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  4. >SDL_LoadWAV</TITLE
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  39. >SDL Library Documentation</TH
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  68. ><H1
  69. ><A
  70. NAME="SDLLOADWAV"
  71. >SDL_LoadWAV</A
  72. ></H1
  73. ><DIV
  74. CLASS="REFNAMEDIV"
  75. ><A
  76. NAME="AEN6275"
  77. ></A
  78. ><H2
  79. >Name</H2
  80. >SDL_LoadWAV -- Load a WAVE file</DIV
  81. ><DIV
  82. CLASS="REFSYNOPSISDIV"
  83. ><A
  84. NAME="AEN6278"
  85. ></A
  86. ><H2
  87. >Synopsis</H2
  88. ><DIV
  89. CLASS="FUNCSYNOPSIS"
  90. ><A
  91. NAME="AEN6279"
  92. ></A
  93. ><P
  94. ></P
  95. ><PRE
  96. CLASS="FUNCSYNOPSISINFO"
  97. >#include "SDL.h"</PRE
  98. ><P
  99. ><CODE
  100. ><CODE
  101. CLASS="FUNCDEF"
  102. >SDL_AudioSpec *<B
  103. CLASS="FSFUNC"
  104. >SDL_LoadWAV</B
  105. ></CODE
  106. >(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE
  107. ></P
  108. ><P
  109. ></P
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  112. ><DIV
  113. CLASS="REFSECT1"
  114. ><A
  115. NAME="AEN6285"
  116. ></A
  117. ><H2
  118. >Description</H2
  119. ><P
  120. ><TT
  121. CLASS="FUNCTION"
  122. >SDL_LoadWAV</TT
  123. >
  124. This function loads a WAVE <TT
  125. CLASS="PARAMETER"
  126. ><I
  127. >file</I
  128. ></TT
  129. > into memory.</P
  130. ><P
  131. >If this function succeeds, it returns the given 
  132. <A
  133. HREF="sdlaudiospec.html"
  134. ><TT
  135. CLASS="FUNCTION"
  136. >SDL_AudioSpec</TT
  137. ></A
  138. >, 
  139. filled with the audio data format of the wave data, and sets 
  140. <TT
  141. CLASS="PARAMETER"
  142. ><I
  143. >audio_buf</I
  144. ></TT
  145. > to a <TT
  146. CLASS="FUNCTION"
  147. >malloc</TT
  148. >'d 
  149. buffer containing the audio data, and sets <TT
  150. CLASS="PARAMETER"
  151. ><I
  152. >audio_len</I
  153. ></TT
  154. to the length of that audio buffer, in bytes.  You need to free the audio 
  155. buffer with <A
  156. HREF="sdlfreewav.html"
  157. ><TT
  158. CLASS="FUNCTION"
  159. >SDL_FreeWAV</TT
  160. ></A
  161. > when you are
  162. done with it.</P
  163. ><P
  164. >This function returns <TT
  165. CLASS="LITERAL"
  166. >NULL</TT
  167. > and sets the SDL 
  168. error message if the wave file cannot be opened, uses an unknown data format, 
  169. or is corrupt.  Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P
  170. ></DIV
  171. ><DIV
  172. CLASS="REFSECT1"
  173. ><A
  174. NAME="AEN6300"
  175. ></A
  176. ><H2
  177. >Example</H2
  178. ><PRE
  179. CLASS="PROGRAMLISTING"
  180. >SDL_AudioSpec wav_spec;
  181. Uint32 wav_length;
  182. Uint8 *wav_buffer;
  183.  
  184. /* Load the WAV */
  185. if( SDL_LoadWAV("test.wav", &wav_spec, &wav_buffer, &wav_length) == NULL ){
  186.   fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
  187.   exit(-1);
  188. }
  189. .
  190. .
  191. .
  192. /* Do stuff with the WAV */
  193. .
  194. .
  195. /* Free It */
  196. SDL_FreeWAV(wav_buffer);</PRE
  197. ></DIV
  198. ><DIV
  199. CLASS="REFSECT1"
  200. ><A
  201. NAME="AEN6303"
  202. ></A
  203. ><H2
  204. >See Also</H2
  205. ><P
  206. ><A
  207. HREF="sdlaudiospec.html"
  208. ><SPAN
  209. CLASS="STRUCTNAME"
  210. >SDL_AudioSpec</SPAN
  211. ></A
  212. >,
  213. <A
  214. HREF="sdlopenaudio.html"
  215. ><TT
  216. CLASS="FUNCTION"
  217. >SDL_OpenAudio</TT
  218. ></A
  219. >,
  220. <A
  221. HREF="sdlfreewav.html"
  222. ><TT
  223. CLASS="FUNCTION"
  224. >SDL_FreeWAV</TT
  225. ></A
  226. ></P
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  268. >SDL_GetAudioStatus</TD
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