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Text File | 1995-07-26 | 121.6 KB | 2,666 lines |
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- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- NNNNAAAAMMMMEEEE
- xpilot - XPilot/UX Multiplayer gravity war game client
-
-
-
- SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
- xxxxppppiiiillllooootttt [[[[----hhhheeeellllpppp]]]] [[[[----vvvveeeerrrrssssiiiioooonnnn]]]] [[[[----nnnnaaaammmmeeee _n_i_c_k_n_a_m_e] [[[[----tttteeeeaaaammmm _t_e_a_m-
- _n_u_m_b_e_r] [[[[----jjjjooooiiiinnnn]]]] [[[[----lllliiiisssstttt]]]] [[[[----sssshhhhuuuuttttddddoooowwwwnnnn [[[[_m_e_s_s_a_g_e]] [[[[----ddddiiiissssppppllllaaaayyyy
- _s_t_r_i_n_g] [[[[----ppppoooorrrrtttt _p_o_r_t-_n_u_m_b_e_r] [[[[_c_o_n_f_i_g_u_r_a_t_i_o_n-_o_p_t_i_o_n_s]
- [[[[_s_e_r_v_e_r-_h_o_s_t ...]
-
-
-
- OOOOVVVVEEEERRRRVVVVIIIIEEEEWWWW
- XPilot is a multiplayer game which looks a bit like
- Thrust
- for the Commodore 64. Thrust has some similarities
- with
- Atari's coin-up games Gravitar and Asteriods (not a
- misspelling) - they were the originals. Several clones
- have
- appeared for various computers, among others Gravity
- Force
- for the Commodore Amiga.
-
- The main objective of the game varies as you can choose
- different game modes, although the only modes supported
- as
- of today are ccccoooommmmbbbbaaaatttt (optionally with teams and/or
- limited
- lives) and rrrraaaacccceeee. The former mode focuses more strongly
- on
- shooting each other down, while the latter is more a
- piloting test than anything else.
-
- To start playing, you need to connect to a sssseeeerrrrvvvveeeerrrr by
- using a
- cccclllliiiieeeennnntttt program called _x_p_i_l_o_t. If there are no servers
- running, you will have to start one of your own (see
- man-
- page _x_p_i_l_o_t_s(_6)).
-
-
-
- OOOOppppttttiiiioooonnnnssss
- ----hhhheeeellllpppp Prints some help, including commandline
- options.
-
- ----vvvveeeerrrrssssiiiioooonnnn Prints the current version.
-
- ----nnnnaaaammmmeeee _p_l_a_y_e_r-_n_a_m_e
- Lets you use an alternative name during
- the
- play (may be handy :). If this option
- isn't
- specified, and you haven't set the X
- resource
- name, you will be known by your _l_o_g_i_n
- _n_a_m_e.
-
- ----tttteeeeaaaammmm _t_e_a_m-_n_u_m_b_e_r
- Joins team number tttteeeeaaaammmm----nnnnuuuummmmbbbbeeeerrrr. See
- below for
- notes about team play. When the server
- is
- not configured for team mode, this
- option has
- no effect.
-
-
-
- Page 1 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- ----hhhheeeellllpppp Prints a small usage message.
-
- ----vvvveeeerrrrssssiiiioooonnnn Prints version information.
-
- ----jjjjooooiiiinnnn Automatically joins the first server you
- get
- response from.
-
- ----lllliiiisssstttt Queries status information from all
- servers
- found.
-
- ----sssshhhhuuuuttttddddoooowwwwnnnn [[[[_m_e_s_s_a_g_e]]]]
- Sends a shutdown to the server, the
- message
- part is optional.
-
- ----nnnnaaaammmmeeee _n_i_c_k Specifies your nick name.
-
- ----tttteeeeaaaammmm _n_u_m_b_e_r Specifies your wanted team number.
-
- ----ddddiiiissssppppllllaaaayyyy _d_i_s_p_l_a_y-_s_t_r_i_n_g
- Specifies which X server to contact.
-
- ----ppppoooorrrrtttt _n_u_m_b_e_r Specifies the port number to use when
- contacting a server.
-
- _c_o_n_f_i_g_u_r_a_t_i_o_n-_o_p_t_i_o_n_s
- All the X resource values can be
- configured
- seperately from the command line. For
- example to change the ecm key to just
- `z'
- use; ----kkkkeeeeyyyyEEEEccccmmmm zzzz
-
- _s_e_r_v_e_r-_h_o_s_t Tries to connect to server at host
- _s_e_r_v_e_r-
- _h_o_s_t. The default is to send a
- broadcast
- query on your attached network.
-
-
- PPPPRRRROOOOMMMMPPPPTTTT CCCCOOOOMMMMMMMMAAAANNNNDDDDSSSS
- When you startup xxxxppppiiiillllooootttt without the ----jjjjooooiiiinnnn option, you
- will
- get a prompt asking you for directions. You may type hhhh
- or ????
- to list the available commands. These are quite
- obvious and
- deal with communication to the current server only.
- You may
- enter the game by pressing CR (Return/Enter).
-
- If you are the owner of the server you will have a few
- extra
- options. See _x_p_i_l_o_t_s(_6).
-
-
-
- TTTTHHHHEEEE GGGGRRRRAAAAPPPPHHHHIIIICCCCAAAALLLL UUUUSSSSEEEERRRR IIIINNNNTTTTEEEERRRRFFFFAAAACCCCEEEE
- When you enter a game you will hopefully be presented a
- window. This window is divided into three major areas:
-
- RRRRaaaaddddaaaarrrr (Top left) This area shows the map the
-
-
-
- Page 2 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- server you are playing on is using as
- well
- as the position of your fellow players
- (if
- they aren't cloaked). In race mode
- the
- radar also outputs the position of the
- control posts. Players are shown as
- small
- rectangles The player you are
- currently
- locked onto is shown as a flashing
- rectangle.
-
- The server can optionally display
- missiles,
- mines and/or bombs (moving mines) on
- this
- radar, and will display them using
- different symbols; missiles are quick
- flashing small dots, mines and bombs
- slow
- flashing small dots. If nuclear mines
- or
- missiles are launched the radar can
- detect
- the high energy radation emiited and
- will
- show these types of weapons on the
- radar as
- alternating small and large
- rectangles.
- The radar always has a limited range
- for
- these objects, due to their small
- size.
- The maximum range depends on how much
- fuel
- you are carrying.
-
-
- RRRRaaaattttiiiinnnngggg lllliiiisssstttt (Bottom left) This area shows the list
- of
- players (sorted with respect to their
- rrrraaaattttiiiinnnngggg, or `score') currently logged
- on the
- server. The player with the highest
- <rating>/<num of times died> ratio -
- that
- is, the most `deadly' player - is
- underlined with a stipled line.
-
- First on each line, you might find a
- letter
- which gives you some information about
- the
- status of the player: RRRR means the
- player is
- a robot, TTTT means the player is not a
- player
- but a detached tank, DDDD means player is
- dead
- (only possible in limited lives mode),
- PPPP
- means the player is paused and WWWW means
- the
- player is waiting to join the game
- after
- login (in limited lives mode).
-
- Depending on the current game mode,
- you
- will also find information about which
- teams each player belong to and how
- many
- lives each player has left.
-
-
- GGGGaaaammmmeeee aaaarrrreeeeaaaa (Right) This is where the action is.
- Most
- notably you will see your fighter in
- the
- middle of the screen, hopefully you
- won't
-
-
-
- Page 3 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- see any shots or explosions yet!
-
- You may also see some strange blue
- drawings
- surrounding your fighter - this is the
- HHHHUUUUDDDD
- (Head Up Display) which greatly
- simplifies
- and compresses the information you
- need to
- know. Currently, the HUD displays the
- following information:
-
- BBBBoooonnnnuuuussss iiiitttteeeemmmmssss You may notice some symbols and
- numbers on the left side of the
- HUD,
- these indicate which, and what
- quantity, of extra equipment you
- have.
- This list can be turned off using
- the
- `o' key, then only items which
- you
- gain or loose will be briefly
- shown on
- the HUD. Pressing `o' again will
- constantly show owned items.
-
- FFFFuuuueeeellll A fuel meter will appear on the
- right
- side of the HUD when you are
- getting
- low on fuel, it will start
- flashing
- when your fuel level gets
- dangerously
- low. The fuel is numerically
- displayed on the bottom right
- corner
- of the HUD.
-
- LLLLoooocccckkkk The name of the player you have
- currently locked on is shown on
- the
- top of the HUD. The distance and
- bearing to that same player is
- visualized by a dot where
- placement of
- the dot gives the direction, and
- the
- size of the dot gives the
- distance.
- The dot will be filled if the
- player
- is not on the same team as you.
- The
- distance to the player also
- numerically displayed on the top
- right
- corner of the HUD, it is measured
- in
- `blocks'.
-
- VVVVeeeelllloooocccciiiittttyyyy (Optional) The position of the
- HUD
- changes with the current
- velocity.
