home *** CD-ROM | disk | FTP | other *** search
-
-
-
- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeelllleeeeaaaasssseeee 0000....0000 PPPPaaaattttcccchhhhlllleeeevvvveeeellll 00000000)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- NNNNAAAAMMMMEEEE
- perlobj - Perl objects
-
- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- First of all, you need to understand what references are in
- Perl. See the _p_e_r_l_r_e_f manpage for that.
-
- Here are three very simple definitions that you should find
- reassuring.
-
- 1. An object is simply a reference that happens to know
- which class it belongs to.
-
- 2. A class is simply a package that happens to provide
- methods to deal with object references.
-
- 3. A method is simply a subroutine that expects an object
- reference (or a package name, for static methods) as the
- first argument.
-
- We'll cover these points now in more depth.
-
- AAAAnnnn OOOObbbbjjjjeeeecccctttt iiiissss SSSSiiiimmmmppppllllyyyy aaaa RRRReeeeffffeeeerrrreeeennnncccceeee
-
- Unlike say C++, Perl doesn't provide any special syntax for
- constructors. A constructor is merely a subroutine that
- returns a reference that has been "blessed" into a class,
- generally the class that the subroutine is defined in. Here
- is a typical constructor:
-
- package Critter;
- sub new { bless {} }
-
- The {} constructs a reference to an anonymous hash
- containing no key/value pairs. The _b_l_e_s_s() takes that
- reference and tells the object it references that it's now a
- Critter, and returns the reference. This is for
- convenience, since the referenced object itself knows that
- it has been blessed, and its reference to it could have been
- returned directly, like this:
-
- sub new {
- my $self = {};
- bless $self;
- return $self;
- }
-
- In fact, you often see such a thing in more complicated
- constructors that wish to call methods in the class as part
- of the construction:
-
-
-
-
-
- Page 1 (printed 6/30/95)
-
-
-
-
-
-
- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeelllleeeeaaaasssseeee 0000....0000 PPPPaaaattttcccchhhhlllleeeevvvveeeellll 00000000)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- sub new {
- my $self = {}
- bless $self;
- $self->initialize();
- $self;
- }
-
- Within the class package, the methods will typically deal
- with the reference as an ordinary reference. Outside the
- class package, the reference is generally treated as an
- opaque value that may only be accessed through the class's
- methods.
-
- A constructor may rebless a referenced object currently
- belonging to another class, but then the new class is
- responsible for all cleanup later. The previous blessing is
- forgotten, as an object may only belong to one class at a
- time. (Although of course it's free to inherit methods from
- many classes.)
-
- A clarification: Perl objects are blessed. References are
- not. Objects know which package they belong to. References
- do not. The _b_l_e_s_s() function simply uses the reference in
- order to find the object. Consider the following example:
-
- $a = {};
- $b = $a;
- bless $a, BLAH;
- print "\$b is a ", ref($b), "\n";
-
- This reports $b as being a BLAH, so obviously _b_l_e_s_s()
- operated on the object and not on the reference.
-
- AAAA CCCCllllaaaassssssss iiiissss SSSSiiiimmmmppppllllyyyy aaaa PPPPaaaacccckkkkaaaaggggeeee
-
- Unlike say C++, Perl doesn't provide any special syntax for
- class definitions. You just use a package as a class by
- putting method definitions into the class.
-
- There is a special array within each package called @ISA
- which says where else to look for a method if you can't find
- it in the current package. This is how Perl implements
- inheritance. Each element of the @ISA array is just the
- name of another package that happens to be a class package.
- The classes are searched (depth first) for missing methods
- in the order that they occur in @ISA. The classes
- accessible through @ISA are known as base classes of the
- current class.
-
- If a missing method is found in one of the base classes, it
- is cached in the current class for efficiency. Changing
- @ISA or defining new subroutines invalidates the cache and
-
-
-
- Page 2 (printed 6/30/95)
-
-
-
-
-
-
- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeelllleeeeaaaasssseeee 0000....0000 PPPPaaaattttcccchhhhlllleeeevvvveeeellll 00000000)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- causes Perl to do the lookup again.
-
- If a method isn't found, but an AUTOLOAD routine is found,
- then that is called on behalf of the missing method.
-
- If neither a method nor an AUTOLOAD routine is found in
- @ISA, then one last try is made for the method (or an
- AUTOLOAD routine) in a class called UNIVERSAL. If that
- doesn't work, Perl finally gives up and complains.
-
- Perl classes only do method inheritance. Data inheritance
- is left up to the class itself. By and large, this is not a
- problem in Perl, because most classes model the attributes
- of their object using an anonymous hash, which serves as its
- own little namespace to be carved up by the various classes
- that might want to do something with the object.
-
- AAAA MMMMeeeetttthhhhoooodddd iiiissss SSSSiiiimmmmppppllllyyyy aaaa SSSSuuuubbbbrrrroooouuuuttttiiiinnnneeee
-
- Unlike say C++, Perl doesn't provide any special syntax for
- method definition. (It does provide a little syntax for
- method invocation though. More on that later.) A method
- expects its first argument to be the object or package it is
- being invoked on. There are just two types of methods,
- which we'll call static and virtual, in honor of the two C++
- method types they most closely resemble.
-
- A static method expects a class name as the first argument.
