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- Spatial: three-dimensional tetris.
-
- (C) Copyright 1991-3 Andrew Plotkin. (ap1i+@andrew.cmu.edu)
- Permission is given to copy and use, as long as this copyright notice
- is retained.
-
- To compile: change the first few lines of the Makefile to reflect
- where you want the game installed.
-
- The piece shape file *must* be
- installed in the DESTLIBDIR you define in the Makefile.
- Type "make install" to do this.
- (The score file, which in earlier versions had to be installed,
- is now generated automatically if it does not exist.)
-
- ------------------
-
- Some comments about porting to various systems:
- (these are gathered from play-testing comments, and
- have not been tested)
-
- If your system does not have random(), uncomment the line
- #DEFINES = -Drandom=lrand48 -Dsrandom=srand48
-
- If your system does not have flock(), add -DUSELOCKF
- to the DEFINES line.
-
- Solaris: Uncomment the line
- #DEFINES = -DUSELOCKF -Drandom=lrand48 -Dsrandom=srand48
- in the Makefile.
-
- AIX on RS/6000: Add the line
- #include <sys/select.h>
- in game.c and intro.c.
-
- You may have to add
- #include <sys/types.h>
- on score.c.
-
-