- The distance from the center of
- your
- screen is proportional to your
- velocity. Moving to the top
- moves the
- HUD to the bottom.
-
- In addition to the moving HUD,
- you can
- display a line from the center of
- the
- HUD to the center of your ship.
-
-
-
-
- Page 4 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- Both indicators can be combined
- or
- used exclusivly (see discussion
- about
- XXXXrrrreeeessssoooouuuurrrrcccceeeessss below).
-
- SSSSccccoooorrrreeee mmmmeeeessssssssaaaaggggeeeessss
- Relevant score information is
- shown
- below the HUD, as well as on the
- game
- field.
-
- TTTTiiiimmmmeeee lllleeeefffftttt The amount of time the game will
- last
- if the the server was started
- with a
- time limit. This is displayed in
- the
- upper left corner of your HUD.
-
- Between the rrrraaaaddddaaaarrrr and the RRRRaaaattttiiiinnnngggg lllliiiisssstttt there are
- three
- push buttons:
-
- QQQQuuuuiiiitttt Exits the game and the program.
-
- AAAAbbbboooouuuutttt Pressing the AAAAbbbboooouuuutttt button will
- popup a
- three page help window. It
- explains
- in short the functionality of all
- the
- items you may encounter together
- with
- a graphical depiction of them.
-
- MMMMeeeennnnuuuu The MMMMeeeennnnuuuu button pops up a pull
- down
- menu with the following buttons:
-
- KKKKeeeeyyyyssss Will popup the KKKKeeeeyyyyssss window,
- which
- contains a list of all the XXXX
- kkkkeeeeyyyyssssyyyymmmmssss that have one or
- more
- xpilot actions bound to
- them.
-
- CCCCoooonnnnffffiiiigggg Changes the RRRRaaaattttiiiinnnngggg lllliiiisssstttt into
- a
- window with a list of most
- of the
- options. The options can be
- changed interactively.
- Pushing
- the SSSSaaaavvvveeee ccccoooonnnnffffiiiigggguuuurrrraaaattttiiiioooonnnn
- button
- will save the options and
- the key
- bindings to the .xpilotrc
- file in
- your home directory.
-
- SSSSccccoooorrrreeee Displays the players and
- their
- scores in the RRRRaaaattttiiiinnnngggg lllliiiisssstttt
- window.
-
- PPPPllllaaaayyyyeeeerrrr Lists the players with their
- login name and their host
- address
- in the RRRRaaaattttiiiinnnngggg lllliiiisssstttt window.
-
- MMMMOOOOTTTTDDDD Displays the Message Of The
- Day
- if the server has one
- available.
-
-
-
-
- Page 5 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- GGGGAAAAMMMMEEEE CCCCOOOONNNNCCCCEEEEPPPPTTTTSSSS
- The game objective varies as the server (_x_p_i_l_o_t_s(_6)) is
- very
- configurable. However, below you will find short
- descriptions of some of the main concepts of the game.
-
-
-
- GGGGrrrraaaavvvviiiittttyyyy
- All objects in the game are affected by gravity - that
- is,
- they will accelerate in the direction the gravity is
- strongest. The strength and direction of the gravity
- is
- user configurable (see _x_p_i_l_o_t_s(_6)), and can even be set
- to
- 0.
-
- Some objects affect the gravity in a limited area,
- these are
- called ggggrrrraaaavvvvssss and they exist in miscellaneous types
- (attractive, repulsive, clockwise, anti-clockwise).
- Gravs
- are shown as red circles with some symbol inside which
- is
- different for each type of grav. (For more information
- on
- how the affect the gravity, see _x_p_i_l_o_t_s(_6).)
-
-
- WWWWoooorrrrmmmmhhhhoooolllleeeessss
- Wormholes are shown as red rotating circles. They will
- `teleport' you to another place in the world.
- Generally,
- when you go through a wormhole, you'll come out at the
- nearest wormhole in the direction you were travelling.
- Some
- wormholes are enter-only and some are exit-only. The
- exit-
- only ones are invisible. Passing through a wormhole
- will
- make you visible for a while if you were cloaked.
-
-
-
- FFFFuuuueeeellll
- You will also have to worry about your ffffuuuueeeellll lllleeeevvvveeeellll as
- most
- equipment use fuel/energy and some even work better the
- more
- fuel you have.
-
- You may gain fuel by picking up special `fuel cans'
- (see
- bbbboooonnnnuuuussss iiiitttteeeemmmmssss section) or refueling at a refuel station.
- Refuel stations may be found in blocks in the world,
- they
- differ from standard background blocks in that they
- have a
- red/black FFFF in them, and they are partly or completely
- filled with red. The amount of red determines how much
- fuel
- the station has at available for you. To refuel, you
- must
- hit the _k_e_y_R_e_f_u_e_l key (see ccccoooonnnnttttrrrroooollllssss section).
-
- Fuel takes up mass and will also determine how big the
- explosion will be when (sorry, `if' :) you meet your
- destiny.
-
-
-
-
-
- Page 6 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- CCCCoooommmmbbbbaaaatttt
- There are two different and mutually exclusive modes
- which
- have greatly different objectives: ccccoooommmmbbbbaaaatttt mmmmooooddddeeee and rrrraaaacccceeee
- mmmmooooddddeeee. The most extensive is the ccccoooommmmbbbbaaaatttt mmmmooooddddeeee, which
- also
- happens to be the default.
-
- Here your main objective is to get as high a rating as
- possible by `blasting away' on enemy fighters (human or
- robot controlled) and cannons. All will naturally fire
- back
- at you, so you will also need some nifty piloting
- skills
- and/or some heavy equipment to really enjoy living.
- Extra
- weapons are explained in the bbbboooonnnnuuuussss iiiitttteeeemmmmssss section.
-
-
-
- RRRRaaaacccceeee
- In rrrraaaacccceeee mmmmooooddddeeee, your objective is to fly as fast as you
- can
- through a specified route. This is done by passing
- checkpoints in a specified order. The finish is
- reached
- after three laps.
-
- The next checkpoint is always visible on the radar.
-
-
-
- TTTTeeeeaaaammmm ppppllllaaaayyyy
- TTTTeeeeaaaammmm ppppllllaaaayyyy is useful in combination with ccccoooommmmbbbbaaaatttt mmmmooooddddeeee.
- It is
- different from straight ccccoooommmmbbbbaaaatttt mmmmooooddddeeee in that players on
- your
- own team are not considered enemies. There are some
- additional objectives too.
-
- You can gain points if the map you are using have
- ttttaaaarrrrggggeeeettttssss or
- ttttrrrreeeeaaaassssuuuurrrreeeessss. The main difference is that you get points
- by
- blowing up an enemy's target using shots or mines. A
- shot
- will only damage a target and if the target is
- completely
- damaged then the next shot will blow it up. A mine
- will
- immediately destroy a target. Two missile hits will
- also
- destroy a target.
-
- Enemy treasures have to be stolen from the enemies and
- dropped on your own treasure. You pick up a treasure
- by
- using _k_e_y_C_o_n_n_e_c_t_o_r when flying nearby the enemies
- treasure.
- This will attach the treasure to your ship with a
- strong
- rubber band. Now you have to move your ship away from
- the
- treasure while holding the _k_e_y_C_o_n_n_e_c_t_o_r down. When you
- reach
- a certain distance the rubber band will be drawn in a
- sollied line. This means that the treasure is attached
- to
- your ship. It is possible (in emergency situations :)
- to
- detach the enemy treasure by pressing _k_e_y_D_r_o_p_B_a_l_l, but
- this
- will of course not gain you or your team any points.
-
- Certain maps may configure targets as passable by team
-
-
-
- Page 7 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- members, in which case they can act as wall shields for
- team
- bases.
-
-
- SSSShhhhiiiieeeellllddddssss
- You may or may not have shields at your disposal,
- depending
- on the server options specified. If you have, they are
- activacted with the _k_e_y_S_h_i_e_l_d key (see ccccoooonnnnttttrrrroooollllssss
- section).
- Generally collisions with other objects (except for
- debris
- and sparks) are lethal, but when you are hit by
- something
- with your shields up then it will only cost you some
- fuel/energy. If you didn't have enough fuel then the
- collision will be lethal again. Having your shields up
- costs fuel.
-
-
-
- BBBBoooonnnnuuuussss iiiitttteeeemmmmssss
- During the game you might encounter blue triangles with
- red
- symbols on - these are special bonus items which will
- make
- your life easier. As of today, these items include:
-
-
- FFFFuuuueeeellll ccccaaaannnn More fuel/energy.
-
- CCCCllllooooaaaakkkkiiiinnnngggg ddddeeeevvvviiiicccceeee
- Makes you invisible for other players,
- both
- on radar and on the screen. However,
- when
- you are hit by a shot or missile or
- bounce
- with another player then you will be
- temporarily visible again.
-
- SSSSeeeennnnssssoooorrrrssss Enables you to see cloakers to a
- limited
- extent. Having more sensors improves
- this.
