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- >Name</H2
- >SDL_MixAudio -- Mix audio data</DIV
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- >#include "SDL.h"</PRE
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- ><CODE
- ><CODE
- CLASS="FUNCDEF"
- >void <B
- CLASS="FSFUNC"
- >SDL_MixAudio</B
- ></CODE
- >(Uint8 *dst, Uint8 *src, Uint32 len, int volume);</CODE
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- >This function takes two audio buffers of <TT
- CLASS="PARAMETER"
- ><I
- >len</I
- ></TT
- > bytes each
- of the playing audio format and mixes them, performing addition, volume
- adjustment, and overflow clipping. The <TT
- CLASS="PARAMETER"
- ><I
- >volume</I
- ></TT
- > ranges
- from 0 to <TT
- CLASS="LITERAL"
- >SDL_MIX_MAXVOLUME</TT
- > and should be set to the maximum
- value for full audio volume. Note this does not change hardware volume. This is
- provided for convenience -- you can mix your own audio data.</P
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- >See Also</H2
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- HREF="sdlopenaudio.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_OpenAudio</TT
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