <p>
- This function is used internally
- by <i><b>SDL_DisplayFormat</b></i>. <p>
- This function can only be called after SDL_Init.
- <h2><a name='sect3' href='#toc3'>Return
- Value</a></h2>
- <p>
- Returns either a pointer to the new surface, or <b>NULL</b> on error.
- <h2><a name='sect4' href='#toc4'>See
- Also</a></h2>
- <p>
- <i><b>SDL_CreateRGBSurface</b></i>, <i><b>SDL_DisplayFormat</b></i>, <i><b>SDL_PixelFormat</b></i>, <i><b>SDL_Surface</b></i>
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- <a name='toc'><b>Table of Contents</b></a><p>
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- <li><a name='toc0' href='#sect0'>Name</a></li>
- <li><a name='toc1' href='#sect1'>Synopsis</a></li>
- <li><a name='toc2' href='#sect2'>Description</a></li>
- <li><a name='toc3' href='#sect3'>Return Value</a></li>
- <li><a name='toc4' href='#sect4'>See Also</a></li>
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