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- @@@STARTPACK(vrwave;Interactive 3D Virtual Reality Scene Viewer)
-
- <DL>
- <DT><B>Authors</B></DT>
-
- <DL>
- <DT>Keith Andrews (kandrews@iicm.edu): VRwave project leader </DT>
-
- <DT>Michael Pichler (mpi@iicm.edu): VRwave X11 lead programmer </DT>
- </DL>
-
- <DT><B>Contributed by</B></DT>
-
- <DD>Meredith Whyles (mwhyles@merlyn.net) </DD>
-
- <DD>For more information, visit <A HREF="http://www.merlyn.net/">http://www.merlyn.net/</A>.
- </DD>
-
- <DT><B>SCO "Skunkmom" Sponsor</B> </DT>
-
- <DD>Ron Record (rr@sco.com) </DD>
-
- <DT><B>Obtained from</B> </DT>
-
- <DD>ftp://ftp.iicm.edu/pub/VRwave/vrwave-0.9/VRwave-0.9-src.tar.gz </DD>
- <DD>ftp://ftp.iicm.edu/pub/VRwave/vrwave-0.9/UNIX/Common-VRwave-0.9-Unix.tar.gz </DD>
-
- <DT><B>Restrictions</B> </DT>
-
- <DD>Refer to the COPYRIGHT and LICENCE files. </DD>
-
- <DT><B>Description</B> </DT>
-
- <DD>VRwave is a freely available browser for 3D worlds and scenes modeled
- in VRML 2.0 (the latest version of the Virtual Reality Modeling Language).
- It is being developed by the Institute for Information Processing and Computer
- Supported New Media (IICM) of Graz University of Technology, Austria, the
- team who brought you the VRweb VRML 1.0 browser. Visit <A HREF="http://www.iicm.edu/">http://www.iicm.edu/
- </A>for information about the IICM. </DD>
- <BR>
-
- <BR>
- <DD>VRwave is the only free VRML browser
- available in full source code which does not require commercial packages
- such as Inventor or Motif and which will run on (almost) any Unix or Windows
- platform. For more information on VRwave, visit <A HREF="http://www.iicm.edu/vrwave">http://www.iicm.edu/vrwave
- </A>. The new name VRwave is intended to distinguish the VRML 2.0 browser
- written largely in Java from VRweb, which was written in C++. In terms
- of look and feel, VRwave is a direct successor to VRweb. For more information
- about VRweb, visit <A HREF="http://artemis.sco.com/skunkware2/x11/viewers/index.html#vrweb">http://www.sco.com/skunkware/x11/viewers/
- </A>. </DD>
-
- <DT><B>Productivity</B> </DT>
-
- <DD>This program displays VRML 2.0 files for the user to manipulate. When
- used with a web browser, such as Netscape or Mosaic, this 3D viewer allows
- access to the increasing number of web sites offering virtual reality content
- and to the advanced HyperWave servers (formerly known as "Hyper-G").
- HyperWave servers represent the next generation web solution for publishing
- rich hypermedia documents in the Internet's World Wide Web and internal
- TCP/IP networks. For more information about HyperWave, visit <A HREF="http://www.hyperwave.de/">http://www.hyperwave.de/</A>.
- </DD>
-
- <DT><B>Work Planned</B> </DT>
-
- <DD>None </DD>
-
- <DT><B>Documentation</B> </DT>
-
- <DD>Preliminary on-line help for VRwave is included in the archive
- "Common-VRwave-0.9-Unix.tar.gz". For additional information,
- view the VRweb User Guide at <A HREF="http://www.iicm.edu/vrweb/help">
- http://www.iicm.edu/vrweb/help
- </A>. </DD>
-
- <DT><B>Verification</B> </DT>
-
- <DD>Run "vrwave <I>filename</I> &"
- (or "$VRWAVE_HOME/vrwave <I>filename</I> &"),
- where <I>filename</I> is any VRML 2.0 file. If VRweb (the C++ predecessor
- of VRwave) is executed, it will automatically invoke VRwave when a VRML
- 2.0 file is encountered. Both VRML 1.0 and VRML 2.0 files have a file suffix
- of ".wrl". </DD>
-
- <DT><B>Known Limitations</B> </DT>
-
- <DD>Currently, VRwave for Unix is unable to process VRML 1.0 files. For more
- information, visit <A HREF="http://hiwaay.net/~crispen/vrml/faq.html#q2">
- http://hiwaay.net/~crispen/vrml/faq.html#q2</A>.
- </DD>
- </DL>
-
- <P>
- <HR></P>
-
- <H2>How to get the source</H2>
-
- <P>Visit <A HREF="http://www.sco.com/skunkware/src/x11/viewers">http://www.sco.com/skunkware/
- </A>or <A HREF="ftp://ftp.sco.com/skunkware/src/x11/viewers">ftp://ftp.sco.com/skunkware/src/x11/viewers
- </A>to obtain a copy of the source in gzip format. To create the executable
- from the source code (on OpenServer 5.0.4), follow these steps: </P>
-
- <UL>
- <LI>Install the "SVR5 based UnixWare release (codenamed Gemini)"
- version of the Universal Development Kit (UDK) and Java Development Kit 1.1 (JDK). </LI>
-
- <LI>Obtain (or build) and install the <B>UDK</B> version of the Mesa Graphics
- Library (version 2.4), which is available from SCO SkunkWare. Only the two
- primary Mesa libraries (libMesaGL.a and libMesaGLU.a) are required. </LI>
-
- <LI>Use ksh. </LI>
-
- <LI>Ensure that the execution search path includes the directory containing
- the UDK C/C++ compilers (e.g., "/udk/usr/ccs/bin")
- <B>BEFORE</B> any other compiler directories (e.g.,
- "/usr/bin/" for the SCO Development System compilers). </LI>
-
- <LI>Execute the command: "export CPU=SCO". </LI>
-
- <LI> Decompress and untar the archive "vrwave-0.9.tar.gz". </LI>
-
- <LI>See file BUILDING for an installation guide. </LI>
-
- <LI>The unbuilt source directory hierarchy requires about 3 Meg, and the
- built hierarchy requires about 5 Meg of disk space. The shared object
- is under 1 Meg. </LI>
-
- <LI> Decompress and untar the archive "Common-VRwave-0.9-Unix.tar.gz". </LI>
-
- <LI>Set environment variable VRWAVE_HOME to the directory which was
- created on unpacking the archive (vrwave-0.9). This directory
- contains the vrwave wrapper script, help, icons, etc. </LI>
- </UL>
-
- <P>
-
- @@@UW2DIST(http://www.sco.com/skunkware/java/vrwave/)
- @@@OSR5DIST(http://www.sco.com/skunkware/java/vrwave/)
- @@@SOURCE(http://www.iicm.edu/vrwave/release/licence.html)
- @@@HOMEPAGE(http://www.iicm.edu/vrwave)
- @@@ENDPACK
-