-
- RRRReeeeaaaarrrr ccccaaaannnnnnnnoooonnnn Extra rear cannon.
-
- FFFFrrrroooonnnntttt ccccaaaannnnnnnnoooonnnnssss
- 2 extra front cannons.
-
- AAAAfffftttteeeerrrrbbbbuuuurrrrnnnneeeerrrr Your main engine becomes more powerful
- and
- uses your fuel more efficiently.
-
- RRRRoooocccckkkkeeeettttssss Pack of rockets. These may be used as
- smart missiles, heat seaking missiles,
- or
- just plain dumb torpedos. Usually
- these
- explode on impact with a small debris
- explosion. However, if enabled,
- nuclear
- and/or cluster variants of each may be
- possible. See the description of
- _k_e_y_T_o_g_g_l_e_N_u_c_l_e_a_r, _k_e_y_T_o_g_g_l_e_C_l_u_s_t_e_r and
- _k_e_y_T_o_g_g_l_e_M_o_d_i_f_i_e_r.
-
-
-
- Page 8 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- MMMMiiiinnnneeee Pack of mines. Can be dropped as
- either
- moving mine (bombing) or stationary
- mine
- (mining). Usually these will explode
- when
- someone else comes within a few
- blocks,
- causing a large debris explosion.
- However,
- if enabled, nuclear and/or cluster
- variants
- of each may be possible. Mines have a
- little intelligence and will not
- explode
- for the player (or team members) who
- dropped them. However, the targetting
- of
- mines can be effected by ECMs (unless
- the
- server option _e_c_m_s_R_e_p_r_o_g_r_a_m_M_i_n_e_s is
- false).
- If you get close enough to a mine, you
- will
- be able to sense who the mine is
- currently
- programmed by. Mines dropped by
- different
- players have a different external
- appearance -- mines dropped by you or
- your
- team show up hollow. Reprogramming
- does
- not change the appearance of a mine,
- so be
- careful because a hollow mine may not
- be
- safe. See the description of
- _k_e_y_T_o_g_g_l_e_N_u_c_l_e_a_r, _k_e_y_T_o_g_g_l_e_C_l_u_s_t_e_r,
- and
- _k_e_y_T_o_g_g_l_e_M_o_d_i_f_i_e_r.
-
- TTTTaaaannnnkkkk Additional fuel tank (perhaps with
- some
- spare fuel). As you pick up more
- tanks,
- your weight increases and you'll have
- to
- compensate by picking up afterburners.
- You
- can change which tank is the `active
- tank',
- that is the one that fuel is drained
- from
- (if this tank is empty, fuel is
- drained
- from all tanks). Refueling is quicker
- with
- more tanks.
-
- To ease filling several tanks in
- parallel,
- all the tanks drain into their left
- neighbours (0<-1<-...<-8); except your
- active tank, which is watertight (it
- seems
- a bit complicated at first, but trust
- me,
- you'll get it eventually :-). Tanks
- don't
- drain if they reach a certain minimum
- level
- (unless of course, you use it as the
- active
- tank).
-
- When you detach a tank it is the
- active one
- that is detached, unless the active
- tank
- happens to be your main tank, in which
- the
- tank with the highest number is used.
- The
- detached tank will have the shape of a
- ship
- and will carry your name, it will
- immediately start thrusting (as long
- as
- fuel permits) and will fool all heat-
-
-
-
- Page 9 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- seekers to follow it.
-
- EEEECCCCMMMM Electronic Counter Measures. ECM
- allows
- you to confuse and re-target smart
- missiles
- within a certain range of your ship.
- When
- missiles are zapped by ECM, they will
- become confused for a while and then
- have a
- high probability of going after the
- player
- who you were locked onto when you used
- the
- ECM. The ECM will also cause within a
- certain range to either explode or be
- more
- likely be temporarily be blinded such
- that
- they do not explode if you go near
- them.
- The closest mine within ECM range may
- be
- reprogrammed to be safe for you and
- your
- team members. If another ship is
- within
- range of the ECM, all it's sensors
- will
- freeze for a while and if the ship was
- cloaked, it will become visible for a
- while. The ECM is activated by
- pressing
- the _k_e_y_E_C_M key.
-
- TTTTrrrraaaannnnssssppppoooorrrrtttteeeerrrr Enables you to steal equipment and
- energy/fuel from the closest fighter,
- provided it is within the transporters
- range. You activate the transporter
- by
- pressing the _k_e_y_T_r_a_n_s_p_o_r_t_e_r key.
-
- LLLLaaaasssseeeerrrr Gives you a laser weapon with limited
- range. Having more of these increases
- the
- range and the repeat rate of the laser
- subsystem.
-
- EEEEmmmmeeeerrrrggggeeeennnnccccyyyy TTTThhhhrrrruuuusssstttt
- Gives you a limited amount of super
- thrusters, equivalent to a full
- complement
- of afterburners. With a light ship
- this is
- equivalent to hitting hyperspace or
- warp
- factor 9.99. Useful for stopping
- quickly
- or running away fast from a deadly
- encounter. The extra thrust
- capability is
- toggled on and off by a seperate key
- and
- can thus be saved, the amount of time
- remaining is shown by a status bar
- below
- the HUD.
-
- AAAAuuuuttttooooppppiiiillllooootttt Gives you a hover capability. When
- engaged
- an `Autopilot' light will flash above
- the
- HUD. When engaged the autopilot
- computer
- will bring the ship to a hover by the
- quickest (perhaps not safest) method
- possible. It will then leave you in a
-
-
-
- Page 10 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- hover, unless in a strong gravity
- field
- where your engines cannot cope.
- Useful for
- hovering next to a refuel depot.
-
- TTTTrrrraaaaccccttttoooorrrr BBBBeeeeaaaammmm
- Not to be confused with a transporter,
- this
- enables you to push or pull the ship
- you
- are currently locked onto. The force
- is
- mutual, and thus if your ship is
- lighter
- than your target you will move more
- towards
- him than him towards you. Best used
- with
- heavy ships to pull then push annoying
- players into walls.
-
- EEEEmmmmeeeerrrrggggeeeennnnccccyyyy SSSShhhhiiiieeeelllldddd
- Gives you a limited amount of extra
- shield
- power, which prevents any fuel loss
- from
- shots, debri, player and wall
- collisions,
- missiles, mines, etc. While in use,
- the
- ship can smash into walls at any speed
- and
- angle without fear of being killed.
- The
- extra shield capability is toggled on
- and
- off by a separate key and can thus be
- saved, with the remaining amount of
- extra
- shield power being saved for later
- use.
- Once toggled on, the extra shield
- power
- will take effect and be used only
- while the
- normal shields are up. Best used when
- confronted with cluster mines and
- missles
- or deadly cannons.
-
-
- CCCCOOOONNNNTTTTRRRROOOOLLLLSSSS
- The game understands quite some keys, but not all of
- them
- are equally important. The following keys are more or
- less
- sorted by importance. The name of the keys are also
- the
- Xresources you use to redefine them, and the words
- inside
- the curly braces {} are their default bindings. See
- XXXXrrrreeeessssoooouuuurrrrcccceeeessss section below.
-
- _P_r_i_m_a_r_y _k_e_y_s
- The primary keys are:
-
- kkkkeeeeyyyyTTTTuuuurrrrnnnnLLLLeeeefffftttt {{{{aaaa}}}}
- Turn left (anti-clockwise).
-
- kkkkeeeeyyyyTTTTuuuurrrrnnnnRRRRiiiigggghhhhtttt {{{{ssss}}}}
- Turn right (clockwise).
-
- kkkkeeeeyyyyTTTThhhhrrrruuuusssstttt {{{{rrrriiiigggghhhhtttt SSSShhhhiiiifffftttt oooorrrr lllleeeefffftttt SSSShhhhiiiifffftttt}}}}
- Thrust me.
-
-
-
-
- Page 11 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- kkkkeeeeyyyyFFFFiiiirrrreeeeSSSShhhhooootttt {{{{rrrreeeettttuuuurrrrnnnn oooorrrr lllliiiinnnneeeeffffeeeeeeeedddd}}}}
- Fire normal shot.
-
- kkkkeeeeyyyySSSShhhhiiiieeeelllldddd {{{{ssssppppaaaacccceeee oooorrrr CCCCaaaappppssss LLLLoooocccckkkk}}}}
- Raise shield. Must be held down for
- continuous use.
-
- kkkkeeeeyyyyRRRReeeeffffuuuueeeellll {{{{ffff oooorrrr lllleeeefffftttt CCCCttttrrrrllll oooorrrr
- Try to connect to nearest fuel
- station.
- Must be held down during refueling.
-
- kkkkeeeeyyyyRRRReeeeppppaaaaiiiirrrr {{{{ffff}}}}
- Repair a target.
-
- _S_e_c_o_n_d_a_r_y _k_e_y_s
- The following commands are not always available,
- some
- require bonus items to have any functionality at
- all.
