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- NAME="AEN2555"
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- ><H2
- >Name</H2
- >SDL_GLattr -- SDL GL Attributes</DIV
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- CLASS="REFSECT1"
- ><A
- NAME="AEN2558"
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- ><H2
- >Attributes</H2
- ><DIV
- CLASS="INFORMALTABLE"
- ><A
- NAME="AEN2560"
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- ></P
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- VALIGN="TOP"
- ><TT
- CLASS="LITERAL"
- >SDL_GL_RED_SIZE</TT
- ></TD
- ><TD
- ALIGN="LEFT"
- VALIGN="TOP"
- >Size of the framebuffer red component, in bits</TD
- ></TR
- ><TR
- ><TD
- ALIGN="LEFT"
- VALIGN="TOP"
- ><TT
- CLASS="LITERAL"
- >SDL_GL_GREEN_SIZE</TT
- ></TD
- ><TD
- ALIGN="LEFT"
- VALIGN="TOP"
- >Size of the framebuffer green component, in bits</TD
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- ><TR
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- VALIGN="TOP"
- ><TT
- CLASS="LITERAL"
- >SDL_GL_BLUE_SIZE</TT
- ></TD
- ><TD
- ALIGN="LEFT"
- VALIGN="TOP"
- >Size of the framebuffer blue component, in bits</TD
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- VALIGN="TOP"
- ><TT
- CLASS="LITERAL"
- >SDL_GL_ALPHA_SIZE</TT
- ></TD
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- ALIGN="LEFT"
- VALIGN="TOP"
- >Size of the framebuffer alpha component, in bits</TD
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- ><TT
- CLASS="LITERAL"
- >SDL_GL_DOUBLEBUFFER</TT
- ></TD
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- >0 or 1, enable or disable double buffering</TD
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- ><TT
- CLASS="LITERAL"
- >SDL_GL_BUFFER_SIZE</TT
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- >Size of the framebuffer, in bits</TD
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- ><TT
- CLASS="LITERAL"
- >SDL_GL_DEPTH_SIZE</TT
- ></TD
- ><TD
- ALIGN="LEFT"
- VALIGN="TOP"
- >Size of the depth buffer, in bits</TD
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- ><TR
- ><TD
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- VALIGN="TOP"
- ><TT
- CLASS="LITERAL"
- >SDL_GL_STENCIL_SIZE</TT
- ></TD
- ><TD
- ALIGN="LEFT"
- VALIGN="TOP"
- >Size of the stencil buffer, in bits</TD
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- ><TR
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- ><TT
- CLASS="LITERAL"
- >SDL_GL_ACCUM_RED_SIZE</TT
- ></TD
- ><TD
- ALIGN="LEFT"
- VALIGN="TOP"
- >Size of the accumulation buffer red component, in bits</TD
- ></TR
- ><TR
- ><TD
- ALIGN="LEFT"
- VALIGN="TOP"
- ><TT
- CLASS="LITERAL"
- >SDL_GL_ACCUM_GREEN_SIZE</TT
- ></TD
- ><TD
- ALIGN="LEFT"
- VALIGN="TOP"
- >Size of the accumulation buffer green component, in bits</TD
- ></TR
- ><TR
- ><TD
- ALIGN="LEFT"
- VALIGN="TOP"
- ><TT
- CLASS="LITERAL"
- >SDL_GL_ACCUM_BLUE_SIZE</TT
- ></TD
- ><TD
- ALIGN="LEFT"
- VALIGN="TOP"
- >Size of the accumulation buffer blue component, in bits</TD
- ></TR
- ><TR
- ><TD
- ALIGN="LEFT"
- VALIGN="TOP"
- ><TT
- CLASS="LITERAL"
- >SDL_GL_ACCUM_ALPHA_SIZE</TT
- ></TD
- ><TD
- ALIGN="LEFT"
- VALIGN="TOP"
- >Size of the accumulation buffer alpha component, in bits</TD
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- ><DIV
- CLASS="REFSECT1"
- ><A
- NAME="AEN2611"
- ></A
- ><H2
- >Description</H2
- ><P
- >While you can set most OpenGL attributes normally, the attributes list above must be known <I
- CLASS="EMPHASIS"
- >before</I
- > SDL sets the video mode. These attributes a set and read with <A
- HREF="sdlglsetattribute.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_GL_SetAttribute</TT
- ></A
- > and <A
- HREF="sdlglgetattribute.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_GL_GetAttribute</TT
- ></A
- >.</P
- ></DIV
- ><DIV
- CLASS="REFSECT1"
- ><A
- NAME="AEN2619"
- ></A
- ><H2
- >See Also</H2
- ><P
- ><A
- HREF="sdlglsetattribute.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_GL_SetAttribute</TT
- ></A
- >,
- <A
- HREF="sdlglgetattribute.html"
- ><TT
- CLASS="FUNCTION"
- >SDL_GL_GetAttribute</TT
- ></A
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