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- Xconq 0 -+---- Star Wars, sort of
- Period 0
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- "long long ago in a galaxy far far away" period-name
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- "s" "stormtrooper" "" utype
- "w" "walker" "" utype
- "h" "hovercraft" "" utype
- "x" "x-wing fighter" "" utype
- "t" "tie fighter" "" utype
- "y" "y-wing fighter-bomber" "" utype
- "C" "cruiser" "" utype
- "D" "death star" "" utype
- "d" "death beam" "" utype
- "*" "town" "" utype
- "@" "city" "" utype
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- "trooper" s icon-name
- "walker" w icon-name
- "hovcraft" h icon-name
- "xwing" x icon-name
- "tiefightr" t icon-name
- "ywing" y icon-name
- "impcruisr" C icon-name
- "deathstar" D icon-name
- "deathray" d icon-name
- "town22" * icon-name
- "city30" @ icon-name
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- "F" "fuel" "basic motive power" rtype
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- "." "sea" "sky blue" ttype
- "+" "plains" "green" ttype
- "%" "forest" "forest green" ttype
- "~" "desert" "yellow" ttype
- "^" "mountains" "sienna" ttype
- "_" "ice" "white" ttype
- ":" "vacuum" "black" ttype
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- true vacuum dark
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- t* t* nuked ; most terrain won't actually change
- desert [ plains forest ] nuked
- mountains ice nuked
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- [ 0 70 70 70 95 99 0 ] t* min-alt
- [ 70 95 95 95 99 100 0 ] t* max-alt
- [ 0 20 80 0 0 0 0 ] t* min-wet
- [ 100 80 100 20 100 100 0 ] t* max-wet
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- vacuum edge-terrain
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- [ * @ ] "cities" define
- [ D * @ ] "makers" define
- [ s w h x t y C D d @ ] "movers" define
- [ sea ] "water" define
- [ plains forest desert mountains ] "land" define
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- 1 cities named
- [ 10 5 25 ] makers territory
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- 1 @ in-country
- 3 * in-country
- 100 * density
- @ first-unit
- s first-product
- 20 land * favored
- 40 plains * favored
- 100 plains @ favored
- 8 country-min-distance
- 48 country-max-distance
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- ; no disasters yet
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- [ 4 6 6 5 5 8 15 40 0 0 0 ] u* @ make
- [ 4 6 6 5 5 8 15 40 0 0 0 ] u* * make
- 3 d D make
- 1 makers maker
- 20 u* startup
- ; no special resources to make
- 1 u* makers repair
- 10 [ C D ] [ C D ] repair
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- 20 fuel cities produce
- [ 30 30 30 20 22 35 200 1000 2 100 100 ] fuel u* storage
- 100 t* cities productivity
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- [ 3 4 6 9 8 7 6 5 2 1 ] movers speed
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- 0 land s moves
- 0 land w moves
- 0 ice w moves
- 0 t* D moves
- 0 t* [ h C ] moves
- 0 t* [ x t y ] moves
- 0 t* d moves
- 0 t* @ moves
- -1 vacuum @ moves
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- 1 fuel movers to-move
- 0 fuel s to-move
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- 10 u* * capacity
- 20 u* @ capacity
- [ 2 1 6 4 4 2 ] [ s w h x t y ] C capacity
- [ 5 3 8 8 4 4 1 3 ] [ s w h x t y C d ] D capacity
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- 1 cities always-seen
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- [ 1 2 1 1 1 2 10 40 1 20 40 ] u* hp
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- [ 65 40 30 20 20 30 10 5 0 3 5 ] u* s hit
- [ 75 59 39 20 20 30 20 10 0 3 5 ] u* w hit
- [ 50 60 80 20 20 30 0 0 0 3 5 ] u* h hit
- [ 40 35 80 80 80 80 20 5 0 40 40 ] u* x hit
- [ 40 25 80 80 80 80 20 5 0 40 40 ] u* t hit
- [ 20 35 50 50 50 50 50 25 0 75 75 ] u* y hit
- [ 20 25 80 80 80 80 80 50 0 90 90 ] u* C hit
- [ 20 25 80 80 80 80 80 50 0 90 90 ] u* D hit
- 100 u* d hit
- [ 30 20 60 80 90 50 50 50 0 0 0 ] u* * hit
- [ 50 40 60 80 90 50 50 50 0 0 0 ] u* @ hit
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- 1 u* u* damage
- 2 w [ C D ] damage
- 3 [ C D ] [ C D ] damage
- 4 [ C D ] cities damage
- 5 C [ x t y ] damage
- 10 D D damage
- 20 D [ x t y ] damage
- 49 u* d damage
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- 50 nuke-hit ; death rays are not nukes?
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- -50 neutrality
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- 1 d self-destruct
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- [ 50 30 ] cities s capture
- [ 40 15 ] cities w capture
- 10% cities w protect
- 50% cities s protect
- true cities s bridge
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- 1 fuel u* hits-with
- 1 fuel u* hit-by
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- 1 [ * @ ] always-seen
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- 1 movers can-disband
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- 1 cities neutral
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- true movers changes-side
- true cities changes-side
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- "defeats" [ s w ] destroy-message
- "shoots down" [ x t y ] destroy-message
- "flattens" cities destroy-message
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- begin{notes}
- Originally designed as a test, and so we could fly Death Stars around.
- Additional plausibility supplied by Alan Wexelblat <wex%sw.MCC.COM@MCC.COM>.
- end{notes}
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- end
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