-
- kkkkeeeeyyyySSSSeeeellllffffDDDDeeeessssttttrrrruuuucccctttt {{{{qqqq}}}}
- Self destruct. At last we managed
- to
- include a timer, got rid of all
- those
- nasty I'd-rather-die-by-my-own-
- hands-
- than-let-you-kill-me-and-get-all-
- the-
- points pilots.
-
- kkkkeeeeyyyyIIIIddddMMMMooooddddeeee {{{{uuuu}}}}
- Toggle the ID mode. Instead of the
- score
- list it will display the list of
- players
- with their real names and computer
- addresses.
-
- kkkkeeeeyyyyCCCCllllooooaaaakkkk {{{{BBBBaaaacccckkkkSSSSppppaaaacccceeee oooorrrr DDDDeeeelllleeeetttteeee}}}}
- Enable/disable cloaking device if
- available. You will be invisible on
- both
- radar and on screen, but beware -
- the
- device is not foolproof, it is not
- cheap
- on your fuel and the only thing
- becoming
- invisible is your ship, i.e. the
- exhaust-flames will still be
- visible.
-
- kkkkeeeeyyyySSSSwwwwaaaappppSSSSeeeettttttttiiiinnnnggggssss {{{{EEEEssssccccaaaappppeeee}}}}
- Toggle between two different
- settings.
- You'll probably want more power and
- a
- larger turn rate in combat than when
- you're doing some critical
- maneuvering.
-
- kkkkeeeeyyyyDDDDrrrrooooppppMMMMiiiinnnneeee {{{{TTTTaaaabbbb}}}}
- Drop a proximity mine. The mine
- will
- detonate after a certain amount of
- time
- (quite large actually) or when a foe
- comes too near.
-
-
-
-
- Page 12 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- kkkkeeeeyyyyDDDDeeeettttaaaacccchhhhMMMMiiiinnnneeee {{{{bbbbrrrraaaacccckkkkeeeettttrrrriiiigggghhhhtttt}}}}
- Drop a moving mine - that is, a
- bomb.
-
- kkkkeeeeyyyyDDDDeeeettttoooonnnnaaaatttteeeeMMMMiiiinnnneeeessss {{{{eeeeqqqquuuuaaaallll}}}}
- Detonate the mine you have dropped
- or
- thrown, which is closest to you.
-
- kkkkeeeeyyyyEEEEccccmmmm {{{{bbbbrrrraaaacccckkkkeeeettttlllleeeefffftttt}}}}
- Fire an ECM pulse.
-
- kkkkeeeeyyyyCCCChhhhaaaannnnggggeeeeHHHHoooommmmeeee {{{{HHHHoooommmmeeee oooorrrr hhhh}}}}
- Change home base. You will need to
- be
- landed on the base of your choice.
- (The
- HHHHoooommmmeeee key is located just right of
- the
- RRRReeeettttuuuurrrrnnnn key on most HP-keyboards.)
- These
- keys are convenient for HP
- keyboards,
- also somewhat adapted to SUN
- keyboards.
-
- kkkkeeeeyyyyTTTTaaaannnnkkkkNNNNeeeexxxxtttt {{{{eeee}}}}
- If you have additional tanks, the
- current
- tank will be the next tank.
-
- kkkkeeeeyyyyTTTTaaaannnnkkkkPPPPrrrreeeevvvv {{{{wwww}}}}
- If you have additional tanks, the
- current
- tank will be the previous tank.
-
- kkkkeeeeyyyyTTTTaaaannnnkkkkDDDDeeeettttaaaacccchhhh {{{{rrrr}}}}
- Detach the current tank (or the last
- additional tank). Heat-seeking
- missiles
- will hopefully follow this tank.
-
- kkkkeeeeyyyyPPPPaaaauuuusssseeee {{{{pppp oooorrrr PPPPaaaauuuusssseeee}}}}
- Park or paused hover mode - you can
- only
- park while you're landed on your own
- home
- base, and when you park, you cannot
- rejoin the game until the P has
- stopped
- blinking (to prevent users from
- using
- this option to run away from a
- battle).
- If you are not near your base and
- you are
- travelling very slowly the ship will
- be
- brought to a standstill on autopilot
- and
- cannot be unpaused until the
- `Autopilot'
- light stops blinking.
-
- kkkkeeeeyyyyFFFFiiiirrrreeeeMMMMiiiissssssssiiiilllleeee {{{{bbbbaaaacccckkkkssssllllaaaasssshhhh}}}}
- Fire smart missile if available.
- The
- missile will home onto the player
- that
- you have currently locked on. You
- must
- have aaaa cccclllleeeeaaaarrrr lllloooocccckkkk on a player for
- this to
- work. Requires lock.
-
- kkkkeeeeyyyyFFFFiiiirrrreeeeHHHHeeeeaaaatttt {{{{sssseeeemmmmiiiiccccoooolllloooonnnn}}}}
-
-
-
- Page 13 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- Fire a thrust controlled missile.
- Works
- like a smart missle, but is faster
- and
- ECM isn't able to confuse it. Needs
- the
- thrust for navigating.
-
- kkkkeeeeyyyyFFFFiiiirrrreeeeTTTToooorrrrppppeeeeddddoooo {{{{qqqquuuuooootttteeeerrrriiiigggghhhhtttt}}}}
- Fire a missile without flight
- control. It
- runs very fast in shot direction.
-
- kkkkeeeeyyyyFFFFiiiirrrreeeeLLLLaaaasssseeeerrrr {{{{ssssllllaaaasssshhhh}}}}
- Fires a laser weapon in the
- direction you
- are pointing. Lasers have limited
- range
- and use a lot of fuel, but they are
- instantaneous and therefore much
- more
- deadly than normal shots. The
- precise
- electronics of lasers can be
- irretrivially damaged by the high
- energy
- interference generated by enemy
- ECMs.
-
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeeNNNNuuuucccclllleeeeaaaarrrr {{{{nnnn}}}}
- Pressing this key will toggle
- through the
- following indicators on your HUD
- (bottom
- left), only if nuclear weapons are
- allowed;
-
- NNNN All missiles or mines launched
- from
- now are limited nuclear weapons.
-
- FFFFNNNN All missiles or mines launched
- from
- now are full (or fusion) nuclear
- weapons.
-
- Pressing the key again clears
- the
- nuclear weapons mode.
-
- You must have eight or more missiles, or
- four
- or more mines to launch a nuclear missile
- or
- mine, and perhaps enough fuel as well. If
- you
- do not a message will be displayed at the
- bottom of the game area explaining why and
- the
- weapon will not be fired.
-
- Firing a full (or fusion) nuclear weapon
- completely depletes your stock of that
- weapon,
- limited nuclear weapons will deplete your
- stock
- by eight missiles or four mines.
-
- A nuclear missile or mine fired will have
- a
- mass and explosive power equal and usually
- greater than the total number that were
- used.
- Nuclear torpedos are very fast, and all
- nuclear
-
-
-
- Page 14 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- weapons explode violently (this may freeze
- the
- server momentarily). After firing a one
- off
- nuclear weapon, the `n' indicator is
- cleared.
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeeCCCClllluuuusssstttteeeerrrr {{{{cccc}}}}
- Pressing this key will toggle the
- following indicator on your HUD
- (bottom
- left), only if cluster weapons are
- allowed;
-
- CCCC All missiles or mines launched
- are
- cluster weapons.
-
- Cluster weapons explode differently from
- normal weapons. The explode with a
- slower
- moving shower of killing shots and not
- debris,
- which may kill or deplete shields just
- like a
- normal shot fired by your self. Thus,
- since
- cluster debris is deadly to yourself, you
- should be careful when firing such a
- weapon.
- After firing a one off cluster weapon,
- the `c'
- indicator is cleared.
-
- A cluster weapon will also use an almost
- equivalent amount of fuel as if you had
- fired
- the shots using your cannon, and thus
- large
- cluster explosions will use large amounts
- of
- fuel. If you do not have enough fuel a
- message saying so will be displayed at
- the
- bottom of the game area and the weapon
- will
- not be launched.
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeeIIIImmmmpppplllloooossssiiiioooonnnn {{{{iiii}}}}
- Pressing this key will toggle the
- following indicator on your HUD
- (bottom
- left), only if modifiers are
- allowed;
-
- IIII All mine and missile explosions
- will
- be implosions instead.
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeeVVVVeeeelllloooocccciiiittttyyyy {{{{vvvv}}}}
- Pressing this key will toggle
- through VVVV1111
- through VVVV3333 and to no modifier in
- turn.
- It affects the speed of nuclear
- and/or
- cluster explosions, higher modifier
- numbers produce lower explosion
- velocities, and thus for the most
- effective nuclear cluster explosion
- a VVVV2222
- or VVVV3333 modifier should be used.
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeeMMMMiiiinnnniiii {{{{xxxx}}}}
- Pressing this key will toggle
- through XXXX2222
-
-
-
- Page 15 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- through XXXX4444 and then no modifier in
- turn.
