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- >SDL_LoadWAV</A
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- ><DIV
- CLASS="REFNAMEDIV"
- ><A
- NAME="AEN6275"
- ></A
- ><H2
- >Name</H2
- >SDL_LoadWAV -- Load a WAVE file</DIV
- ><DIV
- CLASS="REFSYNOPSISDIV"
- ><A
- NAME="AEN6278"
- ></A
- ><H2
- >Synopsis</H2
- ><DIV
- CLASS="FUNCSYNOPSIS"
- ><A
- NAME="AEN6279"
- ></A
- ><P
- ></P
- ><PRE
- CLASS="FUNCSYNOPSISINFO"
- >#include "SDL.h"</PRE
- ><P
- ><CODE
- ><CODE
- CLASS="FUNCDEF"
- >SDL_AudioSpec *<B
- CLASS="FSFUNC"
- >SDL_LoadWAV</B
- ></CODE
- >(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE
- ></P
- ><P
- ></P
- ></DIV
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- ><DIV
- CLASS="REFSECT1"
- ><A
- NAME="AEN6285"
- ></A
- ><H2
- >Description</H2
- ><P
- ><TT
- CLASS="FUNCTION"
- >SDL_LoadWAV</TT
- >
- This function loads a WAVE <TT
- CLASS="PARAMETER"
- ><I
- >file</I
- ></TT
- > into memory.</P
- ><P
- >If this function succeeds, it returns the given
- <A
- HREF="sdlaudiospec.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_AudioSpec</TT
- ></A
- >,
- filled with the audio data format of the wave data, and sets
- <TT
- CLASS="PARAMETER"
- ><I
- >audio_buf</I
- ></TT
- > to a <TT
- CLASS="FUNCTION"
- >malloc</TT
- >'d
- buffer containing the audio data, and sets <TT
- CLASS="PARAMETER"
- ><I
- >audio_len</I
- ></TT
- >
- to the length of that audio buffer, in bytes. You need to free the audio
- buffer with <A
- HREF="sdlfreewav.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_FreeWAV</TT
- ></A
- > when you are
- done with it.</P
- ><P
- >This function returns <TT
- CLASS="LITERAL"
- >NULL</TT
- > and sets the SDL
- error message if the wave file cannot be opened, uses an unknown data format,
- or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P
- ></DIV
- ><DIV
- CLASS="REFSECT1"
- ><A
- NAME="AEN6300"
- ></A
- ><H2
- >Example</H2
- ><PRE
- CLASS="PROGRAMLISTING"
- >SDL_AudioSpec wav_spec;
- Uint32 wav_length;
- Uint8 *wav_buffer;
-
- /* Load the WAV */
- if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
- fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
- exit(-1);
- }
- .
- .
- .
- /* Do stuff with the WAV */
- .
- .
- /* Free It */
- SDL_FreeWAV(wav_buffer);</PRE
- ></DIV
- ><DIV
- CLASS="REFSECT1"
- ><A
- NAME="AEN6303"
- ></A
- ><H2
- >See Also</H2
- ><P
- ><A
- HREF="sdlaudiospec.html"
- ><SPAN
- CLASS="STRUCTNAME"
- >SDL_AudioSpec</SPAN
- ></A
- >,
- <A
- HREF="sdlopenaudio.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_OpenAudio</TT
- ></A
- >,
- <A
- HREF="sdlfreewav.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_FreeWAV</TT
- ></A
- ></P
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