- It provides functionality for the class as a whole, not for
- any individual object belonging to the class. Constructors
- are typically static methods. Many static methods simply
- ignore their first argument, since they already know what
- package they're in, and don't care what package they were
- invoked via. (These aren't necessarily the same, since
- static methods follow the inheritance tree just like
- ordinary virtual methods.) Another typical use for static
- methods is to look up an object by name:
-
- sub find {
- my ($class, $name) = @_;
- $objtable{$name};
- }
-
- A virtual method expects an object reference as its first
- argument. Typically it shifts the first argument into a
- "self" or "this" variable, and then uses that as an ordinary
- reference.
-
-
-
-
-
-
-
-
- Page 3 (printed 6/30/95)
-
-
-
-
-
-
- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeelllleeeeaaaasssseeee 0000....0000 PPPPaaaattttcccchhhhlllleeeevvvveeeellll 00000000)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- sub display {
- my $self = shift;
- my @keys = @_ ? @_ : sort keys %$self;
- foreach $key (@keys) {
- print "\t$key => $self->{$key}\n";
- }
- }
-
-
- MMMMeeeetttthhhhoooodddd IIIInnnnvvvvooooccccaaaattttiiiioooonnnn
-
- There are two ways to invoke a method, one of which you're
- already familiar with, and the other of which will look
- familiar. Perl 4 already had an "indirect object" syntax
- that you use when you say
-
- print STDERR "help!!!\n";
-
- This same syntax can be used to call either static or
- virtual methods. We'll use the two methods defined above,
- the static method to lookup an object reference and the
- virtual method to print out its attributes.
-
- $fred = find Critter "Fred";
- display $fred 'Height', 'Weight';
-
- These could be combined into one statement by using a BLOCK
- in the indirect object slot:
-
- display {find Critter "Fred"} 'Height', 'Weight';
-
- For C++ fans, there's also a syntax using -> notation that
- does exactly the same thing. The parentheses are required
- if there are any arguments.
-
- $fred = Critter->find("Fred");
- $fred->display('Height', 'Weight');
-
- or in one statement,
-
- Critter->find("Fred")->display('Height', 'Weight');
-
- There are times when one syntax is more readable, and times
- when the other syntax is more readable. The indirect object
- syntax is less cluttered, but it has the same ambiguity as
- ordinary list operators. Indirect object method calls are
- parsed using the same rule as list operators: "If it looks
- like a function, it is a function". (Presuming for the
- moment that you think two words in a row can look like a
- function name. C++ programmers seem to think so with some
- regularity, especially when the first word is "new".) Thus,
- the parens of
-
-
-
- Page 4 (printed 6/30/95)
-
-
-
-
-
-
- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeelllleeeeaaaasssseeee 0000....0000 PPPPaaaattttcccchhhhlllleeeevvvveeeellll 00000000)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- new Critter ('Barney', 1.5, 70)
-
- are assumed to surround ALL the arguments of the method
- call, regardless of what comes after. Saying
-
- new Critter ('Bam' x 2), 1.4, 45
-
- would be equivalent to
-
- Critter->new('Bam' x 2), 1.4, 45
-
- which is unlikely to do what you want.
-
- There are times when you wish to specify which class's
- method to use. In this case, you can call your method as an
- ordinary subroutine call, being sure to pass the requisite
- first argument explicitly:
-
- $fred = MyCritter::find("Critter", "Fred");
- MyCritter::display($fred, 'Height', 'Weight');
-
- Note however, that this does not do any inheritance. If you
- merely wish to specify that Perl should _S_T_A_R_T looking for a
- method in a particular package, use an ordinary method call,
- but qualify the method name with the package like this:
-
- $fred = Critter->MyCritter::find("Fred");
- $fred->MyCritter::display('Height', 'Weight');
-
-
- DDDDeeeessssttttrrrruuuuccccttttoooorrrrssss
-
- When the last reference to an object goes away, the object
- is automatically destroyed. (This may even be after you
- exit, if you've stored references in global variables.) If
- you want to capture control just before the object is freed,
- you may define a DESTROY method in your class. It will
- automatically be called at the appropriate moment, and you
- can do any extra cleanup you need to do.
-
- Perl doesn't do nested destruction for you. If your
- constructor reblessed a reference from one of your base
- classes, your DESTROY may need to call DESTROY for any base
- classes that need it. But this only applies to reblessed
- objects--an object reference that is merely _C_O_N_T_A_I_N_E_D in the
- current object will be freed and destroyed automatically
- when the current object is freed.
-
- SSSSuuuummmmmmmmaaaarrrryyyy
-
- That's about all there is to it. Now you just need to go
- off and buy a book about object-oriented design methodology,
-
-
-
- Page 5 (printed 6/30/95)
-
-
-
-
-
-
- PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111)))) UUUUNNNNIIIIXXXX SSSSyyyysssstttteeeemmmm VVVV ((((RRRReeeelllleeeeaaaasssseeee 0000....0000 PPPPaaaattttcccchhhhlllleeeevvvveeeellll 00000000)))) PPPPEEEERRRRLLLLOOOOBBBBJJJJ((((1111))))
-
-
-
- and bang your forehead with it for the next six months or
- so.
-
- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- You should also check out the _p_e_r_l_b_o_t manpage for other
- object tricks, traps, and tips.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Page 6 (printed 6/30/95)
-
-
-
-