- The number shows how many miniture
- mines
- or missiles will be fired for every
- key
- press. The sum total damage and
- cost of
- using miniture weapon is equivalent
- to a
- normal weapon of that type.
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeeSSSSpppprrrreeeeaaaadddd {{{{zzzz}}}}
- Pressing this key will toggle
- through ZZZZ1111
- through ZZZZ3333 and then no modifier.
- The
- higher the number the closer the
- spread
- of fire for minature weapons, it
- also
- affects the spread of wide and rear
- shots, successively narrowing the
- stream
- of bullets such that VVVV3333 is a single
- beam
- of shots.
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeePPPPoooowwwweeeerrrr {{{{bbbb}}}}
- Pressing this key will toggle
- through BBBB1111
- through BBBB3333 and then no modifier.
- The
- higher the number the less powerful
- a
- tractor beam is used, mainly for
- conserving energy or fine adjustment
- in
- pulling somebody around. The power
- setting also affects the engine to
- warhead ratio in missiles, a higher
- setting will cause each missile to
- have
- more powerful engines, and thus be
- much
- quicker and more maneaverable, but
- at the
- cost of a drastically reduced damage
- capability. However when coupled
- with
- other modifiers this can cause
- severe
- psychological advantages, consider
- the
- effect of trying to outrun four
- minuture
- full cluster powered up nuclear
- smart
- missiles.
-
- kkkkeeeeyyyyCCCClllleeeeaaaarrrrMMMMooooddddiiiiffffiiiieeeerrrrssss {{{{kkkk}}}}
- Clears all current modifiers in
- effect.
-
- kkkkeeeeyyyyLLLLooooaaaaddddMMMMooooddddiiiiffffiiiieeeerrrrssss1111 {{{{1111}}}}
- Loads the modifiers stored in bank
- 1, as
- set by the modifierBank1 resource.
-
- kkkkeeeeyyyyLLLLooooaaaaddddMMMMooooddddiiiiffffiiiieeeerrrrssss2222 {{{{2222}}}}
- Loads the modifiers stored in bank
- 2, as
- set by the modifierBank2 resource.
-
- kkkkeeeeyyyyLLLLooooaaaaddddMMMMooooddddiiiiffffiiiieeeerrrrssss3333 {{{{3333}}}}
- Loads the modifiers stored in bank
- 3, as
- set by the modifierBank3 resource.
-
-
-
-
- Page 16 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- kkkkeeeeyyyyLLLLooooaaaaddddMMMMooooddddiiiiffffiiiieeeerrrrssss4444 {{{{4444}}}}
- Loads the modifiers stored in bank
- 4, as
- set by the modifierBank4 resource.
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeeAAAAuuuuttttooooPPPPiiiillllooootttt {{{{hhhh}}}}
- This toggles the autopilot feature.
- You
- need atleast one Autopilot item
- before
- this will work.
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeeEEEEmmmmeeeerrrrggggeeeennnnccccyyyyTTTThhhhrrrruuuusssstttt {{{{jjjj}}}}
- This toggles the emergency thrust
- item.
- You need at least one emergency
- thrust
- item, on first turning this on the
- item
- is used up and ten seconds or so of
- emergency thrust is placed at your
- disposal. The time is only used up
- as
- you thrust, and hitting this key
- will
- return you back to normal thrust
- while
- conserving the remaining boosted
- thrust.
- If you posses both Autopilot and
- Emergency Thrust items, pressing the
- Meta
- or Alt keys will give the equivalent
- of
- emergency brakes.
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeeEEEEmmmmeeeerrrrggggeeeennnnccccyyyySSSShhhhiiiieeeelllldddd {{{{gggg}}}}
- This toggles the emergency shield
- item.
- You need at least one emergency
- shield
- item. When first turning on, this
- item
- is used up and ten seconds or so of
- emergency shield power is placed at
- your
- disposal. The time is only used up
- as
- you use your regular shields, and
- hitting
- this key again will return you back
- to
- normal shield power while conserving
- the
- remaining emergency shield power.
-
- kkkkeeeeyyyyTTTTrrrraaaaccccttttoooorrrrBBBBeeeeaaaammmm {{{{ccccoooommmmmmmmaaaa}}}}
- This will engage any tractor beam
- items
- on the player who you hold a lock
- on, it
- causes a mutual attractive force
- between
- you and them, causing both players
- to
- move towards each other.
-
- kkkkeeeeyyyyPPPPrrrreeeessssssssoooorrrrBBBBeeeeaaaammmm {{{{ppppeeeerrrriiiioooodddd}}}}
- This will engage any tractor beam
- items
- on the player who you hold a lock
- on, it
- causes a mutual repulsive force
- between
- you and them, causing both players
- to
- move away from each other.
-
- kkkkeeeeyyyyTTTTaaaallllkkkk {{{{mmmm}}}} Pressing this key will toggle
- between the
- talk window being shown below the
- HUD.
-
-
-
- Page 17 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- If your mouse pointer is outside the
- window you will still have full
- control
- of your ship and pressing the talk
- key
- will disappear (the current message
- will
- not be lost). If you position your
- mouse
- pointer within the window you can
- type a
- message using the keyboard, however
- you
- ship will no longer respond to key
- presses. The following special keys
- are
- available;
-
- RRRReeeettttuuuurrrrnnnn LLLLiiiinnnneeeeffffeeeeeeeedddd
- This finishes and sends the
- message.
- The talk window is also removed
- from
- the screen and the message text
- cleared.
-
- BBBBaaaacccckkkkssssppppaaaacccceeee DDDDeeeellll
- These keys delete the last
- character.
-
- CCCCttttrrrrllll----WWWW
- This deletes the last word.
-
- CCCCttttrrrrllll----UUUU
- This deletes the entire line of
- text.
-
- EEEEsssscccc This removes the talk window
- without
- clearing the text. This is
- useful if
- you are typing a message and
- something important in the game
- happens that requires you to
- control
- your ship.
-
- Messages will usually be sent to every
- player
- logged in, including yourself. Messages
- received will always appear in the
- bottom of
- the Game area, and will look like;
-
- <<_V_i_p_e_r _s_h_o_u_t_s>> _H_e_l_l_o _w_o_r_l_d.
-
- However you can send messages to
- individual
- players or teams by starting the message
- with
- the player's name (or enough character
- from
- the beginning of their name to make it
- unique) or team number followed by a
- colon,
- and then the message. Just placing a
- colon
- at the start of the message will send it
- to
- everyone. For example;
-
- _v_i_p: _H_e_l_l_o
-
- will send a message to only one player
- who's
-
-
-
- Page 18 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- name begins the letters _v_i_p (the case
- does
- not matter).
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeeCCCCoooommmmppppaaaassssssss {{{{yyyy}}}}
- Turns of the HUD compass display.
-
- kkkkeeeeyyyyLLLLoooocccckkkkCCCClllloooosssseeee {{{{SSSSeeeelllleeeecccctttt UUUUpppp}}}}
- Will lock onto the closest player
- if
- he/she is within range.
-
- kkkkeeeeyyyyLLLLoooocccckkkkNNNNeeeexxxxttttCCCClllloooosssseeee {{{{DDDDoooowwwwnnnn}}}}
- Will lock onto the next closest
- player
- after the currently locked player.
-
- kkkkeeeeyyyyLLLLoooocccckkkkNNNNeeeexxxxtttt {{{{NNNNeeeexxxxtttt RRRRiiiigggghhhhtttt}}}}
- Will, if possible, lock onto the
- next
- player in the game.
-
- kkkkeeeeyyyyLLLLoooocccckkkkPPPPrrrreeeevvvv {{{{PPPPrrrriiiioooorrrr LLLLeeeefffftttt}}}}
- Will, if possible, lock onto the
- previous player in the game.
-
- kkkkeeeeyyyyCCCCoooonnnnnnnneeeeccccttttoooorrrr {{{{CCCCoooonnnnttttrrrroooollll____LLLL}}}}
- Use connector (for the moment, all
- this
- is used for is picking up
- treasures/balls).
-
- kkkkeeeeyyyyDDDDrrrrooooppppBBBBaaaallllllll {{{{dddd}}}}
- Drop the ball if you are carrying
- it.
-
- These keys let you adjust the control
- sensitivity:
-
- kkkkeeeeyyyyIIIInnnnccccrrrreeeeaaaasssseeeePPPPoooowwwweeeerrrr {{{{KKKKPPPP____MMMMuuuullllttttiiiippppllllyyyy}}}}
- Increase engine power.
-
- kkkkeeeeyyyyDDDDeeeeccccrrrreeeeaaaasssseeeePPPPoooowwwweeeerrrr {{{{KKKKPPPP____DDDDiiiivvvviiiiddddeeee}}}}
- Decrease engine power.
-
- kkkkeeeeyyyyIIIInnnnccccrrrreeeeaaaasssseeeeTTTTuuuurrrrnnnnssssppppeeeeeeeedddd {{{{KKKKPPPP____AAAAdddddddd}}}}
- Increase turn speed.
-
- kkkkeeeeyyyyDDDDeeeeccccrrrreeeeaaaasssseeeeTTTTuuuurrrrnnnnssssppppeeeeeeeedddd {{{{KKKKPPPP____SSSSuuuubbbbttttrrrraaaacccctttt}}}}
- Decrease turn speed.
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeeOOOOwwwwnnnneeeeddddIIIIttttmmmmeeeessss {{{{oooo}}}}
- Causes all owned bonus items to be
- shown
- either constantly or for a brief
- period
- after they change in amount on the
- HUD.
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeeMMMMeeeessssssssaaaaggggeeeessss {{{{0000}}}}
- Causes messages to be shown or not
- shown.
-
-
-
- Page 19 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- kkkkeeeeyyyyRRRReeeepppprrrrooooggggrrrraaaammmm {{{{qqqquuuuooootttteeeelllleeeefffftttt}}}}
- Reprogram a modifier bank or lock
- bank.
-
- kkkkeeeeyyyyLLLLooooaaaaddddLLLLoooocccckkkk1111 {{{{5555}}}}
- Load player lock from bank 1.
-
- kkkkeeeeyyyyLLLLooooaaaaddddLLLLoooocccckkkk2222 {{{{6666}}}}
- Load player lock from bank 2.
-
- kkkkeeeeyyyyLLLLooooaaaaddddLLLLoooocccckkkk3333 {{{{7777}}}}
- Load player lock from bank 3.
-
- kkkkeeeeyyyyLLLLooooaaaaddddLLLLoooocccckkkk4444 {{{{8888}}}}
- Load player lock from bank 4.
-
- kkkkeeeeyyyyTTTToooogggggggglllleeeeRRRReeeeccccoooorrrrdddd {{{{KKKKPPPP____5555}}}}....
- Toggle recording of session to file
- (see
- the recordFile option). This
- recording
- can later be reviewed with the _x_p-
- _r_e_p_l_a_y(_6) program
-
- kkkkeeeeyyyyPPPPooooiiiinnnntttteeeerrrrCCCCoooonnnnttttrrrroooollll {{{{KKKKPPPP____EEEEnnnntttteeeerrrr}}}}
- Toggle mouse pointer control.
-
-
- _M_o_u_s_e _c_o_n_t_r_o_l
- There are up to five mouse buttons available to
- define as keys:
-
- ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn1111 {{{{kkkkeeeeyyyyFFFFiiiirrrreeeeSSSShhhhooootttt}}}}
- Define which keys are pressed when
- mouse
- button one is pressed.
-
- ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn2222 {{{{kkkkeeeeyyyyTTTThhhhrrrruuuusssstttt}}}}
- Define which keys are pressed when
- mouse
- button two is pressed.
-
- ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn3333 {{{{kkkkeeeeyyyySSSShhhhiiiieeeelllldddd}}}}
- Define which keys are pressed when
- mouse
- button three is pressed.
-
- ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn4444 {{{{}}}}
- Define which keys are pressed when
- mouse
- button four is pressed.
-
- ppppooooiiiinnnntttteeeerrrrBBBBuuuuttttttttoooonnnn5555 {{{{}}}}
- Define which keys are pressed when
- mouse
- button five is pressed.
-
-
- XXXX RRRREEEESSSSOOOOUUUURRRRCCCCEEEESSSS
- At startup xpilot will look for X resources in several
-
-
-
- Page 20 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- places. First it looks in the LIBDIR (as defined
- during
- compilation, mostly as something like
- /usr/local/games/xpilot/lib/) for the file named
- XPilot.
- After that it looks for more resources in
- /usr/lib/X11/$LANG/app-defaults/XPilot,
- $XUSERFILESEARCHPATH/XPilot, $XAPPLRESDIR/$LANG/XPilot,
- $HOME/app-defaults/$LANG/XPilot, resources set using
- xrdb or
- else $HOME/.Xdefaults, host specific resources in the
- file
- pointed to by $XENVIRONMENT or else in
- $HOME/.Xdefaults-
- hostname and finally in $HOME/.xpilotrc. If the LANG
- environment variable is undefined or if that file
- doesn't
- exist then it will look for the file as if LANG had
- been
- undefined. Resources defined in files listed later
- will
- override resources in files listed earlier. All of
- these
- resources can be overridden by their corresponding
- command
- line arguments.
-
- nnnnaaaammmmeeee Nick name of your player.
-
- tttteeeeaaaammmm Preferred team number.
-
- ppppoooorrrrtttt Set the port number of the server.
- Almost
- all servers use the default port,
- which is
- the recommended policy. You can find
- out
- about which port is used by a server
- by
- querying the XPilot Meta server.
-
- ppppoooowwwweeeerrrr Primary power setting of your engine.
- Primary in this context means that it
- is
- part of the default setting, secondary
- means the other setting (two different
- settings are available, pressing EEEEsssscccc
- will
- switch between them). You may change
- "sensitivity" of your ship by
- adjusting
- these parameters. Often you would
- like one
- setting to be more "rough" than the
- other -
- one setting for fine maneuvering and
- one
- for racing. (Default 45.0)
-
- ttttuuuurrrrnnnnSSSSppppeeeeeeeedddd Primary turnspeed setting of your
- ship.
- (Default 30.0)
-
- ttttuuuurrrrnnnnRRRReeeessssiiiissssttttaaaannnncccceeee
- Primary turnresistance setting of your
- ship. This value determines how fast
- your
- ship will stop rotating, i.e. the
- rotating
- speed of your ship is set equal to
- itself
- multiplied by this value. Obviously
- the
- value has to lie between 0.0
- (exclusive)
- and 1.0 (inclusive). (Default 0.12)
-
- aaaallllttttPPPPoooowwwweeeerrrr Secondary power setting of your
- engine.
-
-
-
- Page 21 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- (Default 35.0)
-
- aaaallllttttTTTTuuuurrrrnnnnSSSSppppeeeeeeeedddd
- Secondary turnspeed setting of your
- ship.
- (Default 25.0)
-
- aaaallllttttTTTTuuuurrrrnnnnRRRReeeessssiiiissssttttaaaannnncccceeee
- Secondary turnresistance setting of
- your
- ship. (Default 0.12)
-
- sssshhhhiiiippppSSSShhhhaaaappppeeee Define the ship shape to use. Because
- the
- argument to this option is rather
- large (up
- to 500 bytes) the recommended way to
- set
- this option is in the .xpilotrc file
- in
- your home directory. The exact format
- is
- defined in the file README.ships in
- the
- XPilot distribution. Note that there
- is a
- nifty tool called editss for easy ship
- creation. See the XPilot FAQ for
- details.
- See also the sssshhhhiiiippppSSSShhhhaaaappppeeeeFFFFiiiilllleeee option.
-
- sssshhhhiiiippppSSSShhhhaaaappppeeeeFFFFiiiilllleeee
- An optional file where shipshapes can
- be
- stored. If this resource is defined
- and it
- refers to an existing file then
- shipshapes
- can be referenced to by their name.
- For
- instance if you define shipShapeFile
- to be
- /home/myself/.shipshapes and this file
- contains one or more shipshapes then
- you
- can select the shipshape by starting
- xpilot
- as:
-
- xpilot -shipShape myshipshapename
-
- Where "myshipshapename" should be the
- "name:" or "NM:" of one of the
- shipshapes
- defined in /home/myself/.shipshapes.
- Each
- shipshape definition should be defined
- on
- only one line. All characters up to
- the
- first left parenthesis are ignored.
-
- ffffuuuueeeellllNNNNoooottttiiiiffffyyyy The limit when the HUD fuel bar will
- become
- visible. (Default 500.0)
-
- ffffuuuueeeellllWWWWaaaarrrrnnnniiiinnnngggg The limit when the HUD fuel bar will
- start
- flashing. (Default 200.0)
-
- ffffuuuueeeellllCCCCrrrriiiittttiiiiccccaaaallll
- The limit when the HUD fuel bar will
- flash
- faster. (Default 100.0)
-
- sssshhhhoooowwwwHHHHUUUUDDDD Should the HUD be on or off. (Default
- true)
-
-
-
- Page 22 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- vvvveeeerrrrttttiiiiccccaaaallllHHHHUUUUDDDDLLLLiiiinnnneeee
- Should the vertical lines in the HUD
- be
- drawn. (Default false)
-
- hhhhoooorrrriiiizzzzoooonnnnttttaaaallllHHHHUUUUDDDDLLLLiiiinnnneeee
- Should the horizontal lines in the HUD
- be
- drawn. (Default true)
-
- ssssppppeeeeeeeeddddFFFFaaaaccccttttHHHHUUUUDDDD
- Should the HUD me moved, to indicate
- the
- current velocity. Negativ values will
- inverse the moving of the HUD.
- (Default
- 0.0)
-
- ssssppppeeeeeeeeddddFFFFaaaaccccttttPPPPTTTTRRRR
- Uses a red line to indicate the
- current
- velocity. On edge of the line is the
- center
- of the ship. The other end is moved in
- the
- same way, as the HUD, if speedFactPTR
- is
- set.
-
- cccchhhhaaaarrrrssssPPPPeeeerrrrSSSSeeeeccccoooonnnndddd
- This determines the speed in which
- messages
- are written, in characters per second.
-
- mmmmaaaarrrrkkkkiiiinnnnggggLLLLiiiigggghhhhttttssss
- Should the fighters have marking
- lights,
- just like airplanes?
-
- ssssppppaaaarrrrkkkkPPPPrrrroooobbbb The chance that sparks are drawn or
- not.
- This gives a sparkling effect. Valid
- values are in the range [0.0-1.0]
-
- ssssppppaaaarrrrkkkkSSSSiiiizzzzeeee Size of sparks in pixels.
-
- sssshhhhoooottttSSSSiiiizzzzeeee Size of shots in pixels.
-
- tttteeeeaaaammmmSSSShhhhoooottttSSSSiiiizzzzeeee
- Size of team shots in pixels. Note
- that
- team shots are drawn in blue.
-
- sssshhhhoooowwwwSSSShhhhiiiippppNNNNaaaammmmeeee
- Should all ships have the name of the
- player drawn below them.
-
- sssshhhhoooowwwwMMMMiiiinnnneeeeNNNNaaaammmmeeee
- Should the name of the owner of the
- mine be
- drawn below the mine.
-
- sssshhhhoooowwwwMMMMeeeessssssssaaaaggggeeeessss
- Should messages appear on screen.
-
-
-
-
- Page 23 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- sssshhhhoooowwwwIIIItttteeeemmmmssss Should owned items be displayed
- permanently
- on the HUD, or only when their amount
- has
- changed?
-
- sssshhhhoooowwwwIIIItttteeeemmmmssssTTTTiiiimmmmeeee
- The time in seconds to display item
- information when it has changed and
- the
- showItems option is turned on.
-
- cccclllloooocccckkkk Display a small digital clock.
-
- nnnnooooLLLLooooccccaaaallllMMMMoooottttdddd Do not display the local Message Of
- The
- Day.
-
- aaaauuuuttttooooSSSSeeeerrrrvvvveeeerrrrMMMMoooottttddddPPPPooooppppuuuupppp
- Automatically popup the MOTD of the
- server
- on startup.
-
- ttttoooogggggggglllleeeeSSSShhhhiiiieeeelllldddd
- Have the shield status be changed only
- by a
- key press and ignore the key release.
-
- sssshhhhiiiieeeellllddddDDDDrrrraaaawwwwSSSSoooolllliiiidddd
- Are shields drawn in a solid line.
- Not
- setting a value for this option will
- select
- the best value automatically for your
- particular display system.
-
- ffffuuuueeeellllMMMMeeeetttteeeerrrr Determines if the fuel meter should be
- visible. This meter visualizes your
- fuel
- level in a different way than
- ffffuuuueeeellllGGGGaaaauuuuggggeeee
- does.
-
- ffffuuuueeeellllGGGGaaaauuuuggggeeee Determines if the fuel gauge should be
- visible. See ffffuuuueeeellllMMMMeeeetttteeeerrrr.
-
- ttttuuuurrrrnnnnSSSSppppeeeeeeeeddddMMMMeeeetttteeeerrrr
- Should the turnspeed meter be visible
- at
- all times. (Default false)
-
- ppppoooowwwweeeerrrrMMMMeeeetttteeeerrrr Should the power meter be visible at
- all
- times. (Default false)
-
- bbbbaaaacccckkkkggggrrrroooouuuunnnnddddPPPPooooiiiinnnnttttDDDDiiiisssstttt
- Specifies the block distance between
- points
- drawn in the background, used in empty
- map
- regions. 8 is default, 0 means no
- points.
-
- bbbbaaaacccckkkkggggrrrroooouuuunnnnddddPPPPooooiiiinnnnttttSSSSiiiizzzzeeee
- Specifies the size of the background
- points. The default is 2, 0 means no
- points.
-
-
-
- Page 24 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- ttttiiiittttlllleeeeFFFFlllliiiipppp Should the title bar change or not.
- Some
- window managers like twm may have
- problems
- with flipping title bars. Hence this
- option to turn it off.
-
- sssslllliiiiddddiiiinnnnggggRRRRaaaaddddaaaarrrr
- If the game is in edgewrap mode (see
- _x_p_i_l_o_t_s(_6)) then the radar will keep
- your
- position on the radar in the center
- and
- draw the rest of the radar around it.
- This
- requires very good X performance and a
- pretty fast workstation. Default is
- off.
-
- oooouuuuttttlllliiiinnnneeeeWWWWoooorrrrlllldddd
- Draws only the outline of all the blue
- map
- constructs.
-
- ffffiiiilllllllleeeeddddWWWWoooorrrrlllldddd Draws the walls solid. Needs a fast
- graphics system.
-
- tttteeeexxxxttttuuuurrrreeeeddddWWWWaaaallllllllssss
- Draws the walls filled with a texture
- pattern. See also the wallTextureFile
- option. Be warned that this needs a
- very
- fast graphics system.
-
- wwwwaaaallllllllTTTTeeeexxxxttttuuuurrrreeeeFFFFiiiilllleeee
- Specify a XPM format pixmap file to
- load
- the wall texture from.
-
- tttteeeexxxxttttuuuurrrreeeePPPPaaaatttthhhh Optional search path for XPM texture
- files.
- This is a list of one or more
- directories
- separated by colons.
-
- ppppaaaacccckkkkeeeettttSSSSiiiizzzzeeeeMMMMeeeetttteeeerrrr
- Turns on a meter displaying the
- maximum
- packet size of the last few seconds.
-
- ppppaaaacccckkkkeeeettttLLLLoooossssttttMMMMeeeetttteeeerrrr
- Turns on a meter displaying the
- percentage
- of packets lost in the last second due
- to
- network failure (overload).
-
- ppppaaaacccckkkkeeeettttDDDDrrrrooooppppMMMMeeeetttteeeerrrr
- Turns on a meter displaying the
- percentage
- of packets dropped due to your display
- not
- being able to keep up with the rate at
- which the server is generating frame
- updates. If possible lower the frame
- update rate of the server with the
- -fps
- option.
-
-
-
-
- Page 25 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- rrrreeeecccceeeeiiiivvvveeeeWWWWiiiinnnnddddoooowwwwSSSSiiiizzzzeeee
- Specifies how big the receive window
- should
- be. See NNNNOOOOTTTTEEEESSSS below.
-
- ssssoooouuuunnnnddddssss Specifies the sound file. (Only if
- sound
- is enabled.)
-
- mmmmaaaaxxxxVVVVoooolllluuuummmmeeee Specifies the volume to play sounds
- with,
- where 0 turns off sound. (Only if
- sound is
- enabled.)
-
- aaaauuuuddddiiiiooooSSSSeeeerrrrvvvveeeerrrr Specifies the audio server to use.
- (Only
- if sound is enabled.)
-
- ggggeeeeoooommmmeeeettttrrrryyyy Specifies the geometry to use like:
- -geometry 1280x1024+0+0.
-
- kkkkeeeeyyyybbbbooooaaaarrrrdddd Set the X keyboard input if you want
- keyboard input from another display.
- The
- default is to use the keyboard input
- from
- the X display.
-
- rrrreeeeccccoooorrrrddddFFFFiiiilllleeee An optional file where a recording of
- a
- game can be made. If this file is
- undefined then recording isn't
- possible.
- See the keyToggleRecord option for how
- to
- make recordings.
-
- vvvviiiissssuuuuaaaallll Specifies which visual to use. You
- can see
- which visuals your display supports by
- running: xpilot -visual list.
-
- mmmmoooonnnnoooo Turns on mono display type.
-
- ccccoooolllloooorrrrSSSSwwwwiiiittttcccchhhh <<<<ttttrrrruuuueeee////ffffaaaallllsssseeee>>>>
- Tells xpilot to use a color switching
- display technique or not. Default is
- true
- if your display hardware has enough
- colors
- available.
-
- mmmmaaaaxxxxCCCCoooolllloooorrrrssss Tells xpilot how many colors you want
- it to
- use. Default is 4, with a maximum of
- 16.
- Valid values are 4, 8 and 16.
-
- ttttaaaarrrrggggeeeettttRRRRaaaaddddaaaarrrrCCCCoooolllloooorrrr
- Which color number to use for drawing
- targets on the radar. Valid values
- all
- powers of 2 smaller than maxColors.
-
- hhhhuuuuddddCCCCoooolllloooorrrr Specifies which color index to use for
- drawing the HUD. The value for this
- option
- is a number ranging from 1 till the
-
-
-
- Page 26 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- maxColors value.
-
- hhhhuuuuddddLLLLoooocccckkkkCCCCoooolllloooorrrr
- Specifies which color index to use for
- drawing the lock dot on the HUD. The
- value
- for this option is a number ranging
- from 1
- till the maxColors value.
-
- wwwwaaaallllllllCCCCoooolllloooorrrr Specifies which color index to use for
- drawing the walls. The value for this
- option is a number ranging from 1 till
- the
- maxColors value.
-
- ssssppppaaaarrrrkkkkCCCCoooolllloooorrrrssss A list of color numbers to use for
- drawing
- sparks and debris of varying
- temperature.
-
- ggggaaaammmmeeeeFFFFoooonnnntttt The font used on the HUD and for
- nearly all
- text part of the game field.
-
- mmmmeeeessssssssaaaaggggeeeeFFFFoooonnnntttt The font used for messages displayed
- in the
- bottom left corner of the game field.
-
- ssssccccoooorrrreeeeLLLLiiiissssttttFFFFoooonnnntttt
- The font used on the score list. Must
- be
- non-proportional.
-
- bbbbuuuuttttttttoooonnnnFFFFoooonnnntttt The font used on all buttons.
-
- tttteeeexxxxttttFFFFoooonnnntttt The font used in the help and about
- windows.
-
- ttttaaaallllkkkkFFFFoooonnnntttt The font used in the talk window.
-
- mmmmoooottttddddFFFFoooonnnntttt The font used in the MOTD window and
- in the
- key list window. This must be a non-
- proportional font.
-
- bbbbllllaaaacccckkkk Specifies the color to use for black.
- Default is #000000 which is equivalent
- to
- specifying Black.
-
- wwwwhhhhiiiitttteeee Specifies the color to use for white.
- Default is #FFFFFF which is equivalent
- to
- specifying White.
-
- bbbblllluuuueeee Specifies the color to use for blue.
-
- rrrreeeedddd Specifies the color to use for red.
-
- ccccoooolllloooorrrr0000 Specifies the color to use for color
- 0.
- One can specify colors up to color15
- this
- way. Black, white, blue and red are
-
-
-
- Page 27 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- equivalent to color0, color1, color2
- and
- color3 respectively.
-
-
-
- IIIINNNNVVVVOOOOCCCCAAAATTTTIIIIOOOONNNN EEEEXXXXAAAAMMMMPPPPLLLLEEEESSSS
- The simplest invocation of the hand-shake program is to
- just
- type:
-
- xxxxppppiiiillllooootttt
-
- This will force the program to search after a server on
- all
- the machines on your attached network.
-
- Say you know where the server is, and you don't want to
- be
- prompted (handy in scripts etc.), you may type for
- example:
-
- xxxxppppiiiillllooootttt ----jjjjooooiiiinnnn llllggggllllaaaabbbb00008888
-
- where lglab08 is the name of the host running the
- server.
-
- In the examples above your name would be your llllooooggggiiiinnnn
- nnnnaaaammmmeeee.
- Let's say you want to be really cool and your login
- name is
- gggguuuuddddmmmmaaaarrrriiii,,,, well - you're in loads of trouble if you don't
- know
- about the ----nnnnaaaammmmeeee option;
-
- xxxxppppiiiillllooootttt ----nnnnaaaammmmeeee FFFFiiiirrrreeeeEEEEaaaatttteeeerrrr
-
- will fix the problem for you.
-
-
-
- NNNNOOOOTTTTEEEESSSS
- For credit list, see the provided CREDITS file.
-
-
- If the client crashes, you will be without autorepeat
- on
- your keyboard. To re-enable autorepeat, issue this
- command:
-
- xxxxsssseeeetttt rrrr
-
- Please also note that xpilot can be addictive, and
- strenous
- for both you and your keyboard. We take no
- responsibility.
- :)
-
-
- There is a mmmmeeeettttaaaa sssseeeerrrrvvvveeeerrrr running on xxxxppppiiiillllooootttt....ccccssss....uuuuiiiitttt....nnnnoooo,
- port
- 4444444400000000, into which all servers registers. This way you
- can
- easily check if there are any servers running nearby.
- To
- use it, try:
-
-
-
-
- Page 28 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- tttteeeellllnnnneeeetttt xxxxppppiiiillllooootttt....ccccssss....uuuuiiiitttt....nnnnoooo 4444444400000000 hhhheeeellllpppp lllliiiisssstttt
-
- Or:
-
- tttteeeellllnnnneeeetttt xxxxppppiiiillllooootttt....ccccssss....uuuuiiiitttt....nnnnoooo 4444444400001111
-
- If you experience any problems with `jerkiness', you
- should
- try to adjust the _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e Xresource. The
- problem
- may be that your X server can't display as fast as the
- XPilot server is generating new frame updates. So
- another
- option is setting the number of frames for the server
- to a
- lower number or get a faster X display system :)
-
- The _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e resource allows you to tune the
- buffering of frame updates a little. When set to one
- then
- there is no buffering and xxxxppppiiiillllooootttt will just read the
- next
- frame and display it. When the display is slower than
- the
- XPilot server this may give all sorts of problems like
- lagging behind and lack of keyboard control.
-
- When you set _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e to two then xxxxppppiiiillllooootttt will
- always try to read a second frame from the network and
- if
- this succeeds it will discard the oldest frame. A
- better
- number for _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e is three which will
- discard the
- oldest frame out of three and therefore be less subject
- to
- small changes in network delivery times. If your
- display is
- fast enough and can keep up with rate at which the
- server is
- generating frames then specifying a value bigger than
- one
- will not result in dropping frames, but rather will it
- be a
- buffer for small changes in network performance and
- computer
- load. The maximum value of _r_e_c_e_i_v_e_W_i_n_d_o_w_S_i_z_e is four.
-
-
-
- AAAAUUUUTTTTHHHHOOOORRRRSSSS
- XXXXPPPPiiiillllooootttt was developed by Bjoern Stabell
- (bjoerns@staff.cs.uit.no) and Ken Ronny Schouten
- (kenrsc@stud.cs.uit.no) from the University of Tromsoe,
- and
- Bert Gijsbers (bert@mc.bio.uva.nl) from the University
- of
- Amsterdam.
-
-
-
- BBBBUUUUGGGG RRRREEEEPPPPOOOORRRRTTTTSSSS
- The product is seemingly stable, so bug reports are
- highly
- appreciated. Send email to xxxxppppiiiillllooootttt@@@@ccccssss....uuuuiiiitttt....nnnnoooo and we
- will see
- what we can do. We merely ask that you remember to
- include
- the following information:
-
-
- o+ The platforms the bug occurs on
- o+ What kind of display you have (depth, color,
- type)
-
-
-
- Page 29 XPilot Release 3.0: July
- 1993
-
-
-
-
-
-
- XXXXPPPPIIIILLLLOOOOTTTT((((6666))))UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeeqqqquuuuiiiirrrreeeessss UUUUDDDDPPPP////IIIIPPPP aaaannnndddd TTTThhhheeee XXXX WWWWiiiinnnnddddoooowwww
- SSSSyyyysssstttteeeemmmm))))XXXXPPPPIIIILLLLOOOOTTTT((((6666))))
-
-
-
- o+ Which resources you're using.
- o+ The full version of XPilot (e.g. 3.0.9)
- o+ What the bug looks like (symptoms)
- o+ When the bug usually occurs
-
- We would also like to receive changes you do to make
- the
- code compile on your machine (we would NOT like to
- receive
- the whole program translated to K&R C, keep it ANSI :)
- If
- you don't have an ANSI compiler, there are several
- utilities
- which may help you de-ANSI-fy the code (unproto,
- unprotoize
- etc), but a better solution will be to install the GNU
- C
- compiler on your system.
-
-
-
- CCCCOOOOPPPPYYYYRRRRIIIIGGGGHHHHTTTT &&&& DDDDIIIISSSSCCCCLLLLAAAAIIIIMMMMEEEERRRR
- XPilot is copyright (C) 1991-94 by the authors
- mentioned
- above. XPilot comes with ABSOLUTELY NO WARRANTY; for
- details see the provided LICENSE file.
-
-
-
- FFFFIIIILLLLEEEESSSS
- ////uuuussssrrrr////llllooooccccaaaallll////ggggaaaammmmeeeessss////lllliiiibbbb////xxxxppppiiiillllooootttt////mmmmoooottttdddd Message of the
- day.
- ////uuuussssrrrr////llllooooccccaaaallll////ggggaaaammmmeeeessss////lllliiiibbbb////xxxxppppiiiillllooootttt////ssssoooouuuunnnnddddssss File containing
- the
- sound to
- sound-file
- mapping.
- ////uuuussssrrrr////llllooooccccaaaallll////ggggaaaammmmeeeessss////lllliiiibbbb////xxxxppppiiiillllooootttt////mmmmaaaappppssss//// Directory
- containing
- maps.
-
-
- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- xpilots(6), xp-replay(6)
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 30 XPilot Release 3.0: July
- 1993
-
-
-
-